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Thoughts on Update Schedule Changes


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Since the announcement of the 2024 roadmap, we were assured a consistent update schedule featuring four major updates per year. The development team explicitly stated that there had been "no changes to staffing or output at any level of production" and that we would be receiving "the same amount of content." However, this commitment has not been reflected in the actual delivery.

In the year and a half since that announcement, we’ve only seen three updates that could be considered “major,” and even that is debatable. The addition of the three skill trees, while appreciated, hardly qualifies as major content in the context of past updates. At best, we've seen one substantial update, with the others amounting primarily to quality-of-life improvements.

It’s now been approximately eight months since the last major content drop. Where is the content we were promised, and what are your thoughts on the state of the game as of now ?

You're saying it's only been three updates, and then redefining what "update" means until it fits that number. If you aren't counting skill trees as a major update (which they are) then yeah you're going to be very disappointed.

Ima be real with y’all, Klei said that they expect to conclude the From Beyond story Arch by the end of September,(and we won’t get a 2025 roadmap until after that update in SEPTEMBER… lol…) and they expect that to be Two updates??

Well it’s Mid-April now and Klei’s updates are spaced roughly 3-4 months apart.

If the new Jimbo Crossover counts as one of those updates then that means you’ll get the first of those two From Beyond updates in June or July. Followed by the conclusion of From Beyond at the end of September.

Wait… Conclusion?! Wow… it feels like it just started and there isn’t a whole lot to Wild Rifts, oh wait yeah that’s right that’s because THERE ISN’T!

Final Thoughts: These two upcoming “Conclusion” updates better be big and Worthwhile or I’m officially tired of wasting my time clinging onto hope for something great to eventually come of it.

6 hours ago, Beefalo Smoker said:

Since the announcement of the 2024 roadmap, we were assured a consistent update schedule [...]

Meanwhile, what was actually said:
"NOTE: This roadmap is provided to let players know what our current plans are for the year. As a studio, we constantly re-evaluate and adjust as necessary, so this is not a guarantee of upcoming content and these plans may change. We will do our best to communicate these changes if they come along, but we try our best to see our roadmaps through to completion. "

39 minutes ago, Semind said:

Meanwhile, what was actually said:
"NOTE: This roadmap is provided to let players know what our current plans are for the year. As a studio, we constantly re-evaluate and adjust as necessary, so this is not a guarantee of upcoming content and these plans may change. We will do our best to communicate these changes if they come along, but we try our best to see our roadmaps through to completion. "

Exactly, wendy skilltree really broke their steam so I dont blame them when not guaranteed promises are not guaranteed.

I prefer quality over quantity but somehow they are doing weird stuff instead of what the community was asking for for years

Many players wished to see the end of skill trees to finally get good content updates. Instead they added an unnecessary mechanic and weird and underworked skill trees to adapt the characters to this new mechanic... We only wanted new biomes to explore instead of all these non sense just to nerf volt goat jelly 

2024 roadmap is the worst implemented roadmap since 2019. Makes "no changes to staffing or output at any level of production" seem like a cover-up (No one even questioned that until they brought it up).

Every player can feel that some changes have taken place in the development team in 2023 early/end of 2022, which has seriously negative effects to the development of the game and the community

8 hours ago, lowercase skye said:

You're saying it's only been three updates, and then redefining what "update" means until it fits that number. If you aren't counting skill trees as a major update (which they are) then yeah you're going to be very disappointed.

I can't believe they haven't given us a major update since June 23, 2023 :(

(Only updates that give Relic Chairs the “structure” tag count as major updates.)

6 hours ago, Pinru said:

You seem to be very impolite. The free content update of the DST team should be admirable.

Eh, not really. It's pretty much a games as a service model, with a focus on skins. Without new content, the game dies and the income stops. The daily login rewards are practically ripped from mobile games too. Seems nice, but it's typically to normalize daily play. Games used to have interesting unlocking mechanics for skins before candy crush, shame that it got replaced with such a boring gotcha scheme.

8 hours ago, lowercase skye said:

You're saying it's only been three updates, and then redefining what "update" means until it fits that number. If you aren't counting skill trees as a major update (which they are) then yeah you're going to be very disappointed.

To be fair, skill trees are character updates, which means that only people who play the affected characters are actually receiving an update. To everyone else it's a nothing-burger that took 3+ months of waiting since the last update

I don’t really have many strong opinions on the old vs. new update schedules. Both work out roughly the same in terms of achieving a goal of new content, and both still posses a beta to mess around on a bit before the content goes live. I mostly have been pretty positive about the updates we have gotten, other then some pain points with depths of duplicity/hallowed nights with masques.

I think the only thing I would want would be more teaser-like experiences since I think those are neat to speculate on (the image for staying afloat was a fun example of speculating on the things in the screenshot!), but again, thats less of a requirement and more of an opinion thing.

I'm happy with the way things are. If they don't need to overwork themselves with the current schedule, that's good for them.

If I'm bored with a game because of no updates, I just go play something else anyways, so I have never cared about update schedule of any game anyways.

15 minutes ago, AliceShiki said:

I'm happy with the way things are. If they don't need to overwork themselves with the current schedule, that's good for them.

If I'm bored with a game because of no updates, I just go play something else anyways, so I have never cared about update schedule of any game anyways.

I don’t want to go play something else… I want to play DS/DST, but since Klei isn’t putting out content that much lately I’ve started playing more Minecraft, I think I’ve bought enough Add-Ons for Minecraft now that I can pretty much make the game into anything I want it to be, I can “Almost” turn it into DS/DST, and perhaps the coolest part of that is that thanks to Minecrafts Creative Sandbox mode: I can build biomes and place mobs and resources exactly where I want them to faithfully recreate areas of DS/DST.

However, if Klei would just add an actual sandbox mode to DST I could be getting that same enjoyment from playing DST instead of Minecraft.

9 hours ago, Mike23Ua said:

If the new Jimbo Crossover counts as one of those updates then that means you’ll get the first of those two From Beyond updates in June or July. Followed by the conclusion of From Beyond at the end of September.

God, I hope the Funny Gambling Clown didn't eat one of the spots for a major update this year. I get that the crossover had effort put into it and everything, but it's ultimately one entirely optional thing that most players are probably gonna ignore once the hype dies down, and it involves playing poker. I don't even know how to play poker, nor do I want to learn, and I'm sure I'm not the only one who feels that way.

Like, if James Balatro counts as a "major update", that means we could've gotten some kind of cave biome update instead of him, or more stuff to finish off the lunar side of the rifts, or perhaps Warly, Wickerbottom, and/or Webber's skill trees.

2 minutes ago, DegenerateFurry said:

God, I hope the Funny Gambling Clown didn't eat one of the spots for a major update this year. I get that the crossover had effort put into it and everything, but it's ultimately one entirely optional thing that most players are probably gonna ignore once the hype dies down, and it involves playing poker. I don't even know how to play poker, nor do I want to learn, and I'm sure I'm not the only one who feels that way.

Like, if James Balatro counts as a "major update", that means we could've gotten some kind of cave biome update instead of him, or more stuff to finish off the lunar side of the rifts, or perhaps Warly, Wickerbottom, and/or Webber's skill trees.

I don't think it will since the other 2 crossover updates (Terraria and COTL) weren't considered major update just a extra crossover update

7 minutes ago, DegenerateFurry said:

I don't even know how to play poker, nor do I want to learn, and I'm sure I'm not the only one who feels that way.

I also thought so, but it's actually pretty intuitive if you just try for a bit, it took me like 10 minutes to understand how to play 

6 minutes ago, Wawchik said:

I also thought so, but it's actually pretty intuitive if you just try for a bit, it took me like 10 minutes to understand how to play 

I mean, I got through Poker Night: At The Inventory for the TF2 items back in the day, but that experience let me know that I will never like playing poker.

2 hours ago, Primalflower said:

Probably genuinely THE most unfitting word you could possibly use to describe t he most recent round of skill trees. homies were in the oven for like half a year

Sure, they were the exception. I said that while thinking on Wolfgang's, Wilson's or woodie's. Others are clearly worked but doesn't mean they are good skill trees and others were released in a very awful state, like wormwood's, and received more work (and still s*ck as a proper skill tree)

Just now, Evelo said:

Skill trees were a mistake. Re-refreshes would have been much more fitting given the intensity of change the skill trees are providing at this point...

But they wanted a encouragement system, like how DS unlocks new characters just for surviving, so dying early and often wasn't as disappointing.

2 hours ago, Mike23Ua said:

I don’t want to go play something else… I want to play DS/DST, but since Klei isn’t putting out content that much lately I’ve started playing more Minecraft, I think I’ve bought enough Add-Ons for Minecraft now that I can pretty much make the game into anything I want it to be, I can “Almost” turn it into DS/DST, and perhaps the coolest part of that is that thanks to Minecrafts Creative Sandbox mode: I can build biomes and place mobs and resources exactly where I want them to faithfully recreate areas of DS/DST.

However, if Klei would just add an actual sandbox mode to DST I could be getting that same enjoyment from playing DST instead of Minecraft.

I mean, if you just want to play a single game in your free time, that's your prerogative. I like playing different games though, so I care less about how often live service games update.

So uhn... Yeah, you do you? I was just sharing that I personally couldn't care less about update schedule. I'll simply go back to finishing my playthroughs of other games, and come back to DST when I feel like it, that's all.

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