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New structures? New mobs? New plants? New weather... new biomes?

Give ideas below, or explain what kind of content you would like.

 

As for me, i would like content that feels like you are interacting with the environment and nature, small things like stealing from marroter dens, and catcoon dens. 

I gave a general idea of some smaller stuff i want in this post:

 

 

 

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I'd like something unique to differentiate duplicate biomes.

Like, I am 100% fine with duplicate deciduous forests existing. I think they serve a purpose in making it easier for new players to find Birchnuts... I just wish they had something unique to them, like how one desert has Dragonfly and another has the Oasis.

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Pigmen tribes on the map that may relocate, set up camps and scouting parties, fight other tribes and plan raids and sieges on the player (base). A sort of low key creeping expansion plus balance of power (among different tribes and the player).

Guess Klei is already working on a similar concept with the Shadow and Lunar factions and the rifts, though I always wanted silly small Pigmen tribes of different interests and friendliness like in The Gorge.

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1. The presence of wind at sea, which adds difficulty to raft control. Also, as a result of strong wind, storms and possibly tornadoes may form.

2. Due to the repair of ancient gates, rifts may appear, from which pig warriors from The Forge and possibly bosses will appear. Because of this, raids on players and their bases may appear.

3. The appearance of new mechanisms captured by nightmares or horrors. For example, a pawn that is dread mite

4. Improving friends-mechanisms by repairing broken mechanisms in ruins with gears.

5. The manifestation of Charlie's style (shadow roses) in caves due to the same repaired ancient gates. For example, embracing columns in ruins with rose vines, or bushes with roses, or marble pillars with roses and a red carpet like in a theater, etc.

6. The appearance of horrible structures on the surface. I mean, creepy structures like trees with eyes, shadow hands in the form of trees, etc. More details here: 

On 6/24/2025 at 8:48 AM, Beetrice said:

I feel like the game has gotten a lot less gloomy with the post rift stuff. The shadow stuff isn't intimidating or scary (it looks rather cartoonish), the Brightshade items are really goofy, and for all of the interesting and sort of grotesque additions (such as possession and mutation), there's something like Frostjaw. It's been too colorful, too whimsical and silly, and doesn't feel like you're using wicked or forbidden creations.

The fact that most weapons in the game are really makeshift (e.g. Spears, Ham Bat, Bat Bat, Morning Star, Tail o Three Cats, Tentacle Spike) or hinder the user (Dark Sword, Bat Bat) makes them feel more desperate, like you are struggling to survive... In comparison, the post-rift weapons have no theming or downsides, only upsides, and are actual weapons. They didn't even try anything with the Brightshade Sword 😔

I really enjoy the original aesthetic, it's one of the reasons I still like this game. If you looked at concept art for the game, you would see there were conceptualized structures that would be pieces of things from the real world, like signs adorned with lightbulbs, lamp posts, clocks and pillars. It made it feel like the Constant was sucking things in indiscriminately, or for some unreadable purpose. It was a reminder that your goal is to escape as well, that there is a world you belonged to beyond this one. If we could have more things like that, along with more leaning into the time period that Don't Starve takes place in, I would be a happy camper. Maybe this kind of junk starts falling into the Constant near the end of the game, when you shake its very foundations?

image.jpeg.bf39fea3a602441066cf5c545fa2ff75.jpeg

Along with the Horror Hounds, the concept art for the Gloomthorn was a great step towards something more spooky, I'm a fan of the bottom-most ones.

image.png.f4bc3f2fc4109d3e768921c5a448a366.png

(well, it would have been, had it not been replaced by a purple willow tree 💔)

7. The return of the BFB from Don't Starve, where it will live on a separate island. Yes, I know this is too much, but I couldn't mention it)) I love it). Or, for example, raids of crystal birds from the sky, stealing your beautiful things, like a magpie, which will also live on a separate island.

8. Adding abilities to pets.

Edited by secretgalaxy
  • Like 4
  • GL Happy 1

I think they can completely use existing content to create a lot of new things, just like the adventure mode of DS. I really miss the feeling of clearing the level for the first time. In DST, as long as you change some settings (such as biome allocation, resource quantity, season length), you can also achieve it. With farming or breeding, fishing, hunting, exploration, navigation, combat and other themes, different gameplay can be designed.
Farming theme: The requirement for you to pass this world is to grow a certain amount of crops, each of which must have. The seasons in this world change very quickly, and you must quickly make adjustments. Using ordinary seeds can only grow carrots or tomatoes, and you need to obtain other crop seeds through different methods, such as Catcoons, which will greatly increase the probability of giving you crop seeds. You can also exchange crops through Wandering Trader, but you can only get one-third of the quantity. Sometimes there may be rabbit herds attacking your crops, and you must find ways to protect them.

If I have time, I will post a thread to discuss other themes.

Edited by Mr.Oshiro
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22 minutes ago, Megaerra said:

I hope that one day we can go to the moon and control the distance between the moon and the continent, causing tides in the world and turning shallow waters into new ecosystems

I love this idea! It would be cool if they made it like Hamlet, where the moon would get closer to the mainland overtime when rifts are activated, unless it is stopped by rewinding an ancient mechanism on its surface or something of the sort. 

The moon being far away would cause water to be shallow (as you mentioned), and it being to close would increase rates of moon hail and cause waves on the ocean. The length of each moon phase could also be determined by the distance of the moon to the mainland.

This mechanic would introduce new threats while allowing players to have more control over their world than ever.

  • Like 3
  • Sanity 1

Rifts that open up and temporarily “destroy” anything in their way of spawning, Rifts that have to be sealed by killing enemies long enough to reach the center of the rift, and take a lengthy animation holding still to “seal” the rift back up. And don’t worry about your stupid base: Once the rift is sealed back up it “Returns the Area to the past like some weird Wanda Timey Windey Shenanigans and restores whatever was Destroyed.”

I can’t say this is my own idea, I’d be lying.. I actually got this Idea from playing Dragon Age: Inquisition.

But what this would effectively DO if implemented into DST would add the sort of unpredictable gameplay that I crave.

Rifts can come in a few types: Lunar, Shadow, Moon Quay.. Etc

just go play Inquisition and you will instantly understand what DST rifts should have been from the very beginning. 

To clarify further: These aren’t small rifts that politely choose to “ignore” your base structures in a survival based video game, these can be entire Biome spanning “mutations” that have to be sealed to restore the area to their previous look.

Mutated biomes have to again “temporarily” destroy what already exists to clear out the area to spawn in new environment's which can include, Flora, Fauna, New Resources, Temporary weather Effects and more.

I have no idea if this would actually work in DST but I figure if a game made in like 2005 could do it, then a game still getting content updates 20 years after that can take a shot at it.

Edited by Mike23Ua
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I'd like more variety to hound waves, include other monsters. There was a mod that made hound waves to also include other creatures, like tallbirds and bees. I also remember that the wx rework short showed a pig raid.

If they didn't want to harm the beginner experience maybe start them by the second year by default.

Could also be applicable for depth worm waves. Imagine hounds digging their way down to fall from above, mixing with the depth worms' attack

Edited by SapoLover
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List of personal issues/needs with DST that I would like to see addressed to make me want to play the game again seriously.

  • Expanding existing biomes, both hostile and non-hostile creatures. Make the world feel more alive. 
  • More islands in the Ocean that are dangerous to explore but rewarding to plunder.
  • Weather Effects could get worse as time goes on. (Likely not even appearing until Year 2 or 3 to not punish learning players too much)
  • Food balancing (both acquisition and values)
  • Making Enlightenment actually a negative that doesn't require you to have finished the Lunar Arc. (Gestalts only make you sleepy, seriously where's the danger in that?)
  • Armor and Weapon value balancing (Good balance for example is Football Helmet compared to the Cookie Cutter Cap)
  • Clothing and Thermal Stone Balancing (Good Balance is Tam O' Shanter effects/insulation value compared to the Beefalo Hat effects/insulation value)
  • Non-optional bosses (Either change existing ones or add new ones, good example is Greater Depths Worm and Antlion)
  • Skill Tree balancing (namely to make important abilities/items baseline while keeping Skill Trees entirely passive numerical bonuses aside from Picking Lunar or Shadow)
  • Crank up difficulty of everything the longer the years go on, maxing out at like year 5 or 10 depending on how crazy you want. (Let it be a deliberate choice when making your world!)
  • More World Generation/World Settings options. We got things to make it easier, but not much to make it harder.
  • Make the player feel like Prey, not the Predator again.

Klei, makes a majority of their money from DST by people buying Skins, namely the "whales" like myself. I am certain I am not the only one who both buys all the skins and doesn't mega base because of probability, appeal to us who want survival, and non-optional challenge. I (and assuming the others like me if you exist) want to throw money at you guys, but with the trajectory of the game it is making it increasingly harder to want to do that.

This is a list of identifying problems and needed changes, I am not offering solutions. "Players are great at identifying problems, but horrible at fixing them." - Someone, sometime, it stuck with me.

Edited by Evelo
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  • Big Ups 1
9 hours ago, Jakepeng99 said:

New structures? New mobs? New plants? New weather... new biomes?

Give ideas below, or explain what kind of content you would like.

 

As for me, i would like content that feels like you are interacting with the environment and nature, small things like stealing from marroter dens, and catcoon dens. 

I gave a general idea of some smaller stuff i want in this post:

 

 

 

Wagstaff to join the dst roster,more ocean stuff to make exploring more interesting. So new creatures and ocean mechanics to make it more engaging maybe even a whole another island would be cool

  • Like 4

North and south pole there would be a pengulls, ice wargs and a mactuscks free ice for fridges all year long and in the winter winter storm that freezes you to death

The locations would be on north and south of map at the border

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- Pets having a functionality (minor buffs for the player, idk). 

- Tweaks for the chilling Items like the polar star and Ice Crystaleyezer. The cold mechanic kills you the way it is right now, specially for the Ice Crystaleyezer.

- A revamp in the magic tab: there are a lot of items with almost 0 use like the Fire Staff, Chilling Amulet, Belt of Hunger. 

- I would also like the possibility to make seasons more difficult ( I don't think the shadow rifts/lunar rifts are enough).

- More utilities for gems. We have a lot of late-game gems and they get stocked for almost no use besides telelocator focus.

There are a lot of empty spaces in the sea, so I think they will pretty much create more islands in the upcoming updates. 

I am very excited for whatever comes. But I really would like to see some revamp on the older items

  • Like 5
19 minutes ago, Tranoze said:

new skill tree, then more new character rework, then new skill tree rework, then more new character rework after that.

And then a new rework of skills, and then a new rework of the character, and then a new rework of skills, and then a new rework of the character... and so on until the characters become giga-chats (I'm kidding of course)

Edited by secretgalaxy
  • Thanks 1
  • Haha 1

One that exists

(give the ocean a reason to exist with superior, cool new ways of countering existing mechanics)

(and also give me more seasonal threats that aren't just your HP goes down if you don't have the thermal stone/high insulation clothing)

  • Like 4

More set pieces. MANY more set pieces. They don't need to be something grand or needing new asset, just more interesting scenery to dot the world with. Huge clump of grass spawned together in savannah like in hamlet, random patch of rocks and broken walls in forest, things like that. 

  • Like 6
  • GL Happy 1

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