Please make the night-biter deadly again.

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I have to say I liked it much better when the night-biter (IE the mysterious sounds and source of damage that occur when stumbling around in the dark) could kill the player in two attacks. It was scary that way. Getting trapped out of reach of an un-lit firepit (with no supplies to build a new light source on the spot) or panicking as you tried to remember where you stashed your fuel... that was stressful in a fun way.

I load up the game after installing the new update and Soon find myself in one of those tense night-time situations (I was too distracted testing out the new stuff! ... and fighting with my spiders) but when the dreaded Night-Biter strikes.... I lost less than ten health.

... :-|

He's more of a Night-Nibbler now, isn't he? Please restore him to his former glory!

P.S. It would also be nice if the time between warnings and attacks was randomized a bit. It's so measurable, currently, that you can safely chop trees just outside of campfire-light-range 'cause you know exactly how many chops you can make before you have to step back into the light. Making it more.. unsure... would also make the Night-Biter more fearsome.

P.P.S. Yeah, I'm trying pretty hard to coin a term here. Night-biter!

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I recall playing in the darkness at the edge of my camp with Wendy, you know, so I could read her comments, when the Grue smacked her. However it knocked ~10% off her armor and no damage to her. I haven't tested trying to see whether the Grue causes more damage with every strike however... I value Wendy's life too much for that kind of test. ;)

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I had this same problem, I was running Abigail around to kill Beefalows, and went too far from the fire-pit. Running around with wood in hand, trying to find the fireplace to click, I was bitten 5 times by the night-biter with no armor before I got the fire lit. Abigail then proceeded to finish me off (silly Abigail!) with some buggy pathing, and me being distracted.

I personally found the two-hit death (50% a hit) to be perfectly fine, but could understand easing it a bit to 3 (33% a hit) or 4 (25% a hit). Suddenly changing it to 6+ hits (16% or less a hit) though is ANOTHER extreme change this patch that seems almost as if it were made in spite to the people expressing that they found the game a bit too easy. Extremes... y u so extreme?!

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I'd put my money on saying it's a bug. The whole concept of the night biter is (I think) to prevent you from going outside in the dark. The developers wouldn't intentionally nerf it to do such minute amounts of damage, as it would make the need for torches minimal.

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