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12 minutes ago, Baark0 said:

does this mean the stupid rabbit king wont spawn when you kill masqued bunnymen?

The Rabbit King spawning from killing Masqued Bunnymen was fixed in a past patch. This fix focuses on Krampus's mechanic specifically.

  • Like 22
1 hour ago, V2C said:

Changes

  • Post Celestial Scion
    • Notional Fabricator gets Wagstaff's private stash of blueprints.

 

Please tell me that this means we can now craft Gyroscopic transduction core.(The stuff that lets you fix Warbot's minions)

I'm away from my computer, can someone check what this change means?

32 minutes ago, flamboyant wolf said:

volt goat dish

imo this isnt a bad thing for volt goat dish cuz its dps is still amazing and applied to most things. and because electrocuting cancels most mobs' attacks you can use morning star as a utility tool since CD between electrocutes is more than typical bosses' attack rates you can use it to cancel every 2nd attack a given boss does, and the list of bosses that are electrocutable is very plentiful (also if jelly caused electrocutes it'd be impossible to actually time those without slowing fights down which is a minus in my book)

 

35 minutes ago, flamboyant wolf said:

shockscrap

same case for this, anything to encourage walter to not just sit on woby all the time is nice

 

36 minutes ago, flamboyant wolf said:

elding spear, electric circuits

these 2 could use the electrocution but again, itd lock out the possibility of timing anything, especially with elding spear

1 hour ago, mkemal23 said:

Please tell me that this means we can now craft Gyroscopic transduction core.(The stuff that lets you fix Warbot's minions)

I'm away from my computer, can someone check what this change means?

A crafting station that will help us getting things for CC or W.A.R.B.O.T   and The spark Ark Nerf?

image.png

  • Like 2

Does this update change voltgoats at all? Also, if I pen up goats with electric fences, are they just perma-charged or do they actively avoid the fences?

1 hour ago, V2C said:

Machine (but not Clockworks), rock, and cookie based creatures are immune to electric damage and shock.

 

I'm assuming this means the gingerbread varg and not cookie cutters?

  • Like 4
2 minutes ago, AleksyPL said:

A crafting station that will help us getting things for CC or W.A.R.B.O.T   and The spark Ark Nerf?

image.png

Thanks for showing the crafting station.:D

So It seems like we still have to kill Warbot to fix our terramites? :?

  • GL Happy 1

This is all great and all but where are the new set pieces, drying rack changes and most importantly of all: New effects of what Lunar Hail is meant to actually do besides just being a surface earthquake of silly rocks that occasionally bonk you (& only you since mobs are currently still completely immune) on the head?

  • Like 1

Of interest, the Proof of Purchase skins for the upcoming Wickerbottom & WX-78 Youtooz figures got added this patch, as well as a Loyal skin that looks to be Playstation/PSN related.

On 6/12/2025 at 5:00 PM, Instant-Noodles said:

Bookhouse
bookstation_house.gif.6a4d3864b23b4f134991265a0df10b03.gif

Catcoonalyzer
wx78_scanner_catcoon.gif.fe1bc5286b928c9c7e4b6e64d5f4fa49.gif

Maiming Crescent
boomerang_bandedwood.gif.b0bf911c2caa941109ee1ba613c21c00.gif

 

  • Like 9
  • Thanks 1

I'm not certain if this is a bug or if i did something, but an army of regular werepigs took damage when getting zapped by the fence and all died at once... there was a LOT of carnage... anyway, I just wanted to point this out in case anyone else experiences this issue as a bug or if it's just a one-off thing...

Great changes, electric fences seem to have potential and the changes to electric damage are interesting.
It's also very good that things like catching a storm, arks droping, and rebuilding W.A.R.B.O.T. are no longer so illogical.
Well, maybe except for the first boss build, because W.A.R.B.O.T. still appears out of thin air once all the docks are built.
Really, it wouldn't be probably too hard to add that after the docks are placed, Wagstaff runs to the center of the arena and builds W.A.R.B.O.T..

  • Like 4
  • Currently, the blueprint is dropped by Scrappy Werepig, but we may change how it is obtained later.

It could be "Tradable" after giving Scrappy Werepig Moongleam? (or anything scrap related) since He is not attacking us right after he becomes rescued, it could be good option to have at least one kind interaction with Mister Piggy before we start tearing each other apart

 

After we give/before trade:

"SHINYY, I LIKEEE! YOU MIGHT NEED THIS"

"POWER MINE BUT KEEP THIS AND GO AWAY"

"ME LIKE THIS, YOU SMART... KEEP IT AND GO"

  • Like 3
4 hours ago, V2C said:

Hey guys, here is the first update with some of the changes we are working on for part 2 of the Hostile Takeover update.  This one took a bit longer because we had to go through every single creature to add their shock states.  More to come soon!

Additions

  • Added shock states to all creatures with the following exceptions:
    • Machine (but not Clockworks), rock, and cookie based creatures are immune to electric damage and shock.
    • Plant based creatures take electric damage, do not have a shock state, and are set on fire when electrocuted.
    • Shadows, gestalts, and ghosts take electric damage, but do not have a shock state.
  • Electric attacks have a chance to chain to nearby creatures (shock effect only, not damage).
  • Lightning strikes will now shock and damage enemies that are able to be electrocuted.
  • Added Electric Fence Post item.
    • Triggers a minor shock which has no damage and does not set plant based creatures on fire.
    • Currently, the blueprint is dropped by Scrappy Werepig, but we may change how it is obtained later.
  • Added more Research Notes to get from Wagstaff.

 

Quality of Life

  • Rendering optimizations for Lunar hail, Celestial Scion’s ground attack effects, and Winona’s Shadow Planar Strike.
  • Terramite electric beams no longer block mouseovers.
  • Placement of the drones for the W.A.R.B.O.T. fight now snap to their placement locations.
  • Boat placement is no longer blocked by items and birds.  Items will be pushed away, and Puffins will fly away.

 

Changes

  • Buzzards will now fly away when taking fire damage.
  • Notional Fabricator now starts with a recipe to make Astroggles and Incomplete Experiment Blueprints.
  • Post Celestial Scion
    • Notional Fabricator gets Wagstaff's private stash of blueprints.
    • Lunar mutated bosses will now drop ingredients for creating Spark Arks.
  • Updated Celestial Champion so it can’t be frozen like its Celestial Scion phase.

 

Bug Fixes

  • Fixed Void Masque controlled creatures counting towards naughtiness.
  • Fixed Moon Quay Pirate Banners not having better placement detection.
  • Fixed Structure Alignment not working on controllers for some deployable items like Winona's Generators and Boats.
  • Fixed recipe description for Wandering Trader’s Living Log trade.
  • Fixed bugs related to Pearl’s fishing behaviour.
  • Fixed controllers not being able to aim left when casting Willow’s Lunar Flame.
  • Fixed Wigfrid and life drain mechanics from gaining stats when attacking a Deck of Cards.
  • Fixed a crash when trying to place a skinned Sisturn.
  • Fixed bug with Stone Chair turning invisible after changing its skins several times.
  • Fixed bug with not being able to repair Terramites in your inventory
  • Fixed a bug with Terramites turning invisible in containers.
  • Fixed Frogs and Smallbirds from attacking non-targetable entities.
  • Fixed crash when Terramites hit the Moon Stone with a skinned Star Caller’s Staff in it.
  • Fixed crashes when comparing strings on certain MacOS builds.

 

Notes for modders

  • The mod release ID for this patch is R38_ELECTROCUTE.
  • The tag "wagstaff_detector" has been changed to "moonstormevent_detector".

 

View full update

 

you are so sad trying to patch cheeses and fun farms, fix your game first won't you and your big depth worm brightshades masque guys every rift update it's trash

  • Big Ups 1
36 minutes ago, Desperado27 said:

you are so sad trying to patch cheeses and fun farms, fix your game first won't you and your big depth worm brightshades masque guys every rift update it's trash

What cheeses or farms got ruined in this update? If anything, the electric fences will probably lead to even more cheese/farm designs.

Hope you guys remember to add scion and maybe warbot’s statue sketches before beta finished😇

11 minutes ago, Waywarbler said:

What cheeses or farms got ruined in this update? If anything, the electric fences will probably lead to even more cheese/farm designs.

I think it’s Hermit Pearl bottle farm.

There’s a bottle farm by filling up Pearl’s inventory by seasonal fishes and freeze her to force bottle to drop. Which can produce over 50 bottles per day

  • Like 2
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  • Big Ups 1

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