Your Chester Posted February 15 Share Posted February 15 Luck turns probabilistic events into certain events. After the luck value reaches a certain level, many characters' output increases significantly—Wendy, Maxwell, Wormwood,Walter and others. These characters are too strong! Below are ways to quickly obtain lucky horseshoes, as well as video links showing the characters being overpowered: https://www.bilibili.com/video/BV1mmZjBqESe?t=9.9 https://www.bilibili.com/video/BV1a2cEzoEEH?t=29.4&p=2 https://www.bilibili.com/video/BV1nrZ7BhEdL?t=0.6 https://www.bilibili.com/video/BV1TqcJzXEhg?t=12.6 https://www.bilibili.com/video/BV1LtcWzLEDW?t=52.3 This is undoubtedly a numerical collapse, character balance breakdown, and the gap is getting wider. It is recommended to watch more Don't Starve guide videos on Bilibili. Players have a better understanding of the game's content, which can help you modify the game mechanics more effectively and reasonably! 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/ Share on other sites More sharing options...
Your Chester Posted February 15 Author Share Posted February 15 (edited) https://www.bilibili.com/video/BV1LhcWz5Eax?t=56.9 Edited February 15 by Your Chester Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851542 Share on other sites More sharing options...
Cassielu Posted February 15 Share Posted February 15 (edited) This is what luck should do. I can't see problem with it. They didn't “too strong” unless you use Jason's standards. Edited February 15 by Cassielu 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851543 Share on other sites More sharing options...
gaymime Posted February 15 Share Posted February 15 of course you can make the game "broken" if you purposely abuse the game until it breaks. please stop trying to convince people that they should panic by heavily manipulating the truth. and please don't try to bully klei into changing their own game in an attempt to waste time and demoralise the staff from working on the game in the future. also from klei's guidelines page; Advertising: Advertising is not permitted within Klei Entertainment's forums or other related services. This includes the promotion of websites, games or any other product or service. Fraud: You will not provide false information to Klei Entertainment staff with the intention of benefiting from the result. This includes fabricating an issue in the hope of gaining items, experience points or in game currency. You must also not provide false information against another player in order to harm their account status. Basically, don’t lie about stuff https://forums.kleientertainment.com/guidelines/ 11 2 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851549 Share on other sites More sharing options...
wormwood123 Posted February 15 Share Posted February 15 3 hours ago, Your Chester said: Luck turns probabilistic events into certain events. After the luck value reaches a certain level, many characters' output increases significantly—Wendy, Maxwell, Wormwood,Walter and others. These characters are too strong! Below are ways to quickly obtain lucky horseshoes, as well as video links showing the characters being overpowered: https://www.bilibili.com/video/BV1mmZjBqESe?t=9.9 https://www.bilibili.com/video/BV1a2cEzoEEH?t=29.4&p=2 https://www.bilibili.com/video/BV1nrZ7BhEdL?t=0.6 https://www.bilibili.com/video/BV1TqcJzXEhg?t=12.6 https://www.bilibili.com/video/BV1LtcWzLEDW?t=52.3 This is undoubtedly a numerical collapse, character balance breakdown, and the gap is getting wider. It is recommended to watch more Don't Starve guide videos on Bilibili. Players have a better understanding of the game's content, which can help you modify the game mechanics more effectively and reasonably! Yeah sure luck can be strong but like you’d have to fight loads of the royal knights to get enough and also it’s not too strong I’d say is fine if you grind that much to get rewarded like this. All characters can benefit from this with the thulecite club so it’s not like is absurdly unfair for everyone, obviously it’s better for some but that’s just the nature of the game. 7 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851558 Share on other sites More sharing options...
Your Chester Posted February 15 Author Share Posted February 15 2 hours ago, gaymime said: of course you can make the game "broken" if you purposely abuse the game until it breaks. please stop trying to convince people that they should panic by heavily manipulating the truth. and please don't try to bully klei into changing their own game in an attempt to waste time and demoralise the staff from working on the game in the future. also from klei's guidelines page; Advertising: Advertising is not permitted within Klei Entertainment's forums or other related services. This includes the promotion of websites, games or any other product or service. Fraud: You will not provide false information to Klei Entertainment staff with the intention of benefiting from the result. This includes fabricating an issue in the hope of gaining items, experience points or in game currency. You must also not provide false information against another player in order to harm their account status. Basically, don’t lie about stuff https://forums.kleientertainment.com/guidelines/ If a gamer stating the facts of a game can be called threatening the authorities, then you've won. Whatever you say is right, I can't be bothered to argue with you. 1 hour ago, wormwood123 said: Yeah sure luck can be strong but like you’d have to fight loads of the royal knights to get enough and also it’s not too strong I’d say is fine if you grind that much to get rewarded like this. All characters can benefit from this with the thulecite club so it’s not like is absurdly unfair for everyone, obviously it’s better for some but that’s just the nature of the game. There is already a fully automated method to farm Knight hooves to get Lucky Horseshoes. It's not difficult, and the video link above has already demonstrated it. It’s undoubtedly a breakdown of the game’s balance. Do you want the game to become one where you can just 'hold the F key and casually kill bosses'? The gameplay shown in the video above is the norm for many of us players and is not rare. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851563 Share on other sites More sharing options...
Jenny 05 Justic Posted February 15 Share Posted February 15 (edited) The Thulecite Club's damage boost isn't just for you—even Wilson can rival Wanda's DPS with it. If you like difficulty so much, why don't you just double the boss's HP yourself? What exactly is unfair about making the game easier? Edited February 15 by Jenny 05 Justic 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851567 Share on other sites More sharing options...
twitchgabo Posted February 15 Share Posted February 15 (edited) The effect is broken with thulecite clubs and Wormwood's perk. however, it can be easily adjustable by putting a limit for the % chance of spawning tentacles or even changing the mechanic like the bramble husk perk ( after 3-5 attacks a tentacle will spawn) Edited February 15 by twitchgabo 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851569 Share on other sites More sharing options...
djturner Posted February 15 Share Posted February 15 Am I mistaken that it is basically only interactable right now (in an upward direction) using event items? I've been thinking of it, as it is, as more as a teaser of what they're working on than worrying about balance implications. Enjoy it while it's live. When it is implemented permanently (it seems likely this will be through Wes's skill tree), it will probably have natural and limited floors/ceilings that will prevent things from breaking entirely while still being impactful. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851571 Share on other sites More sharing options...
AliceShiki Posted February 15 Share Posted February 15 Oh no, we got another tool that can trivialize stuff on top of Gunpowder... Anyways. Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851575 Share on other sites More sharing options...
Draggofroot Posted February 15 Share Posted February 15 4 hours ago, Your Chester said: There is already a fully automated method to farm Knight hooves to get Lucky Horseshoes. It's not difficult, and the video link above has already demonstrated it. It’s undoubtedly a breakdown of the game’s balance. Do you want the game to become one where you can just 'hold the F key and casually kill bosses'? The gameplay shown in the video above is the norm for many of us players and is not rare. If you don't like it, don't interact with it (I know I won't). Game has been going 10+ years without this toy, you'll be fiiiiine. I get where you're coming from, but people forget that it's just a game, and if the game has ways to just break its own balance down then so be it. It's not like it's an unfair advantage; every character can benefit, Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851579 Share on other sites More sharing options...
Maxil20 Posted February 15 Share Posted February 15 5 hours ago, djturner said: When it is implemented permanently (it seems likely this will be through Wes's skill tree), it will probably have natural and limited floors/ceilings that will prevent things from breaking entirely while still being impactful. The funny thing is it will already be much harder to pull off when the event is over. In order to get guaranteed shadow tentacles with the club if the event is off, you’ll need 8 stacks of horseshoes cluttering up your inventory for combat. You could alternatively wear the knight set to cut it in half, but then you’re sacraficing both your helmet and chest slot which will severely hinder your DPS from that alone (and Wormwood can’t even do that if he wants to get his perk effects, as you need a brightshade piece of armor on!) Also like, even if this somehow “””breaks””” game balance, it’s not like the game (and much less several of the characters mentioned in the post might I add) already had ways to trivialize boss fights?? Maxwell’s shadow prison still exists and Wurt’s merm guards can turn any boss into a Pile of Ashes to name a few. You do not have to look far to find methods to “break” the game’s balance, and furthermore most of these options are things you are actively doing to yourself to use. They’re in the game and I really don’t care that much because I don’t go out of my way to use them. 4 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851601 Share on other sites More sharing options...
Naifxoxo Posted February 15 Share Posted February 15 (edited) 12 hours ago, Your Chester said: Luck turns probabilistic events into certain events. After the luck value reaches a certain level, many characters' output increases significantly—Wendy, Maxwell, Wormwood,Walter and others. These characters are too strong! Below are ways to quickly obtain lucky horseshoes, as well as video links showing the characters being overpowered: https://www.bilibili.com/video/BV1mmZjBqESe?t=9.9 https://www.bilibili.com/video/BV1a2cEzoEEH?t=29.4&p=2 https://www.bilibili.com/video/BV1nrZ7BhEdL?t=0.6 https://www.bilibili.com/video/BV1TqcJzXEhg?t=12.6 https://www.bilibili.com/video/BV1LtcWzLEDW?t=52.3 This is undoubtedly a numerical collapse, character balance breakdown, and the gap is getting wider. It is recommended to watch more Don't Starve guide videos on Bilibili. Players have a better understanding of the game's content, which can help you modify the game mechanics more effectively and reasonably! ru new to dst , 4 hours ago, AliceShiki said: Oh no, we got another tool that can trivialize stuff on top of Gunpowder... Anyways. exactly,, its funny Edited February 15 by Naifxoxo Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851603 Share on other sites More sharing options...
Your Chester Posted February 16 Author Share Posted February 16 7 hours ago, Maxil20 said: The funny thing is it will already be much harder to pull off when the event is over. In order to get guaranteed shadow tentacles with the club if the event is off, you’ll need 8 stacks of horseshoes cluttering up your inventory for combat. You could alternatively wear the knight set to cut it in half, but then you’re sacraficing both your helmet and chest slot which will severely hinder your DPS from that alone (and Wormwood can’t even do that if he wants to get his perk effects, as you need a brightshade piece of armor on!) Also like, even if this somehow “””breaks””” game balance, it’s not like the game (and much less several of the characters mentioned in the post might I add) already had ways to trivialize boss fights?? Maxwell’s shadow prison still exists and Wurt’s merm guards can turn any boss into a Pile of Ashes to name a few. You do not have to look far to find methods to “break” the game’s balance, and furthermore most of these options are things you are actively doing to yourself to use. They’re in the game and I really don’t care that much because I don’t go out of my way to use them. You can manually start the event yourself; it's not difficult. 10 hours ago, Draggofroot said: If you don't like it, don't interact with it (I know I won't). Game has been going 10+ years without this toy, you'll be fiiiiine. I get where you're coming from, but people forget that it's just a game, and if the game has ways to just break its own balance down then so be it. It's not like it's an unfair advantage; every character can benefit, Did you laugh at yourself when saying this? Mental victory? Not interacting doesn’t stop him from existing and turns the game into an F-key pressing game. It's just that the character you like to play happened to get a big windfall from a lucky horseshoe. Their output got a significant boost, and then you don't want to go back to before. Deep down, you know there's no need to make up other reasons. Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851643 Share on other sites More sharing options...
Draggofroot Posted February 16 Share Posted February 16 4 minutes ago, Your Chester said: Did you laugh at yourself when saying this? Mental victory? Not interacting doesn’t stop him from existing and turns the game into an F-key pressing game. The game also has the portal revive feature, you either use it or you don't The game also has the world settings, you either use it or you don't The game also has a challenge character, you either use it or you don't Seriously bro if some people want an f-key pressing game then so be it, godmode exists anyway. You're reacting to a feature (that could EASILY be avoided) so defensively it's not that deep 2 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851644 Share on other sites More sharing options...
Maxil20 Posted February 16 Share Posted February 16 12 minutes ago, Your Chester said: You can manually start the event yourself; it's not difficult. You are ignoring how It's also not the default world option. By that logic, no one should use bundle wraps because enabling winters feast (which is not difficult) will give you access to an alternative that blows it out of the water. You are enabling an event to take advantage of the mechanic that is outside of the intended gameplay experience once the middle of march rolls around and one you're not going to be able to enable on servers outside of your control. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851645 Share on other sites More sharing options...
ShadowDuelist Posted February 16 Share Posted February 16 I just hope out of the event only Wes gets to play around with luck, affecting other players too. That alone will make Wes players a lot more liked, even if they are not super pro players: Just having them around benefits everyone. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851651 Share on other sites More sharing options...
AliceShiki Posted February 16 Share Posted February 16 1 hour ago, Your Chester said: You can manually start the event yourself; it's not difficult. You can manually use c_supergodmode() yourself, it's not difficult. We should get up in arms about how c_supergodmode() breaks the game's balance and needs to be nerfed. Yeah, this argument doesn't hold very well. If you're using a funny temporary event as your baseline because you can keep the temporary event ongoing if you want, then you need to consider all the silly things you can also keep ongoing if you want... Like Console commands. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851653 Share on other sites More sharing options...
Your Chester Posted February 16 Author Share Posted February 16 39 minutes ago, AliceShiki said: You can manually use c_supergodmode() yourself, it's not difficult. We should get up in arms about how c_supergodmode() breaks the game's balance and needs to be nerfed. Yeah, this argument doesn't hold very well. If you're using a funny temporary event as your baseline because you can keep the temporary event ongoing if you want, then you need to consider all the silly things you can also keep ongoing if you want... Like Console commands. When a player dies as a monkey, it can reset the summon cooldown, allowing for infinite monkey spawning. Yesterday, in the early stages of a multiplayer session, everyone could get more than 40 lucky horseshoes, and each character was Wolfgang's damage dealer. Getting lucky horseshoes is not difficult. Just because you don't want to think while playing the game doesn't mean everyone else is the same. 'Don't Starve' is inherently a challenging game and shouldn't turn into a game where you don't need to think. Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851655 Share on other sites More sharing options...
reddocc Posted February 16 Share Posted February 16 (edited) Im here before this snowballs in people tanking deerclops using thulecite crowns, thulecite clubs with 2 stacks of lucky horse shoes. I find this luck super easy to balance when needed, the problem is people giving themselves 80 items with commands instead of manually grinding them and then claiming that everyone will do this. Edited February 16 by reddocc buff Wigfrid again idk 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851658 Share on other sites More sharing options...
Mysterious box Posted February 16 Share Posted February 16 3 hours ago, Your Chester said: You can manually start the event yourself; it's not difficult. Normally I'm on team balance but you can do a lot by manipulating settings in dst so I don't think changes made in the settings should really matter in a balance discussion. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851660 Share on other sites More sharing options...
reddocc Posted February 16 Share Posted February 16 (edited) Spoiler 23 hours ago, Your Chester said: https://www.bilibili.com/video/BV1mmZjBqESe?t=9.9 Hmm yes very easy setup find monkey island for docks kill nightmare werepig for tingle nodes and wait for rifts Spoiler 23 hours ago, Your Chester said: https://www.bilibili.com/video/BV1a2cEzoEEH?t=29.4&p=2 day 2 Wendy with full late game gear vs "Crystal" deerclops. Spoiler 23 hours ago, Your Chester said: https://www.bilibili.com/video/BV1nrZ7BhEdL?t=0.6 same as above but now dragonfly wow Spoiler 23 hours ago, Your Chester said: https://www.bilibili.com/video/BV1TqcJzXEhg?t=12.6 Celestial Portal 1 hit kill with Wolfgang shenanigans vs God treeguard. Spoiler https://www.bilibili.com/video/BV1LtcWzLEDW?t=52.3 Now Walter what is this smh. Minimal setup in bilibili farms always completing all the content of the game or 8 flingomatics in sails This is undoubtedly a cognitive collapse in rational thinking. I think this post is just spam imagine if any other dst YouTuber came posting all of his youtube videos with clickbait messages below. Edited February 16 by reddocc I am the cognitive collapse 4 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851662 Share on other sites More sharing options...
Cassielu Posted February 16 Share Posted February 16 (edited) 3 hours ago, Your Chester said: When a player dies as a monkey, it can reset the summon cooldown, allowing for infinite monkey spawning. Yesterday, in the early stages of a multiplayer session, everyone could get more than 40 lucky horseshoes, and each character was Wolfgang's damage dealer. Getting lucky horseshoes is not difficult. Just because you don't want to think while playing the game doesn't mean everyone else is the same. 'Don't Starve' is inherently a challenging game and shouldn't turn into a game where you don't need to think. 发掘游戏机制然后结合应用是放弃思考,你要不看看你自己到底在说什么? 这不是二游别整天惦记着拉踩角色了 Edited February 16 by Cassielu 3 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851667 Share on other sites More sharing options...
Draggofroot Posted February 16 Share Posted February 16 3 hours ago, Your Chester said: Just because you don't want to think while playing the game doesn't mean everyone else is the same. 'Don't Starve' is inherently a challenging game and shouldn't turn into a game where you don't need to think. yo bro youre saying what I'm saying some people WANT to turn their brains off so go away, dont interact with it. Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851669 Share on other sites More sharing options...
Edible Coal Posted February 16 Share Posted February 16 remember this is a sandbox game..... 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/#findComment-1851679 Share on other sites More sharing options...
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