Developer V2C Posted September 10, 2025 Developer Share Posted September 10, 2025 Changes Boulderboughs Drops only one twig from being chopped. Sapling grow time increased to 4–5 days Added desolation regrowth. Boulderbough Seed is part of the Greater Depth Worm loot table Adjusted Boulderbough Vine Biome loot tables. Boulderbough spacing changed to be larger (Same spacing as Lune Trees) Added 7 new vine loots Slightly lowered the weight of items like Rocks, Bone Shards, Nitre and Flint in Greater Depth Worm’s loot table. Items saved in Sanctum rooms will be LongUpdated when the room is reloaded. Bridges may now be placed in the Labyrinth Maze. Bridges may no longer be placed in the Sanctum rooms. Bug Fixes Prevent dashing actions into the pit of the puzzle room. Fixed bug with Terrorclaw spawning in the Caves. Fixed certain cases of mismatched topology ids, leading to Pearl’s Island having the ID of Moon Quay, or vice versa. Fixed Boulderboughs not bringing up the correct loot on Moon Quay and Pearl’s island. Fixed Lesser Glowberry, Glowberry, and Glowberry Mousse’s lights from disappearing when navigating the Sanctum. Fixed bug preventing creatures from hopping onto boats. Fixed Woodie's Goose being unable to take off correctly. Fixed Sunken Chests from spawning too close to a blocker or Giant Whirlpool. Fixed Sunken Chests not spawning all its potential loot, leading to Surprising Seeds having had effectively a lesser chance of being dropped. View full update 35 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/ Share on other sites More sharing options...
Maxil20 Posted September 10, 2025 Share Posted September 10, 2025 5 minutes ago, V2C said: Fixed Sunken Chests not spawning all its potential loot, leading to Surprising Seeds having had effectively a lesser chance of being dropped. YAAAAAAAAAAAAY 12 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835047 Share on other sites More sharing options...
Milordo Posted September 10, 2025 Share Posted September 10, 2025 Great. Go like this Klei 💪 Greater Depths Worms still needs to be worked in the 1.Spawning, 2.Punishment, 3.Strategy attack and 4. Loot department. After this it will be 100% done. Will Ruins and some caves biomes, together with the new fumarole biome and lunar grotto + the giant whirlpool be fixed in this patch? Btw, very surprised on the change of bridges on Labyrinth. What gives? Why this change of heart all of a sudden? 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835048 Share on other sites More sharing options...
Keigo Posted September 10, 2025 Share Posted September 10, 2025 Greater Depth Worm spawn chance should be increased once rifts are open,i play a lot of 200-300 day worlds, and to this day i havent seen it spawn naturally 8 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835049 Share on other sites More sharing options...
Milordo Posted September 10, 2025 Share Posted September 10, 2025 6 minutes ago, Keigo said: Greater Depth Worm spawn chance should be increased once rifts are open,i play a lot of 200-300 day worlds, and to this day i havent seen it spawn naturally Making it after Rifts would be still pointless at that stage of the game. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835050 Share on other sites More sharing options...
Maxil20 Posted September 10, 2025 Share Posted September 10, 2025 So it turns out because of an oversight, you can now infinitely pick plants. Here is @Dopper_ endlessly picking mandrakes with no concern to the mandrake population 3 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835052 Share on other sites More sharing options...
Milordo Posted September 10, 2025 Share Posted September 10, 2025 Btw what it means for Boulderboughs "desolation regrowth"? How it works? Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835053 Share on other sites More sharing options...
Swiyss Posted September 10, 2025 Share Posted September 10, 2025 2 hours ago, V2C said: Bridges may now be placed in the Labyrinth Maze. That's great! 50 minutes ago, Maxil20 said: So it turns out because of an oversight, you can now infinitely pick plants. Hmmm we love some spaguetti every now and then, it spices up the week! 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835056 Share on other sites More sharing options...
Bumber64 Posted September 10, 2025 Share Posted September 10, 2025 1 hour ago, Milordo said: Btw what it means for Boulderboughs "desolation regrowth"? How it works? That's the type that spawns trees when there's a bunch of empty space in a forest biome. What are the new vine loots? I'm hoping for sea sprout starters, but I think that would be on beaches. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835059 Share on other sites More sharing options...
wiazemsky Posted September 10, 2025 Share Posted September 10, 2025 After the update, there is a very serious bug where you can infinitely harvest branches and bananas. Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835063 Share on other sites More sharing options...
Captain_Rage Posted September 10, 2025 Share Posted September 10, 2025 2 hours ago, Milordo said: Btw what it means for Boulderboughs "desolation regrowth"? How it works? There are three types of world regrowth mechanics and this is one of them. When an area has been cleared of entities in a biome (for example when there no trees left within a distance in one of the forests) the game will make them reappear after a while: https://dontstarve.wiki.gg/wiki/Regrowth#Desolation_Regrowth 4 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835067 Share on other sites More sharing options...
Bellium Posted September 10, 2025 Share Posted September 10, 2025 2 hours ago, Captain_Rage said: There are three types of world regrowth mechanics and this is one of them. When an area has been cleared of entities in a biome (for example when there no trees left within a distance in one of the forests) the game will make them reappear after a while: https://dontstarve.wiki.gg/wiki/Regrowth#Desolation_Regrowth Huh, the wiki page on regrowth has no information about mushrooms, but on the mushroom page it says they are affected, strange 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835078 Share on other sites More sharing options...
Cruvimaster Posted September 10, 2025 Share Posted September 10, 2025 6 hours ago, V2C said: Changes Boulderbough Seed is part of the Greater Depth Worm loot table This giant is very difficult to find. There should be a way to summon this boss by burning gunpowder in the caves or something similar. At least Varg (the parallel surface version) is relatively easy to find. 15 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835079 Share on other sites More sharing options...
wormwood123 Posted September 10, 2025 Share Posted September 10, 2025 10 minutes ago, Cruvimaster said: This giant is very difficult to find. There should be a way to summon this boss by burning gunpowder in the caves or something similar. At least Varg (the parallel surface version) is relatively easy to find. Depth worm bait made from slurtleslime I think would be very nice 12 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835080 Share on other sites More sharing options...
qwp18 Posted September 10, 2025 Share Posted September 10, 2025 (edited) 20 minutes ago, Cruvimaster said: This giant is very difficult to find. There should be a way to summon this boss by burning gunpowder in the caves or something similar. At least Varg (the parallel surface version) is relatively easy to find. Giant glowberry in the middle of a biome please 🥺 Edited September 10, 2025 by qwp18 Type lol! 10 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835081 Share on other sites More sharing options...
Captain_Rage Posted September 10, 2025 Share Posted September 10, 2025 50 minutes ago, Bellium said: Huh, the wiki page on regrowth has no information about mushrooms, but on the mushroom page it says they are affected, strange The information might have been copied from the other wiki that is rather old. That page is simply outdated. Mushrooms are part of world regrowth since an update from 2023: https://forums.kleientertainment.com/game-updates/dst/555166-r2000/ 2 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835087 Share on other sites More sharing options...
Mike23Ua Posted September 10, 2025 Share Posted September 10, 2025 (edited) 54 minutes ago, Cruvimaster said: This giant is very difficult to find. There should be a way to summon this boss by burning gunpowder in the caves or something similar. At least Varg (the parallel surface version) is relatively easy to find. From my experience with it on Xbox it’s meant to be like a hound wave of the caves. Meaning that Varglet will spawn during a hound wave after the player has lived for X amount of in game days, kinda like how a player who has survived 20+ Days will have a bunch of hounds on them during a hound wave while a player who just joined the server during the Incoming Wave won’t have any hounds spawn and target them? Yeah.. like that. Apparently your chances of encountering the giant worm goes up based on how many smaller depth worm waves you have survived (which also likely means you need to stay down in the cave shard for a significant amount of time to spawn the giant worm?) Also a couple things to note: If a Depth Worm Wave spawned but you did not kill them all out there’s a chance you could have strays lingering around (likely hung up on the edges of terrain) that is preventing the Varglet like Giant Worm variant from spawning. Also unless Klei changed it so it despawns there’s a chance for the big worm itself to have spawned (off screen near you & you missed it or onto other players) and it hasn’t respawned because like Bearger: It’s still out there lingering in your game world Somewhere. My advice to you if you can’t use mods to spawn yourself near the worm or the worm near you is to painstakingly comb over your entire caves shard for stray depth worms or the boss itself. Oh yeah I should also probably mention because the Giant worm is not technically a boss and is more like the Varglet counterpart of a hound wave: That yes you actually can use the hostile flare to help force Depth Worm Waves (which includes the Bigger Worm) just don’t expect him to show up 100% of the time. Edited September 10, 2025 by Mike23Ua 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835088 Share on other sites More sharing options...
Esplanado Posted September 10, 2025 Share Posted September 10, 2025 Like others have said, please give us a way to summon GDW or make its spawn rate higher. I've only fought it once in dozens of worlds due to how rare it is 4 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835094 Share on other sites More sharing options...
Cruvimaster Posted September 10, 2025 Share Posted September 10, 2025 53 minutes ago, Mike23Ua said: From my experience with it on Xbox it’s meant to be like a hound wave of the caves. Meaning that Varglet will spawn during a hound wave after the player has lived for X amount of in game days, kinda like how a player who has survived 20+ Days will have a bunch of hounds on them during a hound wave while a player who just joined the server during the Incoming Wave won’t have any hounds spawn and target them? Yeah.. like that. Apparently your chances of encountering the giant worm goes up based on how many smaller depth worm waves you have survived (which also likely means you need to stay down in the cave shard for a significant amount of time to spawn the giant worm?) Also a couple things to note: If a Depth Worm Wave spawned but you did not kill them all out there’s a chance you could have strays lingering around (likely hung up on the edges of terrain) that is preventing the Varglet like Giant Worm variant from spawning. Also unless Klei changed it so it despawns there’s a chance for the big worm itself to have spawned (off screen near you & you missed it or onto other players) and it hasn’t respawned because like Bearger: It’s still out there lingering in your game world Somewhere. My advice to you if you can’t use mods to spawn yourself near the worm or the worm near you is to painstakingly comb over your entire caves shard for stray depth worms or the boss itself. Oh yeah I should also probably mention because the Giant worm is not technically a boss and is more like the Varglet counterpart of a hound wave: That yes you actually can use the hostile flare to help force Depth Worm Waves (which includes the Bigger Worm) just don’t expect him to show up 100% of the time. I believe the problem in the underworld, for most players, is staying there for too long (caves or ruins). It doesn't make sense for my gameplay to stay there for days just to wait for the GDW spawn. My visits are occasional. That's why GDW needs to have mechanics more similar to Varg than Varglet. Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835095 Share on other sites More sharing options...
Bumber64 Posted September 10, 2025 Share Posted September 10, 2025 (edited) 1 hour ago, Mike23Ua said: From my experience with it on Xbox it’s meant to be like a hound wave of the caves. Meaning that Varglet will spawn during a hound wave after the player has lived for X amount of in game days AFAIK, a varglet always replaces 5 hounds. The GDW is independent and resets its chance each time it spawns, meaning you generally won't see a another one for many waves after you've last encountered it. There's a 25 day minimum requirement, but you'll meet that by the third worm wave. IIRC, the fourth wave will have a meager 15% chance to contain the GDW on Default. 1 hour ago, Mike23Ua said: Also a couple things to note: If a Depth Worm Wave spawned but you did not kill them all out there’s a chance you could have strays lingering around (likely hung up on the edges of terrain) that is preventing the Varglet like Giant Worm variant from spawning. Also unless Klei changed it so it despawns there’s a chance for the big worm itself to have spawned (off screen near you & you missed it or onto other players) and it hasn’t respawned because like Bearger: It’s still out there lingering in your game world Somewhere. Existing depths worms can't prevent future waves. If they could, you could offload hounds/worms and be free of them forever. This is obvious misinformation. The GDW has always despawned when left off-screen for too long. It can't linger. You've actually missed your chance by that point. Thankfully, the spawning was changed to be near-impossible to miss. The GDW is preceded by an earthquake with a character quote, and emerges right near the target player. 1 hour ago, Mike23Ua said: My advice to you if you can’t use mods to spawn yourself near the worm or the worm near you is to painstakingly comb over your entire caves shard for stray depth worms or the boss itself. My advice is to set the GDW frequency to Often or Always. If you can't do that, be prepared to spend several hours stuck in the caves. 1 hour ago, Mike23Ua said: Oh yeah I should also probably mention because the Giant worm is not technically a boss and is more like the Varglet counterpart of a hound wave: That yes you actually can use the hostile flare to help force Depth Worm Waves (which includes the Bigger Worm) just don’t expect him to show up 100% of the time. More misinformation. It's literally in the giants tab of the scrapbook. Hostile flares don't even spawn hounds, Mike. Did you just make that up and not test it, hoping it would be true? Edited September 10, 2025 by Bumber64 13 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835098 Share on other sites More sharing options...
Cruvimaster Posted September 10, 2025 Share Posted September 10, 2025 Infinite gems. Don't Starve Together 2025.09.10 - 10.46.47.01.mp4 1 1 1 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835107 Share on other sites More sharing options...
Dingle Posted September 10, 2025 Share Posted September 10, 2025 What are the new boulderbough loot tables? Are they still worth using? Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835109 Share on other sites More sharing options...
Kacpert25 Posted September 10, 2025 Share Posted September 10, 2025 (edited) 10 hours ago, V2C said: Sapling grow time increased to 4–5 days From what I have tested, growing time is now 2-3 days, not 4-5 days. By the way, since the growing time is longer now, can we get a middle stage of boulderboughs growth? 10 hours ago, V2C said: Added desolation regrowth. Maybe I'm doing something wrong, but it doesn't seem to be working. (I skipped days both in the cave and on the surface) 10 hours ago, V2C said: Added 7 new vine loots Spoiler Light Bulbs: Broken Shells: Glow Berries: That doesn't make sense. Glow berries drop from depth worms, so what? Boulderbough roots kill the worms since they have their berries on them? Lesser glow berries would be a better fit here instead of glow berries. Lichens: Silk: Tentacle Spots: Bone Shards: Accursed Trinkets: This is stupid, bul also funny xd. The new patch also added Ancients corpses to the mask room. They look great, of course, but there is a one small problem. Spoiler All three corpses do not have any legs at all, as the Ancients were depicted with. Unless those are legs, but I don't think so. Edited September 10, 2025 by Kacpert25 14 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835111 Share on other sites More sharing options...
Jakepeng99 Posted September 10, 2025 Share Posted September 10, 2025 16 minutes ago, Kacpert25 said: From what I have tested, growing time is now 2-3 days, not 4-5 days. By the way, since the growing time is longer now, can we get a middle stage of boulderboughs growth? Maybe I'm doing something wrong, but it doesn't seem to be working. (I skipped days both in the cave and on the surface) Hide contents Light Bulbs: Broken Shells: Glow Berries: That doesn't make sense. Glow berries drop from depth worms, so what? Boulderbough roots kill the worms since they have their berries on them? Lesser glow berries would be a better fit here instead of glow berries. Lichens: Silk: Tentacle Spots: Bone Shards: Accursed Trinkets: This is stupid, bul also funny xd. The new patch also added Ancients corpses to the mask room. They look great, of course, but there is a one small problem. Hide contents All three corpses do not have any legs at all, as the Ancients were depicted with. Unless those are legs, but I don't think so. Legs melted. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835112 Share on other sites More sharing options...
SilverSpoon Posted September 10, 2025 Share Posted September 10, 2025 (edited) 47 minutes ago, Kacpert25 said: -snip- This may seem like a weird interpretation, Original Shadow Creatures, Clockwork Monsters, and Ancient Guardian have legs but don't have arms. Some of the post-Charlie Shadow Creatures have arms, but is that because they are her creations? Edited September 10, 2025 by SilverSpoon 2 Link to comment https://forums.kleientertainment.com/forums/topic/167919-game-update-688824/#findComment-1835114 Share on other sites More sharing options...
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