Jakepeng99 Posted January 17 Share Posted January 17 Personally i think its a waste of time and development, and will always make a good portion of players unhappy who prefer the original. People ask for boss reworks for bosses they dont like, such as bee queen and toadstool (i hate bee queen btw), but the truth is not every boss can please everyone. It would be a waste of time and no boss is bad enough to need it. I feel like reworking crab was a mistake. We could have got other cool things this update instead of a random boss rework. All crab king needed was small stuff. Nerfing the claws alone would make the boss fight fun. Felt like they heard the people saying crab king was the worst boss, and instead of looking for the problem, just made it a different fight. Just wasnt any point to rework it. Do small changes at most which dont change the core much, like what i suggested for the original crab king fight. 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/ Share on other sites More sharing options...
AliceShiki Posted January 17 Share Posted January 17 I overall agree with you that full boss reworks are not ideal, but... I wish they did add some optional easy mode (or hard mode) for bosses more often though~ Like, Klaus is an easy example with the hard mode being the enraged mode~ And Crab King is another example where there is a hard mode by putting Peal + 8 Iridescent Gems... Or if you wanna use console, 9 Pearls, though I wouldn't be surprised if this one is impossible even for 6 Wolfgangs. Shadow Pieces meanwhile, you can choose the difficulty by deciding which piece you leave for last, so you have flexibility on how hard you want the encounter to be. I feel like those things can be fun... Yeah, it does take dev time, but I feel like it's a nice way to let everyone who likes the original fight happy, while also changing it for people who dislike it. Obvious example that would benefit from an easy mode would be Ancient Fuelweaver. I also feel like a Hard Mode Dragonfly that is permanently enraged could be fun. Larvae could also regularly spawn from the pools without her doing anything too to make it more challenging. So yeah, I agree with you overall that full reworks on bosses is not ideal, but I feel like letting players customize how hard they want the fight to be can be nice~ 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849007 Share on other sites More sharing options...
Edible Coal Posted January 17 Share Posted January 17 30 minutes ago, AliceShiki said: I overall agree with you that full boss reworks are not ideal, but... I wish they did add some optional easy mode (or hard mode) for bosses more often though~ warbot also fits that because the drone combo goes from stupidly hard to barely inconvenience 1 hour ago, AliceShiki said: So yeah, I agree with you overall that full reworks on bosses is not ideal, but I feel like letting players customize how hard they want the fight to be can be nice~ well you can handycap yourself if you think certain boss is too easy, and spam stronger item to make the fight easier 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849011 Share on other sites More sharing options...
Jakepeng99 Posted January 17 Author Share Posted January 17 (edited) 46 minutes ago, Edible Coal said: well you can handycap yourself if you think certain boss is too easy, and spam stronger item to make the fight easier I agree. In dont starve your not just making the boss harder for no reason, since you will also save resources most the time by doing this the hard way. The stuff that makes it easier should need alot of resources to compensate, like gunpowder. Kinda why i dont like the riff gear since its so cheap and is basically essential for riff mobs. Edited January 17 by Jakepeng99 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849013 Share on other sites More sharing options...
Cruvimaster Posted January 17 Share Posted January 17 (edited) 4 hours ago, Jakepeng99 said: I feel like reworking crab was a mistake. The Ancient Guardian rework was great. The Crab King rework significantly improved the loot and, especially, the replayability, but small changes to the original could have solved that. I find it very strange that the current Crab King's claws keep following the player (which allows you to completely avoid them by navigating away and going around to the CK). The claws shouldn't move away from the boss. ----------------------- 3 hours ago, AliceShiki said: I overall agree with you that full boss reworks are not ideal, but... I wish they did add some optional easy mode (or hard mode) for bosses more often though~ Like, Klaus is an easy example with the hard mode being the enraged mode~ And Crab King is another example where there is a hard mode by putting Peal + 8 Iridescent Gems... Or if you wanna use console, 9 Pearls, though I wouldn't be surprised if this one is impossible even for 6 Wolfgangs. Shadow Pieces meanwhile, you can choose the difficulty by deciding which piece you leave for last, so you have flexibility on how hard you want the encounter to be. I feel like those things can be fun... Yeah, it does take dev time, but I feel like it's a nice way to let everyone who likes the original fight happy, while also changing it for people who dislike it. Obvious example that would benefit from an easy mode would be Ancient Fuelweaver. I also feel like a Hard Mode Dragonfly that is permanently enraged could be fun. Larvae could also regularly spawn from the pools without her doing anything too to make it more challenging. So yeah, I agree with you overall that full reworks on bosses is not ideal, but I feel like letting players customize how hard they want the fight to be can be nice~ These examples of hard mods don't make sense if there are no benefits to them. If the loot doubled or Klaus guaranteed the sack, okay, but outside that context it's pretty stupid. An example that makes sense to me is Toadstool and his enraged form. Misery's loot justifies having to fight that boss. Edited January 17 by Cruvimaster 4 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849014 Share on other sites More sharing options...
layangan putus Posted January 17 Share Posted January 17 It's okay, as for now, they may not have the luxury of reworking those bosses, because it would be better to spend resources on creating new things. Some players love solely the challenging interaction, others just need the loot. The more I play other unique survival/gathering/building games, the better I understand that DS(T) is about a journey of a bunch of imperfect characters investigating mysteries in an uncanny world, where only they know what will happen. Therefore, reworking bosses feels less impactful on the gameplay core unless they rebuild the combat mechanics entirely, which they shouldn't bother with in the first place. Still, oh boy, please add a repair workbench or soul/shadow/lunar charger altar, and make higher-tier items require lower-tier items to craft. Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849016 Share on other sites More sharing options...
Baark0 Posted January 17 Share Posted January 17 If something sucks, then in my opinion its worth spending the time revisiting that thing in an attempt to make it better. I feel like this is is extra important when it comes to bosses, especially crab king, who is a required fight in order to unlock lategame lunar items. Old crab sucked a lot, most people just killed him with bees because the fight was an obnoxious micromanagement hell where 1 mistake instantly lost you the fight. Current crab also kinda sucks, but instead of having to swap between weather pains and ice staves, now you just have like 20 different things attacking you at once along with your boat being pushed around everywhere. It's still not a fight I look forward to doing, but at least I can attempt it knowing I have a decent chance of killing him. Just because the current version of the boss isn't the greatest doesn't mean klei should abandon the fight entirely to work on other things. It's like if you were to get a hole punched through your door; you're not just going to leave it there because there's a chance another hole will get knocked into it in the future. If something doesn't work out, that's fine, you gave it a try and you learned from the experience. That being said, I don't think Klei should be working on boss reworks right now. All of the bosses in the game are in at least a fine enough state, and in my opinion they have more important things to be working on, like finishing skill trees and wrapping up the rift arc. 4 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849017 Share on other sites More sharing options...
Jakepeng99 Posted January 17 Author Share Posted January 17 3 hours ago, Cruvimaster said: The Ancient Guardian rework was great. I actually forgot that somehow. My bad. That one was actually needed because the boss was that horrific and barely functional, and worked out great. Also improving the crab king drops could be done without a rework. 2 hours ago, Baark0 said: Old crab sucked a lot, Was mainly the claws and cheese. Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849034 Share on other sites More sharing options...
Mike23Ua Posted January 17 Share Posted January 17 (edited) I drew some pictures several years ago of how I would prefer a reworked Dragonfly boss fight to go if she was to ever be reworked, these pictures are inspired by the various RogueLites I’ve played over the years & clearly demonstrate how 10+ year old unchanged content can be Re-Invented to feel like something fresh & brand new. (The orange marks are walls of fire by the way) Edited January 17 by Mike23Ua 3 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849040 Share on other sites More sharing options...
Gashzer Posted January 17 Share Posted January 17 Rework bee queen! Make her an army vs army fight. If you bring 8 pigs to the fight, each grumble bee will solo fight each pig in 1v1 allowing you to solo bee queen. Fighting her this way prevents her from making her grumble bees charge with screams as she is too busy 1v1ing you to scream unless atleast 3 grumbles are free. If there is an uneven army number like 4 pigs verse 8 grumbles then each pig will fight 2 grumble bees, it splits nicely and vice versa if there are more of your followers. Grumble bees that die to followers take a lot longer to respawn. To make the 1v1 against bee queen more interesting, allow her to shoot her giant stinger at you during phases 3-4, and during phase 4 she can lob honey sticky bombs that trap you like ewecus does. Otherwise bee queen behaves relatively normally if you dont bring followers, apart from the 2 new attacks, remove the honey trail as it is replaced with honey sticky bombs. I feel like bee queen should lean into being a follower fight that rewards you for engaging with the follower mechanic. DST lacks a dedicated follower verse follower boss, bee queen is perfect to fit this fun niche. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849043 Share on other sites More sharing options...
Evelo Posted January 17 Share Posted January 17 There are more important things to do with the older aspects of the game than boss reworks. But considering the game is Terraria 1.5 now I doubt that will be the case. I've wanted a world generation rework for so many years. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849057 Share on other sites More sharing options...
douan33 Posted January 18 Share Posted January 18 Dragonfly needs a rework so bad. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849092 Share on other sites More sharing options...
comonavi Posted January 18 Share Posted January 18 3 minutes ago, douan33 said: Dragonfly needs a rework so bad. Nope! Anyway... I agree with the original post! The original Crab King was supposedly a ridiculous resource dump... only if you forget that bees exist. I have not seen the Twins mentioned and I'm sure someone will say they should be but I preemptively disagree. It is not necessary and should definitely not be prioritized. Really AG was the only seriously broken boss fight and that's been fixed for a while now. It took way too long to happen, but I'm glad it did so we can all move on to non-boss issues. Hopefully. Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849094 Share on other sites More sharing options...
Jakepeng99 Posted January 18 Author Share Posted January 18 57 minutes ago, comonavi said: Nope! Anyway... I agree with the original post! The original Crab King was supposedly a ridiculous resource dump... only if you forget that bees exist. I have not seen the Twins mentioned and I'm sure someone will say they should be but I preemptively disagree. It is not necessary and should definitely not be prioritized. Really AG was the only seriously broken boss fight and that's been fixed for a while now. It took way too long to happen, but I'm glad it did so we can all move on to non-boss issues. Hopefully. Reason most people hate crab king is because almost everyone either uses bees or Ice staffs. The vanilla method of circling with a boat was sorta fun minus when the claws spawn and ruin everything. Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849100 Share on other sites More sharing options...
DegenerateFurry Posted January 18 Share Posted January 18 (edited) If Fuelweaver has a million haters, I am one of them. If he only has one hater, that's me. If he has zero living haters, I'm still hating him from beyond the grave. If he has zero haters at all, Klei has reworked him. Edited January 18 by DegenerateFurry 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849105 Share on other sites More sharing options...
Jakepeng99 Posted January 18 Author Share Posted January 18 1 hour ago, DegenerateFurry said: If Fuelweaver has a million haters, I am one of them. If he only has one hater, that's me. If he has zero living haters, I'm still hating him from beyond the grave. If he has zero haters at all, Klei has reworked him. Why immediately resort to a rework when they could just make his spells scale for players better so when playing solo its not teleporting every 10 seconds. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849107 Share on other sites More sharing options...
nadeshiko_momoj Posted January 18 Share Posted January 18 For me, it's no longer a survival game; it's a raid boss game and team-based dungeon crawling. 😰😭 23 ชั่วโมงที่แล้ว Baark0 กล่าวว่า: หากบางสิ่งห่วยแตก ในความคิดของฉัน มันคุ้มค่าที่จะใช้เวลาทบทวนสิ่งนั้นเพื่อพยายามทําให้มันดีขึ้น ฉันรู้สึกว่าสิ่งนี้มีความสําคัญเป็นพิเศษเมื่อพูดถึงบอส โดยเฉพาะปูคิง ซึ่งเป็นการต่อสู้ที่จําเป็นเพื่อปลดล็อกไอเท็มทางจันทรคติในช่วงปลายเกม ปูแก่ดูดมาก คนส่วนใหญ่เพิ่งฆ่าเขาด้วยผึ้งเพราะการต่อสู้เป็นนรกการจัดการขนาดเล็กที่น่ารังเกียจซึ่งความผิดพลาด 1 ครั้งทําให้คุณแพ้การต่อสู้ทันที ปูปัจจุบันก็ค่อนข้างแย่เช่นกัน แต่แทนที่จะต้องสลับไปมาระหว่างความเจ็บปวดจากสภาพอากาศและน้ําแข็ง ตอนนี้คุณมีสิ่งต่าง ๆ ประมาณ 20 อย่างที่โจมตีคุณพร้อมกันพร้อมกับเรือของคุณที่ถูกผลักไปทุกที่ มันยังไม่ใช่การต่อสู้ที่ฉันตั้งตารอที่จะทํา แต่อย่างน้อยฉันก็สามารถลองได้โดยรู้ว่าฉันมีโอกาสที่ดีที่จะฆ่าเขา เพียงเพราะบอสเวอร์ชันปัจจุบันไม่ได้ยอดเยี่ยมที่สุด ไม่ได้หมายความว่า klei ควรละทิ้งการต่อสู้ทั้งหมดเพื่อทํางานอย่างอื่น มันเหมือนกับว่าคุณกําลังเจาะรูผ่านประตูของคุณ คุณจะไม่ทิ้งมันไว้ตรงนั้นเพราะมีโอกาสที่รูอื่นจะถูกกระแทกเข้าไปในอนาคต หากบางสิ่งไม่ได้ผล ก็ไม่เป็นไร คุณลองแล้วเรียนรู้จากประสบการณ์ ที่กล่าวว่าฉันไม่คิดว่า Klei ควรทํางานกับเจ้านาย reworks ในตอนนี้ บอสทั้งหมดในเกมอย่างน้อยก็อยู่ในสถานะที่ดีพอ และในความคิดของฉัน พวกเขามีสิ่งที่สําคัญกว่าที่ต้องทํา เช่น จบต้นไม้ทักษะและห่อส่วนโค้งรอยแยก Yes ! For me, it's no longer a survival game; it's a raid boss game and team-based dungeon crawling. Ps.This might be a duplicate of another comment of mine because I'm new to using this forum. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849116 Share on other sites More sharing options...
-Variant Posted January 18 Share Posted January 18 On 1/17/2026 at 2:23 PM, Evelo said: I've wanted a world generation rework for so many years. Its been on my mind lately, I might make my own thread, but what exactly are some things you'd want to see in a world gen rework? Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849154 Share on other sites More sharing options...
Jakepeng99 Posted January 18 Author Share Posted January 18 19 minutes ago, -Variant said: Its been on my mind lately, I might make my own thread, but what exactly are some things you'd want to see in a world gen rework? Ive saw a thread before and one of the best points it made is how the ocean Gen sucks since boats need to orbit the place. Basically the idea for that post was to have water separating the lands sometimes, but a new kind of tile would be added that players can both walk through and sail through, which would be found at river banks. Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849156 Share on other sites More sharing options...
DegenerateFurry Posted January 18 Share Posted January 18 9 hours ago, Jakepeng99 said: Why immediately resort to a rework when they could just make his spells scale for players better so when playing solo its not teleporting every 10 seconds. That counts as a rework to me. It'd also actually be more controversial than things I've suggested since the tryhard crowd would whine about not having to juggle six items a second to maximize the tiny window to attack him if they're fighting him friendless as usual anymore. That's why I've suggested Klei adds a way for them to still fight the atrocity of game design he currently is, like by charging the shadow atrium with a piece of Pure Horror before inserting it in the skeleton. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849164 Share on other sites More sharing options...
Waywarbler Posted January 18 Share Posted January 18 Personally don't think bosses need like, full-on reworks. Some of them just need a little more fleshing out, like Dragonfly doing the same melee swipe over and over, Scion not really utilizing Enlightenment at all + only three attacks, etc. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849172 Share on other sites More sharing options...
Evelo Posted January 19 Share Posted January 19 3 hours ago, -Variant said: Its been on my mind lately, I might make my own thread, but what exactly are some things you'd want to see in a world gen rework? More variations of biome adjacency. Currently I know the order of biomes on a loop world with 80% certainty, few variations and it only really comes with the desert types swapping places. Detached biomes for an Achipelago feel, Smaller landmass options for bigger oceans, caves could be redone to allow for larger ruins more consistently, varied location of different biomes much like the surface. Lunar Island spawning variation instead of the guaranteed horseshoe location. Heck even having an option for the Florid Postern to spawn in a different biome than the 'starter biome'. Change the way biomes are generated so they aren't so spiky and more naturally curved shape from wear and tear. Rivers separating biomes instead of the weird half rivers we have currently. Idk if removing unnecessary biomes counts as world gen, but it wouldn't be a bad thing. Better distribution of resources in the biomes to prevent vast swathes of nothingness from occurring so frequently. Important landmark set pieces that are clearly not biome restricted (moonstone altar, glomer, pig king, etc. Not Oasis/Dfly) could spawn in different locations. Maybe it's just my pattern recognition but I feel the game is too predictable with the placement of everything. Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849185 Share on other sites More sharing options...
AliceShiki Posted January 19 Share Posted January 19 On 1/17/2026 at 12:05 PM, Cruvimaster said: These examples of hard mods don't make sense if there are no benefits to them. If the loot doubled or Klaus guaranteed the sack, okay, but outside that context it's pretty stupid. An example that makes sense to me is Toadstool and his enraged form. Misery's loot justifies having to fight that boss. I mean... You can just like doing the fight because you find the fight fun? Like, a lot of people don't want AFW nerfed because they like the current fight, for example. Same idea... If you like the harder version you can do the harder version because you find it fun... I mean, this is a game after all, we're supposed to be doing the things we find fun. Hence why I say that being able to choose between easy and hard modes of a fight would be nice, since then people can just fight easy mode AFW if they just want the rewards and stuff. Which is also why I wouldn't like a Dragonfly rework, since I find her fight quite fun without Walls/Panflute, and I don't think there is a point in reworking her because people often kill her with walls/panflute... The fight is fine as is as you already have methods to fight it properly to have fun and methods to cheese it to get the rewards... But I wouldn't be against a rework that lets you choose which version you fight. And well, I'm not one to be against extra rewards, but hey, I don't really mind "hard modes" existing just for the sake of existing, similarly to how I won't mind "easy modes" existing just for the sake of existing~ 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849202 Share on other sites More sharing options...
Jakepeng99 Posted January 19 Author Share Posted January 19 4 hours ago, AliceShiki said: Same idea... If you like the harder version you can do the harder version because you find it fun... Harder version of AF is not using weather pains and saving resources. Easier version of AF is using gunpowder and losing resources. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849217 Share on other sites More sharing options...
DegenerateFurry Posted January 19 Share Posted January 19 27 minutes ago, Jakepeng99 said: Harder version of AF is not using weather pains and saving resources. Easier version of AF is using gunpowder and losing resources. They're mechanically the same and you still have to deal with his busted invincibility+healing phase at least once with gunpowder, which is gonna cost you a weather pane unless you have AoE. Plus, timing gunpowder is tricky, you have to get it just right and position him just right or it won't work. Even doing the moleworm trick for an instant detonation bears the risk of blowing you up. Not any better than just swapping to Wolfgang for an easier fight. An easier version of Fuelweaver is one that isn't a pain in the ass to do solo. Outside of post-lunar rifts gear or cheese methods where you get him stuck so he can't do anything, that does not exist in the game currently. Link to comment https://forums.kleientertainment.com/forums/topic/169537-dont-rework-any-more-bosses/#findComment-1849221 Share on other sites More sharing options...
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