Maris Posted November 20, 2015 Share Posted November 20, 2015 Crash [00:55:35]: LUA: RUN-TIME ERROR [string "scripts/mods.lua"]:688: attempt to index field 'VERSIONING' (a nil value) Link to comment Share on other sites More sharing options...
Maris Posted November 20, 2015 Share Posted November 20, 2015 options = { {description = "1", data = 1}, {description = "2", data = 2}, {description = "3", data = 3, hover = "LA-LA-LA!"}, }, The bug!1) Choose option 3.2) Then choose option 1 or 2.3) Then hover the description. La-la-la!P.S. Summon PeterA Link to comment Share on other sites More sharing options...
Developer PeterA Posted November 21, 2015 Developer Share Posted November 21, 2015 @Maris, are either of the two above issues still a problem for you? I wasn't able to reproduce either unfortunately. For the hover test I used these options { name = "maris", label = "Maris Test", options = { {description = "1", data = 1}, {description = "2", data = 2}, {description = "3", data = 3, hover = "LA-LA-LA!"}, }, default = 1, }, Link to comment Share on other sites More sharing options...
Maris Posted November 22, 2015 Share Posted November 22, 2015 [00:55:35]: LUA: RUN-TIME ERROR [string "scripts/mods.lua"]:688: attempt to index field 'VERSIONING' (a nil value)This crash was when a mod was updated on Steam while I was playing (testing) in offline session. I'm not sure is it still a problem, because I update the mods before start/load a session. I wasn't able to reproduce either unfortunately. For the hover test I used these optionsThis is still actual for me.Game version v157286The mod - "Sprinter Set" (the link).All mods are disabled (even client mods). { name = "hunger_speen_count", label = "Set Count", hover = "How many speed items\nare required for set.", options = { {description = "2", data = 2}, {description = "3", data = 3}, {description = "4", data = 4, hover = "You need third party mods\nto complete the set."}, }, default = 3, }, Link to comment Share on other sites More sharing options...
Maris Posted November 22, 2015 Share Posted November 22, 2015 [00:55:35]: LUA: RUN-TIME ERROR [string "scripts/mods.lua"]:688: attempt to index field 'VERSIONING' (a nil value) Okay, I found the bug. It's not Klei's fault.This is fault of mod "Deep-Freezer": GLOBAL.STRINGS.MODS = {LHC = {PREPEND = "lhc_frozen_"}} Link to comment Share on other sites More sharing options...
shirakikuu Posted December 1, 2015 Share Posted December 1, 2015 Hello, I am having an issue with my game freezing and needing a force close. The issue happens when I enter a cave and exit back int the overworld. I can enter and explore the cave just fine but when I decide to exit back in the overworld, the game freezes after taking a couple of steps and requires a force close. I am currently renting servers and the only mod i have is Global Positions. Link to comment Share on other sites More sharing options...
ilpeppere Posted December 1, 2015 Share Posted December 1, 2015 Hello guys! I have a question: If i play in my own hosted server can i have caves in it?I have the beta version activate, but i don't have a sinkhole in my map...Even using the command panel i can move in the place where the sinkhole should be, but the sinkhole actually do not exists.. Can anyone tell me what's the issue? Cheers!! Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted December 1, 2015 Author Developer Share Posted December 1, 2015 Hello, I am having an issue with my game freezing and needing a force close. The issue happens when I enter a cave and exit back int the overworld. I can enter and explore the cave just fine but when I decide to exit back in the overworld, the game freezes after taking a couple of steps and requires a force close. I am currently renting servers and the only mod i have is Global Positions. So you're connecting to a rented server, but your client (the game you're actually playing on) is crashing? Next time it crashes, would you post the file Documents/klei/DoNotStarveTogether/log.txt for the computer that's crashing? Hello guys! I have a question: If i play in my own hosted server can i have caves in it?I have the beta version activate, but i don't have a sinkhole in my map...Even using the command panel i can move in the place where the sinkhole should be, but the sinkhole actually do not exists.. Can anyone tell me what's the issue? Cheers!! Self-hosted servers can't have caves yet. It's a technical limitation that we're working around. But in the meantime, you can run the preconfigured dedicated servers to give it a try! http://forums.kleientertainment.com/topic/59171-hosting-caves-with-the-preconfigured-servers/ Link to comment Share on other sites More sharing options...
shirakikuu Posted December 3, 2015 Share Posted December 3, 2015 So you're connecting to a rented server, but your client (the game you're actually playing on) is crashing? Next time it crashes, would you post the file Documents/klei/DoNotStarveTogether/log.txt for the computer that's crashing? [0000]: Don't Starve Together: 158557 WIN32_STEAMNNN Build Date: 2015-12-01_11-18-46[0000]: Parsing command line[0000]: Command Line Arguments:[0000]: Initializing Minidump handler[0000]: ....Done[0000]: Initializing Steam[0000]: Steam AppBuildID: 880941[0000]: Steam BetaName(Branch): [][0000]: ....Done[0000]: Fixing DPI[0000]: ...Done[0000]: THREAD - started 'GAClient' (9732)[0000]: HttpClient2:lientThread::Main()[0000]: ProfileIndex:4.55[0000]: Persistent storage test: documents: true savegames: true[0000]: [CONNECT] PendingConnection::Reset(true)[0000]: Network tick rate: U=15(2), D=0[0000]: Network tick rate: U=15(2), D=0[0000]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.[0000]: WindowsFirewall - Application Link to comment Share on other sites More sharing options...
shirakikuu Posted December 3, 2015 Share Posted December 3, 2015 [0000]: Don't Starve Together: 158557 WIN32_STEAMNNN Build Date: 2015-12-01_11-18-46[0000]: Parsing command line[0000]: Command Line Arguments:[0000]: Initializing Minidump handler[0000]: ....Done[0000]: Initializing Steam[0000]: Steam AppBuildID: 880941[0000]: Steam BetaName(Branch): [][0000]: ....Done[0000]: Fixing DPI[0000]: ...Done[0000]: THREAD - started 'GAClient' (9732)[0000]: HttpClient2:lientThread::Main()[0000]: ProfileIndex:4.55[0000]: Persistent storage test: documents: true savegames: true[0000]: [CONNECT] PendingConnection::Reset(true)[0000]: Network tick rate: U=15(2), D=0[0000]: Network tick rate: U=15(2), D=0[0000]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.[0000]: WindowsFirewall - Applicationsorry about double post but i couldn't find where to edit post but just wanted to add that my friend has the same game freeze/unresponsiveness as me and his log shows something like this repeating :RakNet detected a missing replica (8888[00:14:35]: RakNet detected a missing replica (114897)[00:14:35]: RakNet detected a missing replica (21305 Link to comment Share on other sites More sharing options...
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