Abims Posted June 12, 2014 Share Posted June 12, 2014 My folder is totally empty Link to comment Share on other sites More sharing options...
ReasonableMan Posted June 12, 2014 Share Posted June 12, 2014 I belive steam files are in this location:...\Steam\userdata\11XXXXXX\219740\remote11XXXXXXX - would be your steam ID number Got nothing in there either, except for serverbrowser_hist.vdf and sharedconfig.vdf :-/ Link to comment Share on other sites More sharing options...
_Q_ Posted June 12, 2014 Share Posted June 12, 2014 Got nothing in there either, except for serverbrowser_hist.vdf and sharedconfig.vdf :-/Then you looked at wrong numbered folder, DS dosent have any serverbrowser thingy:P Link to comment Share on other sites More sharing options...
Developer SethR Posted June 12, 2014 Author Developer Share Posted June 12, 2014 Have all of you folks that are seeing issues tried restarting the game, verifying the game files, restarting steam, restarting your computers--all those basic sort of steps? We checked the live Steam build in the office and we're not having any of these issues. If you're having issues, please let us know what version you're on and what platform you're on. Thanks. Link to comment Share on other sites More sharing options...
syrioforel Posted June 12, 2014 Share Posted June 12, 2014 I notice that "When there's a will there's a wilson" now has "(preview)" after it on the title screen,and that saves are not necessarily deleted but the state is reverted to RoG beta, or an early accessstate of a patch, or some such. There were outdated saves present for me from long ago there. Perhaps the game is accessing the wrong store of saves, rather than having wiped them. Link to comment Share on other sites More sharing options...
NightsFire Posted June 12, 2014 Share Posted June 12, 2014 For people wondering about saves, try looking in your C:\Users\[username]\My Documents\Klei\DoNotStarve\save folder (if you're on windows). Please let me know if you see files there (they should be called things like "survival_1"). If they are there, "starting" a game in the appropriate slot (slot 1 in the example) should just resume that game. It sounds like something caused the saveindex file to get wiped erroneously. It shouldn't actually be deleting your saves though. My folder is completely empty except for the mod_config_data folder. My steam save folder still seems to have everything though. On another note, the game seems to be recognizing a file that I created for beta testing one of the cave updates. Is the update supposed to be called "Where There's a Wilson... (preview)"? Link to comment Share on other sites More sharing options...
Madman666 Posted June 12, 2014 Share Posted June 12, 2014 Have all of you folks that are seeing issues tried restarting the game, verifying the game files, restarting steam, restarting your computers--all those basic sort of steps? We checked the live Steam build in the office and we're not having any of these issues. If you're having issues, please let us know what version you're on and what platform you're on. Thanks. I've tried everything you mentioned. And also I read this thread before updating DS and starting it, so I backed up my steam savefolder, then started DS - no save and in the right slot it just starts to generate new world. I then inserted my backed save - no change. Survival 1-1 appeared in the right slot and it just starts generating new world instead of resuming my saved one. Link to comment Share on other sites More sharing options...
Developer SethR Posted June 12, 2014 Author Developer Share Posted June 12, 2014 Looks like the wrong build got set live somehow, which means the game is looking for a different file than your normal ones when it is finding save games. We're fixing it right now. We'll have a fix for the crash some of you are reporting shortly as well. Link to comment Share on other sites More sharing options...
ReasonableMan Posted June 12, 2014 Share Posted June 12, 2014 Have all of you folks that are seeing issues tried restarting the game, verifying the game files, restarting steam, restarting your computers--all those basic sort of steps? We checked the live Steam build in the office and we're not having any of these issues. If you're having issues, please let us know what version you're on and what platform you're on. Thanks. Have restarted Steam several times. I'm reporting version 103814 WIN32_STEAM, which seems to be 1 lower than the revision # in the OP. I'm on Windows 7 x64 w/ SP!. I'm backing up my game right now, not sure how to verify files but I can delete the local content and start from there. Will post back when done. Link to comment Share on other sites More sharing options...
Abims Posted June 12, 2014 Share Posted June 12, 2014 i am reinstall Link to comment Share on other sites More sharing options...
Mila Posted June 12, 2014 Share Posted June 12, 2014 My folder is completely empty except for the mod_config_data folder. My steam save folder still seems to have everything though. On another note, the game seems to be recognizing a file that I created for beta testing one of the cave updates. Is the update supposed to be called "Where There's a Wilson... (preview)"? Same thing going on here :/ is there any fix for this? Link to comment Share on other sites More sharing options...
Invader Posted June 12, 2014 Share Posted June 12, 2014 I checked that folder and there was a file called "saveindex". Is that what I'm supposed to be looking for? Link to comment Share on other sites More sharing options...
Developer SethR Posted June 12, 2014 Author Developer Share Posted June 12, 2014 Same thing going on here :/ is there any fix for this? The fix should be live right now. Link to comment Share on other sites More sharing options...
Minik435 Posted June 12, 2014 Share Posted June 12, 2014 Humph... My updater is saying it is still 1.102572... Why? (Yes, I bought game (standalone RoG). Link to comment Share on other sites More sharing options...
Developer SethR Posted June 12, 2014 Author Developer Share Posted June 12, 2014 Humph... My updater is saying it is still 1.102572... Why? (Yes, I bought game (standalone RoG). Standalone lags behind a bit. The update should be going live for standalone in the next hour or so. Link to comment Share on other sites More sharing options...
Developer Wade Posted June 12, 2014 Developer Share Posted June 12, 2014 Yup, I dropped the ball and kicked it on the roof. Sorry about this everyone! Let us know if your save files and morgue still aren't appearing. Link to comment Share on other sites More sharing options...
MaskdTux Posted June 12, 2014 Share Posted June 12, 2014 I also tried restarting everything after the update and still nothing is in that file. I'm hoping that I can backup the file using the Steam save cloud. Link to comment Share on other sites More sharing options...
Madman666 Posted June 12, 2014 Share Posted June 12, 2014 Well, now it just opens for a second, then crashes... Log file says this:Starting upDon't Starve: 103815 WIN32_STEAMBuild Date: 2014-06-11_19-11-55THREAD - started 'GAClient' (6560)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (0 x 22) Adjusted Window Pos (-8 x -8)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce GTX 580)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (6352)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 16384GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luaDoLuaFile Error: ...amapps/common/dont_starve/data/scripts/constants.lua:249: variable 'PYRO_ENABLED' is not declaredLUA ERROR stack traceback: =[C] in function 'error' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/constants.lua(249,1) in main chunk =[C] in function 'require' scripts/main.lua(105,1) in main chunk...amapps/common/dont_starve/data/scripts/constants.lua:249: variable 'PYRO_ENABLED' is not declaredLUA ERROR stack traceback: =[C] in function 'error' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/constants.lua(249,1) in main chunk =[C] in function 'require' scripts/main.lua(105,1) in main chunkError loading main.luaFailed mSimulation->Reset()Error during game initialization!Collecting garbage...lua_gc took 0.00 seconds~SimLuaProxy()lua_close took 0.00 secondsHttpClient::ClientThread::Main() completeShutting down Link to comment Share on other sites More sharing options...
Minik435 Posted June 12, 2014 Share Posted June 12, 2014 Oh, thanks. I though that because I downloaded it from bad torrents (just joking, not to piracy.) I hope you will do this fix fast. Thank you for your work on the best game I ever had Link to comment Share on other sites More sharing options...
MaskdTux Posted June 12, 2014 Share Posted June 12, 2014 This last patch fix made it so I can't open the game anymore. Let me restart and try again. Link to comment Share on other sites More sharing options...
Mila Posted June 12, 2014 Share Posted June 12, 2014 Well, now it just opens for a second, then crashes... Same... from the log: Starting upDon't Starve: 103815 WIN32_STEAMBuild Date: 2014-06-11_19-11-55THREAD - started 'GAClient' (6484)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (0 x 23) Adjusted Window Pos (-8 x -8)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce 9600 GT)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotTHREAD - started 'WindowsInputManager' (6668)GL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luaDoLuaFile Error: ...amapps/common/dont_starve/data/scripts/constants.lua:249: variable 'PYRO_ENABLED' is not declaredLUA ERROR stack traceback: =[C] in function 'error' F:/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) F:/Steam/steamapps/common/dont_starve/data/scripts/constants.lua(249,1) in main chunk =[C] in function 'require' scripts/main.lua(105,1) in main chunk...amapps/common/dont_starve/data/scripts/constants.lua:249: variable 'PYRO_ENABLED' is not declaredLUA ERROR stack traceback: =[C] in function 'error' F:/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) F:/Steam/steamapps/common/dont_starve/data/scripts/constants.lua(249,1) in main chunk =[C] in function 'require' scripts/main.lua(105,1) in main chunkError loading main.luaFailed mSimulation->Reset()Error during game initialization!Collecting garbage...lua_gc took 0.00 seconds~SimLuaProxy()lua_close took 0.00 secondsHttpClient::ClientThread::Main() completeShutting down Link to comment Share on other sites More sharing options...
Developer Wade Posted June 12, 2014 Developer Share Posted June 12, 2014 Sigh... Once again, sorry all. We think we know what the issue is, and are compiling a new build right now to address the start-up crash. Should be up shortly. We appreciate your patience! Link to comment Share on other sites More sharing options...
Invader Posted June 12, 2014 Share Posted June 12, 2014 I don't think the real update is any better! My game crashes a second after I launch it too. Link to comment Share on other sites More sharing options...
Developer SethR Posted June 12, 2014 Author Developer Share Posted June 12, 2014 Yep, we're aware of the crash. Fix is building now and will get rolled out ASAP. Bear with us for an hour or so while it comes together. Link to comment Share on other sites More sharing options...
G4lle Posted June 12, 2014 Share Posted June 12, 2014 Guys, this isn't serious. You can't publish a build if it doesn't work. I lost my save game, and (more important) my son's savegame!Please do something. Now you aware that the game crashes and we can't play. BTW, this game is a gem. Fantastic work and great imagination and effort behind this development. Link to comment Share on other sites More sharing options...
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