Jump to content

Game Update - 128375 - 2/26/2015


Recommended Posts

Game Update - 128375 - 2/26/2015

Changes

  • Remove the oldest player skeleton only when the total count exceeds 100 (instead of automatically decaying after 10 days)
  • Disable a player’s indicator when they are in the dark or disguised as a bush
  • Disable controller prompts and action targeting on entities in the dark
  • Some minor Lua optimizations to mitigate performance spikes related to brains and entity queries
  • Improved logging of crashes
Bug Fixes
  • Fixed shutdown crash when using threaded renderer
  • Fixed a crash when haunting blueprints
  • Fixed an issue where servers on which you had already played didn’t display your character in the server browser (OSX and Linux)
  • Fix for pond bushes failing to remove properly from the pond when being burned.
  • Fixed trying to add a component action from a mod to an existing component that already has an action component of another type.
  • Fixed a bug where entities could not be muted on a dedicated server
Link to comment
Share on other sites

  • Fixed shutdown crash when using threaded renderer
  • Fixed an issue where servers on which you had already played didn’t display your character in the server browser (OSX and Linux)
  • Fixed a bug where entities could not be muted on a dedicated server

 

thx you very much :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...