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Do we really need MORE bosses?


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A lot of people in the forums seems to be done already with the boss additions. We had around 6 new bosses from 2023 to now. Don't starve now has more bosses than Terraria.

But really, I actually don't care. I absolutely loved encountering the great depths worm for the very first time by accident while leaving the ruins, because I didn't know why the earthquakes were happening so quickly, I was scared and curious. 

And now that we are most definitely getting yet another boss, just from the teaser I can already tell that this one is going to be hard. I really hope this new update shows people that bosses are actually a great addition to the game, and that there is no such thing as "too many" of them.

More bosses mean more cooler things potentially added, I don't see an issue with it. I will also say, the forums is a very small amount of the player base(an always agitated amount at that) I think there's a lot more people who'd like cmore cool bosses than people who wouldn't.

At least one shadow rift boss still HAS to be added. I don't think having a lot of bosses is a problem at all, some people seem to dislike that the game is now "a terraria copy" and not an "uncompromising survival experience", but I like the way dst is, I never enjoyed ds and the new focus didn't kill the game or anything, right now there are issues with skill trees but we should just let klei cook and give constructive criticism and feedback if something is objectively bad. The game is doing great, some people are just overly dramatic and are a minority.

So, yes, we do

I dont see dst ever being as uncompromising as it was when you were first learning the game, which is why bosses allow veterans a goal to aim for and to get cool stuff from. Id like some more mini bosses too like a waterlogged treeguard or something (obviously more creative than just treeguard clones)

The problem with bosses, ESPECIALLY in THIS PARTICULAR GAME… is that there’s no real actual reason to “want” to fight them.

What I mean by that is they are these huge highly scripted encounters that once you’ve done it ONCE, ONCE is enough.

Your not progressing a story plot to prevent a bioterrorisim outbreak, your not killing a boss on stage 4 to obtain the only weapon in the game capable of killing a boss on stage 11.

DST bosses are more of “loot machines” you’ll fight them only for the loot they drop and then, you’ll likely ignore their existence in the game altogether.

UNLIKE getting huge new biomes with resources, new mobs, new weather effects etc.

Klei does bosses because it’s the “Easy Way Out” 

As in: It’s the best way to offer engaging content to a group of “Together” players.

But when you look at games such as “The Survivalists” they know how to do cooperative sandbox survival without shoving a big bad boss down your throat every other update.

2 minutes ago, Mike23Ua said:

The problem with bosses, ESPECIALLY in THIS PARTICULAR GAME… is that there’s no real actual reason to “want” to fight them.

What I mean by that is they are these huge highly scripted encounters that once you’ve done it ONCE, ONCE is enough.

Your not progressing a story plot to prevent a bioterrorisim outbreak, your not killing a boss on stage 4 to obtain the only weapon in the game capable of killing a boss on stage 11.

DST bosses are more of “loot machines” you’ll fight them only for the loot they drop and then, you’ll likely ignore their existence in the game altogether.

UNLIKE getting huge new biomes with resources, new mobs, new weather effects etc.

Klei does bosses because it’s the “Easy Way Out” 

As in: It’s the best way to offer engaging content to a group of “Together” players.

But when you look at games such as “The Survivalists” they know how to do cooperative sandbox survival without shoving a big bad boss down your throat every other update.

I played dst with the xbox one controller recently, and I gotta say, fighting bosses on that is extremely frustrating. I was forced to use warbis for movement speed as I could not switch fast enough to the walking cane to dodge. And I started to slowly not enjoy fighting them as I was when I was using a keyboard and mouse.

Most problems that come with bosses practically don't exist when you're on keyboard and mouse, they are more like an exciting thing rather than a frustrating chore.

Still, after I got the hang of it, it felt way better to fight them, but still a bit frustrating compared to keyboard and mouse. I think you have a lot more freedom of movement with the mouse.

Just now, astareus said:

I played dst with the xbox one controller recently, and I gotta say, fighting bosses on that is extremely frustrating. I was forced to use warbis for movement speed as I could not switch fast enough to the walking cane to dodge. And I started to slowly not enjoy fighting them as I was when I was using a keyboard and mouse.

Most problems that come with bosses practically don't exist when you're on keyboard and mouse, they are more like an exciting thing rather than a frustrating chore.

Still, after I got the hang of it, it felt way better to fight them, but still a bit frustrating compared to keyboard and mouse. I think you have a lot more freedom of movement with the mouse.

Try using Wortox and his new (not so amazing…) skill tree in any combat scenario. 

6 minutes ago, Mike23Ua said:

Try using Wortox and his new (not so amazing…) skill tree in any combat scenario. 

I kinda fell like some little things just didn't make sense

Like for example, if you have 100 grass tufts planted next to each other, it's frustrating having to manually move your character slightly to the side every second because they keep trying to inspect or examine the picked one. There should be some sort of priority action in the controller.

For example, I was trying to harvest lureplants in the night with willow's loghter, and instead of the harvest item option, I was getting inspect, light and attack. Why would I want to inspect a Lureplant while holding a torch or a lighter? Some actions need to substitute the "inspect" and "examine" options instead of the more useful ones.

Another frustrating thing is that, whenever I tried to put items inside the polar bearger bin by selecting the item on-hand and then dragging it on top of the bin, it wouldn't work. I could also not store the food inside the bin when it was open, similar to any other container. So the solution is I had to manually take the item and then put it inside the polar bin.

However there are some great thing about controllers that I don't see while using the keyboard and mouse. One of them is the simplest thing ever, whenever you switch items, they go back to where they were. Oh, My, God, Klei. Why is this not a thing for keyboard and mouse? It's the single most useful thing they could implement for better inventory management.

There's still alot more that can be done need rift variants of all the creatures with new incentives rotted toadstool in the caves and just caves in general  need more love.

lunar dragonfly. We haven't had a big well thought out  raid boss since champion.

Shadow pieces can have nightmare versions made from dreadstone. And lunar variants made of glass there are so many possibilities. 

8 hours ago, Guille6785 said:

bosses are fine, they just need to be handled tastefully, adding 3 bosses at once back when the lunar rifts were added that were just "kite and attack while the boss is stunned" wasn't a good move

As opposed to "take the boss for a walk around an arena like a wee puppy to avoid obnoxious boss heals"? :wilsoalmostangelic: 

Gimme boss stuns all day long instead of tedious mechanics. Boss stuns provide a nice pause to break up the pace of a fight. Celestial Champion dying and having 3 phases is the original boss stun of sorts, providing a break in the fight to gather yourself.

Tediousness ≠ Fun

DST has been growing faster since lunar rifts and skilltrees were first dropped... so clearly boss stuns and skilltrees are the way to go for DST and the wider community is playing DST more.

The other big spike in players in 2019 was the new biome updates like lunar island and boating. 

Hint hint klei... make new bigger and better game changing biomes or a new DST map altogether...

I think we need to add as many bosses as in the Elden RIng :)

27 minutes ago, Gashzer said:

As opposed to "take the boss for a walk around an arena like a wee puppy to avoid obnoxious boss heals"? :wilsoalmostangelic: 

Gimme boss stuns all day long instead of tedious mechanics. Boss stuns provide a nice pause to break up the pace of a fight. Celestial Champion dying and having 3 phases is the original boss stun of sorts, providing a break in the fight to gather yourself.

Tediousness ≠ Fun

DST has been growing faster since lunar rifts and skilltrees were first dropped... so clearly boss stuns and skilltrees are the way to go for DST and the wider community is playing DST more.

The other big spike in players in 2019 was the new biome updates like lunar island and boating.

Hint hint klei... make new bigger and better game changing biomes or a new DST map altogether...

Yes, the last bosses are the funniest. Because they provide exactly the same gameplay for solo and multiplayer (unlike xp, which some people like). Unlike half of A New Reign bosses and CK.

The highlight of dst for me is always bosses, even in the og game. Surviving the seasonal elements is going to be solved eventually and living forever with nothing to do is going to be super boring. As long as the boss is added along side other things like fun new items or new set pieces I'm always down for more bosses.

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