gamehun20 Posted October 3, 2025 Share Posted October 3, 2025 9 minutes ago, DDNW said: I've checked the Fire code, and there was a value for position of fire in frame - it changed from 17.4% to 18.6%, so it gets lower. Maybe the fire is going to go out eventually and then we can investigate? Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838354 Share on other sites More sharing options...
WebberMain Posted October 3, 2025 Share Posted October 3, 2025 Manually changing the time on your computer also does nothing to the puzzle :/ 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838367 Share on other sites More sharing options...
Edible Coal Posted October 3, 2025 Share Posted October 3, 2025 Just now, WebberMain said: Manually changing the time on your computer also does nothing to the puzzle 😕 it adjust it according to the server, so no , you cant cheat it 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838368 Share on other sites More sharing options...
DDNW Posted October 3, 2025 Share Posted October 3, 2025 Do you also have .96 now? It doesn't match the idea of 0.01/hour Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838369 Share on other sites More sharing options...
alainmcd Posted October 3, 2025 Share Posted October 3, 2025 The code within the page has functions that have not been used yet. Might just be code copied over from previous puzzles without actual intention to use it. Minor spoilers for what might come: Spoiler A function named AddPanel. Used to add the panels we see. A function named AddImageToPanel. Currently used, e.g. to add the hourglass to the latest panel. A function named AddElementToPanel. Similar to AddImageToPanel, but it creates a div HTML element with a background image. This makes it easier to add other images or elements on top of it. Currently unused, I believe. A function named AddAudio. Currently unused. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838371 Share on other sites More sharing options...
DDNW Posted October 3, 2025 Share Posted October 3, 2025 Ok, now dropped to 0.9 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838387 Share on other sites More sharing options...
LDMONTY007 Posted October 3, 2025 Share Posted October 3, 2025 Here's the time that it changed from 0.96 to 0.9, a 0.06 jump as opposed to a 0.01 jump like before. It's making it harder to calculate how long it'll take to reach zero. Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838390 Share on other sites More sharing options...
Pawel_215 Posted October 3, 2025 Share Posted October 3, 2025 I wonder if everyone has 0,9 already. since abouy 15h it was 1.0 then we gonna need to wait about 150h so about 5 days i guess. or maybe we still didnt find something  Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838391 Share on other sites More sharing options...
Edible Coal Posted October 3, 2025 Share Posted October 3, 2025 15 minutes ago, LDMONTY007 said: Here's the time that it changed from 0.96 to 0.9, a 0.06 jump as opposed to a 0.01 jump like before. It's making it harder to calculate how long it'll take to reach zero. maybe is not linear.... 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838392 Share on other sites More sharing options...
Captain_Rage Posted October 3, 2025 Share Posted October 3, 2025 12 minutes ago, Edible Coal said: maybe is not linear.... Or it has something to do with how many visitors interact with page, like someone pointed out. Recall the Community Goals from the second season of The Forge? Event items were progressively unlocked as the players defeated the Infernal Swineclops as a collective whole. Â Reference:Â https://dontstarve.fandom.com/wiki/The_Forge#Community_Goals 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838395 Share on other sites More sharing options...
Edible Coal Posted October 3, 2025 Share Posted October 3, 2025 3 minutes ago, Captain_Rage said: Or it has something to do with how many visitors interact with page, like someone pointed out. Recall the Community Goals from the second season of The Forge? Event items were progressively unlocked as the players defeated the Infernal Swineclops as a collective whole. Â Reference:Â https://dontstarve.fandom.com/wiki/The_Forge#Community_Goals it feels weird to tie that to a timer 2 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838397 Share on other sites More sharing options...
The Starver Posted October 3, 2025 Share Posted October 3, 2025 5 hours ago, R4TT4R said: Maybe i'm thinking too much but if you don't mind I leave it there. I wonder if this is ARG then is there a chance that names of this images could be messeges or codes decrypted in some way? Â Chair and table:Â 547D75F4E66760A3CEDA63CA7FD4ED8506D932D856C3380D6BF4477D Factory at day:Â 8F729B57E62474358A0A358AAC95A28C77C2CD78CA0CCD25C64EBBC1 Night and smoke:Â EE0D6231E420F7E2F74D48D858A740A909AA9DCA5AEAA781A9C87010 I will look into this! 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838402 Share on other sites More sharing options...
Gooba Posted October 3, 2025 Share Posted October 3, 2025 10 minutes ago, The Starver said: I will look into this! its not hexadecimal 3 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838403 Share on other sites More sharing options...
DogTitam Posted October 3, 2025 Share Posted October 3, 2025 You can see that the visual for the fire fire is going down, also some clouds are moving as well. Probably the best bet is to wait 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838411 Share on other sites More sharing options...
Nedigo Posted October 3, 2025 Share Posted October 3, 2025 5 hours ago, DDNW said: I've checked the Fire code, and there was a value for position of fire in frame - it changed from 17.4% to 18.6%, so it gets lower. Now set to 20.9% after the 0.9 timer countdown. I was wondering why the fire countdown response also applied styles as opposed to just logging text like the hourglass. Now we know! 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838412 Share on other sites More sharing options...
ElendoinGZO Posted October 3, 2025 Share Posted October 3, 2025 (edited) 1 hour ago, Gooba said: its not hexadecimal It sure does look like it, though. All of the digits in the image titles fit into the hex range, while using the typical uppercase letters. ^^ This is from the latest update post. There are a couple of ways to interpret this, but could it say that we shouldn't just wait for the timer to finish? It also mentions how we should "Think back to how we did things before". I don't know how far back they mean, but the date for this ARG was revealed in a hidden image title containing a sequence of numbers encoded into two hex digits. Maybe it was a warmup of some kind? I'm not sure about this, since the hex code in the last image was lowercase and also decoding the image titles we have now doesn't really give me anything interesting, but I thought I would weigh in. edit: It also seems every image title is exactly 56 characters in length. (14x4 segments? key for a cipher?) Edited October 3, 2025 by ElendoinGZO 2 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838414 Share on other sites More sharing options...
CreativeCircuit Posted October 3, 2025 Share Posted October 3, 2025 I don't know how accurate it was, as it seems the the amount of log messages I had being output caused my laptop to get a bit laggy, but it captured the change from .96 to .9 at Fri Oct 03 2025 00:18:07 GMT-0500 (Central Daylight Time), timestamp 1759468687617. It's a bit odd that it went from .97 to .96, then to .9. No other times were logged during the night while I had it running, just those two. Also, per my previous analasys of the change in fire, this is still approxamitely correct. it is ever so slightly less than .04% shift per .01 on the timer at about 0.386 now. This still indicates that when the time hits 0 that the fire will be completely behind the building (~55%) 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838421 Share on other sites More sharing options...
Nedigo Posted October 3, 2025 Share Posted October 3, 2025 It'd be more accurate to say they're hashed names, and It's not just the images that are written that way, it's all assets including CSS and JS files. Only pages used for API requests don't have hashed names. Unless they've done that in previous ARGs, I seriously doubt getting the answer will involve digging into the code and doing complex ciphers based on hashed file names. It's an ARG for a reason, not a CTF. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838422 Share on other sites More sharing options...
Echsrick Posted October 3, 2025 Share Posted October 3, 2025 Unbenanntes Video – Mit Clipchamp erstellt (2).mp4   yea the fire dit just move thats for sure 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838438 Share on other sites More sharing options...
Capybara007 Posted October 3, 2025 Share Posted October 3, 2025 18 minutes ago, Echsrick said:  Unbenanntes Video – Mit Clipchamp erstellt (2).mp4 3.18 MB · 0 downloads  yea the fire dit just move thats for sure i thought the shrinking would be more subtle 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838442 Share on other sites More sharing options...
inhumanrobot Posted October 3, 2025 Share Posted October 3, 2025 If we blow into our mics, I think it will put the fire out faster! 2 5 1 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838447 Share on other sites More sharing options...
Phoenix_Cobra Posted October 3, 2025 Share Posted October 3, 2025 (edited) Of course, I could be very wrong, but here's what worries me. Sorry if I'm wrong. It seemed to me that symbols were drawn there for a reason. Edited October 3, 2025 by Phoenix_Cobra 3 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838448 Share on other sites More sharing options...
GlooooomerBzzt Posted October 3, 2025 Share Posted October 3, 2025 Countdown just changed from 0.9 to 0.85 at some time between 11:40 to 12:13 (GMT-7) Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838458 Share on other sites More sharing options...
dcent Posted October 3, 2025 Share Posted October 3, 2025 the countdowns are down to 0.85 for me. Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838459 Share on other sites More sharing options...
eltonbenevides Posted October 3, 2025 Share Posted October 3, 2025 countdown to 0.85 and fire style.top in 22.8% 1 Link to comment https://forums.kleientertainment.com/forums/topic/168280-new-arg-link/page/4/#findComment-1838462 Share on other sites More sharing options...
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