simplex Posted April 9, 2014 Author Share Posted April 9, 2014 @simplex So the problem with the worldgen background is in some way related to changing the texture to our own. I temporarily "fixed" it by commenting out the line which loads our texture. I'm still looking into it. I'm clueless. I can't imagine how a OS-specific behaviour could affect that. Link to comment Share on other sites More sharing options...
debugman18 Posted April 9, 2014 Share Posted April 9, 2014 I'm clueless. I can't imagine how a OS-specific behaviour could affect that.As I mentioned in my edit, perhaps it has something to do with the way Windows uses directories? I don't know, I'm grasping for straws at this point. It doesn't happen on Mac or Linux. Maybe see if your log shows a different value when printed? Link to comment Share on other sites More sharing options...
simplex Posted April 9, 2014 Author Share Posted April 9, 2014 As I mentioned in my edit, perhaps it has something to do with the way Windows uses directories? I don't know, I'm grasping for straws at this point. It doesn't happen on Mac or Linux. Maybe see if your log shows a different value when printed? Well, right now it's crashing when trying to gen the cloud realm. Something you changed for testing, I'm sure. Link to comment Share on other sites More sharing options...
debugman18 Posted April 9, 2014 Share Posted April 9, 2014 Well, right now it's crashing when trying to gen the cloud realm. Something you changed for testing, I'm sure. That's weird. I haven't touched worldgen_main, and it didn't crash until I pulled your changes. And I didn't push my tests, (I stash them) excluding a couple of lines that print the tex info for the worldgen background. Edit: The mod seems to break at commit ca26cdf170.https://github.com/debugman18/UpAndAway/commit/ca26cdf170360c5786b3ca591212fd02ba74a758 C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(182,1) Mod: UpAndAway (Up and Away) Error loading mod!...ay/wicker/init/kernel_components/basic_utilities.lua:46: variable 'TheSim' is not declaredLUA ERROR stack traceback: =[C] in function 'error' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/strict.lua(23,1) C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_utilities.lua(46,1) C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/lib/searchspace.lua(18,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(109,1) in function 'basic_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(35,1) in function 'prefixed_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(51,1) in function 'wickerrequire' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/modenv.lua(13,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(109,1) in function 'basic_import' ... =(tail call) ? C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/api/themod.lua(110,1) in function 'Run' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/modworldgenmain.lua(26,1) =[C] in function 'run_handler' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/modworldgenmain.lua(19,1) in main chunk =[C] in function 'xpcall' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/util.lua(439,1) in function 'RunInEnvironment' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(179,1) in function 'InitializeModMain' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(158,1) in function 'LoadMods' scripts/worldgen_main.lua(75,1) in main chunkLUA ERROR stack traceback: =[C] in function 'error' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/modworldgenmain.lua(49,1) in main chunk =[C] in function 'xpcall' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/util.lua(439,1) in function 'RunInEnvironment' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(179,1) in function 'InitializeModMain' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(158,1) in function 'LoadMods' scripts/worldgen_main.lua(75,1) in main chunk C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(168,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Loading modworldgenmain.lua C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(176,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Mod had no modworldgenmain.lua. Skipping. scripts/worldgen_main.lua(80,1) running worldgen_main.lua scripts/worldgen_main.lua(82,1) SEED = 1397083277 DoLuaFile Error: scripts/worldgen_main.lua:482: attempt to index local 'level' (a nil value)LUA ERROR stack traceback: scripts/worldgen_main.lua(482,1) =(tail call) ? =(tail call) ?scripts/worldgen_main.lua:482: attempt to index local 'level' (a nil value)LUA ERROR stack traceback: scripts/worldgen_main.lua(482,1) =(tail call) ? =(tail call) ?Error loading worldgen_main.luaWorldSim::SimThread::Main() ERRORWorldSim::SimThread::Main() completescripts/gamelogic.lua(985,1) Worldgen had an error, displaying... scripts/frontend.lua(712,1) SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
NikMik Posted April 9, 2014 Share Posted April 9, 2014 Yeah, I don't now what it was, but it's behaving itself now. Link to comment Share on other sites More sharing options...
simplex Posted April 9, 2014 Author Share Posted April 9, 2014 That's weird. I haven't touched worldgen_main, and it didn't crash until I pulled your changes. And I didn't push my tests, (I stash them) excluding a couple of lines that print the tex info for the worldgen background. Edit: The mod seems to break at commit ca26cdf170.Oh, sorry. It was those wicker imports in modenv.lua which were causing the issue. More precisely, it was my import of "lib.searchspace". I thought this was my recent search space implementation (used for spawning the shopkeeper on the road and other stuff), but this was an old implementation (made obsolete by the latest one) I had written when I first developed wicker for Tallbrood, which I didn't even remember was there (I thought I had kept in inside the Tallbrood code). This implementation wasn't "worldgen safe", using things which only exist in the "regular" global environment. I removed both the import and the old file from wicker.The log prints the following with respect to the worldgen screen. It's a bit weird it's printed twice in a row, though.WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.lua[19:22:38] (Up and Away mod prealpha) TheMod: update worldgen![19:22:38] (Up and Away mod prealpha) TheMod: update worldgen passed!Could not preload undefined prefab 0x32162aec (nite)Could not preload undefined prefab 0xbedbd850 (feathers)../mods/UpAndAway/code/main.lua(234,1) Image - images/ui.xml:bg_plain.tex ../mods/UpAndAway/code/main.lua(235,1) PRE ../mods/UpAndAway/code/main.lua(240,1) Image - images/ui.xml:bg_plain.tex ../mods/UpAndAway/code/main.lua(241,1) POST [19:22:38] (Up and Away mod prealpha) TheMod: update worldgen![19:22:38] (Up and Away mod prealpha) TheMod: update worldgen passed!../mods/UpAndAway/code/main.lua(234,1) Image - images/ui.xml:bg_plain.tex ../mods/UpAndAway/code/main.lua(235,1) PRE ../mods/UpAndAway/code/main.lua(240,1) Image - images/ui.xml:bg_plain.tex ../mods/UpAndAway/code/main.lua(241,1) POST scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Link to comment Share on other sites More sharing options...
debugman18 Posted April 9, 2014 Share Posted April 9, 2014 Oh, sorry. It was those wicker imports in modenv.lua which were causing the issue. More precisely, it was my import of "lib.searchspace". I thought this was my recent search space implementation (used for spawning the shopkeeper on the road and other stuff), but this was an old implementation (made obsolete by the latest one) I had written when I first developed wicker for Tallbrood, which I didn't even remember was there (I thought I had kept in inside the Tallbrood code). This implementation wasn't "worldgen safe", using things which only exist in the "regular" global environment. I removed both the import and the old file from wicker.The log prints the following with respect to the worldgen screen. It's a bit weird it's printed twice in a row, though.WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.lua[19:22:38] (Up and Away mod prealpha) TheMod: update worldgen![19:22:38] (Up and Away mod prealpha) TheMod: update worldgen passed!Could not preload undefined prefab 0x32162aec (nite)Could not preload undefined prefab 0xbedbd850 (feathers)../mods/UpAndAway/code/main.lua(234,1) Image - images/ui.xml:bg_plain.tex ../mods/UpAndAway/code/main.lua(235,1) PRE ../mods/UpAndAway/code/main.lua(240,1) Image - images/ui.xml:bg_plain.tex ../mods/UpAndAway/code/main.lua(241,1) POST [19:22:38] (Up and Away mod prealpha) TheMod: update worldgen![19:22:38] (Up and Away mod prealpha) TheMod: update worldgen passed!../mods/UpAndAway/code/main.lua(234,1) Image - images/ui.xml:bg_plain.tex ../mods/UpAndAway/code/main.lua(235,1) PRE ../mods/UpAndAway/code/main.lua(240,1) Image - images/ui.xml:bg_plain.tex ../mods/UpAndAway/code/main.lua(241,1) POST scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. I set it to print once before the texture is set, and once after, so you'll have to uncomment the SetTexture line to see what it's output is. Edit: Hmm, it actually is printed twice in a row. (I thought you meant twice as in the PRE and POST were the same.) Link to comment Share on other sites More sharing options...
debugman18 Posted April 9, 2014 Share Posted April 9, 2014 @simplexI'm getting a crash on the latest commit:Starting upDon't Starve: 99241 WIN32_STEAMBuild Date: 2014-04-05_12-48-59THREAD - started 'GAClient' (7840)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (-32000 x -32000) Adjusted Window Pos (-32008 x -32030)EnsureWindowOnScreen It's not... Monitor Work Area (0 x 0)GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce GT 610 )GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 8192GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 8192GL_MAX_VIEWPORT_DIMS = 8192, 8192GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3THREAD - started 'WindowsInputManager' (7756)cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'UpAndAway' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'NoWarning' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'ModTestingToolbox' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(144,1) Loading mod: ModTestingToolbox ( Mod Testing Toolbox) (Old API! (mod: 4 game: 5) ) scripts/mods.lua(144,1) Loading mod: NoWarning (No Warning) (Old API! (mod: 3 game: 5) ) scripts/mods.lua(144,1) Loading mod: UpAndAway (Up and Away) (Old API! (mod: 4 game: 5) ) scripts/mods.lua(168,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Loading modmain.lua scripts/mods.lua(103,1) modimport: ../mods/ModTestingToolbox/lib/use.lua [14:28:22] Mod Testing Toolbox: loading submodule debugkeys...[14:28:22] Mod Testing Toolbox: loading submodule consoleutils...[14:28:22] Mod Testing Toolbox: loading submodule reloadutils...[14:28:22] Mod Testing Toolbox: loading submodule regen...scripts/mods.lua(168,1) Mod: NoWarning (No Warning) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: NoWarning (No Warning) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: NoWarning (No Warning) Loading modmain.lua scripts/mods.lua(168,1) Mod: UpAndAway (Up and Away) Loading modworldgenmain.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/lib/use.lua wicker kernel: Received boot parameters, bootstrapping initiated.wicker kernel: Waiting for wicker stem.wicker kernel: Got "wicker.".wicker kernel: Adding kernel components.wicker kernel: Adding component 'cleanup'.wicker kernel: Adding component 'basic_utilities'.wicker kernel: Adding component 'import_essentials'.wicker kernel: Adding component 'layering'.wicker kernel: Adding component 'invariants'.wicker kernel: Adding component 'basic_importers'.wicker kernel: Adding component 'advanced_importers'.wicker kernel: Adding component 'bindings'.wicker kernel: Adding component 'extra_utilities'.wicker kernel: Adding component 'loaders'.wicker kernel: Adding component 'hooks'.wicker kernel: Finished adding kernel components.wicker kernel: Cleaning up.wicker kernel: Overriding package value.wicker kernel: Booted.scripts/mods.lua(182,1) Mod: UpAndAway (Up and Away) Error loading mod!...ay/wicker/init/kernel_components/basic_importers.lua:35: mod module 'wicker.lib.searchspace' not found: no file 'wicker.lib.searchspace'no field package.preload['wicker.lib.searchspace'] no file '../mods/UpAndAway/wicker/lib/searchspace.lua'LUA ERROR stack traceback: =[C] in function 'error' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(121,1) in function 'basic_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(35,1) in function 'prefixed_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(51,1) in function 'wickerrequire' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/modenv.lua(13,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(109,1) in function 'basic_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(35,1) in function 'prefixed_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(64,1) in function 'importer' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/advanced_importers.lua(82,1) in function 'BindModModule' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/worldgen_main.lua(9,1) in function 'fn' ... =[C] in function 'SetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(17,1) in function 'SavePersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/modindex.lua(58,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/modindex.lua(45,1) in function 'BeginStartupSequence' scripts/main.lua(266,1) in function 'callback' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/modindex.lua(268,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/modindex.lua(248,1) in function 'Load' scripts/main.lua(265,1) in main chunk scripts/mods.lua(168,1) Mod: UpAndAway (Up and Away) Loading modmain.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/lib/use.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/assets.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/asset_utils.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/prefabfiles.lua [14:28:22] (Up and Away mod prealpha) TheMod: any::function: 0B3DF528[14:28:22] (Up and Away mod prealpha) TheMod: Finished loading in 0.000 seconds.LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4498 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(85,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x92ccc001 (coldfirepit)Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0xeb646050 (icehat)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0x38ebe80e (refined_black_crystal)Could not unload undefined prefab 0xd311aaa1 (crystal_lamp)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0xa28833b1 (cotton_candy)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd3671c87 (rainhat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0x9b5cfc81 (blackstaff)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0xc78d9876 (siestahut)Could not unload undefined prefab 0xb22fa874 (siestahut_placer)Could not unload undefined prefab 0xce5a342e (firesuppressor)Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x4116c653 (raincoat)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0xd496dc58 (refined_white_crystal)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x1eee0485 (transistor)Could not unload undefined prefab 0x1c4326ca (magnet)Could not unload undefined prefab 0xc7dc3523 (grabber)Could not unload undefined prefab 0x3aa3cdb3 (research_lectern)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0x509cf627 (cotton_hat)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xa77110b7 (whitestaff)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0x1c42203 (bell)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0xacbea762 (fertilizer)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0x6dda899f (watermelonhat)Could not unload undefined prefab 0x4a2ead7c (weather_machine)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x39311b4d (grass_umbrella)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0x5a1e3c44 (cotton_vest)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0x8d60ee3a (coldfire)Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(88,1) Unload BE done scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/mods.lua(258,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Registering prefabs scripts/mods.lua(281,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Registering default mod prefab scripts/mods.lua(258,1) Mod: NoWarning (No Warning) Registering prefabs scripts/mods.lua(281,1) Mod: NoWarning (No Warning) Registering default mod prefab scripts/mods.lua(258,1) Mod: UpAndAway (Up and Away) Registering prefabs scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/winnie scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) winnie scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/winnie_staff scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) winnie_staff scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloudrealm scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloudrealm scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_mist scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_mist scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_lightning scripts/mods.lua(17,1) error calling LoadPrefabFile in mod UpAndAway (Up and Away):...a/../mods/UpAndAway/code/prefabs/cloud_lightning.lua:27: attempt to perform arithmetic on local 'LIGHT_INTENSITY' (a nil value)LUA ERROR stack traceback: C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/prefabs/cloud_lightning.lua(27,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(109,1) in function 'basic_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(35,1) in function 'prefixed_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(64,1) C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/scripts/prefabs/cloud_lightning.lua(1,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(73,1) =(tail call) ? =[C] in function 'xpcall' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(15,1) C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(265,1) in function 'RegisterPrefabs' ... =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/saveindex.lua(89,1) in function 'Load' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/gamelogic.lua(1135,1) in function 'callback' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(438,1) in function 'Set' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(330,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(328,1) in function 'Load' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/gamelogic.lua(1134,1) in main chunk =[C] in function 'require' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(640,1) scripts/mods.lua(215,1) Disabling UpAndAway (Up and Away) because it had an error. scripts/mods.lua(215,1) Disabling UpAndAway (Up and Away) because it had an error. scripts/frontend.lua(712,1) SCRIPT ERROR! Showing error screen scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/shopkeeper scripts/mods.lua(17,1) error calling LoadPrefabFile in mod UpAndAway (Up and Away):...e/data/../mods/UpAndAway/code/prefabs/shopkeeper.lua:7: attempt to index field 'SHOPKEEPER' (a nil value)LUA ERROR stack traceback: C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/prefabs/shopkeeper.lua(7,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(109,1) in function 'basic_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(35,1) in function 'prefixed_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(64,1) C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/scripts/prefabs/shopkeeper.lua(1,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(73,1) =(tail call) ? =[C] in function 'xpcall' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(15,1) C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mods.lua(265,1) in function 'RegisterPrefabs' ... =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/saveindex.lua(89,1) in function 'Load' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/gamelogic.lua(1135,1) in function 'callback' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(438,1) in function 'Set' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(330,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(328,1) in function 'Load' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/gamelogic.lua(1134,1) in main chunk =[C] in function 'require' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(640,1) scripts/mods.lua(215,1) Disabling UpAndAway (Up and Away) because it had an error. scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/shopkeeper_spawner scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) shopkeeper_spawner scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/sheep scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sheep scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/vine scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) vine scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/bee_marshmallow scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) bee_marshmallow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/hive_marshmallow scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) hive_marshmallow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/candy_fruit scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) candy_fruit scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/marshmallow scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) marshmallow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/skyflies scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) skyflies scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/flying_fish scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) flying_fish scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) flying_fish_cooked scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/goose scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) goose scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/longbill scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) longbill scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_spire scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_spire scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/skyflower scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) skyflower scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/skyflower_petals scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) skyflower_petals scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) datura_petals scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_exit scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_exit scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/thunder_tree scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) thunder_tree scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/balloon_hound scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) balloon_hound scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) balloon_icehound scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) balloon_firehound scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanlet_shell scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanlet_shell scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cheshire scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cheshire scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/chimera scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) chimera scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_algae scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_algae scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_algae_fragment scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_algae_fragment scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_coral scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_coral scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_coral_fragment scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_coral_fragment scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/flying_fish_pond scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) flying_fish_pond scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/alien scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) alien scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/greenbean scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) greenbean scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/jellyshroom scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellyshroom_red scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellyshroom_green scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellyshroom_blue scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellycap_red scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellycap_green scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellycap_blue scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/manta scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) manta scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/manta_leather scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) manta_leather scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/quartz_torch scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) quartz_torch scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/refiner scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) refiner scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/scarecrow scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) scarecrow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_chunk scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_chunk scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/magic_beans scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) magic_beans scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) magic_beans_cooked scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) magic_beans_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_sapling scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_sapling scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_cotton scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_cotton scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_turf scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_turf scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_bush scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_bush scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloudcrag scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloudcrag scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_egg scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_egg scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/duckraptor scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) duckraptor scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/antlion scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) antlion scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/lionblob scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) lionblob scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/owl scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) owl scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_relic scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_relic scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_relic scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_relic scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_spire scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_spire scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cotton_vest scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cotton_vest scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/research_lectern scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) research_lectern scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/bean_giant scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) bean_giant scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/smores scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) smores scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/weather_machine scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weather_machine scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/skytrap scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) skytrap scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_lamp scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_lamp scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cotton_candy scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cotton_candy scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/rainbowcoon scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) rainbowcoon scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/ball_lightning scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) ball_lightning scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/magnet scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) magnet scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/grabber scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) grabber scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cotton_candy scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cotton_candy scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/smores scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) smores scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/rubber scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) rubber scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_black scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_black scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_white scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_white scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_water scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_water scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_quartz scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_quartz scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_sunflower scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_sunflower scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_sunflower_seeds scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_sunflower_seeds scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/gustflower scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gustflower scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/gustflower_seeds scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gustflower_seeds scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gustflower_seeds_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanlet_zealot scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanlet_zealot scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/octocopter scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopter scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/live_gnome scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) live_gnome scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_black scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_black scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_white scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_white scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanlet scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanlet HttpClientWriteCallback (0x01F849F7, 1, 16, 0x06BFFD30)scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_golem HttpClientWriteCallback READ 16 (16 total)scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_golem scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/monolith scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) monolith scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_water scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_water scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_quartz scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_quartz scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/sky_lemur scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sky_lemur scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cotton_hat scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cotton_hat scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/whirlwind scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) whirlwind scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/bean_giant_statue scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) bean_giant_statue scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cumulostone scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cumulostone scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/dragonblood_tree scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) dragonblood_tree scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/dragonblood_sap scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) dragonblood_sap scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_light scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_light scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_light scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_light scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/bird_paradise scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) bird_paradise scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cauldron scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cauldron scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_bomb scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_bomb scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_fruit_tree scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_fruit_tree scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_fruit scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_fruit scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_wall scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_wall scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_wall_item scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_armor scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_armor scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_axe scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_axe scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_amulet scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_amulet scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/kite scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) kite scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_rose scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_rose scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_petals scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_petals scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/colored_corn scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) colored_corn scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/tea scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sweet_greentea scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) greentea scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sweet_blacktea scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) blacktea scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/tea_leaves scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) tea_leaves scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) blacktea_leaves scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/tea_bush scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) tea_bush scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/kettle scripts/mods.lua(17,1) error calling LoadPrefabFile in mod UpAndAway (Up and Away):...t_starve/data/../mods/UpAndAway/code/lib/brewing.lua:150: attempt to concatenate local 'name' (a nil value)LUA ERROR stack traceback: C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/lib/brewing.lua(150,1) in function '_ctor' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/class.lua(98,1) in function 'Recipe' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/resources/brewing_recipebook.lua(36,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(109,1) in function 'basic_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(35,1) in function 'prefixed_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(64,1) in function 'modrequire' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/prefabs/kettle.lua(24,1) in function 'BuildKettlePrefab' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/prefabs/kettle.lua(286,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(109,1) in function 'basic_import' ... =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/saveindex.lua(89,1) in function 'Load' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/gamelogic.lua(1135,1) in function 'callback' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(438,1) in function 'Set' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(330,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(328,1) in function 'Load' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/gamelogic.lua(1134,1) in main chunk =[C] in function 'require' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(640,1) scripts/mods.lua(215,1) Disabling UpAndAway (Up and Away) because it had an error. scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/ua_staves scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) blackstaff scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) whitestaff scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/weavernest scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weavernest scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weavernest_2 scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weavernest_3 scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/weaver_bird scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weaver_bird scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/package scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) package scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) package_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/refined_black_crystal scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) refined_black_crystal scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/refined_white_crystal scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) refined_white_crystal scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/dragonblood_log scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) dragonblood_log scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/thunder_log scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) thunder_log scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/octocopter_wreckage scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopter_wreckage scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopterpart1 scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopterpart2 scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopterpart3 scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/mushroom_hat scripts/mods.lua(17,1) error calling LoadPrefabFile in mod UpAndAway (Up and Away):.../wicker/init/kernel_components/import_essentials.lua:81: bad argument #1 to 'oldpairs' (table expected, got nil)LUA ERROR stack traceback: =[C] in function 'oldpairs' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/import_essentials.lua(81,1) in function 'pairs' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/code/prefabs/mushroom_hat.lua(41,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/loaders.lua(109,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/lib/use.lua(109,1) in function 'basic_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(35,1) in function 'prefixed_import' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/wicker/init/kernel_components/basic_importers.lua(64,1) C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/../mods/UpAndAway/scripts/prefabs/mushroom_hat.lua(1,1) in function 'fn' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(73,1) =(tail call) ? =[C] in function 'xpcall' ... =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/saveindex.lua(89,1) in function 'Load' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/gamelogic.lua(1135,1) in function 'callback' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(438,1) in function 'Set' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(330,1) =[C] in function 'GetPersistentString' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/playerprofile.lua(328,1) in function 'Load' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/gamelogic.lua(1134,1) in main chunk =[C] in function 'require' C:/Program Files (x86)/Steam/SteamApps/common/dont_starve/data/scripts/mainfunctions.lua(640,1) scripts/mods.lua(215,1) Disabling UpAndAway (Up and Away) because it had an error. scripts/mods.lua(281,1) Mod: UpAndAway (Up and Away) Registering default mod prefab Could not preload undefined prefab 0xceffd968 (cactusflower)Could not preload undefined prefab 0x32162aec (nite)Could not preload undefined prefab 0xbedbd850 (feathers)Could not preload undefined prefab 0x776d3ac8 (shopkeeper)Could not preload undefined prefab 0x325e5220 (cloud_lightning)scripts/gamelogic.lua(96,1) Load FE scripts/gamelogic.lua(98,1) Load FE: done scripts/screens/mainscreen.lua(516,1) platform_motd table: 1E770AB0 SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully. Reset() returningQueryServerComplete no callbackHttpClientWriteCallback (0x01F84A78, 1, 999, 0x06BFFD30)HttpClientWriteCallback READ 999 (999 total)scripts/screens/mainscreen.lua(516,1) platform_motd table: 1E7967D8 On the plus side, I fixed the worldgen background problem and can push as soon as the game works again. Link to comment Share on other sites More sharing options...
simplex Posted April 9, 2014 Author Share Posted April 9, 2014 @simplex I'm getting a crash on the latest commit Yes, sorry. That's exactly the issue I had mentioned before, the import of lib.searchspace in modenv.lua (modenv.lua:13). I had to leave home in a hurry when I fixed that and announced I had fixed it, but as it turns out I forgot to commit and push the changes. Now it's fixed. Link to comment Share on other sites More sharing options...
debugman18 Posted April 9, 2014 Share Posted April 9, 2014 Yes, sorry. That's exactly the issue I had mentioned before, the import of lib.searchspace in modenv.lua (modenv.lua:13). I had to leave home in a hurry when I fixed that and announced I had fixed it, but as it turns out I forgot to commit and push the changes. Now it's fixed.No sweat. Here's how I fixed the worldgen background. This makes no sense on a per-OS basis, but it was the solution nonetheless: I changed "bg_plain" in the xml to "bg_up" and made the same change in main.lua. Now, why the hell that was necessary to make Windows, and only Windows, correctly display the worldgen background, I don't know. ../mods/UpAndAway/code/main.lua(240,1) Image - ../mods/UpAndAway/images/bg_up.xml:bg_up.tex ../mods/UpAndAway/code/main.lua(241,1) POST Link to comment Share on other sites More sharing options...
Craig_Perry Posted April 10, 2014 Share Posted April 10, 2014 With RoG, the lightning goes to my character instead of the trees (I may just be unlucky)I thought that was intended! Link to comment Share on other sites More sharing options...
debugman18 Posted April 16, 2014 Share Posted April 16, 2014 Found a couple of weird bugs.scripts/brains/tornadobrain.lua:19: variable 'Leash' is not declaredLUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/brains/tornadobrain.lua(19,1) in function 'OnStart' scripts/brain.lua(189,1) in function 'Start' scripts/entityscript.lua(544,1) in function 'RestartBrain' scripts/mainfunctions.lua(368,1)scripts/frontend.lua(712,1) SCRIPT ERROR! Showing error screen scripts/mods.lua(293,1) unloading prefabs for mod MOD_BetterCrashes scripts/mods.lua(293,1) unloading prefabs for mod MOD_UpAndAway Could not unload undefined prefab 0xbedbd850 (feathers)Could not unload undefined prefab 0x32162aec (nite)scripts/mods.lua(293,1) unloading prefabs for mod MOD_ModTestingToolbox Collecting garbage...lua_gc took 0.20 seconds~SimLuaProxy()lua_close took 0.33 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.lua scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'BetterCrashes' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'ModTestingToolbox' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'UpAndAway' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. scripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence. scripts/mods.lua(144,1) Loading mod: BetterCrashes (Better Crashes) scripts/mods.lua(144,1) Loading mod: UpAndAway (Up and Away) (Old API! (mod: 4 game: 5) ) scripts/mods.lua(144,1) Loading mod: ModTestingToolbox ( Mod Testing Toolbox) (Old API! (mod: 4 game: 5) ) scripts/mods.lua(168,1) Mod: BetterCrashes (Better Crashes) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: BetterCrashes (Better Crashes) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: BetterCrashes (Better Crashes) Loading modmain.lua scripts/mods.lua(168,1) Mod: UpAndAway (Up and Away) Loading modworldgenmain.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/lib/use.lua wicker kernel: Received boot parameters, bootstrapping initiated.wicker kernel: Waiting for wicker stem.wicker kernel: Got "wicker.".wicker kernel: Adding kernel components.wicker kernel: Adding component 'cleanup'.wicker kernel: Adding component 'basic_utilities'.wicker kernel: Adding component 'import_essentials'.wicker kernel: Adding component 'layering'.wicker kernel: Adding component 'invariants'.wicker kernel: Adding component 'basic_importers'.wicker kernel: Adding component 'advanced_importers'.wicker kernel: Adding component 'bindings'.wicker kernel: Adding component 'extra_utilities'.wicker kernel: Adding component 'loaders'.wicker kernel: Adding component 'hooks'.wicker kernel: Finished adding kernel components.wicker kernel: Cleaning up.wicker kernel: Overriding package value.wicker kernel: Booted.[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTile("POOPCLOUD", 65.00, "poopcloud", [table: 0x220413a8], [table: 0x1a926e68])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("minimap", [function: 0xcc2c4b0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTile("AURORA", 66.00, "aurora", [table: 0x1f55f0b0], [table: 0x1f55f120])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("minimap", [function: 0x15bc0f78])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTile("SNOW", 67.00, "snow", [table: 0x199cd3a8], [table: 0x199cd418])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("minimap", [function: 0x15bc0ed8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTile("RAINBOW", 68.00, "rainbow", [table: 0xd0e6868], [table: 0xd0e68d8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("minimap", [function: 0xa20f9c8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("BGCloud", [table: 0x1942bbc0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("BeanstalkSpawn", [table: 0x19c05528])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("SkyflowerGarden", [table: 0x1b7e73a8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("SheepHerd", [table: 0x1b7e8790])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("BushGarden", [table: 0x1942a728])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("BGAurora", [table: 0x1c89dd40])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Vine_Room", [table: 0x1c89f310])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("CragLanding", [table: 0x24723810])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Bigbird_Nest", [table: 0x24724d98])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Beanlet_Den", [table: 0x18bd09a0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("BGSnow", [table: 0x18bd1f08])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Thunder_Forest", [table: 0x15313ee0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Sea_Mimic", [table: 0x153154d8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Manta_Room", [table: 0x1b3b47b0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("BGRainbow", [table: 0x1b3b5d88])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Rainbow_Room", [table: 0x1080fce8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Crystal_Fields", [table: 0x10811260])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddRoom("Fish_Fields", [table: 0x179972f8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddKey("CRAFTABLE_HEAT")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddKey("SUSTAINABLE_HEAT")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddLock("CRAFTABLE_HEAT", [table: 0xcaeb4a8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddLock("SUSTAINABLE_HEAT", [table: 0x23d59b98])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddLock("HEAT", [table: 0x115b8088])[16:32:09] (Up and Away) TheMod: heat key: SUSTAINABLE_HEAT[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("Cloud_Innocent_Generic_Biome", [table: 0x2589a718])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("Cloud_Generic_Biome", [table: 0x2589bd20])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("Cloud_Innocent_Snow_Biome", [table: 0x179698b0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("Cloud_Snow_Biome", [table: 0x1796b080])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("Cloud_Innocent_Aurora_Biome", [table: 0xc944498])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("Cloud_Aurora_Biome", [table: 0x194989b0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("Cloud_Innocent_Rainbow_Biome", [table: 0x1949a070])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("Cloud_Rainbow_Biome", [table: 0x162abe98])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("UpAndAway_survival_preview_1", [table: 0x162adb70])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("UpAndAway_survival_preview_2", [table: 0x1b8d8330])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTask("UpAndAway_survival_preview_3", [table: 0x1b8d99f8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddCloudLevel([table: 0x1b1bbd60])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddLevel(2.00, [table: 0x1b1bbd60])[16:32:09] (Up and Away) TheMod: Added Cloud Level to cave_levels[-1][16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddLevel(1.00, [table: 0x33c65d58])scripts/mods.lua(168,1) Mod: UpAndAway (Up and Away) Loading modmain.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/lib/use.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/assets.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/asset_utils.lua scripts/mods.lua(103,1) modimport: ../mods/UpAndAway/prefabfiles.lua [16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddClassPostConstruct("screens/mainscreen", [function: 0x1f4967d0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0x30739230])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInitAny([function: 0x1b5dd768])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddClassPostConstruct("screens/loadgamescreen", [function: 0x1660e708])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddClassPostConstruct("screens/slotdetailsscreen", [function: 0x1660fbc8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("world", [function: 0x1336ee68])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPlayerPrefabPostInit([function: 0x1336f5c0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0x158446b0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddComponentPostInit("burnable", [function: 0x29800da8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddComponentPostInit("explosive", [function: 0x1b4e3900])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddComponentPostInit("fueled", [function: 0x1b4e38d0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("walrus_camp", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("pigking", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("shopkeeper", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("cave_entrance", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("cave_exit", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("beanstalk", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("beanstalk_sapling", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("beanstalk_exit", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("adventure_portal", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("wormhole", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("wormhole_limited_1", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("houndmound", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("ancient_altar", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("ancient_altar_broken", [function: 0x20559ba0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0x16363700])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddAction([table: 0x17ef0bc8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddStategraphActionHandler("wilson", [table: 0x13648d28])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddAction([table: 0x1364a0b0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddStategraphActionHandler("wilson", [table: 0xe214670])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddGamePostInit([function: 0x1d529040])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddTechBranch("FABLE", 3.00)[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrototyperTree("RESEARCH_LECTERN", [table: 0x100dfcc8], "Use a Cumulocator Station to build a prototype!")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0x18f66958])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddGamePostInit([function: 0xcd0b958])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0xcd0ccd8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddClassPostConstruct("screens/mainscreen", [function: 0xcd0e0d8])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("mound", [function: 0x1a670eb0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0x1a671a10])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0x1359e398])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0x1359f6f0])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0x135a0a48])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddSimPostInit([function: 0xaf0f600])[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/winnie.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/beanstalk.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/beanstalk_exit.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/cloud_algae.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/shopkeeper.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/scarecrow.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/cloudcrag.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/octocopter.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/dragonblood_tree.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/hive_marshmallow.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/cauldron.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/thunder_tree.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/jellyshroom_red.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/jellyshroom_green.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/jellyshroom_blue.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/cloud_bush.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddMinimapAtlas("images/tea_bush.xml")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddModCharacter("winnie")[16:32:09] (Up and Away) TheMod: @UpAndAway/wicker/api/themod.lua:323: Calling AddPrefabPostInit("forest", [function: 0x347c1890])[16:32:09] (Up and Away) TheMod: Finished loading in 0.000 seconds.scripts/mods.lua(168,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Loading modmain.lua scripts/mods.lua(103,1) modimport: ../mods/ModTestingToolbox/lib/use.lua [16:32:09] Mod Testing Toolbox: loading submodule debugkeys...[16:32:09] Mod Testing Toolbox: loading submodule consoleutils...[16:32:09] Mod Testing Toolbox: loading submodule reloadutils...[16:32:09] Mod Testing Toolbox: loading submodule regen...LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4526 scripts/playerprofile.lua(352,1) loaded profile scripts/playerprofile.lua(416,1) bloom_enabled true scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1118,1) OnFilesLoaded() scripts/gamelogic.lua(1107,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(102,1) BE assets already loaded scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/mods.lua(258,1) Mod: BetterCrashes (Better Crashes) Registering prefabs scripts/mods.lua(281,1) Mod: BetterCrashes (Better Crashes) Registering default mod prefab scripts/mods.lua(258,1) Mod: UpAndAway (Up and Away) Registering prefabs scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/winnie scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) winnie scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/winnie_staff scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) winnie_staff scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloudrealm scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloudrealm scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_mist scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_mist scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_lightning scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_lightning scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/shopkeeper scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) shopkeeper scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/shopkeeper_spawner scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) shopkeeper_spawner scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/sheep scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sheep scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/vine scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) vine scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/bee_marshmallow scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) bee_marshmallow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/hive_marshmallow scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) hive_marshmallow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/candy_fruit scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) candy_fruit scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/marshmallow scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) marshmallow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/skyflies scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) skyflies scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/flying_fish scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) flying_fish scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) flying_fish_dead scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) flying_fish_cooked scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/goose scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) goose scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/longbill scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) longbill scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_spire scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_spire scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/skyflower scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) skyflower scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/skyflower_petals scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) skyflower_petals scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) datura_petals scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_exit scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_exit scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/thunder_tree scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) thunder_tree scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/balloon_hound scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) balloon_hound scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) balloon_icehound scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) balloon_firehound scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanlet_shell scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanlet_shell scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cheshire scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cheshire scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/chimera scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) chimera scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_algae scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_algae scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_algae_fragment scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_algae_fragment scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_coral scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_coral scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_coral_fragment scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_coral_fragment scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/flying_fish_pond scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) flying_fish_pond scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/alien scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) alien scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/greenbean scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) greenbean scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/jellyshroom scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellyshroom_red scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellyshroom_green scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellyshroom_blue scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellycap_red scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellycap_green scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) jellycap_blue scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/manta scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) manta scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/manta_leather scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) manta_leather scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/quartz_torch scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) quartz_torch scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/refiner scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) refiner scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/scarecrow scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) scarecrow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_chunk scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_chunk scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/magic_beans scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) magic_beans scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) magic_beans_cooked scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) magic_beans_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_sapling scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_sapling scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_cotton scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_cotton scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_turf scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_turf scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_bush scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_bush scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloudcrag scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloudcrag scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_egg scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_egg scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/wind_axe scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) wind_axe scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/duckraptor scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) duckraptor scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/antlion scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) antlion scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/lionblob scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) lionblob scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/owl scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) owl scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_relic scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_relic scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_relic scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_relic scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_spire scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_spire scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cotton_vest scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cotton_vest scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/research_lectern scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) research_lectern scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/bean_giant scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) bean_giant scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_wall_item scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_wall_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/smores scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) smores scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/weather_machine scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weather_machine scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/skytrap scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) skytrap scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_lamp scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_lamp scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cotton_candy scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cotton_candy scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/rainbowcoon scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) rainbowcoon scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/ball_lightning scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) ball_lightning scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/magnet scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) magnet scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/grabber scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) grabber scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cotton_candy scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cotton_candy scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/smores scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) smores scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/rubber scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) rubber scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_black scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_black scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_white scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_white scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_water scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_water scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_quartz scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_quartz scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_sunflower scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_sunflower scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_sunflower_seeds scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_sunflower_seeds scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/gustflower scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gustflower scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/gustflower_seeds scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gustflower_seeds scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gustflower_seeds_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanlet_zealot scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanlet_zealot scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/octocopter scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopter scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/live_gnome scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) live_gnome scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_black scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_black scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_white scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_white scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanlet scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanlet scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_golem scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_golem scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/monolith scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) monolith scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_water scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_water scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_quartz scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_quartz scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/sky_lemur scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sky_lemur scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cotton_hat scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cotton_hat scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/whirlwind scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) whirlwind scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/bean_giant_statue scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) bean_giant_statue scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cumulostone scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cumulostone scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/dragonblood_tree scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) dragonblood_tree scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/dragonblood_sap scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) dragonblood_sap scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_light scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_light scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_fragment_light scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_fragment_light scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/bird_paradise scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) bird_paradise scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cauldron scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cauldron scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_bomb scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_bomb scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_fruit_tree scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_fruit_tree scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_fruit scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_fruit scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_wall scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_wall scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/beanstalk_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_wall scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_wall_item scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) beanstalk_wall_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_armor scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_armor scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/crystal_axe scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) crystal_axe scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_amulet scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_amulet scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/kite scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) kite scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_rose scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_rose scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/golden_petals scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) golden_petals scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/colored_corn scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) colored_corn scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/tea scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sweet_greentea scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) greentea scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sweet_blacktea scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) blacktea scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/tea_leaves scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) tea_leaves scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) blacktea_leaves scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/tea_bush scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) tea_bush scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/kettle scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) kettle scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) kettle_item scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) kettle_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/ua_staves scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) blackstaff scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) whitestaff scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/weavernest scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weavernest scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weavernest_2 scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weavernest_3 scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/weaver_bird scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) weaver_bird scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/package scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) package scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) package_placer scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/refined_black_crystal scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) refined_black_crystal scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/refined_white_crystal scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) refined_white_crystal scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/dragonblood_log scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) dragonblood_log scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/thunder_log scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) thunder_log scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/octocopter_wreckage scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopter_wreckage scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopterpart1 scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopterpart2 scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) octocopterpart3 scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) part1spawner scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) part2spawner scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) part3spawner scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/mushroom_hat scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) mushroom_hat scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/sheepherd scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) sheepherd scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/mantaspawner scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) mantaspawner scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/cloud_jelly scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) cloud_jelly scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/gummybear scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gummybear scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gummybear_rainbow scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/gummybear_den scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) gummybear_den scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/thunderboards scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) thunderboards scripts/mods.lua(264,1) Mod: UpAndAway (Up and Away) Registering prefab file: prefabs/ambrosia scripts/mods.lua(268,1) Mod: UpAndAway (Up and Away) ambrosia scripts/mods.lua(281,1) Mod: UpAndAway (Up and Away) Registering default mod prefab Could not preload undefined prefab 0x32162aec (nite)Could not preload undefined prefab 0xbedbd850 (feathers)scripts/mods.lua(258,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Registering prefabs scripts/mods.lua(281,1) Mod: ModTestingToolbox ( Mod Testing Toolbox) Registering default mod prefab MiniMapComponent::AddAtlas( minimap/minimap_data.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/winnie.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/beanstalk.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/beanstalk_exit.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/cloud_algae.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/shopkeeper.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/scarecrow.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/cloudcrag.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/octocopter.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/dragonblood_tree.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/hive_marshmallow.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/cauldron.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/thunder_tree.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/jellyshroom_red.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/jellyshroom_green.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/jellyshroom_blue.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/cloud_bush.xml )MiniMapComponent::AddAtlas( ../mods/UpAndAway/images/tea_bush.xml )scripts/components/seasonmanager.lua(1414,1) SPRING TIME scripts/components/seasonmanager.lua(411,1) spring:0 day:7 night:4 dusk:5 scripts/components/seasonmanager.lua(411,1) spring:0 day:7 night:4 dusk:5 [16:32:10] (Up and Away) TheMod: Built cloudrealm entity [100013 - cave]scripts/gamelogic.lua(445,1) Loading Nav Grid scripts/components/seasonmanager.lua(411,1) winter:0.5 day:0 night:0 dusk:16 Could not find anim [idle1] in bank [abigail_flower]scripts/components/seasonmanager.lua(1388,1) WINTER TIME scripts/components/seasonmanager.lua:913: attempt to index field 'snow' (a nil value)LUA ERROR stack traceback: scripts/components/seasonmanager.lua(913,1) in function 'StopPrecip' scripts/tuning_override.lua(452,1) in function '?' scripts/tuning_override.lua(467,1) in function 'doit' scripts/gamelogic.lua(574,1) in function 'PopulateWorld' scripts/gamelogic.lua(788,1) in function 'DoInitGame' scripts/gamelogic.lua(965,1) in function 'cb' scripts/saveindex.lua(441,1) =[C] in function 'GetPersistentString' scripts/saveindex.lua(418,1) in function 'GetSaveData' scripts/gamelogic.lua(967,1) in function 'DoLoadWorld' scripts/gamelogic.lua(1014,1) in function 'LoadSlot' ... =[C] in function 'GetPersistentString' scripts/saveindex.lua(89,1) in function 'Load' scripts/gamelogic.lua(1135,1) in function 'callback' scripts/playerprofile.lua(438,1) in function 'Set' scripts/playerprofile.lua(330,1) =[C] in function 'GetPersistentString' scripts/playerprofile.lua(328,1) in function 'Load' scripts/gamelogic.lua(1134,1) in main chunk =[C] in function 'require' scripts/mainfunctions.lua(640,1)scripts/frontend.lua(712,1) SCRIPT ERROR! Showing error screenThe first one was upon using the weather vane on an owl. The second was trying to reload the game. Link to comment Share on other sites More sharing options...
simplex Posted April 16, 2014 Author Share Posted April 16, 2014 Found a couple of weird bugs.The first one was upon using the weather vane on an owl. The second was trying to reload the game.How is the first bug weird? Just check the line causing it, it's a vanilla (RoG, actually) bug. tornadobrain.lua uses the Leash behaviour but does not require it. Just putrequire "behaviours/leash"in whatever one of our files ends up triggering it (I don't know what "weather vane" stands for).The second is certainly related to the recently added snow fall in snow biomes. The game insists on setting the cloudrealm to cave weather, and I'm having to do some workarounds which apparently are failing in this case. Did you have RoG enabled or not? Link to comment Share on other sites More sharing options...
debugman18 Posted April 16, 2014 Share Posted April 16, 2014 How is the first bug weird? Just check the line causing it, it's a vanilla (RoG, actually) bug. tornadobrain.lua uses the Leash behaviour but does not require it. Just putrequire "behaviours/leash"in whatever one of our files ends up triggering it (I don't know what "weather vane" stands for).The second is certainly related to the recently added snow fall in snow biomes. The game insists on setting the cloudrealm to cave weather, and I'm having to do some workarounds which apparently are failing in this case. Did you have RoG enabled or not? The weather vane is a new 'gadget' (whatever that means) in the latest patch to RoG. Yeah, I almost always have RoG enabled. Link to comment Share on other sites More sharing options...
simplex Posted April 16, 2014 Author Share Posted April 16, 2014 The weather vane is a new 'gadget' (whatever that means) in the latest patch to RoG. Yeah, I almost always have RoG enabled.Oh, so the bug has absolutely nothing to do with us . Vanilla just got lucky so far in having the leash behaviour previously required by something else thus far. Just stickrequire "behaviours/leash"anywhere then. Maybe at the bottom of patches.lua. Link to comment Share on other sites More sharing options...
debugman18 Posted April 16, 2014 Share Posted April 16, 2014 Oh, so the bug has absolutely nothing to do with us . Vanilla just got lucky so far in having the leash behaviour previously required by something else thus far. Just stickrequire "behaviours/leash"anywhere then. Maybe at the bottom of patches.lua. I think the hotfix they just pushed fixed it, I haven't been able to recreate it. It spawns a tornado, by the way. It doesn't act anything like the whirlwind, though. Link to comment Share on other sites More sharing options...
simplex Posted April 16, 2014 Author Share Posted April 16, 2014 I think the hotfix they just pushed fixed it, I haven't been able to recreate it. It spawns a tornado, by the way. It doesn't act anything like the whirlwind, though. What's the revision of the hotfix? Because I'm still at 99777. And the second bug should now be fixed. I couldn't test it though, since U&A crashes on load (you forgot to commit the octocopter part builds). Link to comment Share on other sites More sharing options...
debugman18 Posted April 16, 2014 Share Posted April 16, 2014 What's the revision of the hotfix? Because I'm still at 99777.And the second bug should now be fixed. I couldn't test it though, since U&A crashes on load (you forgot to commit the octocopter part builds). Oh, I'll push now. I just added all of the ground animations for the inventory images that were added in the past couple of days. Edit: Although, they seem to be invisible. I'm not sure what happened, but I'll fix it. I converted all of the atlases (using bicubic) and renamed all of the builds, and all of the zips definitely exist. The crash should be fixed, regardless. Link to comment Share on other sites More sharing options...
simplex Posted April 16, 2014 Author Share Posted April 16, 2014 Oh, I'll push now. I just added all of the ground animations for the inventory images that were added in the past couple of days. Edit: Although, they seem to be invisible. I'm not sure what happened, but I'll fix it. I converted all of the atlases (using bicubic) and renamed all of the builds, and all of the zips definitely exist. The crash should be fixed, regardless. But what's the revision of the hotfix? Link to comment Share on other sites More sharing options...
debugman18 Posted April 16, 2014 Share Posted April 16, 2014 But what's the revision of the hotfix? Oh, sorry. I'm on 99777 as well, but it is the hotfix. Link to comment Share on other sites More sharing options...
simplex Posted April 16, 2014 Author Share Posted April 16, 2014 Oh, sorry. I'm on 99777 as well, but it is the hotfix. Then the tornadobrain bug wasn't fixed. I put the fix in patches.lua and pushed it. Link to comment Share on other sites More sharing options...
debugman18 Posted April 16, 2014 Share Posted April 16, 2014 Then the tornadobrain bug wasn't fixed. I put the fix in patches.lua and pushed it. Weird. I haven't had it happen again. :/ Oh, and I know why the anims were invisible. I compressed each folder into it's own zip. for i in */; do zip -r "${i%/}.zip" "$i"; done I used that to simplify the process, but there's one issue. I need the files inside each folder to be compressed into a zip with its folder's name. Do you know how I can do that? Link to comment Share on other sites More sharing options...
simplex Posted April 16, 2014 Author Share Posted April 16, 2014 Weird. I haven't had it happen again. :/ Oh, and I know why the anims were invisible. I compressed each folder into it's own zip. for i in */; do zip -r "${i%/}.zip" "$i"; done I used that to simplify the process, but there's one issue. I need the files inside each folder to be compressed into a zip with its folder's name. Do you know how I can do that?You can do this:$ for i in */; do (cd "$i"; zip "../${i%/}.zip" *); doneIn bash, parentheses don't just group commands, they spawn a subshell. The environment of a subshell does not propagate to the parent shell, so the change in directory only affects what's in the parentheses.But it'd be handy to simply have a Makefile rule automating these things. I'll take care of that.EDIT: Sorry, I clearly meant to type "zip" instead of "echo". Link to comment Share on other sites More sharing options...
debugman18 Posted April 16, 2014 Share Posted April 16, 2014 You can do this:$ for i in */; do (cd "$i"; zip "../${i%/}.zip" *); doneIn bash, parentheses don't just group commands, they spawn a subshell. The environment of a subshell does not propagate to the parent shell, so the change in directory only affects what's in the parentheses.But it'd be handy to simply have a Makefile rule automating these things. I'll take care of that.EDIT: Sorry, I clearly meant to type "zip" instead of "echo". Cool, no more invisible things. Also, I was looking into the buzzard stuff, and it seems that the flying overhead is enabled through a circler component, which is a RoG only component. The manta is more technically advanced than I had anticipated. I was thinking of making it a projectile, having it do it's fly over, then point its projectile target towards the player, and have the projectile onhit callback have the manta fly offscreen and repeat. I'm not sure how to set it up to initially go across the screen, though. Is there a way to get the position of something that is certainly offscreen to the left or right of the player? Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted April 17, 2014 Share Posted April 17, 2014 I keep having a crash when generating a new world. I'll get the log up soon, but from what I can tell it has something to do with the voronoi cells that Simplex implemented. EDIT: Log: http://pastebin.com/YKkq4AXM Link to comment Share on other sites More sharing options...
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