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What is the best way for those mods to be compatible with each other? Is there any addendum function which can be hooked? I found only components.locomotor.bonusspeed variable, but it's just variable, and each mod will overwrite it.

Edited by Maris
local key = "My unique key"local function AddMyMultiplier(inst)   inst.components.locomotor:SetExternalSpeedMultiplier(inst, key, 1.5)endlocal function RemoveMyMultiplier(inst)   inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, key)end

That way you don't need to touch what others change, or other multipliers.

And you can add many multipliers too!

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