layangan putus Posted February 16 Share Posted February 16 5 hours ago, Your Chester said: 'Don't Starve' is inherently a challenging game and shouldn't turn into a game where you don't need to think. Challenging in what way? Who decides that? Did you always think that hard when fighting bosses before the luck system was introduced? It's definitely a real challenge for players who choose to play organically without guides, wikis, console commands, or mods; completing everything that way could take months, if not years. In some cases, custom settings and self-imposed challenges can ramp up the difficulty. In the end, DST is ultimately an open-world survival sandbox where players have total freedom in how they approach the game - maybe players want to prioritize stocking thousands of gold, decorating the world with beard turfs, permanently illuminating every corner of Constant, cooking every crockpot dish for the black goo display, making a giant carousel along with multiple mini carousels, or covering the entire water body with giant trees. I get that you see DST as a combat-focused game, but hunting bosses shouldn't be the only factor when looking at balancing. After all, it's a PvE game with a simple combat design, so the balancing can't be as strict as in a PvP game. Anyway, players can always choose not to abuse the mechanics/tools that spoil their fun journey, unless maybe they want to compete in a tournament. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/page/2/#findComment-1851680 Share on other sites More sharing options...
Mike23Ua Posted February 16 Share Posted February 16 4 minutes ago, layangan putus said: Challenging in what way? Who decides that? Did you always think that hard when fighting bosses before the luck system was introduced? It's definitely a real challenge for players who choose to play organically without guides, wikis, console commands, or mods; completing everything that way could take months, if not years. In some cases, custom settings and self-imposed challenges can ramp up the difficulty. In the end, DST is ultimately an open-world survival sandbox where players have total freedom in how they approach the game - maybe players want to prioritize stocking thousands of gold, decorating the world with beard turfs, permanently illuminating every corner of Constant, cooking every crockpot dish for the black goo display, making a giant carousel along with multiple mini carousels, or covering the entire water body with giant trees. I get that you see DST as a combat-focused game, but hunting bosses shouldn't be the only factor when looking at balancing. After all, it's a PvE game with a simple combat design, so the balancing can't be as strict as in a PvP game. Anyway, players can always choose not to abuse the mechanics/tools that spoil their fun journey, unless maybe they want to compete in a tournament. But DS/DST is a challenging game, one that punishes the player by lack of knowledge, if you watch YouTube/Twitch or read wiki guides, you lessen yourself to this challenge by knowing what to expect or what to do. But just to drive a point home here: I’ve watched my family try to play this game & they die, what happens when you die in DST? you respawn but with lower overall health that’s permanently locked to lower than before, until you repair your health core with a booster shot. On top of that, they have to struggle with instant death in darkness, getting too hot, getting too cold, getting too wet, being continuously struck by lightning without having any idea what to equip or how to counter it, THEN there’s Hound Waves, Deerclops etc. It is a highly complex game, and that’s why it’s advertised and sold as a RogueLite, it’s meant to be uncompromising. Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/page/2/#findComment-1851682 Share on other sites More sharing options...
Your Chester Posted February 16 Author Share Posted February 16 https://www.bilibili.com/video/BV1Q6ZNBCEMr?t=8.0 https://www.bilibili.com/video/BV1z2ZKBtE7X?t=1.5 The above is a video of Wormwood easily killing Ancient Fuelweaver! It took less than a minute! Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/page/2/#findComment-1851708 Share on other sites More sharing options...
Cruvimaster Posted February 16 Share Posted February 16 2 minutes ago, Your Chester said: The above is a video of Wormwood easily killing Ancient Fuelweaver! It took less than a minute! Very late game. This video with Wes is better. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/page/2/#findComment-1851710 Share on other sites More sharing options...
aplayer Posted February 21 Share Posted February 21 On 2/15/2026 at 2:39 PM, Your Chester said: https://www.bilibili.com/video/BV1LhcWz5Eax?t=56.9 I think with enough horseshoes,Thulecite Club is indeed overpowered.Even we do not take alter guardian hat into consideration,it can still deal a lot more damage to creature with Planar Entity than shaow reaper(even with void hat ),which is clearly breaking the balance,making Planar Entity meaningless.Maybe making its dps lower than late game weapon and making it a good choice to handle creatures with Planar Entity when you do not have any weapon like shadow reaper is better.For example,add a short cd for shadow shadowtentacle generation so that horseshoe can still boost it but not so overpowered. Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/page/2/#findComment-1852216 Share on other sites More sharing options...
AliceShiki Posted February 21 Share Posted February 21 1 hour ago, aplayer said: I think with enough horseshoes,Thulecite Club is indeed overpowered.Even we do not take alter guardian hat into consideration,it can still deal a lot more damage to creature with Planar Entity than shaow reaper(even with void hat ),which is clearly breaking the balance,making Planar Entity meaningless.Maybe making its dps lower than late game weapon and making it a good choice to handle creatures with Planar Entity when you do not have any weapon like shadow reaper is better.For example,add a short cd for shadow shadowtentacle generation so that horseshoe can still boost it but not so overpowered. Why is it a problem to get more weapon variety late game again? Weapon A is better out of the box. Weapon B is better with significant time investment and clogging your inventory slots. Why would this be a problem? To me this just sounds like a net positive. Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/page/2/#findComment-1852221 Share on other sites More sharing options...
cybers2001 Posted February 23 Share Posted February 23 On 2/16/2026 at 4:59 AM, Your Chester said: https://www.bilibili.com/video/BV1Q6ZNBCEMr?t=8.0 https://www.bilibili.com/video/BV1z2ZKBtE7X?t=1.5 The above is a video of Wormwood easily killing Ancient Fuelweaver! It took less than a minute! Other characters can able to beat FW under a minute. Wanda with voltgoat jelly was able to do that for years. Link to comment https://forums.kleientertainment.com/forums/topic/169806-luck-value-has-broken-the-games-balance/page/2/#findComment-1852416 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now