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Some tips for newcomers.


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So I notice a lot of players who say they've never played Don't Starve and I just don't want to spend the time in game or have the patience to show them the ropes while playing all the time so......................... here's a few tips from me at least.  I encourage everyone to submit other useful advise.

 

1. Explore Explore Explore.  Did you know the maps are big?  Like some are really big and extend far beyond the spawn or the "base."  There are tons of threads and I see a lot of in game chat and everyone is saying the same thing, "I can't find this thing I'm looking for!"  Well if you dont explore the map how do you expect to find anything.  Also another common thing is people join and immediately ask "Where is the base?"  Again takes the exploration portion out of it.  Now sometimes its winter and you want to be saved, but if you enter a world its summer and its not Day 19 you're going to be fine and should find the base rather than just demand to be taken to it.

 

2. You don't have to build a base on day 1.  This really just plays back into #1 but yeah you can spend literally the first 15 days of a world just walking around and exploring it and still have plenty of time to be ready for winter.  

 

3.  Mind your surroundings.  Where you place a base can play a huge role in how the game will play out.  Everyone has different preferences on what makes a good location but do what works best for you and has everything you need.  Also this is really important in survival because I notice a lot of people build bases buried in the world and this neglects the most important thing in your world, the spawn gate.  Key to survival is surviving and keeping EVERYONE alive, not just yourself.  When people spawn in winter and you're clear on the other side of the world guess what, they will die and you will start losing sanity.

 

4.  Not everything is trying to kill you.  Believe it or not the best weapon in your arsenal is the environment around you.  Treeguards for instance, yeah they look scary and if you chop a tree and one pops out thats not a necessarily a bad thing.  A pacified tree guard can be the best companion you can ever have.  They kill hounds, beefalo in heat, mac tusk, and deerclops quite easily.  

 

There is more I could add to this but im tired and may add to it later.  Hopefully this will help all you newcomers and that the rest of the community will add the stuff I have yet to include.  

 

Some quick notes I wont expand on but just state here for the end"

5.  Learn enemies behavior and dont bite off more than you can chew

6.  Kite!

7.  Work together(duh)

8.  Fire is not an effective weapon and you're destroying all your valuable resources

9.  Explore Explore Explore!

 

And finally dont get frustrated.  Ill say this right out right now, YOU'RE GOING TO DIE.  It happens whether its to hounds, dark, cold or the ever embarrassing starvation its going to happen, probably a lot.  Just keep playing and you'll figure it all out.  And if you see me around the servers feel free to follow me or ask me questions, we can not starve TOGETHER!

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Really, you could of just summarized response 1 with, "GET LOST". When I join a server, I never really find it fun when everyone is playing together and I have no way to find them. I have played Don't Starve for a long time and I still ask, "Where is base?". Did you know the beefalo on the Klei server can spawn on the complete opposite side of the world? Winter approaching, I would be asking if anyone knows where the beefalo are too. Exploring by your lonesome is not very team friendly.

 

Most players stop trying to fight tree guards and deerclops when I say, "Wait! We can make him kill other things for fun!" After they see deerclops smack one spider den, all the pieces come together. Soon they learn the best way to play the game:

 

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@Ridley, Really Ridley?  Get lost?  that doesn't summarize it at all.  Yet again you fail to grasp whats being said.  I see this trend from you a lot in the forums.  Someone writes something and you find the most negative and not implied meaning from it.  These are general tips of play.  You want to know why you cant find beefalo?  Cause you dont explore.  As for "Klei puts beefalo on other side of map," no they dont.  You want to throw down the gauntlet well here it is.  This is a fact btw:

 

I explore, every world, every time, almost completely.  There are general common spawn features in every map.  Now again this is my experience but I've played enough servers to see that all maps generally follow these layouts.  Your mosiac biome is near the spawn point, like a few screens away, ALWAYS.  Most maps have 4 mac tusk, 3 spawn in close proximity in a grass, savana, rock biome and the 4th on a grass biome in the middle of a forest biome.  Beefalo spawn in 2 places on the map, one centrally located the OTHER on the other side of the map.  If there is a bee biome(thats the one with the wasps nest) the forest with the grass patch mac tusk is there.  If you find the bend of a paved road and not the trail off beginning part it leads to pigs and pig king on other end otherwise it leads to a grassy biome usually with a lot of bee hives.  The list can go on and on. *this default map*

 

Test these if you like but you'll see Im right.  THe point here is I play a lot of DS and I notice things quick.  This is what I have learned from exploring.  When I enter a world I can find everything I need quite quickly having none of the map revealed to me, because I always explore.  This is something EVERY player can do and hence why the suggestion EXPLORE EXPLORE EXPLORE is #1.  Im not saying get lost, Im saying learn the game you're playing.  It is a general helpful tip and not a demand and there is no offense intended in it.  If someone like you reads it and get offended or takes it negatively thats on you.  I dont have to nor do I want to defend every piece of smart and quite honestly common sense.

 You want to know why you cant find beefalo?  Cause you dont explore.  As for "Klei puts beefalo on other side of map," no they dont.   This is a fact btw:

 

Test these if you like but you'll see Im right.  THe point here is I play a lot of DS and I notice things quick. 

 

This is what I have learned from exploring.  When I enter a world I can find everything I need quite quickly having none of the map revealed to me, because I always explore.  This is something EVERY player can do and hence why the suggestion EXPLORE EXPLORE EXPLORE is #1.  Im not saying get lost, Im saying learn the game your playing.  It is a general helpful tip and not a demand and there is no offense intended in it.  If someone like you reads it and get offended or takes it negatively thats on you. 

 

I dont have to nor do I want to defend every piece of smart and quite honestly common sense.

 

I literally went to the otherside of the world, found a tiny bit of savannah, had well over 20 beefalo on screen. It wasn't a exaggeration, I literally found beefalo on the other side of the world. May not have been the closet beefalo, but they were the first I found.

 

Clwnbaby, new players will not grasp what you are telling them. When you tell them to look for things you have already found, they will see that as, "I will not help you, you will find me or you will be lost." New player will not be able to interpret the things you do, they will not see patterns in world generation. You want them to learn the game, but they want to learn alongside a teammate. This is where the excitement for them comes into play, learning new things while working as a team. I read #1 and knew where you were coming from, but what do you imagine newcomers will think of that?

I literally went to the otherside of the world, found a tiny bit of savannah, had well over 20 beefalo on screen. It wasn't a exaggeration, I literally found beefalo on the other side of the world. May not have been the closet beefalo, but they were the first I found.

 

Dude! i literally mentioned this in the post.  I know there are beefalo on the other side of the world.  The point which you seem to ALWAYS miss is those are not the only beefalo.  Also I didn't say "look for things i've already found" I said explore.  You need to stop twisting my words.  You keep driving every thread off topic because simply said you just dont get it dude.  Just because you dont get it doesn't mean others wont.  The only thing confusing a new player at this moment in this thread is you.  I offer helpful advice and you tell them I'm saying fend for yourself.  READ EVERYTHING not just what you want to hear and then go off on a tirade about something that isn't being said.  If you took a poll of every veteran player and what they do they will all give you the same answer EXPLORE.

 

In the end dude you've ruined this thread cause you're not adding anything helpful.  You're just looking at helpful advice and thinking of the worst outcome or your own shortcomings as a player.  Don't put you on others.  If you dont have anything helpful or constructive to add please stop dude cause your negative feedback is not helping its only hurting. 

@Clwnbaby, I think this is great. Thanks for taking the time to put this together for people to learn. :) I appreciate it. It's good advice!

 

It's like the saying, "Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."

Nice post & good advice!

 

Sorry to hijack this post, but I found it while looking for a general guide to DST.  I have played a bit of don't starve, but I have no idea how the mechanics work in DST.  I read something about player ghosts and sleeping.  Any place I can find this information so I don't need to ask a ton of questions?  

 

Thanks!  :happypigs:

@boonjamin, this seems like a good enough place as any... you could also start an FAQs  post just for newcomers to ask questions as well, get some community discussion going!

 

Anyway, to your questions:

 

GHOSTS: there are 3 world options - Survival, Endless, and Wilderness. In Survival, when players die they become ghosts, and need to haunt revival items to regenerate. Revival items are: Life Giving Amulet, Meat Effigy, and Touchstones. They can also be given a TellTale heart by another player to regen. Some of these items give the player a max health loss though, so take care. In Endless, ghosts can haunt those same items, or they can haunt the Jury Rigged Portal at the spawn point. In Wilderness, players die immediately, and do not become ghosts. They instead are bumped back tot he character-select screen, and respawn at a random place in the world.

 

SLEEPING: when a player sleeps, they go into the animation of sleeping while other players can continue to explore and do their thing. The sleeping player will continue to do so until dawn, unless a dangerous situation occurs (like hounds) or they re-activate themselves out of sleep. I want to say it's right-click to get out of sleeping, but in all honesty, I never do it so I can't say for sure... perhaps someone else can confirm/deny that.

@boonjamin, More on ghosts for you but I think I will later add a number about ghosts like #10 Just because you're dead doesn't mean you're useless, and here is why.  Ghosts can do all sorts of things both helpful and harmful to other players.  The harmful is really that when you haunt things(ghosts can haunt stuff) you have a chance of burning stuff and this isn't always very good for the others.  Also haunting an enemy a player is fighting will cause the enemy to wander aimlessly for a second which is great if its chasing an character but if a player is fighting something you just messed up his timing and this usually results in a hit. 

 

As for the MANY albeit OP uses for a ghost the list is as follows;  Haunting specific things can do the following: Change flowers to evil flowers, change a pig to werepig, change meat to monster meat, change beehives to hornets nests, change the color of hound to red or blue, change honey bee to angry bee, break gems, cause fire, spawn a treeguard, grow crops, deplete farms, break "buildings" or crafted structures, mine rocks, chop trees, uncover Koalephant tracks, cause creatures to wander aimlessly and/or give up on target, and spawn a ghost.

 

Hope that was helpful

I'm gonna have to disagree with the bit about not asking where the base is.  I may not be a veteran, by any stretch, but I've got a decent amount of experience, and I still ask where the base is.  When I play Don't Starve Together, I kind of want to play, you know, together.  If I wanted to make my own base, I'd be playing offline.

 

Totally on board with four, though.  I used to hate treeguards, since they always seemed so hard to kill, but eventually I learned just how easy it is to aggro them on, say, a rampaging deerclops.  One of my favorite things about Don't Starve, and what I usually wish was in other games, is the ability to turn monsters against each other.  It never made sense to me in other games why, say, a vampire and a vampire slayer would both team up to kill me, then calmly go their separate ways.  It was like there was no food chain beyond Mobs > Player.

I just told them you need to make it to the base by yourself, tell them the location(far east of the door you came in) and told them if you can't make it to the door, we don't really need you. I had some wonderful time with people who know what they are doing. When I go out and hunt stuff and dig stuff they will be at home chopping tree, cooking food. getting twig and grass and everything so when I go back home there will be cook food and enough resource for me to go out again. I only need to tell them what I need and they will make it for me. but some people they just stay at the base and do nothing and eat all the food and stuff.

You guys are missing the point a little here.  I'm not saying "Don't ask where the base is," I'm saying you don't HAVE to ask it right away.  You're more than welcome to and if that's what you want to find or winter is fast approaching go on right ahead.  What I'm saying is that you're depriving yourself of the exploration part of the game by demanding to be taken to it upon arrival.  As Mars0116 said there are a lot of people who just arrive at base sit there and eat all the food.  Why are they doing this?  Is it because they are trying to be a pest or is it because they just don't know what to do.  For the latter finding the base instead of being taken to it alleviates this problem during the safer times in the game i.e. not winter. 

 

Also these are not "rules" but merely helpful suggestions.  If you've been playing or watching other players you will notice NO ONE follows any of this advice.  Everyone scrambles to make a small, slap dash, cluttered base asap and worry about exploring and doing other things much much later in the game.  I'm simply pointing out that's completely unnecessary and robs you of a more complete DS experience.  Also doing as much exploring in the early game makes the later game obstacles like mass hounds or winter much easier because you're aware of what resources are where rather than having to find them on the zero hour. 

Also another common thing is people join and immediately ask "Where is the base?" Again takes the exploration portion out of it.

actually, this is not a stupid question.

it is more efficient if the new comer know where is the base are, or if the current player already setup a base/camp.

it the current player are good enough, it means that they already explore and found a good location.

 

we can start looking up and exploring while trying to get there and see what's going on and decide what to do from there.

instead of playing by themself.

beside your own survival when early joining a server, you can only do really well on teamwork IF you know what are their agenda, and what are lacking in the camp.

 

and if they giving you a chores, and they already explore, it is smarter to tell the newcomer where is where, instead of making him explore map that you already know where is where

 

 

Here's one- when the world starts fresh, and we don't have food or other resources secure, don't sit around at camp all night doing nothing. Make a torch. No one should be sitting at home unless we've got things to build or we all have full bellies! At least not while the world is still relatively fresh and full of resources.

Have materials for a torch at all times, too. Don't waste a day going back to camp at night when you could stay out and come back with more. 

actually, this is not a stupid question.

 

You guys are missing the point a little here. I'm not saying "Don't ask where the base is," I'm saying you don't HAVE to ask it right away. You're more than welcome to and if that's what you want to find or winter is fast approaching go on right ahead. What I'm saying is that you're depriving yourself of the exploration part of the game by demanding to be taken to it upon arrival. [...]

You might of missed that post ^ xD

 

Truthfully when I first start a server I never ask where the base is (not that there's anything wrong with it). I set out to explore right away. In my opinion its the absolute best time. Your hunger is full, your health is full, sanity too. You're in the best shape to go off searching. Even if I have no flint, and the place has been mostly picked off by tons of people. I have a good chance of getting flint from exploring. Most of the time I have enough material I could even setup my own base (in an area I like) before I start going hungry. Sometimes I'm not so lucky in searching and start to get hungry before I'm ready to settle down or have found any base. After any exploration I gather tons of materials, (some enough to make good things, others I am still missing materials), but the point is I still have gather quite a bit of resources from all across the map instead of the general area of the base, which usually ends up being bone dry if several people at base. With this I could make another base in another location, as a temporary exploring base or so, or go back to the "main" base and help build it even bigger. (I personally love more than one base on a map. One near spawn, pig king, rocks, mactusks. etc.)

 

Edit: Sometimes I'll not luck out as much in exploring and need to ask where the base is sooner than I would like to. If I have not already found it. By the time I start to get *Really* hungry I try to be able to make crock pot recipes, so need a crock pot, (to be able to finish my exploration.) If I don't explore right away, generally it gets to be winter before I know it, and I don't feel as prepared.

 

But that's just me.

 

I think when more people starting beta testing DST the question got a bit "annoying" for some people, because some people ask and they just go.. eat the food... steal things... burn things. Either trying to grief/troll or just being completely new and not knowing any better (generally burning things down though they are most likely griefers :razz:). I'm aware some people are helpful, while others be trollin'. On this topic though, I think Clwnbaby is really just talking about missing out on the exploration feature. Which I can agree with, sure you can explore later. It boils down to personal preference I suppose. This is just an advice thread anyways :-)

 

I think if you find things on your own, more often, you will start noticing a pattern (like Clwnbaby mentioned). Like oh, I see this, or that... this must be where such and such is and is nearby etc. *shrug* I personally learn better by doing and practicing, than being told :-)

 

In general, most dedicated servers I've been on people make the base really close to start in some direction.

 

---

A tip I highly suggest is, please don't pick all the flowers, if any (because you might think there are a lot but then others might do the same till *bam* none left!). instead work on getting traps for killing spiders for silk, for top hats. Don't build everything right away (especially when your sanity is full!), building things adds +sanity, so if you get low on it before you can get a top hat, find green mushrooms or be able to sleep, you can build things to boost it up in the meantime while you can gather more material. (Top hats are just so much better than the garlands anyway). It's okay to pick them if you can replant them. But there have been a lot of maps people pick them (for whatever reason) and they become extinct, which makes it much harder to find butterflies, if any are left. Which you need for bee boxes :

 

The speed at which Bees gather Honey is affected by the quantity and proximity to Flowers near a Bee Box.

Just my advice :-)

 

actually, this is not a stupid question.

 

Never said it was.  Please dont try to read between the lines.  There is no hidden messages here or ulterior motives.  This is a guide, a helpful suggestion.  Something to consider or attempt.  As stated before these are not rules and Im not trying to hint at a hidden message. 

 

Also as ryouryou mentioned people show up on day 4 and still ask "Where is the base."  I am making broad statements that cover most of the time spent in the early game.  I cant address every "what if" or "but when this" you encounter or think up. 

 

That being said in all honesty MOST people who show up with the question "Where is the base" are there to do anything but contribute.  Do we cast all of them aside and judge them as griefers prematurely?  Of course not.  This is literally for the newcomer who shows up and asks "Where is base" all the time.  Im simply pointing out that you get more out of the game searching for something rather than it being handed  to you.  As mentioned before they may know absolutely nothing about the game and once they arrive at the base they have no idea what to do.  Why?  Because you and everyone else constantly holds their hand and takes them to something that is already complete.

 

My best example is my 11 year old nephew saw me playing Don't Starve Together recently and he asked if he could play.  I said sure and loaded up Don't Starve for him, no RoG.  He proceeded to start playing and the first question out of his mouth was "What do I do?"  Now even though he is my nephew my answer did not change.  I told him "Don't starve."  As he kept playing he would ask what does this do or where do I go.  And my answers were all along of the lines of "I don't know, you should figure it out."  With the explanation "No one told me what to do."  Within a couple hours he figured it out and said the game was a lot of fun and asks to play it when he comes by.  Now if I had just spelled everything out for him and told him "go there" or "do that" I would have robbed him of what he now considers a very fun game.  This guide is the same broad open ended road map that I gave my nephew.  Im not trying to spoil you're first experience in this game.  Im trying to give you a heads up, as simple as saying "Don't Starve." 

I do tend to give people a pass on the game mechanics question thing. When I first started, I did the first 1-2 plays by myself, but after that, I tended to go to the wiki to see what things did. But single player is very different, I can pause and go see "Should I cook or not cook the Blue Mushroom or do something else with it?" 

You can't currently pause the game in DST, nor would you really want to grind everyone to a halt so you can go internet. There's no right or wrong way to learn, if they want to learn in a wandering around and accepting no advice, and eating the Red Mushrooms and Monster Meat so they die type of way.. well, I won't say that's wrong. It's not my style for sure. If I'm playing a strategy game (think:chess) I want to know what all the pieces do so I can figure out how best to use them.

Implying that you can't learn if other people tell you is, well, nonsense. I think most of us learned every single thing we know from other people, unless we're on the cutting edge of science, or we were raised by badgers. When I tell someone how to get charcoal, they remember, they continue to execute that activity correctly, and when someone else asks, they tell them, so they're spreading the knowledge.

But, anyways, if they want to learn that way and not let anyone know they need help.. on multiplayer, where they will probably not contribute until 1-5 trial and error deaths? I'm going to give advice and try to keep them alive, because it affects me. I'm looking out for number one. If they own regular Don't Starve, they should go experience it in a setting where they're not going to kill anyone else, first. 

Though, it seems what we're talking about here is middle grounds. I mean, this thread could be considered hand-holding depending on where your lines are drawn. It certainly isn't anywhere near what you did with your nephew if we start them off with advice like "don't settle at the base right away, gather first and find resources, explore so you know where these crucial things are," isn't that an answer to "what do I do?" There's really no such thing as denying information in a multiplayer environment anyways. If you don't tell them, someone else will. If someone else won't tell them, the internets will tell them.

I'm not the spoiler police, I don't care enough to control exactly which and how much information a new player gets. If they ask me what does this do and what does that do, I'm going to tell them. Because it's my problem when they die, and they're usually nice and grateful that I helped. So.. Inform them, but don't inform them too much? I guess that's a good (albeit vague) gameplan, but how much is too much is going to be different for every single person. On multiplayer, we're a TEAM, and as a team, it is not at all unreasonable to ask what you should be doing. Being a good teammate means identifying the goals of the team as soon as possible and working towards those while trying to contribute more than you take.

When a clueless newbie joins and no one helps them or answers their questions.. they wander off, die, and then either leave, or get berated by other players until they leave. I'm talking, seriously new. Like, some people haven't ever played Don't Starve base game, or don't own it (you didn't need to own it to get a key) and they don't know that darkness kills you. Day 1, no one has spiders or sanity gear (unless they.. ehem, deflower the whole world), they walk off, and they die. Then they leave or get chased out. Do you think that enhanced that player's experience, to be denied information that they decided they wanted?

I can understand not answering because I'm busy, or I'm annoyed by so many questions, but this is purely trying to force a particular playstyle onto other people because of belief that it is better. I don't think it is my or anyone's place to decide the "right" way to experience a game, and while I agree that this thread is a good resource, it also seems very elitist to imply that open discovery with no help is the only "correct" way to play, and that it's for their own good because if you give them help you are "robbing" them of what would have been fun. If someone asks me what the Red Mushroom does, they've already decided they want the information. I respect their decision to have as many or as few spoilers as they want, and I'm not going to not tell them "for their own good" so that they die. I just won't. 

How about don't just answer "the base is over there," but take the time to advise? "The base is west of spawn, but it's only day 5, you should gather til dark." 3 extra seconds. Probably not going to kill us. It might take 10 playthroughs of death by starvation before they realize hugging the base all day, while safe and comforting, does not keep you alive. I'd like to be spared that. Unless they want to go play DS.

You might of missed that post ^ xD

no, i didn't miss that post.

what i missed on my post perhaps this:

 

my point was, asking where everyone are or where the base is? "right from the start" is not a bad move.

why?

 

because when i asked. in the same time, or before. i would already see what world day it is. and i would already start walking.

but regardless of this and the days have pass, i would still asked.

why?

because i dont want to explore the area that other have already explore. and i want to make sure, they havent settle up and i want to know how much they have proceed.

and by how the people explain or answer. i would have a lot of other information.

such as: how good they are, how friendly they are, etc..

these information can help all of us a lot.

 

because by then, perhaps we all can decide, whether the host would kick me, because he/she thought im a newb or annoying.

or i would leave, because i think this room/server is not for me :-)

 

and yes if it is still within the first 2-4days, i could track where they are exploring from the area.

if the grass, berries are all picked, of course someone just walk pass through it.

but, if you can ask and gather more info, why not?

 

you dont need to reply with a full page of paragraph about what you do or where are you.

and in multiplayer, i put a high value in communication. it is more fun that way (well, i know it is not the case for anyone)

 

and people can be greedy while picking up flint, this is the more reason i don't want to go where anybody else is exploring early on.

except if they want to take me in or already settle up a camp.

because that why, i can ask for spare flint, 2-3. so i can gather more for myself.

 

 

 

Never said it was.

explicitly no. but by the way you said it. it is sound like it is a stupid question to ask and shouldn't be ask.

you encourage people to explore and found the base by them self which is .. ehm.. you know.. the map is big (like you said)

 

 

 

That being said in all honesty MOST people who show up with the question "Where is the base" are there to do anything but contribute. Do we cast all of them aside and judge them as griefers prematurely? Of course not. This is literally for the newcomer who shows up and asks "Where is base" all the time. Im simply pointing out that you get more out of the game searching for something rather than it being handed to you. As mentioned before they may know absolutely nothing about the game and once they arrive at the base they have no idea what to do. Why? Because you and everyone else constantly holds their hand and takes them to something that is already complete.

 

My best example is my 11 year old nephew saw me playing Don't Starve Together recently and he asked if he could play. I said sure and loaded up Don't Starve for him, no RoG. He proceeded to start playing and the first question out of his mouth was "What do I do?" Now even though he is my nephew my answer did not change. I told him "Don't starve." As he kept playing he would ask what does this do or where do I go. And my answers were all along of the lines of "I don't know, you should figure it out." With the explanation "No one told me what to do." Within a couple hours he figured it out and said the game was a lot of fun and asks to play it when he comes by. Now if I had just spelled everything out for him and told him "go there" or "do that" I would have robbed him of what he now considers a very fun game. This guide is the same broad open ended road map that I gave my nephew. Im not trying to spoil you're first experience in this game. Im trying to give you a heads up, as simple as saying "Don't Starve."

and my best example is my friend.

he bored right away when i did like what you did to your nephew.

perhaps you would say, "then. this game is not for him"

yes, maybe it is true.

 

but since i knew him from a waaayyy long time. i knew he would love this game.

i just have to gave him some ropes or basic game mechanic and knowledge, so he would interest more in the game.

so i did.

and guess what?

he enjoyed it more after that, and play DS for lots of hours.

 

so it differ, from one to another

 

 

 

This is a guide, a helpful suggestion.  Something to consider or attempt.  As stated before these are not rules and Im not trying to hint at a hidden message.

yes, but I'm sorry.

I can't help but to not agree if you put "dont ask where is the base, explore."

tips, guide, and helpful suggestion should consider always helps.

 

and asking where is the base or everyone is sometime more helpful than people join, exploring by them self and then died.

 

it will be funny, if after that, the host will say "where are you? is this the first time you play this?"

"yes. sorry"

 

"why didn't you said so?"

"we would help you if you told us, and we didn't even that far away from the portal"

 

"oh, i'm sorry. but i'm being told not to ask where is the base or any other common question because it would be annoying."

"i dont want to trouble you guys, so i followed the tips"

 

"well, now you trouble us by dyeing when you could survived"

 

sorry, but i think your way of thinking is best to play when on single player mode.

truly not try to offend you as a person

but perhaps we just different type of people

 

and i think i know why lot of people disagree with this 'ask the where is the base' being annoying. because when i host, i would guide them right away.

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