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14 minutes ago, Pumking7 said:

I mean its only "once you get the surprising seeds" to get the surprising seeds it requires (usually) at minimum killing Crab King and waiting 160 days to even begin farming them. The process to collect the seeds after reaching these prerequisites isn't easy either as it requires bottle collecting which is gated by time, bootleg collecting and ocean sailing all are time consuming. Only the can you get a super consistent source of gems, which also grow irregularly.

Bottle collecting is admittedly not the best, but there are still ways to farm a good amount of them, most notably with the "hop on a boat every 2 days tm" farming method. It's also perfectly doable to farm bottles as early as day 2-3 and stockpile them until crab king is beaten and day 160+ has passed to have a large burst of bottles when you initially begin the sailing process.

It is time consuming, but I don't think it's terribly so. I pretty consistently can farm 50+ treasures in around 2 hours by sailing and rarely using the bootlegs. The crab king bumpers you just got allow you to remain safe while sailing around quickly thanks to protecting against sea stacks (the rocks you get help keep them mended too!), and treasures often spawn close to one another which allows you to knock out several if you try to stay at the 10 treasure cap as much as possible.

It's also something that once you do once, you have a consistent source of gems you never need to worry about relocating to going out of your way to get ever again and can be planted anywhere you desire as long as you can change the turf. Going to the caves during the shadow rift has several hazards that you need to work through in addition to needing to walk to the specific biome, which now has a centipede that can't be damaged and miasma if the thermal vents are not cleared out (which admittedly feels a bit silly you can just remove all of them, and I feel like will be tweaked later...?).
 

Spoiler

This is a bit more of a probably varies from person to person thing, but I have also consistently had the biome be far away from anything else. In particular, one of the recent generations had this being how I located the biome...

ventthing.png.5b0d0041e1998fbd5ebc3cb055b47c29.png



It is admittedly still a pretty high rate all things considered (I myself didn't realize the rates of the sproutrock trees are similar since I have gotten way more gems from them than I will ever need). I am wondering if dreadstone will be added and will dilute the gem chances in exchange for dreadstone returns. 
 

33 minutes ago, Pumking7 said:

Would be cute if you were "forced" to make them into cute decor to remove the massive farm looking aspect. Since dust moths like to dust and clean make it so you have to place X amount of a certain type of decor around a player created dust moth den to make them interested in eating ambrosia. Would be a fun way to avoid the "40 pigman houses next to one another" look of a lot of farms.

I would be down for that, even if I do imagine more of the Efficient type of player will be able to work around this somewhat (but I do still think the idea of builds revolving around them would be cool!)

  • Like 3
20 minutes ago, IAmAFurrz said:

thanks for informing me. finally i understand why i wasnt getting the insane numbers my friend was getting (not to mention he was testing day 1, before klei shadow dropped an update that also added a beta report scroll at the end of the archive maze).

 

i feel like treasure hunting isnt that time consuming if you pay attention for bottles (the day 150 thing is absolutely awful ofc but nevertheless) and by the time you defeat CK you dont need to worry bout sailing cuz the bumpers are unbreakable if you just fixed it with a rock every 20 bumps, and sails are a 1 time investment for worry-free sailing. boot collecting isnt required either.

the time for the seeds however is very frustrating and long tho lol.

Besides the awful "wait until after day 150" limit, the horrible thing is that seeds are a what, 10% chance?

Thats a lot of golden pickaxes, boat patches, and broken shells.

  • Like 1
4 hours ago, Maxil20 said:

Bottle collecting is admittedly not the best, but there are still ways to farm a good amount of them, most notably with the "hop on a boat every 2 days tm" farming method. It's also perfectly doable to farm bottles as early as day 2-3 and stockpile them until crab king is beaten and day 160+ has passed to have a large burst of bottles when you initially begin the sailing process.

That's very true I have not abused the "hop on a boat every 2 days tm" farming method since it is still new to me at the time. I agree that using it allows for a constant supply of bottles without much effort. Before I always just collect bottles when I'm doing tasks on open ocean or from the pitiful amount that Crab King and Marotters can give. You also make a great point about stockpiling bottles past day 160+ plus for its something I should've mentioned for I do it often and it removes many issues of collecting the process being gated. (I never open more than one treasure for Pearl and Pinchin Winch before day 160+ and Crab King defeat).

4 hours ago, Maxil20 said:

It is time consuming, but I don't think it's terribly so. I pretty consistently can farm 50+ treasures in around 2 hours by sailing and rarely using the bootlegs. The crab king bumpers you just got allow you to remain safe while sailing around quickly thanks to protecting against sea stacks (the rocks you get help keep them mended too!), and treasures often spawn close to one another which allows you to knock out several if you try to stay at the 10 treasure cap as much as possible.

Very fair points as well. I tend to worry about material consumption but even with using primarily Bootlegs the cost is very negligible even if you don't visit Frostjaw often enough. I also worry too much about sea stacks renewability, despite having enough barnacles each world to last me forever, and avoid them using a bandana and malbatross oar mainly. It is very true that sailing across the ocean with two malbatross sails and crab king bumbers is efficient and a good strategy, and I'll probably try to adapt this strategy more in the future!

4 hours ago, Maxil20 said:

Going to the caves during the shadow rift has several hazards that you need to work through in addition to needing to walk to the specific biome, which now has a centipede that can't be damaged and miasma if the thermal vents are not cleared out (which admittedly feels a bit silly you can just remove all of them, and I feel like will be tweaked later...?).

I don't think Cave Rifts are too dangerous besides being unfortunately caught by the unlucky icker landing on your head. The Centipede "tends" to not wander off too much and keeps in one place (beta so behavior could change drastically). The Miasma also can be easily cleared with a Brightshade helm and a torch to remove most of it, along with a you mentioned the vents can be cleared out. (I'm sorta hoping the Vents will be able to appear near structure-less terrain so miasma can "spread" through a cave more naturally instead of just being near rift centric areas, along with regrowing in the Fumahole biome).

4 hours ago, Maxil20 said:

This is a bit more of a probably varies from person to person thing, but I have also consistently had the biome be far away from anything else. In particular, one of the recent generations had this being how I located the biome...

Didn't know it could be this bad wow! I have been getting in reasonable places to where it hasn't been the worst to travel to, but considering this farming might be worse without a teleporting character.

  • Like 1
On 9/6/2025 at 7:27 PM, Keknutui said:

New trees grow in 5-7 minutes and can produce gems with a 6-9% chance. This is a very cheap way to get a large number of gems by clearing a new biome and planting new trees. But I am confused by the position of Sproutrock, which seem much more difficult and not more profitable to obtain. I suggest increasing the growth of new trees from 7 minutes to 7-15 days, making a cave alternative to Sproutrock.

image.png.faaa560c010973e2ec2c31b863d2de9c.png

there is a middle point between balancing stuff and nerfing it to the point where its not worth the time to interact with them, maybe make them only grow gems on a specific byome, reduce the rate at wich they give gems, there are 100 ways to change them to mantain the sproutrocks worth without making them useless

  • Potato Cup 1

This tree imo is more like a "budget gems tree", pre-rift it has a pretty low chance to drop gems, its only post-rift and on a specific biome where it gets crazy. Gems Trees are still peak for more of a "general", post-mid game use, something you can just have sitting near your base to farm some gems.

Personally, I wil use both. Boulderboughs for the gems chance until I get some Sproutrocks, then I will start using Boulderboughs for other loot, like fossils, glass, or thul fragments. The good thing about Boulderbough is that it isn't just good for the gems, theres way more stuff on the loot table

Edited by kroban
  • Like 8
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2 hours ago, leo920101 said:

I agree to reduce the chance of rare gem dropping

maybe we can meet in the middle? like 5-7 day to fully grow, with a 2% chance to get a rare gem durring rift event?

I believe either chances should be reduced or grow time should be increased. But not both at the same time. As was mentioned before, these trees are only good during shadow rifts being active. It would be not worthy to go to a dangerous biome once per seven days just to collect 4-5 gems. And if I may mention. It's only good DURING rift being active not after activating it. So once it closes, chance are dropping back. So trees will only grow 2-3 times during rifts. And personally I wouldn't use them if they were nerfed, since late game stuff should be usefull and not just fill the emptiness of the biome. So I'll stick to my initial opinion that they do not need changes. And if any are made, it's either chances or grow time adjustments, separately. But not together

  • Like 1
  • Sanity 1

If you think gem yields are too OP, you could request reducing the drop rates of high-tier gems (yellow/orange/green). However, increasing growth time is an extremely misguided solution—even players who simply want to use stone trees as a basic stone source would be negatively affected by this change.

  • Like 1
2 hours ago, Turbanik said:

these trees are only good during shadow rifts being active. It would be not worthy to go to a dangerous biome once per seven days just to collect 4-5 gems

In fact it's not...tbh, it's not only worth farming during rift event.

when transplanted to the surface, these vines can be competitive with rocks, stone fruits and lavae farming

 

stone fruits are already shockingly good (to provide stone) compared to traditional sources. therefore, it might be a bit much to outperform stone fruits when something is even eazier to tranplant on a large scale (to match up the difficulty of acquisition, this new biome should link after the ruin maze only)

  • Spooky 1
18 minutes ago, Edible Coal said:

dont u take dmg everytime u harvest

You can dodge it with speed boosts, or use other methods of harvesting like weather pains or brightshade bombs. Either one is way, way more effort than just picking a tree in your base and dropping the geode by a furnace, though.

  • Like 3
10 hours ago, Turbanik said:

I believe either chances should be reduced or grow time should be increased. But not both at the same time. As was mentioned before, these trees are only good during shadow rifts being active. It would be not worthy to go to a dangerous biome once per seven days just to collect 4-5 gems. And if I may mention. It's only good DURING rift being active not after activating it. So once it closes, chance are dropping back. So trees will only grow 2-3 times during rifts. And personally I wouldn't use them if they were nerfed, since late game stuff should be usefull and not just fill the emptiness of the biome. So I'll stick to my initial opinion that they do not need changes. And if any are made, it's either chances or grow time adjustments, separately. But not together

Gem drop rate adjustments would make them mostly for rock, and they would then have to compete with stonefruit trees.

They would not win that competition. Stonefruit trees are just vastly more convenient.

They will also forever lose in amount of rocks produced, because Wickerbottom exists, and they can easily be multiplied due to sproutrocks.

Grow rate nerf could be fine if you still have time to plant them during rifts. That also would involve running to the new biome + leeway to not be too late from the rift opening. I think people keep forgetting that they have different loot depending on where you plant them, and the better loot comes from far away underground areas.

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9 hours ago, lowercase skye said:

You can dodge it with speed boosts, or use other methods of harvesting like weather pains or brightshade bombs. Either one is way, way more effort than just picking a tree in your base and dropping the geode by a furnace, though.

Ive dodged it with no speed boost, just gotta be careful

  • Like 1
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1 hour ago, Gooba said:

Ive dodged it with no speed boost, just gotta be careful

From casual observation it kind of looks like the different boulder shapes have different ranges. Were you able to dodge the flat and wide boulder without speed boosts? I failed to dodge it with a walking cane.

15 minutes ago, Semind said:

From casual observation it kind of looks like the different boulder shapes have different ranges. Were you able to dodge the flat and wide boulder without speed boosts? I failed to dodge it with a walking cane.

the flat boulder appears to be undodgable after further testing but the rotund one seems to only take a little bit of animation canceling

  • Like 1

Given that you really have to sail to stock up on Sproutrock, it feels like a fair trade-off that Boulderbough is easy to obtain but requires upkeep.

It might be fun if leaving a Mature Boulderbough unattended meant it couldn’t bear the weight of its rocks and crushed its own loot (wait, root too, hehe), turning into a lootless Boulderbough. Players would then have to either schedule of  travel their planting and harvesting, or survival there until the Boulderbough matures. Yes, survival!

Since loot would be biome-dependent, it make good challenging synergy for farther, tougher biomes to yield better loot.

PS: I think Boulderbough in the Fumarole Biome should drop Boulderbough seeds as loot.

Edited by SilverSpoon
  • Like 3
  • Spooky 1

Rarity of what kind and how many of those gems you get from the new trees is quite rare compared to sproutrock. Both trees grow long periods of time and got different amount of chances of being very valuable.

Sproutrock still is more profitable, but it's a different kind of effort in obtaining them and they're not as dangerous.

Boulderbough is more useful in bringing more rocks to the players imo.

In fact, it might sound rather unpleasant to say so...   I think another tree that produces gems is a design lacking creativity, because we already have such a mechanism.   If it is necessary to enhance this mechanism, it is better to directly improve and supplement the original plan rather than turning the plan into a discarded item and increasing the redundant and useless content in this game.
Perhaps this new tree can produce Surprising seeds, which can not only make up for the unstable yield of Surprising seeds, but also still give people the feeling of "wow, this new unknown plant has given me a new production line".
Meanwhile, players have many other Requirements to regenerate items they need, such as Grass Tuft, Sapling, Spiky Bush, Sea Sprout Starter, Wobster Mound, Slurtle Mound, Marotter Raft.   Marble Tree, Statue, Mushtree, Sea Stack, Moon Moth, Spiky Tree, Spilagmite, Pig Torch, Pig Head, Merm Head, Relic, etc.

On the other hand, the maturation time of these new trees is indeed too short, even shorter than that of Stone Fruit Bush.

14 hours ago, SilverSpoon said:

Given that you really have to sail to stock up on Sproutrock, it feels like a fair trade-off that Boulderbough is easy to obtain but requires upkeep.

It might be fun if leaving a Mature Boulderbough unattended meant it couldn’t bear the weight of its rocks and crushed its own loot (wait, root too, hehe), turning into a lootless Boulderbough. Players would then have to either schedule of  travel their planting and harvesting, or survival there until the Boulderbough matures. Yes, survival!

Since loot would be biome-dependent, it make good challenging synergy for farther, tougher biomes to yield better loot.

PS: I think Boulderbough in the Fumarole Biome should drop Boulderbough seeds as loot.

From the earthquake, we can learn that gem should be able to be crushed by falling stones...

Edited by SOS-Ouroboros-K
  • Like 1
  • Big Ups 1
37 minutes ago, SOS-Ouroboros-K said:

In fact, it might sound rather unpleasant to say so...   I think another tree that produces gems is a design lacking creativity, because we already have such a mechanism.   If it is necessary to enhance this mechanism, it is better to directly improve and supplement the original plan rather than turning the plan into a discarded item and increasing the redundant and useless content in this game.
Perhaps this new tree can produce Surprising seeds, which can not only make up for the unstable yield of Surprising seeds, but also still give people the feeling of "wow, this new unknown plant has given me a new production line".

Even in its current state, Boulderbough is unique and fun, but parts of it still feel like "another tree that produces gems," and I strongly agree it really needs further differentiation in its harvest cycle compared to Sproutrock. As it stands, the current implementation would make Sproutrock obsolete.

I can’t really agree with letting Boulderbough produce Surprising Seeds. If that so, I consern no one will bother with salvaging anymore.

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  • Potato Cup 1
30 minutes ago, SOS-Ouroboros-K said:

In fact, it might sound rather unpleasant to say so...   I think another tree that produces gems is a design lacking creativity, because we already have such a mechanism.   If it is necessary to enhance this mechanism, it is better to directly improve and supplement the original plan rather than turning the plan into a discarded item and increasing the redundant and useless content in this game.

Finally someone that speaks my mind.

If Don't Starve was mine, I would immediately remove Sproutrocks from the game, because boulderbough trees are too much fun and interactive, and then maybe reused them in the future for other purposes. It's not like we're talking about very different mechanics that yields the same drops in the same category but they're too much different that they can be balanced with their own reasons and strategies. Mega fast example: the new trees vs Dragonfly. Dragonfly can give you each gem every 20 days but she is also a super boss, easy super boss but still. While boulderbough tree can farm gems really slowly but without a cooldown like Dragonfly and without the same danger. They're so different in nature, interactions and also gives other loot too (Dragonfly for scales, trees for other drops) that you will play both in a normal run and they will never curb each other. 

Now, this crumple with sproutrocks and boulderbough trees since they're almost, literally, the same. And I want to specify that I don't know if the new tree is better than sproutrocks or viceversa or they're indeed balance. That's not the point. 

I can predict this will create a big crater of problems and the community will complain "buff this" "nerf this" creating even more unbalance, if Klei listen and follow, reaching a nonsense point. 

10 minutes ago, SilverSpoon said:

Even in its current state, Boulderbough is unique and fun, but parts of it still feel like "another tree that produces gems," and I strongly agree it really needs further differentiation in its harvest cycle compared to Sproutrock. As it stands, the current implementation would make Sproutrock obsolete.

Lmao, we thought the same thing.

  • Like 2

About the boulderboughs, I feel its important to note the tree isn’t just about producing gems. There’s a lot of tables for the biomes and most don’t even include gems whatsoever, especially on the surface. The tree is very flexible for growing in specific biomes based on your needs. I’ve been having a lot of fun, for instance, placing them in the savannah. The high chance of manure in combination with boulderboughs innately giving nitre from the rock turn them into a pretty neat way to farm compost wraps. You could place them on lunar and get a bunch of moonrocks/moon shards. You could place them in the swamp for a chance of tentacle spots, or the desert for bone shards… I think you get the idea that the list goes pretty far that sets it apart from “Gem tree two!”

These are very different compared to sproutrocks, and I feel just comparing the 2-3 biomes where they produce resources like gems is a poor comparison. They are flexible in providing resources based on your needs, and you should use them as such! 

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55 minutes ago, Maxil20 said:

About the boulderboughs, I feel its important to note the tree isn’t just about producing gems. There’s a lot of tables for the biomes and most don’t even include gems whatsoever, especially on the surface.  

Can I say it? Can I say it?

About this, why it seems to me, A LOT of people are literally in the very sense, sleeping on thulecite???

Like, helloooo??? Thulecite was always a precious legendary item (probably inspired by old Ds marble) unless you did the uncompromising method tm, green gems and Ancient fuelweaver. One boring, the other well...you finished the game. There is no else to do. This was until GDW which....well okay. Then sunken treasures which were a start, and now officially with the new trees! But it seems everyone look only at gems, which is indeed weird o.o when thulecite it's strong as hell. It is because the game became a bit more unbalanced and it's now all "rifts rifts rifts" ? Genuine question. 

Spoiler

I A-G-A-I-N FORGOT ABOUT DUST MOTHES!!! GODDAMMIT XD why are they so forgetabbllleeee

Edited by Milordo
4 hours ago, Milordo said:

Now, this crumple with sproutrocks and boulderbough trees since they're almost, literally, the same. And I want to specify that I don't know if the new tree is better than sproutrocks or viceversa or they're indeed balance. That's not the point. 

I can predict this will create a big crater of problems and the community will complain "buff this" "nerf this" creating even more unbalance, if Klei listen and follow, reaching a nonsense point. 

This is like two different characters getting skill trees with almost exactly the same functions. No matter which of them wins in the end, the position of the other side will become awkward.

5 hours ago, SilverSpoon said:

I can’t really agree with letting Boulderbough produce Surprising Seeds. If that so, I consern no one will bother with salvaging anymore.

This problem can also be alleviated by adjusting the weights... Perhaps.
Moreover, for salvaging, I think it should not simply rely the value of Sunken Chest solely on Surprising Seed (which is not even guaranteed to be obtained), but rather enable Sunken Chest itself to have more diverse values (more valuable drops, Existing dropped items can be utilized in more valuable ways or special-purpose containers can be obtained, etc. Like terraria's Crate, or Loot Stash in dst (though I often complain that it needs improvement in this regard), even if players don't get the first item they want, they can still get a decent and acceptable smaller reward.
Moreover, on the other hand, obtaining Surprising Seed merely through Sunken Chest has, to some extent, dampened the enthusiasm of many players for obtaining Surprising Seed (and even Sunken Chest) : Because obtaining Sunken Chest is still a time-consuming act, and at the same time Surprising Seed is not even a reward that is necessarily generated.  Many people complain that obtaining Surprising Seed is already too difficult, so they don't want to spend extra time waiting for Sproutrock to mature...

  • Like 1

Just noting that in regular gameplay, the player must defeat AFW and travel to the new biome within a specific timeframe (shadow rifts). For me to leave my base and travel to a sinkhole near the new biome (which could be on the other side of the map from my surface base) has to be worth all this effort. In the current beta, I think it's worth it, but depending on what Klei might change, I'll simply ignore it.

Edited by Cruvimaster

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