JoeW Posted May 15, 2015 Share Posted May 15, 2015 136564 - 5/15/2015ChangesReduced network data for fire propagationBug FixesEwecus snot attack damages things it hits, so you can't hide forever behind walls or other players.Precipitation mode "None" actually does no rain nowFixed bug where players sometimes do not get burnt when extinguishing fires with their hands Link to comment Share on other sites More sharing options...
RalphKastro Posted May 16, 2015 Share Posted May 16, 2015 Reduced network data for fire propagation Yay? Link to comment Share on other sites More sharing options...
Asparagus Posted May 16, 2015 Share Posted May 16, 2015 Yay? I wonder how that news/update would have gone out if Willow was still the go-to Grieving Machine? Link to comment Share on other sites More sharing options...
Zinglon Posted May 16, 2015 Share Posted May 16, 2015 Bug after update. I got this error message when I just looking up dedicated server to play by clicking view world button along them. If there're any more info to get, plz note here. edit : Server name is Moriamo Insieme Vanilla. It's dedicated server and have no mod on both server and me. Link to comment Share on other sites More sharing options...
Maris Posted May 18, 2015 Share Posted May 18, 2015 /del Link to comment Share on other sites More sharing options...
Maris Posted May 19, 2015 Share Posted May 19, 2015 Bearger[03:41:11]: [string "scripts/brains/beargerbrain.lua"]:78: attempt to index field 'inventoryitem' (a nil value)LUA ERROR stack traceback:scripts/brains/beargerbrain.lua:78 in (field) getactionfn (Lua) <51-92> inst = 647275 - bearger (valid:true) target = nil action = nil pt = (86.92, 0.00, 282.47) tags = table: 23A39E90 ents = table: 23A362B8 honeypass = false k = 1 v = 710798 - ash (valid:true)scripts/behaviours/doaction.lua:23 in (method) Visit (Lua) <20-51> self = lastresult = SUCCESS parent = table: 257C9E10 action = Eat 710444 - humanmeat (valid:false) inst = 647275 - bearger (valid:true) time = 99608.138528302 status = READY pendingstatus = SUCCESS name = DoAction getactionfn = function - scripts/brains/beargerbrain.lua:51scripts/behaviourtree.lua:561 in (method) Visit (Lua) <537-593> self = lasttime = 99609.205195025 name = Priority status = READY period = 0.25 children = table: 257CA0B8 lastresult = SUCCESS time = 99609.205195025 do_eval = true oldidx = nil old_event = nil found = false idx = 5 child = table: 257CB198 should_test_anyway = nilscripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> self = root = table: 257C9E10 inst = 647275 - bearger (valid:true) forceupdate = falsescripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214> self = bt = Priority - READY <SUCCESS> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >OnFire - FAILED <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >Charge Behaviours - FAILED <READY> ()>0.00 > >ChaseAndRam - READY <READY> ()>0.00 >ChaseAndAttack - FAILED <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >At Base - FAILED <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >DoAction - READY <READY> ()>0.00 > > >DoAction - READY <READY> ()>0.00 >DoAction - READY <SUCCESS> ()>0.00 >DoAction - READY <READY> ()>0.00 >AttackHive - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 >StandStill - READY <READY> ()>0.00 events = table: 257C9FC8 behaviourqueue = table: 257C9FF0 stopped = false inst = 647275 - bearger (valid:true)scripts/brain.lua:135 in (method) Update (Lua) <105-147> self = hibernaters = table: 05FBB3F8 updaters = table: 05FBB3D0 tickwaiters = table: 05FBAD40 instances = table: 05FBB038 current_tick = 2988276 waiters = table: 23A210C8 k = --brain--sleep time: 0.00Priority - READY <SUCCESS> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >OnFire - FAILED <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >Charge Behaviours - FAILED <READY> ()>0.00 > >ChaseAndRam - READY <READY> ()>0.00 >ChaseAndAttack - FAILED <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >At Base - FAILED <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >DoAction - READY <READY> ()>0.00 > > >DoAction - READY <READY> ()>0.00 >DoAction - READY <SUCCESS> ()>0.00 >DoAction - READY <READY> ()>0.00 >AttackHive - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 >StandStill - READY <READY> ()>0.00 v = truescripts/update.lua:209 in () ? (Lua) <146-219> dt = 0.033333335071802 tick = 2988276 i = 2988276[03:41:11]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
jerrydablueberry2014 Posted May 19, 2015 Share Posted May 19, 2015 136564 - 5/15/2015ChangesReduced network data for fire propagationBug FixesEwecus snot attack damages things it hits, so you can't hide forever behind walls or other players.Precipitation mode "None" actually does no rain nowFixed bug where players sometimes do not get burnt when extinguishing fires with their hands Can you make caves like worm holes? like i mean that when you go past a worm holes to another location, i doesn't generating...instead it goes by a loading screen,make cave like that okay? Link to comment Share on other sites More sharing options...
Dipps Posted May 19, 2015 Share Posted May 19, 2015 Can you make caves like worm holes? like i mean that when you go past a worm holes to another location, i doesn't generating...instead it goes by a loading screen,make cave like that okay?Unfortunately, making a map so big it has to maintain not only the overworld, but also the caves and the ruins would crash the players. The game engine would not be able to handle that, if I'm not mistaken.Instead, a game developer thought of thread-servers, which are basically two servers (one with caves the other with surface) that connect to each other when you enter an unplugged sinkhole. The design has its advantages and disadvantages, but it may work well (in fact it already works). Link to comment Share on other sites More sharing options...
Threshroge Posted May 21, 2015 Share Posted May 21, 2015 Unfortunately, making a map so big it has to maintain not only the overworld, but also the caves and the ruins would crash the players. The game engine would not be able to handle that, if I'm not mistaken.Instead, a game developer thought of thread-servers, which are basically two servers (one with caves the other with surface) that connect to each other when you enter an unplugged sinkhole. The design has its advantages and disadvantages, but it may work well (in fact it already works). Really enjoy the explanation here Dipps Dont Starve is better than all the games out there, including the forest, its realistic rival. Its because dont starve together is buildup of what you have. Several tests. Things you know about the environment that several others may or may not know that put you ahead. Its a game about Chutes and Ladders. Meaning, its a game about shortcuts and bigfalls. You have to titter tatter your way to the top of what your image is of the most perfect status in game and then it feels good keeping that file knowing you have it there and its showable. This game has been adding layers to my image of perfect status. When all the giants came out it was the biggest one. I need caves because I need my next greatest status of beating the game, which is legitamately bringing home all three houndius shootius's from the ruins. At some point I'm going to wish for a console: on or off in-world option so that I can know who is and who isnt cheating with their saved games Link to comment Share on other sites More sharing options...
jerrydablueberry2014 Posted May 25, 2015 Share Posted May 25, 2015 Unfortunately, making a map so big it has to maintain not only the overworld, but also the caves and the ruins would crash the players. The game engine would not be able to handle that, if I'm not mistaken.Instead, a game developer thought of thread-servers, which are basically two servers (one with caves the other with surface) that connect to each other when you enter an unplugged sinkhole. The design has its advantages and disadvantages, but it may work well (in fact it already works).Well,2 servers...? You mean that we go to that to another server.Well, I think that maybe you could make like a ladder or a down slide to it maybe.Like you go down by stairs ? Link to comment Share on other sites More sharing options...
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