whismerhill Posted April 5, 2016 Share Posted April 5, 2016 hi, I was wondering, I tried a huge world with a bit more of everything in worldgen and I ended up with a total mess of a world with creatures that do not live in their natural biome anymore.... so that results in a lot of fighting that doesn't even involve the character... Is this expected/normal ? I didn't really expect that myself, I wanted more density not more chaos ... Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/ Share on other sites More sharing options...
Mobbstar Posted April 5, 2016 Share Posted April 5, 2016 Worldgen options are weird. "more" on clockworks makes one appear every ten steps or so. "more" on tentacles has nearly no effect. Only about a dozen tentacles actually spawn outside the swamps. "more" on hounds actually makes hounds spawn less after a couple in-game years. "more" on giants makes them far more likely to spawn, as you'd expect. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-744757 Share on other sites More sharing options...
whismerhill Posted April 5, 2016 Author Share Posted April 5, 2016 hum I see, yeah I noticed clockworks too... pretty strange stuff. ok well I guess it's back to default :/ Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-744784 Share on other sites More sharing options...
Serph Posted April 5, 2016 Share Posted April 5, 2016 Some things are limited to their own biome so it's usually fine to increase them but others aren't so it gets really messy. Setting Pig Heads to Lots for example, only puts a few more on the swamps, while setting Mctusk to More puts +5 Walrus camp in every biome, making Winter almost unplayable. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-744827 Share on other sites More sharing options...
Mobbstar Posted April 5, 2016 Share Posted April 5, 2016 @Serph I believe the pig heads actually symbolise touch stones. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-744830 Share on other sites More sharing options...
Serph Posted April 5, 2016 Share Posted April 5, 2016 Really? Even with it on Lots i've never seen much more touchstones, at least not on the level of other things. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-744832 Share on other sites More sharing options...
Mobbstar Posted April 5, 2016 Share Posted April 5, 2016 @Serph This is line 202 of map/customise.lua ["touchstone"] = {value = "default", enable = false, spinner = nil, image = "resurrection.tex", desc = freqency_descriptions, order = 10}, As you can see, there's a "touchstone" option. The following is a snippet from worldgen_main.lua Spoiler local multiply = { ["rare"] = 0.5, ["default"] = 1, ["often"] = 1.5, ["mostly"] = 2.2, ["always"] = 3, } if touchstone_override ~= "default" and level.set_pieces ~= nil and level.set_pieces["ResurrectionStone"] ~= nil then if touchstone_override == "never" then level.set_pieces["ResurrectionStone"] = nil else level.set_pieces["ResurrectionStone"].count = math.ceil(level.set_pieces["ResurrectionStone"].count*multiply[touchstone_override]) end end This code basically says this: "none" means 0 "less" means 1 "default" means 2 (yes, by default there is always exactly two) "more" means 3 "always" means 6 Keep in mind that these numbers only apply for touch stones. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-744859 Share on other sites More sharing options...
DragonMage156 Posted April 6, 2016 Share Posted April 6, 2016 17 hours ago, whismerhill said: hi, I was wondering, I tried a huge world with a bit more of everything in worldgen and I ended up with a total mess of a world with creatures that do not live in their natural biome anymore.... so that results in a lot of fighting that doesn't even involve the character... Is this expected/normal ? I didn't really expect that myself, I wanted more density not more chaos ... Yeah, I put everything on "Lot" before but I didn't increase world size Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-745436 Share on other sites More sharing options...
whismerhill Posted April 6, 2016 Author Share Posted April 6, 2016 is there a way to know which items are limited to their own biome and which are not ? also would you think it's possible to change the "multiply" table to less drastic numbers such as 1.1 or 1.2 instead of 1.5 so things do not become a total mess ? Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-745455 Share on other sites More sharing options...
whismerhill Posted April 7, 2016 Author Share Posted April 7, 2016 now this seems weird. I saved the custom preset and reloaded it into a new slot and it's less messy, almost looks normal even... EDIT: I confirm the following : start a new game in a new slot => choose "more" for every object/creature => world is messy now if you make a custom world template with the same parameters BEFORE then start a new game in a new slot => select the template in question => world doesn't seem messy => no walrus camp & rooks everywhere Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-746107 Share on other sites More sharing options...
GangStarrWoWp Posted April 7, 2016 Share Posted April 7, 2016 I usually set world size to "Huge" and keep everything else on "Default" and the world comes out to be perfect. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-746295 Share on other sites More sharing options...
whismerhill Posted April 7, 2016 Author Share Posted April 7, 2016 Could anyone else try the procedure I pointed out above? Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-746345 Share on other sites More sharing options...
LadyD Posted April 8, 2016 Share Posted April 8, 2016 Yeah more Beefalo= them everywhere. More catcoons= everywhere You get all sorts of weird stuff happens when you mess with too many things. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-746745 Share on other sites More sharing options...
Rincevvind Posted April 8, 2016 Share Posted April 8, 2016 12 hours ago, GangStarrWoWp said: I usually set world size to "Huge" and keep everything else on "Default" and the world comes out to be perfect. it's was broken after some patch, before i really enjoyed to discover in huge worlds. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-746754 Share on other sites More sharing options...
emerphish Posted April 9, 2016 Share Posted April 9, 2016 I wish that world gen was more straightforward. There are so many things that I want to do in a world that should be feasible, but I have no idea how to do on that silly screen that uses pictures instead of words. Link to comment https://forums.kleientertainment.com/forums/topic/66085-world-generation-more-messy/#findComment-747286 Share on other sites More sharing options...
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