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Among the various types of servers, there are some that disable local mods. Their creators either want a relatively fair gaming environment and do not want the original gaming experience to be disrupted, or they hope to find like-minded players to experience a pure world together and gradually build a beautiful base. Since the vast majority of servers do not have such restrictions, this does not significantly affect players who are accustomed to using local mods. However, there is always a portion of people who try every possible way to bypass the restrictions and go to servers where local mods are explicitly disabled to enable them. I don't quite understand this behavior and feel rather confused. So I'm Posting this to see how everyone views this kind of behavior.🤔

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The solutions I see are: play alone, play with people you know/friends, or buy a console to play without the possibility of mods. Playing with strangers and wanting an ideal scenario is utopian. Want to play with people you don't know? Then train your tolerance for all kinds of people, including toxic ones.

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1 hour ago, Cruvimaster said:

The solutions I see are: play alone, play with people you know/friends, or buy a console to play without the possibility of mods. Playing with strangers and wanting an ideal scenario is utopian. Want to play with people you don't know? Then train your tolerance for all kinds of people, including toxic ones.

I don’t think it’s so hard to join a world and abide by the rules set

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3 minutes ago, wormwood123 said:

I don’t think it’s so hard to join a world and abide by the rules set

People aren't guided by what you or I think. And anyone who plays on open servers needs to be aware of this reality.

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people who want to force mods are the same people who want mods removed entirely. the thing being pushed is different but the mindset is the same. it is about control and it is about focusing on ones own desires exclusively in a group setting. we just see one as fine and the other as not because we have all been trained in the same way to see the host as the leader and the leader as the one whose desires are the most important for making that specific choice

 

personally i am about as neutral on this as possible. it sucks when there is disruption but even when it affects me personally i still dont really have an issue with it. when i am playing with others i brace for chaos and hope for peace.

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4 hours ago, wormwood123 said:

If the host of a world wants it played a certain way then thats how it should be played. 

As an Xbox player who can’t use mods, or play in servers that aren’t hosted by a “Host” this is EXACTLY our experience.

Joining any session is a random grab bag of what features are or are not turned off. And if you don’t like it, you leave and join a new host or host your own.

While I have no horse in the mod race, it should be fairly obvious that if you join someone else’s world (or a world with certain settings) you should be expected to abide by those settings.

And no I’m not talking about made up “rules” the host comes up with such as for example: you’re not allowed to ever relocate plants using a shovel.

that isn’t the same as Klei adding an actual server setting so I can disable the ability to craft a shovel.

Its the same as several other games I’m playing, I’m playing one right now on my phone that has an option to Disable passive healing when standing idle, this isn’t a “rule” I’ve come up with, this is a forced playstyle preference that forces me to play the game under this restriction, because: when you make the rules up yourself, sometimes you can’t resist temptation to break them.

KLEI Knows this, they added an option to permanently delete your game world the moment all players die, this isn’t something you can “cheat” if you play by this rule, it’s a game setting that makes sure rollbacks can’t be abused.

And while as previously stated I have no horse in a “mods” usage race, It’s still pretty much the same concept.

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5 hours ago, Pig and beefalo said:

Among the various types of servers, there are some that disable local mods. Their creators either want a relatively fair gaming environment and do not want the original gaming experience to be disrupted, or they hope to find like-minded players to experience a pure world together and gradually build a beautiful base. Since the vast majority of servers do not have such restrictions, this does not significantly affect players who are accustomed to using local mods. However, there is always a portion of people who try every possible way to bypass the restrictions and go to servers where local mods are explicitly disabled to enable them. I don't quite understand this behavior and feel rather confused. So I'm Posting this to see how everyone views this kind of behavior.🤔

thats why console is better, thers no cheaters on consoles no mods everyone plays the game the same way , i love console its just fair no need to worry abt kids using night vision etc

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Your server, your rules. I say that as someone who uses client-side mods (zoom, disable snow texture on ground in winter so I can see where I'm placing stuff/where roads are/etc, snapping tills, other QoL stuff). 

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1 hour ago, Mike23Ua said:

As an Xbox player who can’t use mods, or play in servers that aren’t hosted by a “Host” this is EXACTLY our experience.

Joining any session is a random grab bag of what features are or are not turned off. And if you don’t like it, you leave and join a new host or host your own.

While I have no horse in the mod race, it should be fairly obvious that if you join someone else’s world (or a world with certain settings) you should be expected to abide by those settings.

And no I’m not talking about made up “rules” the host comes up with such as for example: you’re not allowed to ever relocate plants using a shovel.

that isn’t the same as Klei adding an actual server setting so I can disable the ability to craft a shovel.

Its the same as several other games I’m playing, I’m playing one right now on my phone that has an option to Disable passive healing when standing idle, this isn’t a “rule” I’ve come up with, this is a forced playstyle preference that forces me to play the game under this restriction, because: when you make the rules up yourself, sometimes you can’t resist temptation to break them.

KLEI Knows this, they added an option to permanently delete your game world the moment all players die, this isn’t something you can “cheat” if you play by this rule, it’s a game setting that makes sure rollbacks can’t be abused.

And while as previously stated I have no horse in a “mods” usage race, It’s still pretty much the same concept.

This issue is that you can only control yourself and not other people. I could just lie and say i'm not using mods, whilst still using them and you being non-the-wiser.... Essentially; Whatchu gonna do about it? :D

~not that I play with others often, good luck surviving longer than 15 mins in one of my public worlds :3

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5 hours ago, Uedo said:

~not that I play with others often, good luck surviving longer than 15 mins in one of my public worlds :3

please don't be so tempting XD the lizard bit of my brain perked up so fast at that

7 hours ago, Echsrick said:

there mods that disable mods or how i understand it?

To be precise, it is not a mod but a setting allowed by klei. The specific method is to add this code "client_mods_disabled = true" in the "modoverrides.lua" file of the server. In this way, every player who enters can temporarily disable the local mod. The module can still be used normally when exiting the world.

However, this approach is not 100% effective. There will always be some people with ulterior motives who deliberately look for loopholes to bypass restrictions and force themselves to prevail in a world that clearly does not welcome them. They might even think that such behavior is "resisting oppression". I have seen other players and administrators whose gaming experience was ruined by those who broke the rules. They are very angry but helpless. In the end, they had no choice but to quit the game or shut down the server they had been running for a long time. This was a real event that once happened, but in the end, it was left unresolved in silence. Then, should the creators of sandbox games tolerate all behaviors that break the rules? Can local modules be used randomly without any limit? Will this kind of behavior be encouraged? Will it be accepted and tolerated by the majority of people? Would anyone criticize this kind of behavior? I'm not sure, so I brought up this discussion.

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14 hours ago, Pig and beefalo said:

However, there is always a portion of people who try every possible way to bypass the restrictions and go to servers where local mods are explicitly disabled to enable them.

46 minutes ago, Cheggf said:

Cheaters and griefers are one in the same. 

Treat them the same. Ask the owner/creator of the server to ban them if you see them and have evidence of them cheating. Because this is hosted server and not klei, ban them via server is available and if you remove enough of them, hosted server will be balanced again.

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13 hours ago, Cruvimaster said:

People aren't guided by what you or I think. And anyone who plays on open servers needs to be aware of this reality.

That’s what is wrong with this world 

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There is such a mod in the Steam Workshop. I really didn't expect anyone to promote this kind of thing before, but now I think klei might have tacitly accepted its existence. Let's take a look at the introduction of this mod and screenshots of other players' evaluations of it.

image.png.568a81ca98b1bbf00c0553b25cdb95c0.png

The gist is that after enabling it, your local module can bypass the detection and disabling of the official and other local modules. You just need to enable it together with other local modules.

image.png.9a3db837251c09e8f99dc1f956c432d6.png

The first sentence is "welcome"(It has a mocking meaning) others to subscribe to this mod that can disable local mods, and the second sentence is "greeting" the mother of this mod creator and user.(This is a swear word and it's not convenient to translate)

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12 hours ago, Pig and beefalo said:

There is such a mod in the Steam Workshop. I really didn't expect anyone to promote this kind of thing before, but now I think klei might have tacitly accepted its existence. Let's take a look at the introduction of this mod and screenshots of other players' evaluations of it.

image.png.568a81ca98b1bbf00c0553b25cdb95c0.png

The gist is that after enabling it, your local module can bypass the detection and disabling of the official and other local modules. You just need to enable it together with other local modules.

image.png.9a3db837251c09e8f99dc1f956c432d6.png

The first sentence is "welcome"(It has a mocking meaning) others to subscribe to this mod that can disable local mods, and the second sentence is "greeting" the mother of this mod creator and user.(This is a swear word and it's not convenient to translate)

Got to love the chinese and their balance breaking mods! 

On 2/25/2026 at 2:36 PM, Jakepeng99 said:

Thats bad. Those kinds of people enable straight up cheating mods like night vision.

When playing on klei public servers i use a chinese client mod to give myself nightvison and reveal all map.:wilsoalmostangelic:

Klei should remove the ability for client mods to be used even if a server isnt modded. But they wont so im happy to cheat as it speeds up gameplay on public servers.

4 hours ago, Gashzer said:

Got to love the chinese and their balance breaking mods! 

When playing on klei public servers i use a chinese client mod to give myself nightvison and reveal all map.:wilsoalmostangelic:

Klei should remove the ability for client mods to be used even if a server isnt modded. But they wont so im happy to cheat as it speeds up gameplay on public servers.

i know this is say in a sarcastic way, but consider how short live klei servers are, people just dont feel like spending 2 hour walking around just to explore the map, and would rather just get to wherever they need to and do whatever they want

besides as long as klei never ban local mods, this is a gray area thing imo

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3 hours ago, Edible Coal said:

i know this is say in a sarcastic way, but consider how short live klei servers are, people just dont feel like spending 2 hour walking around just to explore the map, and would rather just get to wherever they need to and do whatever they want

besides as long as klei never ban local mods, this is a gray area thing imo

Its not sarcastic, truthfully i do 100% cheat in klei servers using a chinese mod. I agree with you. Im against cheating in general but as you say if Klei dont want to fix the issue then im happy to bend my morals for fun :wilsoalmostangelic:

I dont usually get the fun of griefing but im really against the client mods that autovote kick using a community created griefer list or anything like that. Client mods that give users the ability to police public servers are 1000x worse than a griefer using no client mods and are simply griefing by burning base etc..

The fun of klei public servers is the freedom and anarchy. To do good and be a nice wee base builder with randoms. Or to be the smart tactical slow griefer, slowly messing with people until they catch you or lose their minds.

Ultimate freedom is better than moderation! 

Edited by Gashzer
10 hours ago, Gashzer said:

Its not sarcastic, truthfully i do 100% cheat in klei servers using a chinese mod. I agree with you. Im against cheating in general but as you say if Klei dont want to fix the issue then im happy to bend my morals for fun :wilsoalmostangelic:

I dont usually get the fun of griefing but im really against the client mods that autovote kick using a community created griefer list or anything like that. Client mods that give users the ability to police public servers are 1000x worse than a griefer using no client mods and are simply griefing by burning base etc..

The fun of klei public servers is the freedom and anarchy. To do good and be a nice wee base builder with randoms. Or to be the smart tactical slow griefer, slowly messing with people until they catch you or lose their minds.

Ultimate freedom is better than moderation! 

My dude just said griefing is fun. Lovely.

6 hours ago, Nikki Darks said:

My dude just said griefing is fun. Lovely.

Of course it is for a lot of people, hence why they do it.

I personally don't do it, but i can understand why people do it and its not hard to play around unless they crash the server or use multiple bots for votekicking, but thats rare.

Griefing is better than community moderation which is essentially a DST mafia with a bunch of a-holes thinking they know best.

Edited by Gashzer

I don't think players that want to use client mods should play on these servers but I don't really find it acceptable to ban client mods on servers either.

The issue is that a lot of players are jealous and keep asking for nerfs here on forums for specific characters and even want to ban client mods because they don't want to use them but can't handle it when others do even when it doesn't affect them.

DST is a survival/sandbox game so it shouldn't matter If someone is "cheating" or playing in a way you don't like, players that use these mods can only actually affect you by killing bosses or activating rifts. Developers could solve this by shortening respawn timer for bosses as it really isn't fun waiting 20 days when someone got there first.

1 hour ago, 00petar00 said:

I don't think players that want to use client mods should play on these servers but I don't really find it acceptable to ban client mods on servers either.

The issue is that a lot of players are jealous and keep asking for nerfs here on forums for specific characters and even want to ban client mods because they don't want to use them but can't handle it when others do even when it doesn't affect them.

DST is a survival/sandbox game so it shouldn't matter If someone is "cheating" or playing in a way you don't like, players that use these mods can only actually affect you by killing bosses or activating rifts. Developers could solve this by shortening respawn timer for bosses as it really isn't fun waiting 20 days when someone got there first.

The sweet satifaction when a wolfgang or wanda player joins during first autumn and you have already rushed ancient guardian by day 3 so the second you use status announcement mod to say "i have guardian horn" they leave...

Oh its chefs kiss.. :wilsoalmostangelic:

This is what Klei public servers are all about!

 

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