Ellthan Posted September 14, 2013 Share Posted September 14, 2013 There some items that I understand why they have durability, like armors clothing tools, and common magic, but really, why put durability on something like the lazy forager? I mean, it's hard enough to craft to begin with and has only 20 uses which drain sanity, would it harm to give unimportant items like this infinite durability? You can't even use it for an efficient escape, since the sanity drain is too important to be ignored but has good utility now and then for skipping enemies without arggo.. It's not like it give a huge advantage like light, or like the deconstructed staff, and even if it HAS to have durability, why only 20 uses? Why not like 100? Or as I said, infinite? Don't you think that if a player has manged to gather materials survived enough to find the ruins and the station and gather materials to craft it, he should have it forever? Or at least why not make staffs recharge on time? (this is not a suggestion, it is a question) Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/ Share on other sites More sharing options...
Boar Head Posted September 14, 2013 Share Posted September 14, 2013 I...I don't know...hmmm. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321345 Share on other sites More sharing options...
zazori Posted September 14, 2013 Share Posted September 14, 2013 There some items that I understand why they have durability, like armors clothing tools, and common magic, but really, why put durability on something like the lazy forager? I mean, it's hard enough to craft to begin with and has only 20 uses which drain sanity, would it harm to give unimportant items like this infinite durability? You can't even use it for an efficient escape, since the sanity drain is too important to be ignored but has good utility now and then for skipping enemies without arggo.. It's not like it give a huge advantage like light, or like the deconstructed staff, and even if it HAS to have durability, why only 20 uses? Why not like 100? Or as I said, infinite? Don't you think that if a player has manged to gather materials survived enough to find the ruins and the station and gather materials to craft it, he should have it forever? Or at least why not make staffs recharge on time? What?No.The lazy forager it's meant to be used to reach broken parts of the map/cave,those 20 uses are more than enough.Making ALL staffs recharge over time will be very,very broken. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321350 Share on other sites More sharing options...
SVGK Posted September 14, 2013 Share Posted September 14, 2013 i think that it should stay the same, IF, they make thulecite and gems renewable, nothing common really, maybe some uncommon, renewable, dangerous enemy in the ruins that MAY drop thulecite shards and or gems. or gems in ruins earthquakes that fall rarely. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321359 Share on other sites More sharing options...
jbeetle Posted September 14, 2013 Share Posted September 14, 2013 I mean...mods. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321363 Share on other sites More sharing options...
Ellthan Posted September 14, 2013 Author Share Posted September 14, 2013 What?No.The lazy forager it's not meant to be used to reach broken parts of the map/cave,those 20 uses are more than enough.Making ALL staffs recharge over time will be very,very broken. I didn't mean full refill in 5 secs and I didn't mean it for all of them, my only true problem is with this one, 5 days of recharging would be enough, but the question is, how would making the forgager have infinite durability broken? Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321364 Share on other sites More sharing options...
zazori Posted September 14, 2013 Share Posted September 14, 2013 I didn't mean full refill in 5 secs and I didn't mean it for all of them, my only true problem is with this one, 5 days of recharging would be enough, but the question is, how would making the forgager have infinite durability broken? Ok,fixed the post.The point is that there's no real use for the lazy forager,besides reaching broken map's parts.The sanity drain is too high for the little distance you travel,if you want real cheap teleports use the telelocator staff.Those 20 uses are fine. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321376 Share on other sites More sharing options...
Ellthan Posted September 14, 2013 Author Share Posted September 14, 2013 Ok,fixed the post.The point is that there's no real use for the lazy forager,besides reaching broken map's parts.The sanity drain is too high for the little distance you travel,if you want real cheap teleports use the telelocator staff.Those 20 uses are fine.Exactly, instead of making the lazy forager a nearly useless gimmgic that you use very rarely, make it slowly recharge over time so as to be used like the cane: Not an extreme advantage but noticeable. I would use the telelocator the game crashes whenever I use it, I think it can't render the world after the teleport or something. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321381 Share on other sites More sharing options...
lunchb0x Posted September 14, 2013 Share Posted September 14, 2013 The Lazy Forager has tons of uses that could be broken and the sanity drain isn't bad, it has to have durability. I agree with the sentiment that it should somehow be renewable though. I think there should still be a way to regen the caves when the final game is released. Perhaps having a way to blow up the old cave and have the cave resettle. Recipe is 10 snurtle slime, 10 gunpowder and a red gem to make a demolition charge that can reset a cave. It could be dropped in the hole or to make it more difficult make it so the player has to drop it at a certain point in the ruins, like where the guardian fight happens, when the bomb goes off the player has to escape the cave with all it's monsters.nightmares scrambling about and the cave and constant earthquakes dropping rocks until the player returns to the surface. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321387 Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 I agree with the sentiment that it should somehow be renewable though. I think there should still be a way to regen the caves when the final game is released.there is the teleportato for that kind of purpose Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321390 Share on other sites More sharing options...
TeoSS69 Posted September 14, 2013 Share Posted September 14, 2013 N/A Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321392 Share on other sites More sharing options...
zazori Posted September 14, 2013 Share Posted September 14, 2013 All your opinions don't matter because you can't even tell apart the Forager from the Explorer.Oh,darn it.Damm you,ctrl copy! Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321411 Share on other sites More sharing options...
Ellthan Posted September 14, 2013 Author Share Posted September 14, 2013 All your opinions don't matter because you can't even tell apart the Forager from the ExplorerHaha! You are right, this is quite interesting, but still the lazy explorer needs a buff to become more usefull. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321431 Share on other sites More sharing options...
TeoSS69 Posted September 14, 2013 Share Posted September 14, 2013 N/A Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321438 Share on other sites More sharing options...
Boar Head Posted September 14, 2013 Share Posted September 14, 2013 The thing about the Lazy Explorer is that it's kind of named wrong. You shouldn't use it for simple traveling. You should use it when you're in a tight spot like getting surrounded by hounds or spiders. It can be pretty helpful if you're getting overwhelmed. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321450 Share on other sites More sharing options...
Ellthan Posted September 14, 2013 Author Share Posted September 14, 2013 It's balanced. It's fine. But I luv teleporting around randomly... Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321461 Share on other sites More sharing options...
Amkar Posted September 14, 2013 Share Posted September 14, 2013 On topic but unrelated the the Lazy Explorer, the razor should have durability. Because I hate having one after the point where I pretty much no longer need to shave beefalo. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321462 Share on other sites More sharing options...
TeoSS69 Posted September 14, 2013 Share Posted September 14, 2013 N/A Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321465 Share on other sites More sharing options...
Ellthan Posted September 14, 2013 Author Share Posted September 14, 2013 20th century razor made of flint and sticks. Unbreakable.Cutting edge technology Gillette razor. Mostly a month. Mods ahoyWell actually I am using mods, no sanity drain and infinite staffs, more fun than I ever had, I surrouned my fortress with basalt with no entrance and spawned 563 hounds outsite.20th century razor made of flint and sticks. Unbreakable.Cutting edge technology Gillette razor. Mostly a month. Mods ahoyWell actually I am using mods, no sanity drain and infinite staffs, more fun than I ever had, I surrouned my fortress with basalt with no entrance and spawned 563 hounds outsite. It's just that I feel like the staff should have sanity but no durability, it would make players use it more commonly, give them an idea of progress, I mean, every item spoils exept the cane, if you spent rare and hard to get minerals to get an infinite utility it would make you feel like you have made some progress. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321482 Share on other sites More sharing options...
TeoSS69 Posted September 14, 2013 Share Posted September 14, 2013 N/A Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321485 Share on other sites More sharing options...
KevMaaan Posted September 14, 2013 Share Posted September 14, 2013 i think that it should stay the same, IF, they make thulecite and gems renewable, nothing common really, maybe some uncommon, renewable, dangerous enemy in the ruins that MAY drop thulecite shards and or gems. or gems in ruins earthquakes that fall rarely. I had an idea that non-hostile mobs could have a 2% chance to drop 1-3 thule fragments, and hostile mobs would have a 3% chance to drop 2-4 fragments. Keeps them rare enough, but also fairly renewable without flooding the game with thule. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321517 Share on other sites More sharing options...
TeoSS69 Posted September 14, 2013 Share Posted September 14, 2013 N/A Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321519 Share on other sites More sharing options...
KevMaaan Posted September 14, 2013 Share Posted September 14, 2013 To be honest, there's plenty of thulecite to last you for a long time in the ruins. Especially now that they added the fragments, i could get over 100 pieces in a single ruin. Pair that with the green amulet and you'll get a lot of thulecite suits from the ruins.The problem is that there a lot of people that don't want to use items with finite resources. I remember the pain when i had to use a hammer before the caves update. Im one of those people, its just how i am tbh. I feel that in a game of farming, having non renewable resources is a bit cheap. I was VERY wary about using rocks pre-caves And yes, i CAN regen the caves and stuf, but i would rather not as this isnt going to be a permenant feature At least with my proposed drop rates and whatnot they will still stay moderately rare while still being renewable. Its not a BAD idea, and its by no means a perfect idea, but its an idea that i think is perfectly balanced and wouldnt break the game. I could have went full retard and suggested it be mineable from rocks and whatnot, but wheres the fun? Keep in mind ive NEVER visited the caves, nor the ruins so i dont actually know how powerful the thulecite stuff are (outside of reading the good ol' wiki) so for all i know my idea MAY be imbalanced, but i wouldnt think so. In my mind, to make end game/pwoerful items, the resource needs to be rare, hard to find, hard to get but renewable. Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321530 Share on other sites More sharing options...
TeoSS69 Posted September 14, 2013 Share Posted September 14, 2013 N/A Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321536 Share on other sites More sharing options...
KevMaaan Posted September 14, 2013 Share Posted September 14, 2013 It's pretty cool!That aside yes i'm leaning towards it being renewable in a hard and random way. Like Marble is now. It is renewable but it's rare as hell.I don't think it will affect balance as people will never use more thulecite than they would get previously, just makes them feel better about getting hit by a bee while wearing Thulecite armor. Yeah, i knew that pre-caves there was more rock than i would be able to use, if i didnt spam stone walls, but i still didnt feel comfortable using it Also, just to enlighten me, how many thule fragments are needed to refine 1 "bar" of thulecite? I think it would be fun making the terrobeaks and whatnot have a fragment drop chance, risk and reward Link to comment https://forums.kleientertainment.com/forums/topic/27759-certain-items-why-do-they-have-durability/#findComment-321542 Share on other sites More sharing options...
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