Emzeeyenvy Posted April 22, 2014 Share Posted April 22, 2014 I was just wondering if Chester spawns in every world (including custom worlds)? Link to comment Share on other sites More sharing options...
DwerBomb Posted April 22, 2014 Share Posted April 22, 2014 Yup Link to comment Share on other sites More sharing options...
Strangerdanger101 Posted April 22, 2014 Share Posted April 22, 2014 Yeppers with peppers (I don't know what is happening to me today) Link to comment Share on other sites More sharing options...
Emzeeyenvy Posted April 22, 2014 Author Share Posted April 22, 2014 P.s I play ROG so I mean in ROG worlds. Link to comment Share on other sites More sharing options...
mrtwoface Posted April 22, 2014 Share Posted April 22, 2014 I think they assumed that, since this is the ROG forum. Still yes. Link to comment Share on other sites More sharing options...
Percival Posted April 22, 2014 Share Posted April 22, 2014 Yes. Yes. Still yes. I believe so. Link to comment Share on other sites More sharing options...
MaxStrategy Posted April 22, 2014 Share Posted April 22, 2014 Yes, he can! Link to comment Share on other sites More sharing options...
MaestarLibrarian Posted April 22, 2014 Share Posted April 22, 2014 his eye spawns close to roads. Link to comment Share on other sites More sharing options...
Pyromailmann Posted April 22, 2014 Share Posted April 22, 2014 yes. Link to comment Share on other sites More sharing options...
Shoggoth Posted April 22, 2014 Share Posted April 22, 2014 No... I mean yes. Link to comment Share on other sites More sharing options...
forge Posted April 23, 2014 Share Posted April 23, 2014 Yes* *Considering the plethora of evidence that shows that most persons agree with the undisputed fact that the said "Chester" is a common, but not always in accordance with the information given to us in form of the community inputs put together in the said "wiki". We can assume that we agree that Chester is in fact an affirmed spawn in every created world, be in it the said "RoG" created world, or, but not limited to the normal "don't starve" game. Link to comment Share on other sites More sharing options...
CREU Posted April 23, 2014 Share Posted April 23, 2014 look close to roads. Link to comment Share on other sites More sharing options...
Joshpro8423 Posted April 23, 2014 Share Posted April 23, 2014 look close to roads.Not exactly true. I found his eyebone in a small plains biome with some scattered beehives before and there wasn't a road in sight.Also, they coded it so Chester is a 100% confirmed spawn in every world, be it vanilla or ROG. Link to comment Share on other sites More sharing options...
XirmiX Posted April 23, 2014 Share Posted April 23, 2014 Guys, I got quite a random question; if DS was multiplayer; would it be possible to make multiple chesters, so that each follow THEIR eyebone and not the eyebone of another chester? Link to comment Share on other sites More sharing options...
MaestarLibrarian Posted April 23, 2014 Share Posted April 23, 2014 Guys, I got quite a random question; if DS was multiplayer; would it be possible to make multiple chesters, so that each follow THEIR eyebone and not the eyebone of another chester?Weird question, but no I guess not. multiplayer is still in one world, so one eyebone will spawn. Unless that changes according to the players that play, but even then..no. Link to comment Share on other sites More sharing options...
XirmiX Posted April 23, 2014 Share Posted April 23, 2014 Weird question, but no I guess not. multiplayer is still in one world, so one eyebone will spawn. Unless that changes according to the players that play, but even then..no.No, I mean there is no multiplayer, and somebody is working on it. It's Crynux who's working on it btw. So I thought is it possible to REPROGRAM the game and make it so that every Chester has its eyebone and follows it, which all would be spawned in different places such as Swamp, Roads and the Graveyard (mmm, finding the eyebone in the graveyard; sounds awesome). Link to comment Share on other sites More sharing options...
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