Maris Posted March 9, 2015 Share Posted March 9, 2015 Is there any console command? Link to comment Share on other sites More sharing options...
Vaculity Posted March 9, 2015 Share Posted March 9, 2015 I believe you can't do that. Link to comment Share on other sites More sharing options...
rodoto Posted March 9, 2015 Share Posted March 9, 2015 It is possible to changes the ressources on the map but to change the map itself is impossible I think. Link to comment Share on other sites More sharing options...
MrNaxeros Posted March 9, 2015 Share Posted March 9, 2015 I saw once on some video from DST that you can add and remove chunks of landscape (while adding it will be invisible until you place some turf on it). I'm not sure if you can separate the world into two continents though. If you can you would have to find wormholes connecting both of them or create them via commands.Neither I know the commands, nor have the link for the link. You would have to look for it. You can always ask rezecib, coding master on this forum. Link to comment Share on other sites More sharing options...
rezecib Posted March 9, 2015 Share Posted March 9, 2015 Change continents?? Link to comment Share on other sites More sharing options...
Maris Posted March 10, 2015 Author Share Posted March 10, 2015 Change continents??Changing map dynamically Link to comment Share on other sites More sharing options...
rezecib Posted March 10, 2015 Share Posted March 10, 2015 @Maris, So you mean like the transition from surface to caves or something? I believe Up & Away accomplishes this in DST (with a vote on whether to go), so you could check them out. Link to comment Share on other sites More sharing options...
Pyromailmann Posted March 10, 2015 Share Posted March 10, 2015 @rezecib, I think @Maris, is talking about changing the landscape of the DS World (Overworld).Though I may be wrong, can't say I'm 100% on DS' Code and stuff like you are. Link to comment Share on other sites More sharing options...
Maris Posted March 10, 2015 Author Share Posted March 10, 2015 @rezecib, I think @Maris, is talking about changing the landscape of the DS World (Overworld).Exactly. Sorry for wording. Link to comment Share on other sites More sharing options...
Pyromailmann Posted March 10, 2015 Share Posted March 10, 2015 Exactly. Sorry for wording.It's fine. Link to comment Share on other sites More sharing options...
rezecib Posted March 10, 2015 Share Posted March 10, 2015 @Maris, This is what I use:function c_setTile(newType) local pos = TheInput:GetWorldPosition() local x, y = TheWorld.Map:GetTileCoordsAtPoint(pos.x, pos.y, pos.z) local oldType = TheWorld.Map:GetTileAtPoint(pos.x, pos.y, pos.z) TheWorld.Map:SetTile(x, y, newType) TheWorld.Map:RebuildLayer(oldType, x, y) TheWorld.Map:RebuildLayer(newType, x, y) TheWorld.Map:Finalize(0) TheWorld.minimap.MiniMap:RebuildLayer(oldType, x, y) TheWorld.minimap.MiniMap:RebuildLayer(newType, x, y) TheWorld.minimap.MiniMap:RebuildLayer(GROUND.UNDERGROUND, x, y)endFinalize(0) can build new shoreline collision, but it can't remove existing shoreline collision. So you can add new water, but you cannot add new land and have it be normally accessible, even if it's right next to old land. Edit: Unless you reload the world, which will remove and rebuild all shoreline collision. Link to comment Share on other sites More sharing options...
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