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Of every skill tree in the game, which singular skill stands out the most as your favorite? Doesn't have to be the strongest skill if you don't want, but whichever you like the most. It also doesn't have to be on its own, so if other skills synergize well with it, feel free to mention which ones and how as a reason.

For me personally, my favorite is definitely Woby Here, Woby There from Walter's skill tree. I find it has great uses in both solo and multiplayer environments. In solo, it lets Woby act as a makeshift WOBOT. When paired with the Woby chopping skill, it makes Walter one of the best earlygame gatherers just because his resource inventory is theoretically infinite, saving lots of time returning things. In multiplayer, it opens up a postal service between players with compasses. It essentially makes every player share the same inventory, given Woby's travel time. 

The only drawback is the requirement to invest points into the generally weaker part of the tree, but I'll gladly invest in the Scouting tab over the Slingshot if it means I get WH,WT.

Edited by Dr. Safety
  • Like 6

  image.png.3109d29397c13f46f2e0c430481c4b99.png

"Special treats" and "Let's rack 'n' roll": I like the synergy between them, I like the theme of making dried meat on the go as a scout and I like how he can turn it into snacks for his helper dog. They fit both thematically - it helps him be more nomad, which is fitting as a scout - and gameplay wise since keeping Woby fed was horrible before and now with snacks I see Walters using Woby over Beefalos a lot of the time.  

Edited by Picklesaurus
  • Like 3

I like the Winona pick up buildings skill. I know klei put a lot of effort into making her not a swap character with her tree. But I think all they needed to do to fix that was add pick up to her base kit. Winona's tree has a lot of issues imo, but the pick up skill is the saving grace for it and that's why it's my favorite.

  • Like 3

Its either willow lunar flames or wortox lunar swindler skill. Not only its cool to have a magic flamethrower spell but also those flames are great at dealing with crowds. And wortox skill lets you just tank up to 3 (double soul echo skill + bone armor) hits without any hp or armor durability loss which makes bosses more forgiving or complete joke. Also those skills give you little buffs against shadow or lunar enemies which is neat.

  • Like 4
47 minutes ago, Radicaljoe said:

I like the Winona pick up buildings skill. I know klei put a lot of effort into making her not a swap character with her tree. But I think all they needed to do to fix that was add pick up to her base kit. Winona's tree has a lot of issues imo, but the pick up skill is the saving grace for it and that's why it's my favorite.

Curious what issues you are referring to. As someone who's played a lot of Winona since her skill tree, I've come to respect nearly every perk she has.

Only one I would never ever take is quick-charge

  • Like 2
24 minutes ago, cybers2001 said:

Curious what issues you are referring to. As someone who's played a lot of Winona since her skill tree, I've come to respect nearly every perk she has.

Only one I would never ever take is quick-charge

Mostly just a personal feeling it's kinda uninspired?  Like, 9 skills are "machine but better by x%" 

Also I don't like the shelf limitation. I've tried to make a tree once or twice with skills I want, and the shelf limitations prevent me taking the skills I want without feeling like I'm wasting points.

7 minutes ago, Radicaljoe said:

Mostly just a personal feeling it's kinda uninspired?  Like, 9 skills are "machine but better by x%" 

Also I don't like the shelf limitation. I've tried to make a tree once or twice with skills I want, and the shelf limitations prevent me taking the skills I want without feeling like I'm wasting points.

For sure most of the unique perks are loaded into the very top of the tree. Especially Founders Keepers II and Shadow Seeker II. Founders Keepers II alone is game-changing enough to merit designing your whole base around it.

  • Like 3

The Scruffy Sprinter perk on Walter's tree. Lot of good perks on that tree, but that one helped most to put me in the mindset of Walter the Fearless. You can run right through spider nests without armor you won't get hit, as long as you never stop to look behind you. Very much made me feel as carefree and rash as Walter. Also just an extremely fun and useful perk to use. 

  • Like 2
7 hours ago, Dr. Safety said:

Of every skill tree in the game, which singular skill stands out the most as your favorite? Doesn't have to be the strongest skill if you don't want, but whichever you like the most. It also doesn't have to be on its own, so if other skills synergize well with it, feel free to mention which ones and how as a reason.

For me personally, my favorite is definitely Woby Here, Woby There from Walter's skill tree. I find it has great uses in both solo and multiplayer environments. In solo, it lets Woby act as a makeshift WOBOT. When paired with the Woby chopping skill, it makes Walter one of the best earlygame gatherers just because his resource inventory is theoretically infinite, saving lots of time returning things. In multiplayer, it opens up a postal service between players with compasses. It essentially makes every player share the same inventory, given Woby's travel time. 

The only drawback is the requirement to invest points into the generally weaker part of the tree, but I'll gladly invest in the Scouting tab over the Slingshot if it means I get WH,WT.

I like Woby there as well.

I also like the Wortox skilltrees in general. I like the twin tail hearts, it’s a really good support item for team play.

4 minutes ago, Jakepeng99 said:

Мне там тоже нравится Уоби.

Мне также нравятся деревья навыков Wortox в целом. Мне нравятся сердца с двумя хвостами, это действительно хороший предмет для поддержки в командной игре.

I don't know why it's needed. There are already:

Telltale_Heart.png.23e79e0712bcdf79eeae49eebff98b7c.png

1 hour ago, Jakepeng99 said:

I like Woby there as well.

I also like the Wortox skilltrees in general. I like the twin tail hearts, it’s a really good support item for team play.

I started Wortox for the first time and I'm really enjoying his skill tree, too. What is your build for team play? I wanted to get the twin-tailed hearts perk too for its ability to teleport other players to me but also didn't want to lose some of the other perks.

9 hours ago, Dr. Safety said:

Of every skill tree in the game, which singular skill stands out the most as your favorite? Doesn't have to be the strongest skill if you don't want, but whichever you like the most. It also doesn't have to be on its own, so if other skills synergize well with it, feel free to mention which ones and how as a reason.

For me personally, my favorite is definitely Woby Here, Woby There from Walter's skill tree. I find it has great uses in both solo and multiplayer environments. In solo, it lets Woby act as a makeshift WOBOT. When paired with the Woby chopping skill, it makes Walter one of the best earlygame gatherers just because his resource inventory is theoretically infinite, saving lots of time returning things. In multiplayer, it opens up a postal service between players with compasses. It essentially makes every player share the same inventory, given Woby's travel time. 

The only drawback is the requirement to invest points into the generally weaker part of the tree, but I'll gladly invest in the Scouting tab over the Slingshot if it means I get WH,WT.

My favorite skill of all time has to be this one:
image.png.7884b63db933f23cbcc011299b39f366.png

But currently in-game, it would probably go towards Lunar Fire-Raiser.

Spoiler

image.jpeg.0abdcb6ba6e4143edfab42a1bfb180fc.jpeg

 

  • Like 2
4 hours ago, AveHortor said:

My favorite skill of all time has to be this one:
image.png.7884b63db933f23cbcc011299b39f366.png

But currently in-game, it would probably go towards Lunar Fire-Raiser.

  Hide contents

image.jpeg.0abdcb6ba6e4143edfab42a1bfb180fc.jpeg

 

Do you have inside your knowledge on a skill tree that hasn’t come out yet or something? If so, please let me know what that skill does and what skill it’s from and what are the other skills and what do they do?

8 hours ago, Hungry French said:

I don't know why it's needed. There are already:

Twintail heart doesnt give you annoying health penalty (if wortox has 2 lifebringer skills unlocked) and lets you tp to wortox if corresponding skill is unlocked.

2 minutes ago, Tigris Nano said:

Twintail heart doesnt give you annoying health penalty (if wortox has 2 lifebringer skills unlocked) and lets you tp to wortox if corresponding skill is unlocked.

This is the point of reducing the maximum hp - an additional punishment for rebirth. Okay. At least it has some advantages.

6 hours ago, Dr.Webber said:

Do you have inside your knowledge on a skill tree that hasn’t come out yet or something? If so, please let me know what that skill does and what skill it’s from and what are the other skills and what do they do?

I believe it was an old, scrapped Wormwood skill. It would fill your inventory with petals when blooming. You can see how that would be annoying and why it never made it to the final product.

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