Jason_Anaminus Posted October 27, 2013 Share Posted October 27, 2013 Why don't we overhaul the experience and char unlock system? Like we did to science machine! I mean the players should unlock every character like the way you unlock Wes and Maxwell. Example: Willow is pyromaniac and it has specail abilty with fire. Why we dont add an Achivement system to it? "I LIKE IT ALL BURNED"Burn hell load of trees!Willow Unlocked. "GET IN MY BELLY"Eat a crock pot food.(another idea: Eat even you are not hungry)Wolfgang Unlocked. "I HAVE NO FEAR"Kill a ghost or nightmare.Wendy Unlocked. "I STILL EAT ANYWAYS"Eat rot.(Another idea:Let food rot in your icebox)WX-78 Unlocked. "I KNOW EVEYTHING NOW"Build Alchemy Engine and Shadow Manipulator.Wickerbottom Unlocked. "I AINT SCARED OF TREES"Kill a Tree Guard.Woodie Unlocked. Do you guys like my idea? Should Experience system should overhauled? Tell me Link to comment Share on other sites More sharing options...
Jason_Anaminus Posted October 27, 2013 Author Share Posted October 27, 2013 My achivement requires are just my ideas.If klei like they can change. Link to comment Share on other sites More sharing options...
Rosten Posted October 27, 2013 Share Posted October 27, 2013 Personally, i think those achievements wouldn't really fit into the sandbox part of the game, you play the game for fun, and new characters are sort of like a consolation (reward) for when you lose (or win) Link to comment Share on other sites More sharing options...
horatio_svetlana Posted October 27, 2013 Share Posted October 27, 2013 I think they should be unlocked just like Maxwell. As in, oh yeah... Spoilers by the way, don't read if you don't know all the story or care. Since Maxwell is unlocked by completing adventure, it sort of informs his abilities and sets that in its own place in the narrative. Unlocking Wx78 should for instance go like this, Wx78 wakes up and WILSON pops up just like Maxwell and says, "You sir are in disrepair, perhaps in need of a tea." Wx78 goes through adventure mode or some thing like it and finds Wilson on the nightmare throne, slumped over just like Maxwell was. Wilson tells Wx78 that he created him to take his place, to lure him there just as Maxwell had lured him and then Wx78 becomes the new Pawn King. If every character had a story unlock like that, which would set up different parts of the world and explain the story it would be a good way to unlock them. Link to comment Share on other sites More sharing options...
Jason_Anaminus Posted October 28, 2013 Author Share Posted October 28, 2013 Or you find other character's coffins in world and you burn them and put the ash into meat effigy then die and play as new character? Oh this sentence was deep but it may fit in game since the locked players shown as locked coffins? Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 28, 2013 Share Posted October 28, 2013 Either stuff some of them in the caves, or make them spawn in a certain world number so the teleportato will have a purpose. You say you want them to be unlocked like Wes and Maxwell, then why all these suggestions unlock them waaaaay easier than the two? Link to comment Share on other sites More sharing options...
Sporb Posted October 29, 2013 Share Posted October 29, 2013 I actually like the experience system. Well, I like it for unlocking the first few characters, anyway. It rewards you for living longer and it is a consolation prize for dieing. It helps you learn that dieing a lot is okay and is expected when you first start playing. But, yeah, it would be nice to see some other ways of unlocking some of the later characters, such as WX, Woodie, and Wickerbottom. Link to comment Share on other sites More sharing options...
Cynical Cynicist Posted November 2, 2013 Share Posted November 2, 2013 They should all be unlocked like Wes. Then it will be a super fun process. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted November 2, 2013 Share Posted November 2, 2013 I agree the current system isn't great, but unlocking them all like Wes would be frustrating, especially for the not-so-great players who would struggle without quickly unlocking Wolfgang. They need the cheap unlocks to progress, and this can't be well replicated through set pieces. Anyway, Wes and Maxwell are hard to get for a reason. With Wes, unlocking him proves you've mastered the game, (you've got to be good to go through that much Adventure Mode), and are ready to play with him. Maxwell is just fun to play with, but you really have to work to get him. Alternatively, we could go back to the original planned method from Klei whereby you found the character skulls and made some kind of Meat Effigy to unlock them. It would encourage exploration, but would be a pain for the aforementioned not-so-great players, who don't have time to explore much before they die. Generally for them, long expeditions mean death. So not much chance for them to explore, chance upon say, a Wolfgang head, and then gather the materials for a Meat Effigy without dying first. Link to comment Share on other sites More sharing options...
Cynical Cynicist Posted November 3, 2013 Share Posted November 3, 2013 I agree the current system isn't great, but unlocking them all like Wes would be frustrating, especially for the not-so-great players who would struggle without quickly unlocking Wolfgang. I was kidding about that Wes method. I got lucky and got him on my 3rd try though. Link to comment Share on other sites More sharing options...
nomis103 Posted November 6, 2013 Share Posted November 6, 2013 i think your original idea was great, these achievement ideas sound easy enough for new players to do and yeah, the XP system makes it to easy to unlock characters Link to comment Share on other sites More sharing options...
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