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Everything posted by Fyrjefe

  1. Moreover, Packim doesn't follow you through the mist. He's more trouble than he's worth right now. Doesn't feel like chester at all.
  2. I found this. Furthermore, the fling-o gets stuck trying to heal a withered limpet rock, causing it to loop on the rock and not hit the other plants nearby.
  3. I do remember that from way back when. The ghost's ability to grief is clearly from vestigial mechanics.. This. "Don't Starve Cross the Streams" for the win!
  4. Seems to be a consensus about adjusting how ghosts work. From my experiences with Clwnbaby and others (when I'm not playing wilderness, which isn't often), griefer gets killed, griefer turns to ghost and immediately starts haunting the base, causing it to collapse. How do we stop that? What's the solution, since the onus is apparently on the player?
  5. Will we be seeing this in DST any time soon?
  6. Wee!! The keys are here!

    1. Fyrjefe


      :Gunter bottle dance:
  7. I imagine PvP is a more subtle art in DST. Since everyone runs the same speed, hits about the same, you want to make the environment into something hazardous that the opponent either doesn't expect, or can't maneuver. There is also the element of attrition (having friends to back you up). The latter can be accomplished by befriending some pigs, for example.
  8. Sorry that came across as against you. I meant that on the part of those scrubs who did that to you. I mean, THEY are wasting everyone's time. Those 12 year olds need to go outside and play in the sun. It'll cure what ails them.
  9. Me too. I was alerted to this thread because I got plus oned on a post. Otherwise, I forgot it existed. I think the new proposed damage re-works will make the other characters more viable. As soon as my number comes up in the next few days, I'll be in on the hype train!
  10. Trying this status update thing to see how many cool people reply to it.

  11. *cue Tomer coming in telling us that Charlie doesn't start with W*
  12. I definitely see where you're going with this. The most powerful contenders right now are WX and Wickerbottom. The former can upgrade himself and the latter has spells and a leg up on invention. Wolfgang though, I don't see as a problem. I think a good team would make use of one of him, since the hit power has been nerfed. If all hands chip in, producing food isn't hard, especially if you build a superfarm and use applied agriculture.
  13. Because everyone has different expectations of how the game should play out. A good number of people here considered it to be a boy/girl scouts survival challenge, others a big FFA with no happy endings. Imho, the ban rules should reflect the gameplay mode. If it's PvP, expect everything to turn to ashes, so no ban implementations. If it's a non PvP, then the ban system should apply. There are people out there who consider all game modes to be PvP, and want to push that envelope.
  14. Might I suggest having a "whitelist" via this subforum. Start a thread inviting these wonderful people here, send off a PM with the password to those interested, and there you go! Either that, start playing PvP. There's nothing wrong with that experience either. After all, it's just a game. I feel your pain, but giving these guys weight lets them win in the end. Happy surviving!