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The code within the page has functions that have not been used yet. Might just be code copied over from previous puzzles without actual intention to use it. Minor spoilers for what might come:

Spoiler

A function named AddPanel. Used to add the panels we see.

A function named AddImageToPanel. Currently used, e.g. to add the hourglass to the latest panel.

A function named AddElementToPanel. Similar to AddImageToPanel, but it creates a div HTML element with a background image. This makes it easier to add other images or elements on top of it. Currently unused, I believe.

A function named AddAudio. Currently unused.

  • Ninja 1
12 minutes ago, Edible Coal said:

maybe is not linear....

Or it has something to do with how many visitors interact with page, like someone pointed out. Recall the Community Goals from the second season of The Forge? Event items were progressively unlocked as the players defeated the Infernal Swineclops as a collective whole.

 

Reference: https://dontstarve.fandom.com/wiki/The_Forge#Community_Goals

  • Like 1
3 minutes ago, Captain_Rage said:

Or it has something to do with how many visitors interact with page, like someone pointed out. Recall the Community Goals from the second season of The Forge? Event items were progressively unlocked as the players defeated the Infernal Swineclops as a collective whole.

 

Reference: https://dontstarve.fandom.com/wiki/The_Forge#Community_Goals

it feels weird to tie that to a timer

  • Like 2
5 hours ago, R4TT4R said:

Maybe i'm thinking too much but if you don't mind I leave it there.

I wonder if this is ARG then is there a chance that names of this images could be messeges or codes decrypted in some way?

 

Chair and table: 547D75F4E66760A3CEDA63CA7FD4ED8506D932D856C3380D6BF4477D

Factory at day: 8F729B57E62474358A0A358AAC95A28C77C2CD78CA0CCD25C64EBBC1

Night and smoke: EE0D6231E420F7E2F74D48D858A740A909AA9DCA5AEAA781A9C87010

I will look into this!

  • Like 2
  • Thanks 1
5 hours ago, DDNW said:

I've checked the Fire code, and there was a value for position of fire in frame - it changed from 17.4% to 18.6%, so it gets lower.

Now set to 20.9% after the 0.9 timer countdown. I was wondering why the fire countdown response also applied styles as opposed to just logging text like the hourglass. Now we know!

  • Like 1
1 hour ago, Gooba said:

its not hexadecimal

It sure does look like it, though. All of the digits in the image titles fit into the hex range, while using the typical uppercase letters.

image.png.60048870116d7000209c5df00bb0066b.png

^^ This is from the latest update post. There are a couple of ways to interpret this, but could it say that we shouldn't just wait for the timer to finish? It also mentions how we should "Think back to how we did things before". I don't know how far back they mean, but the date for this ARG was revealed in a hidden image title containing a sequence of numbers encoded into two hex digits. Maybe it was a warmup of some kind? I'm not sure about this, since the hex code in the last image was lowercase and also decoding the image titles we have now doesn't really give me anything interesting, but I thought I would weigh in.

edit: It also seems every image title is exactly 56 characters in length. (14x4 segments? key for a cipher?)

Edited by ElendoinGZO
  • Like 2

I don't know how accurate it was, as it seems the the amount of log messages I had being output caused my laptop to get a bit laggy, but it captured the change from .96 to .9 at Fri Oct 03 2025 00:18:07 GMT-0500 (Central Daylight Time), timestamp 1759468687617. It's a bit odd that it went from .97 to .96, then to .9. No other times were logged during the night while I had it running, just those two. Also, per my previous analasys of the change in fire, this is still approxamitely correct. it is ever so slightly less than .04% shift per .01 on the timer at about 0.386 now. This still indicates that when the time hits 0 that the fire will be completely behind the building (~55%)

  • Like 1

It'd be more accurate to say they're hashed names, and It's not just the images that are written that way, it's all assets including CSS and JS files. Only pages used for API requests don't have hashed names.

Unless they've done that in previous ARGs, I seriously doubt getting the answer will involve digging into the code and doing complex ciphers based on hashed file names. It's an ARG for a reason, not a CTF.

  • Like 2

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