Lordfiscus Posted January 8, 2013 Share Posted January 8, 2013 I was playing Fallout 3 a few days ago, and got the idea for cripple effects, and encumberment. For example, if Wilson suffered excessive damage, his limbs or head could become crippled. The penalty for limb cripples would be slower movement speed for if the legs were crippled, and the inability to use tools if his arms were crippled. Whereas if his head was crippled, the screen would become fuzzy, and ringing would replace any sounds, similar to a concussion. The situation could be remedied be sleeping in a straw roll, or eating high-hp items. Being fully crippled would be a frightening prospect, if you were fighting a particularly dangerous enemy, like hounds with superior move speed, or the spider queen, and all her hellish minions. overencumberment would occur if your inventory was full, and if you were fully equipped with armor. The problem would be solved by, obviously, dropping some items until a slot was empty. I'd assume some items would be crap, and thus be reason enough to lighten the load. The 3rd and 4th items would be npc camps, and lock picking(again, from the Fallout series). If Npc camps are ever employed, then during your travels, you would come across abandoned camps, some empty, some still inhabited. There would be 2 to 3 chests filled with random items:20 manure, tools with a moderately good condition, and food items, either raw, cooked or crock pot recipes. The center would have a fire pit, and maybe a crock pot. If the camps are still inhabited, the owner would be a Scavenger, and Hounds/red hounds which he domesticated(reg hounds are white, and flame hounds alternate between stripes of red and orange). The scavenger is equipped with a tentacle spike or spear, a log suit and/or helmet, or no armor at all, just using an axe. The camp would also occasionally be surrounded with Bee mines you can't see until you move close enough. The chests would sometimes have locks, and a lockpicking system would come into play. To pick a lock, you have to craft a flint wedge(razor and flint, the razor being kept.) The lockpicking mechanic is similar to Fallout 3: you have to use the wedge to move the lock clockwise, until the chest is opened. if you fail and the lock breaks, it cannot be opened again, and you can't destroy it. Link to comment Share on other sites More sharing options...
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