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Game Update - 128375 - 2/26/2015


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Game Update - 128375 - 2/26/2015

Changes

  • Remove the oldest player skeleton only when the total count exceeds 100 (instead of automatically decaying after 10 days)
  • Disable a player’s indicator when they are in the dark or disguised as a bush
  • Disable controller prompts and action targeting on entities in the dark
  • Some minor Lua optimizations to mitigate performance spikes related to brains and entity queries
  • Improved logging of crashes
Bug Fixes
  • Fixed shutdown crash when using threaded renderer
  • Fixed a crash when haunting blueprints
  • Fixed an issue where servers on which you had already played didn’t display your character in the server browser (OSX and Linux)
  • Fix for pond bushes failing to remove properly from the pond when being burned.
  • Fixed trying to add a component action from a mod to an existing component that already has an action component of another type.
  • Fixed a bug where entities could not be muted on a dedicated server
  • Fixed shutdown crash when using threaded renderer
  • Fixed an issue where servers on which you had already played didn’t display your character in the server browser (OSX and Linux)
  • Fixed a bug where entities could not be muted on a dedicated server

 

thx you very much :)

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