RalphKastro Posted December 9, 2014 Share Posted December 9, 2014 @TheKingofSquirrels, I know what you're feeling, but in a multiplayer survival game, balancing is supposed to be made in a way so thatit encourages people to play together. Playing Solo obviously shouldn't be made impossible, but it should be very hard to pull off, as a downside to not having to worry about other people. Don't worry, I doubt that they would just make it so that playing by yourself becomes impossible or anything, just stuff to make sure that people working together can't just take on the world with no problem, but also being better from a survival standpoint. (also, I only have DST for 2 days, and only have played some rather laggy games, so I may be very inexperient on the current balance, so don't hate me if I sound stupid...) Link to comment Share on other sites More sharing options...
rezecib Posted December 10, 2014 Share Posted December 10, 2014 @Ipsquiggle, Looks like one more thing slipped through the net: UNARMED_DAMAGE = 10. It used to be 17. Wow, I got that completely wrong. I guess I had thought for the longest time that walking canes and such did the default damage, their perk being that they attack faster... Oops Link to comment Share on other sites More sharing options...
J192 Posted December 10, 2014 Share Posted December 10, 2014 @Ipsquiggle, Looks like one more thing slipped through the net: UNARMED_DAMAGE = 10. It used to be 17. Isn't it supposed to be 10 in the first place? Link to comment Share on other sites More sharing options...
simplex Posted December 10, 2014 Share Posted December 10, 2014 Isn't it supposed to be 10 in the first place?Apparently, yes../nightmares/scripts/tuning.lua:112: UNARMED_DAMAGE = 10,./rog_stable/tuning.lua:115: UNARMED_DAMAGE = 10,./six_feet/scripts/tuning.lua:112: UNARMED_DAMAGE = 10,./interestingname_test/scripts/tuning.lua:96: UNARMED_DAMAGE = 10,./friendly_preview/scripts/tuning.lua:112: UNARMED_DAMAGE = 10,./rock/scripts/tuning.lua:81: UNARMED_DAMAGE = 10,./powers/scripts/tuning.lua:96: UNARMED_DAMAGE = 10,./rog_presteam/scripts/tuning.lua:112: UNARMED_DAMAGE = 10,./rog_presteam/DLC0001/scripts/tuning.lua:115: UNARMED_DAMAGE = 10,./maxwell/scripts/tuning.lua:112: UNARMED_DAMAGE = 10,./hunger/scripts/tuning.lua:111: UNARMED_DAMAGE = 10,./rog_giantsteps/scripts/tuning.lua:112: UNARMED_DAMAGE = 10,./rog_giantsteps/DLC0001/scripts/tuning.lua:115: UNARMED_DAMAGE = 10,./caves2_test/scripts/tuning.lua:81: UNARMED_DAMAGE = 10,./vanilla_stable/tuning.lua:112: UNARMED_DAMAGE = 10, Link to comment Share on other sites More sharing options...
Ridley Posted December 10, 2014 Share Posted December 10, 2014 If you change my rabbit traps so they no longer catch spiders, I have many other cheap tricks. Link to comment Share on other sites More sharing options...
Pyromailmann Posted December 10, 2014 Share Posted December 10, 2014 If you change my rabbit traps so they no longer catch spiders, I have many other cheap tricks. I agree, trapping spiders is balanced. It gives you spider drops like normal but uses up the trap durability with it. The same goes for frogs too. They are caught like spiders and become meat despite spiders having more than drops than frogs. Link to comment Share on other sites More sharing options...
Fyrjefe Posted December 11, 2014 Share Posted December 11, 2014 Traps are freakin' expensive as a consumable. Let's leave them be. They're a non aggressive way of dealing with aggressive-reactive monsters. Link to comment Share on other sites More sharing options...
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