Your Chester Posted February 16 Share Posted February 16 The above is a video of Wormwood easily killing Ancient Fuelweaver! It took less than a minute! https://www.bilibili.com/video/BV1z2ZKBtE7X?t=1.5 https://www.bilibili.com/video/BV1Q6ZNBCEMr?t=8.8 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/ Share on other sites More sharing options...
Well-met Posted February 16 Share Posted February 16 agreed, time to fix attack skips. 2 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851722 Share on other sites More sharing options...
Cassielu Posted February 16 Share Posted February 16 (edited) Yes, 30s kill Fuelweaver, So what, SO WHAT? This is not even a surprising figure at all. People have already been able to do it faster than this, before the lucky. Relax. This is just a little bit of combat damage, a small improvement in a small competitive field. It's have a long way from "breaking the balance". Reposting the post won't make your theory more credible. Edited February 16 by Cassielu 9 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851725 Share on other sites More sharing options...
gaymime Posted February 16 Share Posted February 16 14 minutes ago, Cassielu said: Yes, 30s kill Fuelweaver, So what, SO WHAT? This is not even a surprising figure at all. People have already been able to do it faster than this, before the lucky. Relax. This is just a little bit of combat damage, a small improvement in a small competitive field. It's have a long way from "breaking the balance". Reposting the post won't make your theory more credible. i think it is to hide the page and a half worth of comments of people telling them this isn't the problem they are making it out to be 5 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851728 Share on other sites More sharing options...
Draggofroot Posted February 16 Share Posted February 16 Bro why are you still at it js dont interact. The feature being in the game wont affect anything if you don't interact with it. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851731 Share on other sites More sharing options...
Maxil20 Posted February 16 Share Posted February 16 Insert the “how many times do we need to teach you this lesson, old man?” spongebob meme here 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851745 Share on other sites More sharing options...
Jakepeng99 Posted February 16 Share Posted February 16 i just think the horseshoes should have a cap on the luck they can give, what would be the point using other ways to increase luck if you can turn on the event and get max luck easy 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851751 Share on other sites More sharing options...
Cheggf Posted February 16 Share Posted February 16 5 hours ago, Draggofroot said: Bro why are you still at it js dont interact. The feature being in the game wont affect anything if you don't interact with it. You're conceding that Don't Starve is a terrible game if you literally need to pretend like it's a good game to enjoy it. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851762 Share on other sites More sharing options...
CrimsonStrider Posted February 16 Share Posted February 16 9 hours ago, Your Chester said: The above is a video of Wormwood easily killing Ancient Fuelweaver! It took less than a minute! https://www.bilibili.com/video/BV1z2ZKBtE7X?t=1.5 https://www.bilibili.com/video/BV1Q6ZNBCEMr?t=8.8 We all know adjustments will be made, but using a post scion example is dumb. AFW is already essentially that easy with an upgraded crown and staff. Who cares? **** like that should be stupid fun to use at that point in the game. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851764 Share on other sites More sharing options...
yyyyyyyyyyyyyyy Posted February 17 Share Posted February 17 大过年的你非得找骂是吗,连着发一堆又一堆的视频除了能证明你黔驴技穷之外屁用没有,给你整个活动限定强力道具真给你闹麻了,怎么不对着礼物包装哈气呢? 看两个视频鹦鹉学舌觉得自己游戏理解老高老高了,马年活动一关你回头打算浪费身上多少个格子全揣着马蹄铁去打怪啊,螳臂 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851777 Share on other sites More sharing options...
Naifxoxo Posted February 17 Share Posted February 17 day 6 players Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851785 Share on other sites More sharing options...
Draggofroot Posted February 17 Share Posted February 17 4 hours ago, Cheggf said: You're conceding that Don't Starve is a terrible game if you literally need to pretend like it's a good game to enjoy it. No lol Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851791 Share on other sites More sharing options...
mima_ Posted February 17 Share Posted February 17 yeah wormwood with full gear, scion loots with two funny lizard and animation cancelling is so broken for late game, right? riiiiggghhhttt? i bet wolfgang cant do it in first season. =.=)> 1 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851798 Share on other sites More sharing options...
Jakepeng99 Posted February 17 Share Posted February 17 20 hours ago, Draggofroot said: Bro why are you still at it js dont interact. The feature being in the game wont affect anything if you don't interact with it. Bad argument 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851812 Share on other sites More sharing options...
Maxil20 Posted February 17 Share Posted February 17 16 hours ago, Cheggf said: You're conceding that Don't Starve is a terrible game if you literally need to pretend like it's a good game to enjoy it. 59 minutes ago, Jakepeng99 said: Bad argument Except like, no it really isn’t at all…? I feel like people get in a mindset of where something exists they need to take advantage of it every single time in every single playthrough, except that in many cases people don’t usually like to differentiate from what they currently do if the resulting alternative isn’t as fun for them. I’ve got a world with way too many days to count in it where it could be more optimal if I swapped characters multiple times per season and used green gems from my massive sproutrock setup to obselete most of my current farms setups, but I don’t do that because it would be boring and uninteresting for my experience. A lot of other people feel similar about various mechanics this game has to offer. Ignoring these mechanics doesn’t suddenly turn DST into the worst game ever made, it’s just a preference you can make. DST also isn’t really the only sandbox game with this “problem”. Look at MC with its number of transport options you can cheese to ignore/utilize or Terraria with how you could minmax a defense build for the most optimal results of run a balanced/damage build for the most general enjoyment from the community. Like, it really isn’t that hard to accept that you can ignore the most optimal route if it’s not fun for you and do a route that isn’t as optimal for the sake of your enjoyment. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851816 Share on other sites More sharing options...
Jakepeng99 Posted February 17 Share Posted February 17 3 minutes ago, Maxil20 said: Except like, no it really isn’t at all…? I feel like people get in a mindset of where something exists they need to take advantage of it every single time in every single playthrough, except that in many cases people don’t usually like to differentiate from what they currently do if the resulting alternative isn’t as fun for them. I’ve got a world with way too many days to count in it where it could be more optimal if I swapped characters multiple times per season and used green gems from my massive sproutrock setup to obselete most of my current farms setups, but I don’t do that because it would be boring and uninteresting for my experience. A lot of other people feel similar about various mechanics this game has to offer. Ignoring these mechanics doesn’t suddenly turn DST into the worst game ever made, it’s just a preference you can make. DST also isn’t really the only sandbox game with this “problem”. Look at MC with its number of transport options you can cheese to ignore/utilize or Terraria with how you could minmax a defense build for the most optimal results of run a balanced/damage build for the most general enjoyment from the community. Like, it really isn’t that hard to accept that you can ignore the most optimal route if it’s not fun for you and do a route that isn’t as optimal for the sake of your enjoyment. It is a bad argument against something someone doesnt like. Saying their opinion is bad because they can just ignore the problem they are facing. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851818 Share on other sites More sharing options...
Cruvimaster Posted February 17 Share Posted February 17 21 hours ago, Draggofroot said: Bro why are you still at it js dont interact. The feature being in the game wont affect anything if you don't interact with it. I see his post as important for providing feedback to the developers, especially since there wasn't a beta version for review. I also see that other people are bothered and afraid of nerfs, and therefore try to dismiss the criticism without bringing relevant arguments (frivolous things like "just don't use it, don't interact"). The important thing is that the developers are aware and will decide whether to keep it as it is or make some changes. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851819 Share on other sites More sharing options...
Jakepeng99 Posted February 17 Share Posted February 17 Also you listing Terraria and Minecraft as examples, yet many people want Minecraft to rework transport (its a cold take), and in Terraria, recent balance changes are very controversial for buffing the wrong things and ect. Also, max damage builds are whats optimal i may as well mention that. 6 minutes ago, Maxil20 said: DST also isn’t really the only sandbox game with this “problem”. Look at MC with its number of transport options you can cheese to ignore/utilize or Terraria with how you could minmax a defense build for the most optimal results of run a balanced/damage build for the most general enjoyment from the community. Like, it really isn’t that hard to accept that you can ignore the most optimal route if it’s not fun for you and do a route that isn’t as optimal for the sake of your enjoyment. Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851820 Share on other sites More sharing options...
Cheggf Posted February 17 Share Posted February 17 1 hour ago, Maxil20 said: Except like, no it really isn’t at all…? I feel like people get in a mindset of where something exists they need to take advantage of it every single time in every single playthrough, except that in many cases people don’t usually like to differentiate from what they currently do if the resulting alternative isn’t as fun for them. I’ve got a world with way too many days to count in it where it could be more optimal if I swapped characters multiple times per season and used green gems from my massive sproutrock setup to obselete most of my current farms setups, but I don’t do that because it would be boring and uninteresting for my experience. A lot of other people feel similar about various mechanics this game has to offer. Ignoring these mechanics doesn’t suddenly turn DST into the worst game ever made, it’s just a preference you can make. DST also isn’t really the only sandbox game with this “problem”. Look at MC with its number of transport options you can cheese to ignore/utilize or Terraria with how you could minmax a defense build for the most optimal results of run a balanced/damage build for the most general enjoyment from the community. Like, it really isn’t that hard to accept that you can ignore the most optimal route if it’s not fun for you and do a route that isn’t as optimal for the sake of your enjoyment. Minecraft and Terraria both nerf things instead of tell people to just ignore them. They made the spear dash cost a ton of hunger because the developers knew "If you think the spear is too overpowered, just don't use it" is the dumbest sentence you could ever possibly say. I'm not sure what you're trying to talk about with things like stacking defense in Terraria (are you playing on easy?) or constantly swapping characters in DST (extremely inefficient), those have nothing in common with anything. Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851823 Share on other sites More sharing options...
Maxil20 Posted February 17 Share Posted February 17 1 hour ago, Jakepeng99 said: It is a bad argument against something someone doesnt like. Saying their opinion is bad because they can just ignore the problem they are facing. For the record I’m not trying to dismiss the point of saying its a bad opinion as I think it’s totally understandable to have mixed feelings about luck (the post examples just don’t do it for me since they use other components that are powerful in their own merits/use endgame gear/combo it with other exploits like anim canciling). To me, given it’s currently event locked (and given some various discussions I have seen it will probably stay as such, at least for positive luck which I am okay with), it does feel understandable to feel as a mechanic you’ll need to go out of the way to utilize to its full extent. I’m mostly just trying to point out it’s relatively doable as someone who does it with mechanics I don’t particularly enjoy. Maybe it’s because I usually just don’t speak about them, I suppose? Apologies if that doesn’t make sense… 1 hour ago, Jakepeng99 said: Also you listing Terraria and Minecraft as examples, yet many people want Minecraft to rework transport (its a cold take), and in Terraria, recent balance changes are very controversial for buffing the wrong things and ect. Also, max damage builds are whats optimal i may as well mention that. Gonna spoiler this since it will probably be a bit of a major tangent about the games but this is a fun point of discussion for me and I want to talk about it sooooo Spoiler That’s very true that MC has a lot of talking about transport methods being unbalanced. I myself am a bit mixed since I do admittedly feel it’s okay for the most part, though certain areas could certainly be improved (the minecart changes were a pretty neat surprise, honestly). I imagine where most people have critique is with elytra transport, which, well, given it’s like the only thing I consistently see having a blacklist mod/datapack, I can absolutely see where that’s coming from. It pretty much does obliterate every option that isn’t ender pearl warps or nether ice boat travel and I get why people are not very pleased with that. I will say (and this isn’t to discredit your point for the record I just think it’s Interesting) that MC is unique simply because of the fact its the most played game in the world and you’ll have way more feedback about various aspects of the game than any other game. If we took the transport issue and said that 1% of the community posts on forums or the like and 1% of that 1% didn’t like transport, it would still be over 35000 people (with the current 350 million copies sold estimate!). It’s much easier to find takes that people agree with than in any other case. It’s honestly kinda neat to see what people see as balanced and what they don’t like as a result. Regarding Terraria, I used to consider damage the most optimal, but Terraria is not a game where you need to kill a boss as quick as possible. As long as they hit 0 HP and you stay above 0 HP, you’ll win the fight. Defense will massively improve your odds of completing a fight above 0 thanks to the dampened hits, and they very quickly add up to saving hundreds of damage over the course of a fight. Heck, in many cases you can use the excess health you save to “expend” by eating hits to keep the boss in a preferable position to hit, as a damage build needs to keep moving or they’ll be eating 100+ damage hits that they cannot survive repeatedly (in a pretty good chunk of cases it’s on par with damage builds/surpasses it because of that!). Defense also doesn’t have to be giving up all of your damage to stay alive, it’s still possible to focus on having some damage focused accessories/proper class armor to keep your damage stat at a pretty good spot while also having considerably better survivability. The most common (and iconic probably) is a melee build focused on plantera. A damage build with the true excalibur and damage/melee boosts can deal exceptional damage, but needs to stay agile in phase 2 onwards to avoid being eaten alive by her massive melee damage charges she’ll start pulling off once she drops below half. By comparison, a defense build using the Fetid Baghnakhs can, consistently, deal enough damage to outDPS her even with the Phase 2 damage, on master mode. The sheer amount of defense isn’t enough for plantera to eat through entirely even when facetanking and you’ll be dealing constant DPS because the boss isn’t moving whatsoever and you’re right on top of her. Another pretty good example is Moon Lord (again, on master) with pretty much any class. While the Deathray/True eye ray damage is massive and defense really won’t help with mitigating 450+ hits, those also the attacks that should be hitting you the least if you’re putting some effort into dodging (especially since both have noticeable windups). The things that will likely be hitting you the most in that fight are the small phantasmal bolts that home in/have predictable tracking/spawn constantly and have much less damage than the deathrays. Defense will greatly help with protecting against those and gives you more security of fighting the moon lord in a more favorable position to deal damage to the eye sockets/core when the eyes are out. For my case, I’ve been running a balanced build (mix of mobility (with Wings/Bundle balloons/Terraspark Boots)/damage (Putrid Scent/Ranger Emblem, yes I’m Boring)/defense (Charm of Myths/Worm Scarf) with Warding on all accessories with proper ranged class gear on master, and the difference has been pretty noticeable. It does take slightly longer to kill enemies, but the amount of defense has greatly increased my odds of survival on bosses and typical enemies alike. I’ve taken way fewer deaths then I would have on a damage focused build and a lot of that is just because mitigating 28+ damage each hit adds up massively over the course of several minutes. I could be even moreso if I really went full throttle with my efforts into defense, but I personally like a balanced approach for a mix of challenge and enjoyability (challenging enough to where bosses/enemies still feel threatening enough to where I want to kill them as soon as possible, but enjoyable in that I don’t feel I consistently get 2-3 shot/immortal enough to not feel like it’s unenjoyable). Regarding the balance changes, yeahhhhh those were something alright and I can agree with that they are interesting (why, why did the shadowflame knife get buffed?). Still annoyed at the dart changes as it’s my favorite aspect to play with (dart pistol being my favorite weapon to use in the game), but oh well : P Sorry if this was a bit of a tangent, I enjoy talking about things like this, it is Fun to me (and hopefully interesting enough to read…?) 7 minutes ago, Cheggf said: Minecraft and Terraria both nerf things instead of tell people to just ignore them. They made the spear dash cost a ton of hunger because the developers knew "If you think the spear is too overpowered, just don't use it" is the dumbest sentence you could ever possibly say. I'm not sure what you're trying to talk about with things like stacking defense in Terraria (are you playing on easy?) or constantly swapping characters in DST (extremely inefficient), those have nothing in common with anything. The Tangental Twos Spoiler Regarding the spear: -It only takes hunger if you have the lunge enchantment, and spears have several other enchantment styles/merits to use. -Said hunger for using lunge was immense for one snapshot, and its cost was massively reduced the snapshot after, when the community didn’t like how absurd the hunger cost was. Defense stacking in Terraria works decently on all difficulties, with classic still having the “best” effect but still translating well on expert/master. You won’t AFK and be fine if you’re playing on Master obviously, but you’ll still dampen hits and it will help out a lot even on higher difficulties. Also like come on man, all I did was try to explain in a way why I don’t think its a problem in as nice of a tone as possible. You did not need to be snappy at me because I disagreed with your opinion and I tried to provide examples that I thought made sense. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851824 Share on other sites More sharing options...
Jakepeng99 Posted February 17 Share Posted February 17 (edited) 2 hours ago, Maxil20 said: That’s very true that MC has a lot of talking about transport methods being unbalanced. I myself am a bit mixed since I do admittedly feel it’s okay for the most part, though certain areas could certainly be improved (the minecart changes were a pretty neat surprise, honestly). I imagine where most people have critique is with elytra transport, which, well, given it’s like the only thing I consistently see having a blacklist mod/datapack, I can absolutely see where that’s coming from. It pretty much does obliterate every option that isn’t ender pearl warps or nether ice boat travel and I get why people are not very pleased with that. They actually havent released the minecart changes yet (questionably). Its been stuck behind an experimental toggle for ages. Tbh even i find uses for minecarts for moving around structures or caves. Ice boats cant make steep climbs and dont really work for micro distances, and i dont need to explain the logic for the rest. They need to be faster and stuff still. Also alot of copies are probably from inactive players. Idk what the average playercount of the game is. Theres also alot of people like random kids who dont care about game balance and just build, or want to be the strongest possible since they are kids. Edited February 17 by Jakepeng99 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851838 Share on other sites More sharing options...
layangan putus Posted February 17 Share Posted February 17 This chester-links again. A spear is easy to make in MC; getting 4 luck in DST is not. The certainty is not overpowered, so use it or don't if that bothers you. Facts from @Maxil20 guide: Wormwood's skill and Thule Club's ability require at least 4 luck to be certain After the event ends, 4 luck needs 80 horseshoes or 38 horseshoes with the Gilded Knight set (players can keep this event active in the settings to reduce the total of lucky horseshoes needed) Farming those 38 to 80 horseshoes, players require to slay 10 to 20 squads (takes time without setup) The squad will respawn naturally after around 3 days (players can speed up this process) Without abusing certain mechanics, it will take at least 30 to 60 days to get 4 luck (the certainty with the price of 4-8 slots, bundling wrap will certainly help) If players spend half a year maximizing their luck, is it still considered overpowered? The primary issue with the luck system lies within the horse respawn timer or the process of acquiring luck itself. Instead of attacking the certainty in the system, players should ask for a fix (or don't) regarding the abuse of mechanics related to this timer. I believe the community would appreciate skill and ability certainty more than a direct nerf to the luck build - especially since, as others have noted, it provides an 'early grind-to-win' playstyle option. Regardless, shouldn't be too critical until the upcoming beta for the skill trees; I am fine with whatever the devs decide on this matter. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851849 Share on other sites More sharing options...
Malfario Posted February 17 Share Posted February 17 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851854 Share on other sites More sharing options...
Ar_Cloudy Posted February 18 Share Posted February 18 It means that players can spend more time on getting more luck just as food and equipment. So, the new Luck system makes sense. These videos only show the benefits of luck. But do you really know how many time to reach this level without console in the game. Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1851874 Share on other sites More sharing options...
twitchgabo Posted February 20 Share Posted February 20 On 2/16/2026 at 10:01 AM, Your Chester said: The above is a video of Wormwood easily killing Ancient Fuelweaver! It took less than a minute! https://www.bilibili.com/video/BV1z2ZKBtE7X?t=1.5 https://www.bilibili.com/video/BV1Q6ZNBCEMr?t=8.8 You can also easily farm dragonfly scales with him as long as you have a thulecite club or a BrightShade Sword due to how many tentacles/vine it spawns lol. Just put a threshold on the spawn rate and it will be fine Link to comment https://forums.kleientertainment.com/forums/topic/169828-the-luck-system-needs-further-adjustments-as-the-current-values-are-broken/#findComment-1852152 Share on other sites More sharing options...
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