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Oxygen Not Included

Found 6 results

  1. What is the best way for those mods to be compatible with each other? Is there any addendum function which can be hooked? I found only components.locomotor.bonusspeed variable, but it's just variable, and each mod will overwrite it.
  2. Well, being completely bored out of my wits, I decided to make an art thread. Here is my first piece of "art", if it even deserves to be called that... open the following spoiler at your own risk:
  3. I have a Dont Starve Steam key and I want a Dont Starve Chrome key
  4. I am not sure if it's just the games that I'm used to, but this game does feel like it runs just a little too fast. The day and night cycles just seem like they go too quickly. As well as how quickly the food seems to go down. Again this might just be me, but i just feel that the game cycles through things too quickly and would like to see if the game could run just a little slower due to the fact that day lasts around three or four minutes IRL time. Post your comments and tell me if you see it differently, I'm more or less curious if time is just passing by too quickly with this game or not.
  5. Earthquakes! Damages structures such as pig houses, nests, farm plots, rocks, trees. Hurricanes/Typhoons! Destroys plants/crops. Tornadoes! Uproots anything in its path. Can even lift up beefalos lols. Tsunami! Destroys coastal bases. Hail storms! Player has to constantly add fuel to their fire or they freeze to death. Makes everything crazy exciting!!!
  6. How about adding a footware slot to the inventory and having shoes that serve different purposes: Shoe Idea 1: shoes make you faster but scare animals like birds and rabbits from further away Shoe Idea 2: shoes make you slightly slower but make you inaudible or harder to detect by rabbits, birds and monster. (good for roaming late at night and hunting) Shoe Idea 3: Armor shoes. an alternative source or armor to the logsuit and football helmet. (would complement a mining helmet and backpack combo)
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