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Examination of the examination system


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Why is it that when you move while examining something it cancels the sound of the characters voice, it's not a game breaking thing obviously but it gets annoying eventually

is it some kind of blockage in the code or restriction of the game engine engine?

It's just that the character changes state (in its "stategraph"), and when it leaves the talking state the voice sound is killed.

I find it good that it's that way, since I wouldn't like to start attacking a mob right after examining something and keep hearing the character just peacefully talking while in fight.

I shall examine your examination of the games examination.

 

while a little odd its not really an issue, if the voice always played then it could either get disruptive (if mid fight) and break the atmosphere but I see your point.

It's just that the character changes state (in its "stategraph"), and when it leaves the talking state the voice sound is killed.

I find it good that it's that way, since I wouldn't like to start attacking a mob right after examining something and keep hearing the character just peacefully talking while in fight.

 

 

Great explanation even if Klei needs to fix...wait, you're back prase Ches..err DS god! Welcome back Simplex!

 

We are aware of this issue and plan on fixing it in the future.

 

 

And I thought the above answer was the reason all along. Can you explain why this Examination outcome does happen and what is the intended fixed outcome? 

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