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15 hours ago, SilentConstruct said:

A caves equivalent of dock tiles. The bridges we have now feel restrictive as they can only go straight, which is not a limitation that docks have up on the surface.

I would personally make these upgraded bridges a blueprint dropped by Ancient Fuelweaver, as that would allow the existing bridges to still serve a purpose as a temporary early-game solution, with a more expensive, permanent one available later in progression for base builders.

I could see it being a drop of a post-rifts Shadow boss

9 hours ago, shaurun said:

I would do 1 log produces 3-4 boards, because this is how realiy works. You produce many boards from a signle tree.

I always felt it was part of the goofy charm of the don't starve universe that it is backwards. It is also backwards for the cut stone, they smush the stones together. 

18 hours ago, landromat said:

Seed bag to stop spoilage completely. Collecting seeds again once everything spoiled with less seeds in the world overall i not very exciting. Better use wraps at this point

I agree. Plus more excuses to not use bundles for everything are good. Maybe an upgrade to the seed pack it with slightly more endgame resources? 

  • Like 1

Wormwood should be able to also grow (craft) raw materials like twigs, grass and petals at the cost of hp, just make those skills worthwhile outside of megabasing. Imagine 1 grass for 5 hp, it obviously would be better to just pick regular grass instead of sacrificing 15 hp for a rope, I know you Klei how stringy you are with your grass, this grass conspiracy has to eventually end.

17 minutes ago, reddocc said:

Wormwood should be able to also grow (craft) raw materials like twigs, grass and petals at the cost of hp, just make those skills worthwhile outside of megabasing. Imagine 1 grass for 5 hp, it obviously would be better to just pick regular grass instead of sacrificing 15 hp for a rope, I know you Klei how stringy you are with your grass, this grass conspiracy has to eventually end.

im just imagining wormwood making materials while a wortox just keep healing them

Make Beefalo attack speed the same as player speed. I appreciate the skill ceiling or expression, even if I can't do it, but I would appreciate not having the pressure of doing it to achieve player comparable damage. 

A way to use the lazy deserter in single player. It can cost a valuable resource, like maybe gems, desert stones, etc, but I'd be nice to be able to access the item's main gimmick without requiring multiple people. The lazy deserter is pretty useful on the lunar island, I'll admit.

I wouldn't mind some look at the mushroom planters. I feel like they've always been rather strange item progression wise that doesn't satisfy a specific niche. Their upkeep cost of spores and living logs + mushrooms being inferior to farm crops kinda leave the planters in a strange place. I think they could be a decent low-investment source of lesser vegetables that don't have the same pressure to harvest or rot as farms with superior crops. 
 

Edited by benfroyobro9381

Make 120 insulation the new minimum for clothing items.

60 insulation is so... Worthless? However, if the clothing item's main purpose isn't insulation, they can keep the 60...

But if it IS insulation, 120 should be the minimum.

  • Like 5
On 11/24/2025 at 3:58 PM, Edible Coal said:

true or just make it cool down based, i really never see anyone use it outside of a afw fight

Nobody uses it because there's cheaper transportation methods like beefalo. Even permanent ones like bridges create new pathways. Lazy is closer now to a quick getaway tool for certain fights at best... 

On 11/25/2025 at 2:18 AM, slendyproject said:

I would make early game resource gathering less boring and tedious by just having trees and boulders drop more logs and stone/flint/gold. My biggest gripe with the game is just how slow everything is at the start and most characters having to stand around holding space on trees or rocks for minutes on end contributes a lot.

Alternatives for that are playing gathered characters or hiring pigs btw. Might not help with rocks though, that's kinda the only issue. It's not as much in late game at least. Slow start, productive mid/late.

Make so when you break the Celestial Champion's pile of things, each altar comes out in one piece (like how the tribute is always one piece). So if you want to fight it again you only need to carry 3 heavy things instead of 6.

Allow embalming spritz to be used on mushroom planter at any stage so they don't turn into rot on winter, if we tried to collect the scared stiff mushrooms we get 1 rot instead. Even if the entire planter was lost in the process I wouldn't mind, I just want to use my mushroom planter skins on the surface without having to upkeep it...

Edited by Pruinae
  • Like 1
  • Thanks 2

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