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[Game Update] - 679435

Release Date: 07/18/25


Update Information:

Hey guys, here is the first update with some of the changes we are working on for part 2 of the Hostile Takeover update.  This one took a bit longer because we had to go through every single creature to add their shock states.  More to come soon!

Additions

  • Added shock states to all creatures with the following exceptions:
    • Machine (but not Clockworks), rock, and cookie based creatures are immune to electric damage and shock.
    • Plant based creatures take electric damage, do not have a shock state, and are set on fire when electrocuted.
    • Shadows, gestalts, and ghosts take electric damage, but do not have a shock state.
  • Electric attacks have a chance to chain to nearby creatures (shock effect only, not damage).
  • Lightning strikes will now shock and damage enemies that are able to be electrocuted.
  • Added Electric Fence Post item.
    • Triggers a minor shock which has no damage and does not set plant based creatures on fire.
    • Currently, the blueprint is dropped by Scrappy Werepig, but we may change how it is obtained later.
  • Added more Research Notes to get from Wagstaff.

 

Quality of Life

  • Rendering optimizations for Lunar hail, Celestial Scion’s ground attack effects, and Winona’s Shadow Planar Strike.
  • Terramite electric beams no longer block mouseovers.
  • Placement of the drones for the W.A.R.B.O.T. fight now snap to their placement locations.
  • Boat placement is no longer blocked by items and birds.  Items will be pushed away, and Puffins will fly away.

 

Changes

  • Buzzards will now fly away when taking fire damage.
  • Notional Fabricator now starts with a recipe to make Astroggles and Incomplete Experiment Blueprints.
  • Post Celestial Scion
    • Notional Fabricator gets Wagstaff's private stash of blueprints.
    • Lunar mutated bosses will now drop ingredients for creating Spark Arks.
  • Updated Celestial Champion so it can’t be frozen like its Celestial Scion phase.

 

Bug Fixes

  • Fixed Void Masque controlled creatures counting towards naughtiness.
  • Fixed Moon Quay Pirate Banners not having better placement detection.
  • Fixed Structure Alignment not working on controllers for some deployable items like Winona's Generators and Boats.
  • Fixed recipe description for Wandering Trader’s Living Log trade.
  • Fixed bugs related to Pearl’s fishing behaviour.
  • Fixed controllers not being able to aim left when casting Willow’s Lunar Flame.
  • Fixed Wigfrid and life drain mechanics from gaining stats when attacking a Deck of Cards.
  • Fixed a crash when trying to place a skinned Sisturn.
  • Fixed bug with Stone Chair turning invisible after changing its skins several times.
  • Fixed bug with not being able to repair Terramites in your inventory
  • Fixed a bug with Terramites turning invisible in containers.
  • Fixed Frogs and Smallbirds from attacking non-targetable entities.
  • Fixed crash when Terramites hit the Moon Stone with a skinned Star Caller’s Staff in it.
  • Fixed crashes when comparing strings on certain MacOS builds.

 

Notes for modders

  • The mod release ID for this patch is R38_ELECTROCUTE.
  • The tag "wagstaff_detector" has been changed to "moonstormevent_detector".

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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