Neu7ral Posted May 1, 2016 Share Posted May 1, 2016 (edited) Hey forums people, remember Wissphar? well! Let's be more creative now, why do not change that "a" for a "e"? ;D Well well, this is a remake of my old Wissphar mod. He still contains some perks of his previous version. So, I won't make the same thing again huh, He looks a bit different. This is him now. The Misplaced One. Health 200, Sanity 100, Hunger 200 -Perks *Excels on combat in exchange for food *Decayed mind, Heavily armoured *Cannot wear any armour but his helmet *A very picky eater, cannot sleep. (hidden on character select) "Excels on combat in exchange for food" He's pretty strong than anyone, not much like Wolfgang's mightyness but not so weak like Wigfrid's perfomance. His strenght is 1.50, but he requires eat more than another player, he loses 1.75 of the normal rate. ((Strenght and hunger can be modified if they're too high.)) "Decayed mind, Heavily armoured" He wears his armor 24/7, he will recieve reduced damage, something like Wigfrid. Still, he's a bit slug, not much, but you can notice a bit. Also, his mind it's spoiled, he wouldn't mind about kill anything without feel guilty The insanity aura it's weird, he will ignore all his fears, not completly, 0.20 of insanity "Cannot wear any armour but his helmet" He's not able of equip normal items, no! he needs something of high quality! He will refuse any armour, he doesn't cares if his life is on game. However, he can craft his own helmet, which has high duration "A very picky eater, cannot sleep." (hidden on character select) Something like Wickerbottom perks, but he will hate eat stale food and he cannot sleep. However, he only has 100 of sanity points, just, pick flowers or be dapper. -Items Yes, he will come with items, just 2 atm. Combat Helmet Combat Sword No, I don't have any stats for them, Combat Sword was going to be his classy marble sword, but I preffer change it. So, like Warren progress. I will make the updates too. Not sure if I'm going to update it a lot, because, the mod is already finished. To do Items maybe!? Portrait yeh, again. Edited July 15, 2016 by Neutral_Steve Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted May 1, 2016 Share Posted May 1, 2016 Looks cool Link to comment Share on other sites More sharing options...
Neu7ral Posted May 10, 2016 Author Share Posted May 10, 2016 so. Possessed Throwing Axe will be readded. same texture. sam code. (G)old. Link to comment Share on other sites More sharing options...
Neu7ral Posted May 11, 2016 Author Share Posted May 11, 2016 Wisspher has some differences from Wissphar, the principal ones are he doesn't have easy access to magic anymore and his hunger consume per day was increased harshly, but, I still have problems of balancing it. Combat Sword, 100 uses, 40.8 of damage (61.2 for Wissp) crafted with 6 flints and 2 twigs, requires science machine Combat Helmet, 2000 of health, absorbs 0.90 of incoming damage, crafted with 12 rocks, 6 papyrus, requires alchemy engine Insomnia was readded, very picky eater perk was actually implemented. Now i'm working of all his speech. Link to comment Share on other sites More sharing options...
Neu7ral Posted May 30, 2016 Author Share Posted May 30, 2016 I didn't published anything xD. I forget, there will be 4 amulets (and possibly 4 staffs) Nightmare fuel (more than usual) l Amulet & Staff: Stunlocking Amulet and Confusion Staff The Stunlocking Amulet when you receive damage you have a 30% of activate a stunlocking attack in area, which disables enemy brain, for just 1.5 seconds, the area is small and deals 20 of damage every activation, 50 uses (?) The Staff for now it's not coded, doesn't has any texture. The wanted objective with the staff is a ranged weapon, on attack, the enemy will stop targeting you and target the most closer enemy, example, You're outnumbered by spiders and hounds, you can make confuse a hound for attack and spider and make a war, and you get out safety, will cost 10 of sanity and has 15 uses -- Deerclops Eye Amulet & Staff: Omniscent Vision Amulet and The Warden Staff (aren't coded) Omniscent Vision Amulet will give night vision, the craft is very expensive, it will be repairable, but the craft will be expensive. It's durability is unknown The Warden Staff will give you a speed bost like the cane, but less, It will last forever, and increases map vision. -- No more planned items. *lies* Link to comment Share on other sites More sharing options...
Neu7ral Posted June 27, 2016 Author Share Posted June 27, 2016 (edited) I must say, I was improving Wisspher a few things has changed. Texture -Wisspher colors aren't blue anymore, they're changed with a crimson red -Combat sword has a bettter texture, more primitive looking. -Wisspher's no longer uses his headbase for all it's hair, not uses the hair and hairpigtails. -Perks -His attacks now scales with the sanity, if you sanity is at max it's strenght will be 1.35, but if your sanity is at min, Wisspher's strenght will be 0.90, so, try stay sane because he only has 100 of sanity. -He will refuse eat Green Caps and Gloomer Goop. -He will recieve less sanity recover from wearing clothes. -He can craft his sword and helmet without use science machines. -He starts with 2 papyrus and 1 rope. -Items -Deerclops Staff and Amulets we're removed, because I don't find any use to them. -Nightmare Staff has more damage than before, it's durability is 10 uses, you cannot add fuel, consumes 20 of sanity. -Stunlocking Amulet (Nightmare Amulet) has 0.5 chances of trigger the stunlocking effect, durability is 20 probably rechargeable and the damage is just 25. -Combat Sword now requires 1 rope, 3 twigs and 6 flints. -Portrait My friend @mf99k helped me with his portrait too. Edited June 27, 2016 by Neutral_Steve Added left things. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted June 27, 2016 Developer Share Posted June 27, 2016 In his character selection screen quote, swap the "such" and the "a" around. It should be "No one can beat such a powerful being like me." Just a thing I noticed. The character looks really cool! Link to comment Share on other sites More sharing options...
Neu7ral Posted June 27, 2016 Author Share Posted June 27, 2016 4 minutes ago, ImDaMisterL said: swap the "such" and the "a" around. It should be "No one can beat such a powerful being like me." I didn't know how to spell it! Thanks a lot! 6 minutes ago, ImDaMisterL said: The character looks really cool! Ayyy, Thanks :3 Link to comment Share on other sites More sharing options...
Neu7ral Posted July 1, 2016 Author Share Posted July 1, 2016 (edited) I did a reckless bar for wisspher, it's currently working, but the texture doesn't shows :/ It's not a 100% sure implementation but, I'm gonna post the Normal vs Reckless comparisons. When he changes into reckless he gets a immunity for just 1 second, any damage from any resource is suppressed. This is because when he goes reckless he's punching in your enemies faces, and he will not transform and being hit and die, so he has a grace period of one second. When he changes into normal he doesn't get a immunity. This is because this state is supposed to finish when you're not on combat, or punish you if you're on combat and you're not attacking. -Actually working stuff. Damage changes from 0.9-1.35 to 1.1-1.35 (not sure) Movement from 0.9 to 1 (that means, reckless wisspher use normal speed) Insanity Aura from 0.4 to 0.1 -Stuff what is not implemente yet because I don't know. When Idling with reckless state wisspher will do another idle (I cannot make it work) Recklessness causes inmunity to stunlocks. -Half working Wisspher gets easy to hurt, changing his resistance from 0.25 to -0.10 (that means, he takes more damage on reckless) I didn't did the extra damage, I just supressed from 0.25 to 0. I will try that later. As I said, this maybe won't be released. I'm ever unsure about new meters, you know what happened with Warren! Image of the post, death by taffy. Edited July 1, 2016 by Neutral_Steve Candies are bad guys! Link to comment Share on other sites More sharing options...
Neu7ral Posted July 4, 2016 Author Share Posted July 4, 2016 (edited) There's an item which it wasn't a good idea of remove it, so, I wanted to do it again! The Marble Sword it's back, with more high stats, since marble it's hardly renewable (You can get it from earthquakes, but you pay a high price of sanity loss and chances of don't get it.) The crafts wil be! 6 Marbles, 3 Twigs, 2 Ropes 250 Uses, 51 Damage. The marblesword could be considered as a craftable durable tentacle spike, but remember, uses a material which is a bit hard to get when you're out of marble trees, or simply near impossible to get it (If you're playing without caves) Also, as extra, a comparison between Wisspher/ar and Marble Swords. Vs . Edited July 4, 2016 by Neutral_Steve 8) Link to comment Share on other sites More sharing options...
Neu7ral Posted July 11, 2016 Author Share Posted July 11, 2016 The possibly last update! Yeah, this mod is done, speech, codes, art. It's finally done. I have some changed who I didn't said yet. -Combat Helmet and Combat Sword. Reduced the craft recipe. -Marble Sword. Damage increased from 51 to 55. -Wisspher Wisspher min strenght decreased from 0.9 to 0.85. Hunger consume scales with sanity too, from 1.5 (fully sane) to 1.2 (insane). Insanity from monsters increased from 0.2 to 0.4. Dapperness from worn items decreased from 1 to 0.8 (That means, he gains less sanity with dapper items, but also loses less from sanity consuming items) Starvation hurt rate increased from 1 to 1.25, he will lose more health when starving. New Stuff! Moon Sword! A high durable sword with spear damage, but, can cast a meteor who doesn't break structures! Chances of cast a meteor are 25% 400 Uses 34 Damage Here, take a "sleeping" Wisspher! Link to comment Share on other sites More sharing options...
MemphisMyst Posted July 12, 2016 Share Posted July 12, 2016 may you post a copy of your script lua so that I may look at the abilities to learn how some of these cool things work? I have been interested in trying to make my own character for a few days now but don't know what files target what. Link to comment Share on other sites More sharing options...
Neu7ral Posted July 14, 2016 Author Share Posted July 14, 2016 (edited) Well! This is the real last update, because It's going to release tomorow >:o! I got help with my friend @FelixTheJudge with some codes and I more cool stuff! Things Added! Colors! Yeah, Colors, If you ask why, because Wisspher clothes were blue previously, but I wanted to make it alternative color if someone wants use the old blue, or the new red, or maybe this madman purple! The purple one had a cool story behind, because when I was posting progress in a facebook group my friend Petexx said "And If I want to use it with purple clothes?" Then I said "GIMME 10 MINS CHEEKI BREEKI SCRUB" Clothes will be on the Dress tab in the bottom, the names are Red/Blue/Purple Patch & Bands So, We have the three gem color wisspher. Some options! I'm still thinking about wisspher title name, calling him a "misplaced one" since he's not so misplaced now, if someone wants, you can change the title from "The Misplaced One" to "The Reckless One" Added a itemless mode / bored mode! This is an idea from some guy on the group what I said before. This only makes craftable the combat sword and combat helmet. Edited July 14, 2016 by Neutral_Steve Added something. Link to comment Share on other sites More sharing options...
FelixTheJudge Posted July 14, 2016 Share Posted July 14, 2016 This has been fun. :3 Link to comment Share on other sites More sharing options...
Neu7ral Posted July 14, 2016 Author Share Posted July 14, 2016 Well then, It's ready! http://steamcommunity.com/sharedfiles/filedetails/?id=724367060 Link to comment Share on other sites More sharing options...
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