Search the Community
Showing results for tags 'night-biter'.
Just a quick suggestion, but can we give the straw roll a durability or permanency like the razor? However, to balance this increase the amount of straw needed as well as the rope? I just thought it was weird seeing what is essentially a mattress break apart after one use.
Though I like the fact the in the middle of the night you can get eaten by a grue (yay Zork reference) I think i could be scarier for example when the Player gets too close to the edge of the light have a shadowy hand take a swipe at him/her or something to that effect making the darkness seem more hostile! You also can expand on this to a whack-a-mole game of smacking the hands away while fueling the fire so the night time wont be as boring I also think it would be interesting if there was a bear....like....creature that dosent like fires and tries to put them out XD.
Bug Submission Please choose a category [Gameplay] Platform Steam Version Number ----- Issue title Map generation using the 2nd character Steps to reproduce 1. Start game using the 2nd character (the girl who can light fire at night). 2. You start off on an island that is always the shape of a circle. Generate or start a new world, does not matter! Describe your issue Start the game using the 2nd character. Whether you generate or start a new world, you always start in an island. It has perfectly round shape and you cannot get out of it. In this island, randomly I found: Turkey like creature (only one) Most of the time I found bees, but no harmful creatures other than spider+nest. NO stone as resource. Most area is filled with grassy lands.
I have to say I liked it much better when the night-biter (IE the mysterious sounds and source of damage that occur when stumbling around in the dark) could kill the player in two attacks. It was scary that way. Getting trapped out of reach of an un-lit firepit (with no supplies to build a new light source on the spot) or panicking as you tried to remember where you stashed your fuel... that was stressful in a fun way. I load up the game after installing the new update and Soon find myself in one of those tense night-time situations (I was too distracted testing out the new stuff! ... and fighting with my spiders) but when the dreaded Night-Biter strikes.... I lost less than ten health. ... He's more of a Night-Nibbler now, isn't he? Please restore him to his former glory! P.S. It would also be nice if the time between warnings and attacks was randomized a bit. It's so measurable, currently, that you can safely chop trees just outside of campfire-light-range 'cause you know exactly how many chops you can make before you have to step back into the light. Making it more.. unsure... would also make the Night-Biter more fearsome. P.P.S. Yeah, I'm trying pretty hard to coin a term here. Night-biter!