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3 hours ago, SOS-Ouroboros-K said:

Perhaps we can refer to real-life conditions like Hydrothermal vent, where there are shellfish, shrimps, crabs, worms, starfish, sea anemones, sea urchins and so on.

I don't think it'd be a very Klei thing to do, but dang, just realized how perfect this biome would be for Pebble Crabs from the Gorge...

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2 hours ago, SOS-Ouroboros-K said:

Well, that refers to the ecology of the seabed, not the surface. (Hydrothermal vent is generally regarded as a place where there is no sunlight.)
In the latest update, we can consider the world of the cave as a linked place on the seabed, so it is reasonable to design an ecological reference with geysers like the deep-sea seabed.

After all, trap starfish did not really emerge in Marine areas either.

Don't worry, caves but mostly Ruins (what a surprise since we're talking about fumarole...) are based and inspired by deep ocean.

2 hours ago, -Variant said:

Eh. I wouldn't get too excited for anything big. There's very little time left in the beta. At most I'm hoping for something small to fill in the ambiance.

The excitement goes for the beta, after the beta for a few weeks and the second part. 

There is still time....isn't it?

Edited by Milordo

Why's everyone saying fumaroles are based on ocean? As if volcanic vents don't exist on land? Literally all of the image search results I get are on land.

It's probably even inaccurate to call a hydrothermal vent a fumarole, and vice versa.

Edited by Bumber64
9 hours ago, SOS-Ouroboros-K said:

Well, that refers to the ecology of the seabed, not the surface. (Hydrothermal vent is generally regarded as a place where there is no sunlight.)
In the latest update, we can consider the world of the cave as a linked place on the seabed, so it is reasonable to design an ecological reference with geysers like the deep-sea seabed.

After all, trap starfish did not really emerge in Marine areas either.

There is no water for them to breathe.

also the starfish are washed up from the shore.

 

Having a dry ocean like slimerancher is cool but a very different direction.

On 9/15/2025 at 10:57 PM, SOS-Ouroboros-K said:

Well, that refers to the ecology of the seabed, not the surface. (Hydrothermal vent is generally regarded as a place where there is no sunlight.)
In the latest update, we can consider the world of the cave as a linked place on the seabed, so it is reasonable to design an ecological reference with geysers like the deep-sea seabed.

After all, trap starfish did not really emerge in Marine areas either.

Fish Animals need water to breathe. Sea an enemies are washed up on shore they don’t like there, it’s still a moist environment.

12 minutes ago, Jakepeng99 said:

Fish Animals need water to breathe. Sea an enemies are washed up on shore they don’t like there, it’s still a moist environment.

You might want to Google “Sharks living In active underwater volcano.”

I thought it was funny after RockJaw was added to the game. 😂

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4 hours ago, Jakepeng99 said:

Fish Animals need water to breathe. Sea an enemies are washed up on shore they don’t like there, it’s still a moist environment.

Well, technically speaking, all vertebrates are different forms of fish. Among them, only the fish that can only breathe through gills must breathe with water.
And even within Perciformes, we can find:

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Moreover, among the creatures (animals) I mentioned, there are actually no fish at all. They are all based on echinoderms or arthropods.

In fact, benthic animals are more adaptable to the terrestrial environment than other Marine organisms because their activity mode is more about crawling close to the ground rather than swimming relying on high-density media (in fact, the landing mode of Marine organisms is also like this). Therefore, conches can climb onto land, but squids cannot.
Alright, here's a question: How does the Skittersquid run on land? Even octopuses can't do this.

Edited by SOS-Ouroboros-K
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6 hours ago, SOS-Ouroboros-K said:

fact, benthic animals are more adaptable to the terrestrial environment than other Marine organisms because their activity mode is more about crawling close to the ground rather than swimming relying on high-density media (in fact, the landing mode of Marine organisms is also like this). Therefore, conches can climb onto land, but squids cannot.
Alright, here's a question: How does the Skittersquid run on land? Even octopuses can't do this.

Cus it’s fictional and made up.

 

But even fiction has some realism, why would we add sea creatures to a scorching lava place for no reason 

28 minutes ago, Jakepeng99 said:

Cus it’s fictional and made up.

 

But even fiction has some realism, why would we add sea creatures to a scorching lava place for no reason 

It is precisely in reality, in such a scorching seabed, that such creatures exist.

R-C.jpg.d15f7408a92ad1278aa914c047719ba0.jpgfk151121-guam-20151123-baker-plume.jpg.dbb83d35dbc5b7078dd3b93b8ffa19db.jpg

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3 hours ago, Jakepeng99 said:

Cus it’s fictional and made up.

 

But even fiction has some realism, why would we add sea creatures to a scorching lava place for no reason 

Can I answer this? Please please let me answer this! Because: #1 it’s a video game, video games do not have to make sense they have their own laws & logic. Anddddd #2 because it would be cool as heck (pun intended) if we could be in an Underground Lava Biome where the mobs actually “float/fly” above the ground swimming around.

If you’ve ever played an EarthWorm Jim game That. (And yes I’m old bringing up the classics like that)

If I were a modder I’d actually put floating RockJaw sharks in there, AND I’d even have like little lava air bubbles that you see coming off the player and the mobs.

Why? Because it’s something new and different that Klei hasn’t done with the Dont Starve franchise before.

Edited by Mike23Ua
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34 minutes ago, Mike23Ua said:

--snip--

For once, I agree with something you have written Mike. The new trees are already bizzare and very alien, albeit you can found a logical explanation to it. Let's be creative, no need to be always strict in something. The Don't Starve world already is an alien world, of which we are still not sure if it's only a planet in a different galaxy or even a different universe all together.

7 hours ago, SOS-Ouroboros-K said:

It is precisely in reality, in such a scorching seabed, that such creatures exist.

R-C.jpg.d15f7408a92ad1278aa914c047719ba0.jpgfk151121-guam-20151123-baker-plume.jpg.dbb83d35dbc5b7078dd3b93b8ffa19db.jpg

But where is the water in the fumarole biome?

5 hours ago, Mike23Ua said:

Can I answer this? Please please let me answer this! Because: #1 it’s a video game, video games do not have to make sense they have their own laws & logic. Anddddd #2 because it would be cool as heck (pun intended) if we could be in an Underground Lava Biome where the mobs actually “float/fly” above the ground swimming around.

Well that’s not the direction Klei went in, they can’t just do a 360.

I wonder how much it costs to host the forums, is it worth it for the type of discourse almost all posts deteriorate into?

No wonder they don't take our feedback, some of these conversations are confusingly entitled and almost always highlight the least important issues.

Funni tho

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3 hours ago, Jakepeng99 said:

But where is the water in the fumarole biome?

For benthic animals, water may not be such an important substance.
Moreover, the cave world is a place where precipitation occurs frequently, even in winter and summer. We have reason to believe that the land and the air here are often damp. The state of the worms might also confirm this point.

The creatures at the bottom of the sea are not all the highly water-dependent swimming or plankton you might imagine; they are more similar to those on land. In fact, strictly speaking, land animals are precisely upgraded versions of some benthic animals. So whether there is water or not is not an important issue for this situation.
In contrast, squids are actually among the animals that need water the most. Without water, they simply cannot move or survive.

 

Edited by SOS-Ouroboros-K

Would it make sense to have some large, blind ancestor to the Moleworms down there? We've already got another wormy ancestor (Great Depths Worm).

Also... I feel like any mob you add down here is at risk of getting run over by the Mega Blight (150 damage to NPCs + 50 planar damage).

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30 minutes ago, Waywarbler said:

Would it make sense to have some large, blind ancestor to the Moleworms down there? We've already got another wormy ancestor (Great Depths Worm).

Also... I feel like any mob you add down here is at risk of getting run over by the Mega Blight (150 damage to NPCs + 50 planar damage).

True, but the Mega Blight is content that only shows up after you open rifts and start what I refer to as New Game + Mode, it will be cool to have this thriving biome of early game mobs that get destroyed and replaced by tougher ones later into the game. It would be similar to that one biome that gets harder to travel through once you activate the Shadow/Gashalt Warzone?

Edited by Mike23Ua

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