Zackreaver Posted January 30, 2016 Share Posted January 30, 2016 Why is it debug only? It seems to sorta work just fine, I could create a mod to turn it on rather simply. I'm guessing it's undergoing testing but practically everything for domestication to function is in the script. The ONLY thing thats missing is the actual call to domesticatable:TryBecomeDomesticated() which actually checks to see if the beefalo become domesticated. So whats the deal? I'm actually really tempted to create a mod that turns it on because domesticated beefalo are MUCH better to ride than normal beefalo, but with the script never running our work into caring for a beefalo never happens. I get that the update was about "beefalo riding and taming" and that "domestication" wasn't necessarily a part of that update, but literally everything for domestication is right there. All it would really take is putting in a call to TryBecomeDomesticated() somewhere, doesn't matter where because thats technically all that's needed to domesticate them. It's like a safe was delivered with 1 million dollars inside, but we were only given 7 of the 8 digits for the combination. I'd mostly be curious and interested in hearing as to whats going on behind the scenes, why isn't domestication "technically" live yet? Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/ Share on other sites More sharing options...
DarkXero Posted January 30, 2016 Share Posted January 30, 2016 4 hours ago, Zackreaver said: why isn't domestication "technically" live yet? Well, some stuff is incomplete, like the sanity aura of beefalos with pudgy tendency. Maybe Vito pushed more to make domestication and obedience separate? Maybe the obedience and domestication system is too convoluted? Maybe they don't really like having to feed a beefalo for a season and a half in order to domesticate it? Because the reward sucks, really. The rider beefalo can't beat a guy with a cane, the ornery beefalo can't beat the damage of a tentacle spiker, and the pudgy one doesn't even give the aura. And if you use your ornery beefalo during battle, and you get hit, expect its obedience to drop low enough to get bucked off in the heat of the battle. Maybe they want to implement a taming system like ARK with a taming progress bar? Because there's no way to know how long until the beefalo is domesticated: he loses domestication when he starves, so good luck knowing how full he is, and if he's digesting your food for points. Overall this is as useful as hatching a tallbird in the ruins. Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715455 Share on other sites More sharing options...
t0panka Posted January 30, 2016 Share Posted January 30, 2016 46 minutes ago, DarkXero said: Overall this is as useful as hatching a tallbird in the ruins. 10/10 would do it again Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715467 Share on other sites More sharing options...
Zackreaver Posted January 31, 2016 Author Share Posted January 31, 2016 I mean yeah, but technically alot of stuff isn't technically worth it either, you never wanna make ratatouille or fist full of jam in a crock pot cause that's a huge waste of filler. But non-domesticated beefalo are completely not worth the effort to ride at all, the riding duration is just pathetically low. It's practically an overly expensive way to move a herd of beefalo. Also, even if the beefalo aren't as fast as a caner, and not as strong as a spiker, the spikes are technically an uncommon drop from tentacles and canes are a rare drop from walrus's. Beefalo are available all season around. Also, the mount takes some of the damage when they get hit, plus even if you get bucked off, you can just hop back on immediately. That's still +500 health your not taking from most enemies. On top of that, you get the movement speed bonus AND decent damage, where a cane or spike you have to swap between. Also you can hold a lantern or a torch and still attack with the beefalo, so I would argue it's not that useless. Basically what I'm saying is, even if it was implemented as is it would be more useful than what we have right now, even if it's not perfect. But I'd really like a dev response on this, if it's something that's coming real soon I'll just wait a couple more updates, but if it's something they might sit on for a bit, I'd rather just make a mod on it and playtest it myself. Cause the way I see it, best way to see if something works is to just let us have at it. Also I don't think they would do a taming bar, if anything they would make examining the beefalo give different quotes based on how domesticated they are. Much like how tallbirds can be examined to see if they are hungry. Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715638 Share on other sites More sharing options...
DarkXero Posted January 31, 2016 Share Posted January 31, 2016 7 hours ago, Zackreaver said: but technically alot of stuff isn't technically worth it either It's incomplete, so it's not worth it to them. 7 hours ago, Zackreaver said: the riding duration is just pathetically low. It's practically an overly expensive way to move a herd of beefalo Yes, you need a domesticated beefalo to get high obedience, and to also stop obedience from dropping from a minimum. You can technically move up to 5 beefalo with a saddle, you just keep feeding it grass and only let the obedience drop below the saddle dropping point when you arrive to the destination. If you could remove the saddle, without losing uses, it would be more. 7 hours ago, Zackreaver said: if the beefalo aren't as fast as a caner, and not as strong as a spiker, the spikes are technically an uncommon drop from tentacles and canes are a rare drop from walrus's. Beefalo are available all season around. The ornery beefalo has 40 damage. The default domesticated beefalo has 34 damage. The rider one, 25. The pudgy one, 20. Now are you going to tell me spears are uncommon? (spear damage is 34) Beefalos also don't get benefit from roads. During the time I bother to domesticate the beefalo, checking up on him during a damn season and a half, I could just go from point A to point B via roads or wormholes in a day. 7 hours ago, Zackreaver said: Also, the mount takes some of the damage when they get hit, plus even if you get bucked off, you can just hop back on immediately. That's still +500 health your not taking from most enemies. On top of that, you get the movement speed bonus AND decent damage, where a cane or spike you have to swap between. Also you can hold a lantern or a torch and still attack with the beefalo, so I would argue it's not that useless. During the time you get bucked, you are vulnerable to strikes like how you are vulnerable after reviving next to a tentacle. If you get bucked in the middle of a spider fest, or in the middle of any giant AoE, there's a chance you eat a hit to your face. Also, during this time, the beefalo still gets hit. So I just don't get hit myself. And I can switch my weapons myself without issue. And I can even fight monsters without the cane without issue. And I also know the lantern stays on after I drop it. To me, it's a gimmick. Useless. I'm going to accept that for noobs, it is very useful to ave an option to do none of those things. They are still going to be destroyed against some enemies though. Now, will the noobs domesticate the beefalo, or download a "All Beefalo Herds Now Spawn Domesticated Beefalo" mod? 7 hours ago, Zackreaver said: Basically what I'm saying is, even if it was implemented as is it would be more useful than what we have right now, even if it's not perfect. But I'd really like a dev response on this, if it's something that's coming real soon I'll just wait a couple more updates, but if it's something they might sit on for a bit, I'd rather just make a mod on it and playtest it myself. It is probably coming soon, yeah. But of course! Playtest it. See it by yourself. Call some friends and have some action. 7 hours ago, Zackreaver said: Cause the way I see it, best way to see if something works is to just let us have at it. Well, for Klei it clearly doesn't work, so they didn't release it. So now we wait. 7 hours ago, Zackreaver said: Also I don't think they would do a taming bar, if anything they would make examining the beefalo give different quotes based on how domesticated they are. Much like how tallbirds can be examined to see if they are hungry. Beefalo should get many quotes, like how walls get the description and the "I think I can fix this!". Like: "It's a beefalo!" (Domesticated status) + "\n" + "I don't think he likes me now." (Obedience) + "Seems civilized." (Domestication points) Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715711 Share on other sites More sharing options...
CaptainFun Posted January 31, 2016 Share Posted January 31, 2016 It feels like they just shipped it knowing that the riding part technically works. Personally I'd like to see Klei add more features to domesticated Beefalo, more incentive to actually do it. Making it so you can ride for longer or do more damage would be nice, but it would also help if we had a reason to keep them at bases and stuff. Like, what if you could milk Beefalo? Or they could be a resource of something else? I dunno, just spitballin' here. Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715799 Share on other sites More sharing options...
Zackreaver Posted January 31, 2016 Author Share Posted January 31, 2016 7 hours ago, DarkXero said: It is probably coming soon, yeah. But of course! Playtest it. See it by yourself. Call some friends and have some action. Yup, pretty much have this going through my mind, my only concern I have is getting the mod up and running only to have domestication get released a day later. I tend to really like how klei handle's features, so the moment they release domestication I'd just toss my domestication out the window. But if domestication won't be here for a while (Unlikely since it's mostly there) then I'll gladly put something together. In the meantime, when my friends and I successfully transport a beefalo through thick and thin, get molested by bishops, assaulted by hounds, in the middle of winter, right after thermal stones break. I like to think that a decent excuse to console command at least ONE of them into domestication. After all, they can still be killed. All I really wanted to know was an ETA, thats why I wanted a dev response. I don't even care if it's inaccurate (Like saying it wont be for a while, then released immediately afterwards). Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715802 Share on other sites More sharing options...
Zackreaver Posted January 31, 2016 Author Share Posted January 31, 2016 4 minutes ago, CaptainFun said: Like, what if you could milk Beefalo? Well that's been made into a mod, but hey I'll probably just whip that "domestication activation" mod up next chance I get. My reluctance is only due to the fact that it could be released literally at any moment >.> Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715804 Share on other sites More sharing options...
leonseye Posted February 1, 2016 Share Posted February 1, 2016 23 minutes ago, Zackreaver said: I don't even care if it's inaccurate (Like saying it wont be for a while, then released immediately afterwards). This seems rather pointless to ask for then. Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715812 Share on other sites More sharing options...
Zackreaver Posted February 1, 2016 Author Share Posted February 1, 2016 58 minutes ago, leonseye said: This seems rather pointless to ask for then. It's not, because if the response is "It's coming next update" then I wouldn't really need to make a mod for it, though technically I already did a few seconds ago since it was just as easy as I thought it was going to be. It's just that asking a question on a forum is generally easier than whipping a mod together, though in this case 90% of the work was already done in the script so it was really just finding the on switch. I'll have it on the workshop for anyone interested in trying out domestication early. Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715846 Share on other sites More sharing options...
Developer nome Posted February 1, 2016 Developer Share Posted February 1, 2016 2 hours ago, CaptainFun said: It feels like they just shipped it knowing that the riding part technically works You're not far off. The guy who was doing beefalo riding is away on paternity leave with his (fairly) new daughter, and he wanted to get what he managed to get done out to you guys before he left rather than have it sit in a branch and rot. I can personally attest that he tried hard to get as much done as possible before he left, but sometimes circumstances just don't cooperate. Expect more when he returns! Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715878 Share on other sites More sharing options...
CaptainFun Posted February 1, 2016 Share Posted February 1, 2016 41 minutes ago, nome said: You're not far off. The guy who was doing beefalo riding is away on paternity leave with his (fairly) new daughter, and he wanted to get what he managed to get done out to you guys before he left rather than have it sit in a branch and rot. I can personally attest that he tried hard to get as much done as possible before he left, but sometimes circumstances just don't cooperate. Expect more when he returns! Well first off: congrats to him! Secondly, I didn't mean to come off as too critical. Just pointing out that the riding was the only thing that seemed done-ish so far(and its a beta anyway)... which is all we were really told was going to be included. We didn't even know there was going to be more to domestication until forum members checked out the files. Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715901 Share on other sites More sharing options...
Developer nome Posted February 1, 2016 Developer Share Posted February 1, 2016 1 hour ago, CaptainFun said: Secondly, I didn't mean to come off as too critical. Just pointing out that the riding was the only thing that seemed done-ish so far(and its a beta anyway)... which is all we were really told was going to be included. We didn't even know there was going to be more to domestication until forum members checked out the files Didn't think you were! As I said earlier, you weren't far off from right - just wanted to give you folks a small peek behind the curtain and reveal how things like half finished beefalo riding come about. Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-715926 Share on other sites More sharing options...
Mikeadatrix Posted February 2, 2016 Share Posted February 2, 2016 On 2/1/2016 at 8:31 PM, nome said: Didn't think you were! As I said earlier, you weren't far off from right - just wanted to give you folks a small peek behind the curtain and reveal how things like half finished beefalo riding come about. Well at least we got Console Commands! Link to comment https://forums.kleientertainment.com/forums/topic/63492-question-about-domestication/#findComment-716673 Share on other sites More sharing options...
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