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My impressions: Nerf poison


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Nerf poison.  I think there should be a limit to how many days you're poisoned or give a small chance of recovering after x amount of days.  While poison glands are plentiful during the monsoon season, the drop rate is super low at other times.  Either balance out the drop rates or nerf the length of time someone is poisoned.

Nerf Volcanic meteor showers.  One hit kill is too strong.

Monkeys should not pick up traps.  Its just too annoying on an already annoying creature.

Increase spawn rate for water beefalo.  They're too rare.

Spawn Yaarctopus near one of the "things" so he's slightly easier to find .  The pig king is easier to find because hes always in the same biome and the path leads to him.  

Bottlenose ballphins should be marked on the map.

Torrential Winds should not be able to blow away Windbore huts.

New recipe needed for snakeskin.  There is too much of it in the world.  Either something that can burn or something that decomposes into rot.  Possible recipe: snakeskin decoy?  Something that looks like meat effigy that attracts aggro and can take hits.

Buff snakes.  They're too easy to dodge.  Maybe make another colored snake that moves quicker?

 

I'm reluctant to let this poison nerfing argument resurface. By the looks of it since snakes are too easy to dodge then you're not getting poisoned by snakes. Which means you're either getting poisoned by: spider warriors, mosquitoes, stink rays, or poisonous holes. Spider warriors should never appear if you know how to farm spider dens, mosquitoes shouldn't even be a problem with a single shell suit (and honestly at this point you should have killed enough to have gathered plenty of venom glands), stink rays are easy to just get the hell away from when you don't want to fight, and well if you're getting poisoned by the holes i really don't think the problem is with the poison mechanic.

They've already worked on dry season, the rate at which the meteors fall used to be horrific and not fun at all. I never had problems dodging meteors. If you stay calm and stand still (or even run in a small circle) a lot of the meteors will miss and the ones that come close shouldn't be hard to just move away from. I've been through dry season a lot by now and haven't been hit once.

I think beefalos throughout all the games are pretty hard to find which is what makes them a pretty valuable resource and something that you always keep your eyes out for.

Yaarctopus is found in coral reefs whether it's big or small so i would suggest checking through any coral reefs you come across.

I haven't bothered building any wild bore huts yet but i think the winds only affects things that are in/around your screen, so if you build them further away they should be safe.

Anything is easy to dodge as long as you know their attack pattern/ how long their attack animation lasts.

Poison is a hilariously weak mechanic in my experience, and ceases to become relevant when you actually know what can poison you and when you have the Seashell armor.

The Volcano Season already got nerfed into the ground, it takes multiple meteors to kill you from full health now and they fall much slower than than before.

It's one of those knee-jerk reactions that every new player is going to post about. We really ought to have a sticky titled "We've Thought Long And Hard About Poison And Decided It Doesn't Need A Nerf."

Try to remember that while the game isn't supposed to be frustrating, it is supposed to be challenging, and of course things you haven't experienced are going to do you in. Heck, the first time I played, I didn't know darkness could kill you, but I didn't jump on the forums and demand that darkness be nerfed. At least poison gives you some time to do something about it.

Poison is easy to deal with once you get established but if you get poisoned early on you're sol.  That's what I'm talking about.  Later on, poison is easy to deal with.  Maybe decrease the spawn rate of yellow snakes until after day 7?

I've been one hit killed by a meteor with a helmet on and full health on land.  I'm unaware of any nerf to them.  I've never been hit by one in a boat.  My current strategy is to just keep moving in an armored boat and I don't seem to ever get hit now.  It seems easier to see their shadows in the ocean as well.

Gears are at first super rare then super plentiful.  The clock work knights should only drop one gear each, not three.

When it rains hard something similar to frog rain should come from the sky.  

 

I've been over this multiple times, but how are you getting poisoned early on? Literally most options you get poisoned by are either later game things (Spider Warriors, Poison Mosquitos), are jokes to dodge / see coming, (Poison Snakes, Poison Holes), or are just things you should avoid till you have the proper equipment. (Stink Rays).

 

Getting poisoned is a way of punishing you for a mistake, it's a lot akin to being hit by a tallbird or tentacle early on, they do a lot of damage, but can be avoided if you're careful. Poison doesn't punish you immediately, but over a gap of time. If you get poisoned, you should likely follow these few steps to help you out:

 

1. Gather materials for a science machine, if you have the materials, proceed to step 2.

2. Locate stink rays (Assuming you were poisoned by them, being the likely option for being poisoned by in the early game.) and massacre them. They each come in packs of 4 - 6, and have a 33% chance to drop a gland. Their attacks poison you, but deal minuscule damage.

3. Locate a Coral Reef (Not that hard, just sail.) In that reef, craft a pickaxe, get some coral, and find a bit of seaweed which is likely in the reef. If it's not there, just go near any island.

4. Land on a island, craft/go to science machine. Get yourself an anti venom and you're cured.

 

Assuming you were not poisoned by Sting Rays and are dying in the early game with no source of easy glands, you were poisoned by a venomous snake or poison hole, both very easy to dodge and predictable. If you are being ambushed by poison snakes in trees, either watch near you when you chop a tree, (If you can't, rotate the camera until you can or run a small distance away). Keep an ear out for their distinctive "Hissssss..." as well. If you have no means of fighting or cannot kite snakes, simply walk away. As for poison holes, don't go near them, or if you're already poisoned, dig them up for a 50% chance of an easy gland.

 

As for Volcanic Boulders, the Boulders have a few seconds of warning before they hit the ground, watch out for those shadows, if you see one, get away! 

 

For Monkeys picking up your traps, place your monkey dens away from the traps or move your trap away from the monkeys. Alternatively, craft a silly monkey ball to keep them occupied while you plant your trap.

 

That's what I can offer you, as for the rest of everything else, I agree with you on those aspects. Perhaps we should have the ability to, "Weight Down" Wild Boar houses with cut stone. Best of luck.

2 hours ago, Madnezz119 said:

Poison is easy to deal with once you get established but if you get poisoned early on you're sol.  That's what I'm talking about.  Later on, poison is easy to deal with.  Maybe decrease the spawn rate of yellow snakes until after day 7?

I'm actually kind of lost. You think snakes are easy to dodge and would like a faster snake but you got poisoned by a snake? Their attack pattern is a joke and easy to read. If you're getting ambushed by them from jungle trees early then try to avoid chopping jungle trees unless you absolutely need the materials. Poison should always be easy to deal with because honestly you shouldn't even be poisoned within the first 7 days. If for some reason you do get poisoned, that early on, you have nothing to lose and might as well focus on getting what you need for an anti-venom.

2 hours ago, VeryDead said:

2. Locate stink rays (Assuming you were poisoned by them, being the likely option for being poisoned by in the early game.) and massacre them. They each come in packs of 4 - 6, and have a 33% chance to drop a gland. Their attacks poison you, but deal minuscule damage.

With mouskito , its the best way to have some gland ! i agree ^^

 

Poison can be deadly but it's rather weak as it is. After you're poisoned you can go collect poison for the cure without worries. It can be collected in any season as well.

Haha, I remember the first time a monkey stole my trap. In one of my first worlds i wanted to catch a monkey with a trap. I even baited it with a bananna. The monkey of course simply stole both before strolling away.

 

Snakeskin? Perfectly fine. I make my cloths and sails from that stuff.

2 hours ago, Hugeisno1 said:

 

Haha, I remember the first time a monkey stole my trap. In one of my first worlds i wanted to catch a monkey with a trap. I even baited it with a bananna. The monkey of course simply stole both before strolling away.

Ho man , hilarious situation , you made my day XD , cheers.

Every single patch since the release of the beta, some people come here crying to nerf poison, a very easy mechanic to deal with.

Since you know how to prevent it and know what can poison you, poison is a super easy mechanic. There is plenty of threands of poison in this forum, I suggest you check them out.

This is a game about discovering things and learning with your mistakes. What will be the fun in a game without no chalanges?? With a super easy game??

The only good point you've made is the one with the monkeys. I've never tried it myself but seems to be very ridicolous, I just ignore the monkeys, I give up trying to catch those little bastards...

I'm on the complete Opposite with poison now. It's to insignificant once you reach Hurricane season because 9/10 i found at least 1 Swamp during Calm Season and racked up 8-10 Venom Glands by just digging up the Swampholes. If you don't feel to confident doing that without protection well there is the gasmask and by day 10-15 you should have an Alchemy Engine up and running.

Imho it should get a slight buff for the lategame i already had the idea of multiple types of poison with harder to get materials just so i have that "Ohh S**t" moment when i desperatly search the map for the required Materials.

On the other things

- The Meteors from what i saw are rather easy to dodge and they have a pretty obvious tell.

-Agree on the Ape thing then again what do you need traps on an Apeisland or why do you keep Apes near your stuff.

-Don't see a point in raising Water Beefalo Spawnrate they have nothing of Interest since apes are easier for getting Manure.

-Pig King also doesn't spawn near a thing and is still pretty easy to find.

- Ehh whatever

-At least Wildbores should be able to rebuild their huts if they get blown away or the recipe should not include Pigskin (but another semi rare material) so you can easily rebuild their houses if needed

-Just make Snakeskin Gear and Sails. It's much better then having to chop Bamboo for a day just for 1 sail since you get so much Snakeskin anyway

- Semi agree but just a faster moving mob is not the ideal solution

14 hours ago, Madnezz119 said:

Poison is easy to deal with once you get established but if you get poisoned early on you're sol.  That's what I'm talking about.  Later on, poison is easy to deal with.

That ^

It's the only problem about poisoning yet it plays a great role. Get poisoned early on and we may as well delete our save-file, there's no point in trying to panic across the map to find ingredients while trying to keep up the health.

2 hours ago, Miss said:

That ^

It's the only problem about poisoning yet it plays a great role. Get poisoned early on and we may as well delete our save-file, there's no point in trying to panic across the map to find ingredients while trying to keep up the health.

If u find stinkrays, just smash them. You will have nothing to lose.

20 hours ago, Madnezz119 said:

Gears are at first super rare then super plentiful.  The clock work knights should only drop one gear each, not three.

Very true. I think the clockworks need their lethality upped, and their drop quantity reduced. Make us work for each of those gears

2 hours ago, WillPwn4Food said:

Very true. I think the clockworks need their lethality upped, and their drop quantity reduced. Make us work for each of those gears

nah, maybe add a new stronger clockwork enemy

i don't remember knights being even a little hard in survival or rog

and with how easily floaty boaties can spawn (even for things as dumb as dropped seaweed) i'd say they're okay as they are, i mean how much can you need gears, after like the first 6-8 they become useless unless you're wx-78 and wx-78 already has so many downsides in shipwrecked that maxing him out near the beggining seems fair

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