Developer V2C Posted January 14, 2016 Developer Share Posted January 14, 2016 ChangesSpiky Tree Stumps can now be burntUpdated font shader code to support more systemsConsole command c_listplayers() will now include User IDs Bug FixesFixed bug where you can sometimes become invisible when Ewecus spits at you just as you try to mount a BeefaloFixed bug where Thulecite Wall items could not be used to repair Thulecite WallsFixed bugs with text vertical alignment in chat boxesFixed main screen animation bugFixed missing mouth in some emotes when Wolfgang is wimpyFixed crash when taking perished bait from a Meat BulbFixed crash in modsscreen when mod downloads finish as the screen is loadingFixed bug when attempting to remap the [`] keyFixed graphical bug sometimes when switching between tabs in the crafting menuFixed graphical bug causing edges of land to sometimes pop in and out of viewFixed animation bug with hats when using a Bug NetFixed bug with UTF-8 string processing on Linux clients Link to comment Share on other sites More sharing options...
GuyNamedChris Posted January 14, 2016 Share Posted January 14, 2016 Spiky Tree Stumps can now be burnt Link to comment Share on other sites More sharing options...
Developer V2C Posted January 14, 2016 Author Developer Share Posted January 14, 2016 Copying over some posts from the previous thread that didn't get addressed in this update. I have a general request to improve the log system for server owners' sanity sake. My current problems are: - cannot find person's KU_ number (their ID) from chat logs unless person says something in chat. Instead you have to dig through game logs for that info (if they didn't get erased by game reset). - no GMT/Local/ANY time tracking in logs - this is in case I need to find a person that I do not know name or KU_Number of. - no means to prevent logs from overwriting themselves upon game reset to day 1 within game (excluding manual copy of course) Thanks, for your time! -art @V2C, Found a mini problem... When you restart server with same save, clothes turn into default for everyone. so if you got ur tuxedo on it goes away and game leaves you with default clothes of wilson. This happened to me and after another restart (I was not in the server at second restart) CassieCroft (a friend) reported me that same thing happened to all players in the server too. @V2C, Also another thing I wanna mention V2C. Can you guys add a line to chat_log.txt or log.txt (idk which one is a better place to add the line), so we can know who banned a specific person. Because if a person is banned via ban button (not console command), I don't think there is a way to learn who did that. I checked log.txt it says the person is banned gives info about the banned guy but there is no info about the person who banned him. I got bunch of admins at the moment (for the sake of protecting a vanilla server from a griefer horde visiting the server every once in a while) and it is hard to keep track of the situation. Thanks. Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 14, 2016 Developer Share Posted January 14, 2016 Found a mini problem... When you restart server with same save, clothes turn into default for everyone. so if you got ur tuxedo on it goes away and game leaves you with default clothes of wilson. This happened to me and after another restart (I was not in the server at second restart) CassieCroft (a friend) reported me that same thing happened to all players in the server too. Hey PolarBeer, does this happen when you make a new server/save slot? Or is it just an issue with an old save file? Link to comment Share on other sites More sharing options...
Gingerbread Posted January 14, 2016 Share Posted January 14, 2016 Hey PolarBeer, does this happen when you make a new server/save slot? Or is it just an issue with an old save file? I had to update blocklist.txt. So i saved game and restarted. Idk i guess there is a console command c_shutdown() something like this i never used that command. I just edited blocklist, c_save''server and then restarted server. Did not change any server slot and it was an existing world. I don't think i changed anything in settings.ini file.. It was blocklist update since i dont touch to settings.ini file for about maybe 2 weeks. Link to comment Share on other sites More sharing options...
Gingerbread Posted January 14, 2016 Share Posted January 14, 2016 Hey PolarBeer, does this happen when you make a new server/save slot? Or is it just an issue with an old save file? well now im in another server. server only updated and we got no clothes... Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 14, 2016 Developer Share Posted January 14, 2016 Thanks for the info @PolarBeer, we think we have tracked down the cause of the missing clothes Link to comment Share on other sites More sharing options...
Gingerbread Posted January 14, 2016 Share Posted January 14, 2016 @PeterA, welcome .. Also I know that if a person leaves the server and if we wanna ban him, we have to restart server after updating blocklist.txt. Is it possible to have an update so we can ban the guy without restarting server? Link to comment Share on other sites More sharing options...
megastu Posted January 15, 2016 Share Posted January 15, 2016 21 hours ago, PolarBeer said: welcome :D.. Also I know that if a person leaves the server and if we wanna ban him, we have to restart server after updating blocklist.txt. Is it possible to have an update so we can ban the guy without restarting server? What about TheNet:Ban(AllPlayers[x].userid) or TheNet:Ban("KU_xxxxxxx")? Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 15, 2016 Developer Share Posted January 15, 2016 45 minutes ago, megastu said: What about TheNet:Ban(AllPlayers[x].userid) or TheNet:Ban("KU_xxxxxxx")? I tried to reply with this earlier, but it got lost in the forum shuffle it seems. But yeah, that should work! Link to comment Share on other sites More sharing options...
artemiyME Posted January 15, 2016 Share Posted January 15, 2016 14 hours ago, megastu said: What about TheNet:Ban(AllPlayers[x].userid) or TheNet:Ban("KU_xxxxxxx")? Noice. will have to save this. Btw, Invisible Were-Beaver is still amongst us... Fear him! Link to comment Share on other sites More sharing options...
Gingerbread Posted January 15, 2016 Share Posted January 15, 2016 14 hours ago, PeterA said: I tried to reply with this earlier, but it got lost in the forum shuffle it seems. But yeah, that should work! Seems like this does not add Ku id to blocklist. What if i wanna remove the guy's ban after writing this? Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 15, 2016 Developer Share Posted January 15, 2016 4 hours ago, artemiyME said: Btw, Invisible Were-Beaver is still amongst us... Fear him! Do you have any details on what you did to reproduce this bug? Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 15, 2016 Developer Share Posted January 15, 2016 4 hours ago, PolarBeer said: Seems like this does not add Ku id to blocklist. What if i wanna remove the guy's ban after writing this? I just tried it out, and it does write the KU to the blocklist. Is it possible that you had the file locked by another program? Can you try renaming blocklist.txt to something else (to back it up), and let the game write the file when using TheNet:Ban. Once it writes the file out, is there a difference between the formats of what you were writing manually and what the game is writing? Hope this helps! Link to comment Share on other sites More sharing options...
Developer V2C Posted January 15, 2016 Author Developer Share Posted January 15, 2016 A new build has been posted, please continue the conversation in the new thread: http://forums.kleientertainment.com/topic/62535-game-update-162702-01152016/ Link to comment Share on other sites More sharing options...
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