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3 minutes ago, irangod said:

Possible outcomes:

1.the counter reaches zero and nothing happens

2.the number goes negative and nothing happens

3.nothing happens

4.nothing happens

At the end of the day, nothing will happen😔

I guess I'll have to click on the shelf in the desk underneath the hourglass when time runs out.

Edited by Phoenix_Cobra

The number goes negative and the fire begins growing upside down underneath the factory. Since the fire is upside down, the factory begins to take flight with the portal still intact. It is enough to send the factory into space (trust me, that's how these things work, I have 15 minutes played on Kerbal Space Program so I'm kind of an expert).

And thus begins the DST x Oxygen Not Included crossover event

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1 minute ago, Dr. Safety said:

The number goes negative and the fire begins growing upside down underneath the factory. Since the fire is upside down, the factory begins to take flight with the portal still intact. It is enough to send the factory into space (trust me, that's how these things work, I have 15 minutes played on Kerbal Space Program so I'm kind of an expert).

And thus begins the DST x Oxygen Not Included crossover event

New ONI asteroid: 'ALTER'

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9 minutes ago, Dr. Safety said:

The number goes negative and the fire begins growing upside down underneath the factory. Since the fire is upside down, the factory begins to take flight with the portal still intact. It is enough to send the factory into space (trust me, that's how these things work, I have 15 minutes played on Kerbal Space Program so I'm kind of an expert).

And thus begins the DST x Oxygen Not Included crossover event

I like this start for ONI DLC))

This looks like a sanity meter. Because looking at this clock makes me go crazy and have nightmares)

Edited by Phoenix_Cobra

This is a dead end, especially since the counter is just about up, but if you spam click you get a loading circle in the middle of the screen briefly. Sometimes they flash brighter than others, and seem to be shaped differently. It would be a neat way to show a silhouette by spam clicking and somehow getting screenshots of all the bright symbols. Just some food for thought I guess.

image.png.40cbda4fb2a811f07eab7eff472852c4.png

0.01

12 minutes ago, Dr. Safety said:

This is a dead end, especially since the counter is just about up, but if you spam click you get a loading circle in the middle of the screen briefly. Sometimes they flash brighter than others, and seem to be shaped differently. It would be a neat way to show a silhouette by spam clicking and somehow getting screenshots of all the bright symbols. Just some food for thought I guess.

image.png.40cbda4fb2a811f07eab7eff472852c4.png

its just this animation F9A7FEC63564AB7AE741155D6D63D5D09DCEF58F

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13 minutes ago, Dr. Safety said:

This is a dead end, especially since the counter is just about up, but if you spam click you get a loading circle in the middle of the screen briefly. Sometimes they flash brighter than others, and seem to be shaped differently. It would be a neat way to show a silhouette by spam clicking and somehow getting screenshots of all the bright symbols. Just some food for thought I guess.

Each time you do a click, it sends a request over to Klei's servers and shows the loading icon until it gets back to your browser. It being brighter just happens because it stays on the page longer because the request is taking longer than usual to get back to you, probably because you're spam clicking. Here's the only image used, though.
https://exspectamus.dontstarvetogether.com/assets/loading

Edited by Nedigo

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