• Content Count

  • Joined

 Content Type 




Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Wade

  1. Yes, the XB1 update is currently in the publishing process on the Microsoft side. While the process on PS4 can usually be done in about 20 minutes, on XB1 it can take sometimes take several hours before it is live to the public. We apologize for the delay, but are hoping it will be live shortly.
  2. Thanks for the info. I've passed it along to the team as well. We've asked Sony to look into why the new content isn't appearing for you, and also why the older content is disappearing on you after you've purchased it. (It should always be appearing)
  3. Hmm, strange that only those 3 are showing up. Could be a regional store issue? I don't suppose there is anyone in the EU region that can confirm they are able to see the content in their storefront, is there?
  4. Thanks for the information! I'll pass the bug along to the programmers.
  5. Yeah, sorry, that was a miscommunication on my part. I was able to confirm the North American PS4 release when I got into the office this morning, but our system for EU hadn't updated to the latest status. I've confirmed with our EU contacts that the content should be available in both North American and European regions. @NoscopeFelix Are you just not able to see the latest 2 packs that we released today, or are you not seeing any of the skin packs in the Shop?
  6. Sorry, for our latest update, we managed to fix the Disconnect issue with private servers, but some other code for Split-screen became broken. We're working on a new update to fix this, and should have it available in the next couple of days.
  7. Hmm, okay, sorry about this all. I'll have the team try to figure out what is causing this issue. So is the disconnect happening when you are trying to log in from the splash screen to the Main Menu, or is it when you try to load up a saved world? Are you able to log-in and play worlds in Offline mode?
  8. For the Languages bug, have you gone to the Workshop and downloaded the additional language?
  9. Thanks for bringing this to our attention. I'll see about having the link fixed to lead to the proper notes.
  10. Do you have the required materials to use the Microbe Musher and recipes queued?
  11. Okay, thanks for letting us know. I'll take a look and see if I can reproduce. Can I get you to post your save file so I can take a look at it?
  12. Thanks for letting us know. I'll pass along the issue to the programmers.
  13. Hmm, I'll have to take a look into this further. I can confirm though that there does indeed seem to be something wrong with the temperatures for doors and airlocks. I'll discuss with the design team. Thanks for letting us know.
  14. Hmm, looking at the release version, there should be Geysers spawning in the world. I'll look into it further though.
  15. Thanks, this is a known issue which our team will be fixing in a future update.
  16. @Vilda @Rekateer Can you post your save files so we can take a look at them? It could be an issue with pressure in the pipes, and the layout of your plumbing.
  17. Yeah, the bonuses and penalties related to the skills of the Dupe are not being reflected in the notifications. I'll mention it to the designers so they can look at implementing a fix. Thanks for letting us know.
  18. Thanks, we are aware of the issue and will be fixing it in a future update.
  19. Thanks, we are aware of the issue and have it on the list of issues we need to address.
  20. Thanks, this is a known issue which our team is looking into. We should have it addressed in a future update.
  21. Hmm, this could be the issue where Dupes would deliver water endlessly if there was only a very small amount of water for them to deliver. I'll take note of it in case other people report issues.
  22. If you google the particular specs for your computer, you should be able to find out which integrated HD card you have.
  23. Thanks for letting us know. I'll pass along the issue to the team.
  24. Thanks for letting us know. I've passed along the information to the programmers.