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Any ways to expedite the process of mod debugging?

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This thought occurred to me out of the blue. The most painful process of modding for me is having to relaunch the game over and over to find and resolve little errors in my code that I've overlooked that result in a crash. Is there a way to speed up game launch such as temporarily disabling the texture/anim compiler or is there at least a "spellcheck" built in to sublime text or notepad++ that I can use?

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