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Poll on bosses.


(Please read the description before voting here) How hard do you think it is to defeat these boss enemies? (The more stars, the harder the boss is to defeat).  

41 members have voted

  1. 1. On a scale of 1 to 10 stars, how hard do you think it is to defeat Deerclops/Moose Goose/Antlion/Bearger? (10 being very hard. 1 being very easy) (Please choose a medium rating between the collected difficulty between all of these bosses)(Please vote either 1 to 3, 4 to 7 or 8 to 10 for each category)

    • (solo) 1-3 Stars (Very Easy).
      33
    • (solo) 4-7 Stars (Medium).
      9
    • (solo) 8-10 Stars (Very Hard).
      1
    • (2 players) 1-3 Stars (Very Easy).
      28
    • (2 players) 4-7 Stars (Medium).
      8
    • (2 players) 8-10 Stars (Very Hard).
      1
    • (3 players) 1-3 Stars (Very Easy).
      31
    • (3 players) 4-7 Stars (Medium).
      3
    • (3 players) 8-10 Stars (Very Hard).
      1
    • (4 players) 1-3 Stars (Very Easy).
      32
    • (4 players) 4-7 Stars (Medium).
      1
    • (4 players) 8-10 Stars (Very Hard).
      1
    • (5 players) 1-3 Stars (Very Easy).
      32
    • (5 players) 4-7 Stars (Medium).
      1
    • (5 players) 8-10 Stars (Very Hard).
      1
    • (6 players) 1-3 Stars (Very Easy).
      31
    • (6 players) 4-7 Stars (Medium).
      1
    • (6 players) 8-10 Stars (Very Hard).
      2
  2. 2. On a scale of 1 to 10 stars, how hard do you think it is to defeat Bee queen/Dragonfly? (10 being very hard. 1 being very easy) (Please choose a medium rating between the collected difficulty between all of these bosses)(Please vote either 1 to 3, 4 to 7 or 8 to 10 for each category)

    • (solo) 1-3 Stars (Very Easy).
      2
    • (solo) 4-7 Stars (Medium).
      27
    • (solo) 8-10 Stars (Very Hard).
      12
    • (2 players) 1-3 Stars (Very Easy).
      14
    • (2 players) 4-7 Stars (Medium).
      20
    • (2 players) 8-10 Stars (Very Hard).
      4
    • (3 players) 1-3 Stars (Very Easy).
      25
    • (3 players) 4-7 Stars (Medium).
      8
    • (3 players) 8-10 Stars (Very Hard).
      2
    • (4 players) 1-3 Stars (Very Easy).
      29
    • (4 players) 4-7 Stars (Medium).
      5
    • (4 players) 8-10 Stars (Very Hard).
      1
    • (5 players) 1-3 Stars (Very Easy).
      30
    • (5 players) 4-7 Stars (Medium).
      3
    • (5 players) 8-10 Stars (Very Hard).
      2
    • (6 players) 1-3 Stars (Very Easy).
      28
    • (6 players) 4-7 Stars (Medium).
      3
    • (6 players) 8-10 Stars (Very Hard).
      1
  3. 3. On a scale of 1 to 10 stars, how hard do you think it is to defeat Nightmare Werepig/Scrappy Werepig? (10 being very hard. 1 being very easy) (Please choose a medium rating between the collected difficulty between all of these bosses)(Please vote either 1 to 3, 4 to 7 or 8 to 10 for each category)

    • (solo) 1-3 Stars (Very Easy).
      15
    • (solo) 4-7 Stars (Medium).
      21
    • (solo) 8-10 Stars (Very Hard).
      7
    • (2 players) 1-3 Stars (Very Easy).
      14
    • (2 players) 4-7 Stars (Medium).
      17
    • (2 players) 8-10 Stars (Very Hard).
      6
    • (3 players) 1-3 Stars (Very Easy).
      19
    • (3 players) 4-7 Stars (Medium).
      14
    • (3 players) 8-10 Stars (Very Hard).
      2
    • (4 players) 1-3 Stars (Very Easy).
      22
    • (4 players) 4-7 Stars (Medium).
      8
    • (4 players) 8-10 Stars (Very Hard).
      3
    • (5 players) 1-3 Stars (Very Easy).
      26
    • (5 players) 4-7 Stars (Medium).
      4
    • (5 players) 8-10 Stars (Very Hard).
      3
    • (6 players) 1-3 Stars (Very Easy).
      24
    • (6 players) 4-7 Stars (Medium).
      5
    • (6 players) 8-10 Stars (Very Hard).
      2
  4. 4. On a scale of 1 to 10 stars, how hard do you think it is to defeat Celestial Champion/Ancient Fuelweaver? (10 being very hard. 1 being very easy) (Please choose a medium rating between the collected difficulty between all of these bosses)(Please vote either 1 to 3, 4 to 7 or 8 to 10 for each category)

    • (solo) 1-3 Stars (Very Easy).
      3
    • (solo) 4-7 Stars (Medium).
      12
    • (solo) 8-10 Stars (Very Hard).
      28
    • (2 players) 1-3 Stars (Very Easy).
      5
    • (2 players) 4-7 Stars (Medium).
      22
    • (2 players) 8-10 Stars (Very Hard).
      10
    • (3 players) 1-3 Stars (Very Easy).
      15
    • (3 players) 4-7 Stars (Medium).
      13
    • (3 players) 8-10 Stars (Very Hard).
      6
    • (4 players) 1-3 Stars (Very Easy).
      22
    • (4 players) 4-7 Stars (Medium).
      9
    • (4 players) 8-10 Stars (Very Hard).
      3
    • (5 players) 1-3 Stars (Very Easy).
      25
    • (5 players) 4-7 Stars (Medium).
      6
    • (5 players) 8-10 Stars (Very Hard).
      3
    • (6 players) 1-3 Stars (Very Easy).
      27
    • (6 players) 4-7 Stars (Medium).
      4
    • (6 players) 8-10 Stars (Very Hard).
      3
  5. 5. On a scale of 1 to 10 stars, how hard do you think it is to defeat Misery Toadstool? (10 being very hard. 1 being very easy) (Please choose a medium rating between the collected difficulty between all of these bosses)(Please vote either 1 to 3, 4 to 7 or 8 to 10 for each category)

    • (solo) 1-3 Stars (Very Easy).
      5
    • (solo) 4-7 Stars (Medium).
      10
    • (solo) 8-10 Stars (Very Hard).
      27
    • (2 players) 1-3 Stars (Very Easy).
      9
    • (2 players) 4-7 Stars (Medium).
      19
    • (2 players) 8-10 Stars (Very Hard).
      11
    • (3 players) 1-3 Stars (Very Easy).
      15
    • (3 players) 4-7 Stars (Medium).
      17
    • (3 players) 8-10 Stars (Very Hard).
      2
    • (4 players) 1-3 Stars (Very Easy).
      24
    • (4 players) 4-7 Stars (Medium).
      10
    • (4 players) 8-10 Stars (Very Hard).
      1
    • (5 players) 1-3 Stars (Very Easy).
      29
    • (5 players) 4-7 Stars (Medium).
      4
    • (5 players) 8-10 Stars (Very Hard).
      1
    • (6 players) 1-3 Stars (Very Easy).
      29
    • (6 players) 4-7 Stars (Medium).
      4
    • (6 players) 8-10 Stars (Very Hard).
      1


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Please, I ask you politely to not use the comment section to complain about the poll being bad, badly executed or not really useful. Please use your thoughts to promote a healthy discussion about the balance of bosses in this game so we can be nice and polite to each other and follow forums guidelines.

Please, if you're going to comment, I ask you politely to not comment without reading the description first or other comments that could have probably already addressed your opinion. Make sure to vote these comments with a like, do not be scared to bump up someone's comment.

About the poll:

The poll is made this way because of the maximum amount of questions permitted per poll;

The intention of the poll is to be highly opiniated based on your experience with the game. Don't be ashamed of saying you can't kill some bosses and voting them as very hard.

(Very Easy), (Medium) and (Very Hard) are better described as

  • (Very Easy) Is a rating given on bosses that require little learning experience or can be tanked through very easily without the need of many healing factors or armor. It's a rating given to bosses that take very little time to kill. Bosses in this category won't kill you regularly in a gameplay session.
  • (Medium) Is a rating for boss enemies that can kill you if unprepared. It's for bosses that take more than just tanking to learn, or have intricate kiting patterns and other phases. It's for bosses that'll take some more investment and time to kill.
  • (Very Hard) Is a rating strictly used for bosses that'll really test your waters. Bosses that are hard to even learn to begin with. Bosses that can't be killed by most people alone. Bosses that'll require a high amount of specific skills or items to defeat.

This is not an easy poll to understand. It doesn't have visual drawings to help you. It is the best rational design I came up with to try to get the best results from you, while requiring a bit of time to understand before voting;

Please understand that the only way to make this fair is for you to have your own ratings, and rate them based on your own opinions so that the community can see a medium graphic;

The poll is not public. I want you to feel respect while voting, and I ask you to not assume that some people are from groups that think alike or are trying to follow you around only with the purpose of disagreeing. Just know that having an opinion and expressing it is really really important;

You should know that polls here do NOT validate 100% of the public's opinion, so this is just a measurement of votes from people that usually will visit the forums. I hope you understand that;

I urge you to be fair and please think of your response before voting for best results, do not rush this. And be honest with yourself and your experiences in the game. Do not be ashamed to vote because of what some people might think. The voters name's are not public for this reason;

Please consider not voting if you haven't participated in a specifically mentioned gameplay scenario for best accurate results. If you have only played alone, and never in a multiplayer setting, please I recommend you watch videos online or try it yourself in public servers before voting. If you have heard from someone an opinion, and you trust that person with that opinion, I encourage you to then use that as matter of perspective for your own ratings;

Please act as if the developers are seeing this. We know that from time to time, they've used these topics as base for their opinion about the game, and about the community as a whole. And this might be helpful for them.

Here are my ratings:

  • On a scale of 1 to 10 stars, how hard do you think it is to defeat Deerclops/Moose Goose/Antlion/Bearger?
    • (solo) 1-3 stars. [1 star] [Very Easy]
    • (2 players) 1-3 stars. [1 star] [Very Easy]
    • (3 players) 1-3 stars. [1 star] [Very Easy]
    • (4 players) 1-3 stars. [1 star] [Very Easy]
    • (5 players) 1-3 stars. [1 star] [Very Easy]
    • (6 players) 1-3 stars. [1 star] [Very Easy]
  • On a scale of 1 to 10 stars, how hard do you think it is to defeat Bee queen/Dragonfly?
    • (solo) 4-7 stars. [5 stars] [Medium]
    • (2 players) 1-3 stars. [2 stars] [Very Easy]
    • (3 players) 1-3 stars. [1 star] [Very Easy]
    • (4 players) 1-3 stars. [1 star] [Very Easy]
    • (5 players) 1-3 stars. [1 star] [Very Easy]
    • (6 players) 1-3 stars. [1 star] [Very Easy]
  • On a scale of 1 to 10 stars, how hard do you think it is to defeat Nightmare Werepig/Scrappy Werepig?
    • (solo) 4-7 stars. [6.5 stars] [Medium]
    • (2 players) 4-7 stars. [4 stars] [Medium]
    • (3 players) 1-3 stars. [3 stars] [Very Easy]
    • (4 players) 1-3 stars. [1 stars] [Very Easy]
    • (5 players) 1-3 stars. [1 star] [Very Easy]
    • (6 players) 1-3 stars. [1 star] [Very Easy]
  • On a scale of 1 to 10 stars, how hard do you think it is to defeat Celestial Champion/Ancient Fuelweaver?
    • (solo) 8-10 stars. [8 stars] [Very Hard]
    • (2 players) 4-7 stars. [5 stars] [Medium]
    • (3 players) 4-7 stars. [4 stars] [Medium]
    • (4 players) 1-3 stars. [2 stars] [Very Easy]
    • (5 players) 1-3 stars. [1 star] [Very Easy]
    • (6 players) 1-3 stars. [1 star] [Very Easy]
  • On a scale of 1 to 10 stars, how hard do you think it is to defeat Misery Toadstool?
    • (solo) 8-10 stars. [9 stars] [Very Hard]
    • (2 players) 4-7 stars. [4.5 stars] [Medium]
    • (3 players) 1-3 stars. [3 stars] [Very Easy]
    • (4 players) 1-3 stars. [1 star] [Very Easy]
    • (5 players) 1-3 stars. [1 star] [Very Easy]
    • (6 players) 1-3 stars. [1 star] [Very Easy]

My opinion about bosses in Don't Starve (This is an Important measure for unavoidable bosses versus set-piece bosses):

When I first encountered Deerclops, I had a pretty rough time. The reason why I had a rough time was because I couldn't handle the fact that I missed the information about what he was, what he did, and when he came. He destroyed my base of course, and I was kind of surprised by it. It required me one video online to realize how to defeat him. I copied the guy's strategy of simply tanking Deerclops next to a campfire, while using armor and eating pierogi. I was able to kill him in this second time, and all subsequent encounters. I don't remember dying to this boss in the last 8 years.

I remember having a way harder time with dragonfly. I remember with Deerclops I would very often drag him to the swamp and let the tentacles kill him every single time. I remember laughing about how easy that was. But dragonfly would burn my whole base down, hit me way too fast to understand how to dodge her, and would have too many attacks to be able to just tank her with the armor I had available at the time. Until this day, I have never ever in my life tried to beat Summer Dragonfly from Don't Starve. I remember saying it was unfair, so I deactivated the boss to never face her ever again.

In Don't Starve Together however, I remember knowing that I could try and kill dragonfly at any time I wanted to, and rollback was made a possibility. She was just there for me to face her whenever I felt like doing so. I took my Wes at the time and tried to rush killing her. I tried around 6 or 7 times, rolling back every time I would die. I killed her on day 11. I remember how happy I was when I first killed her. I felt a rush in my blood system. I was very content with the work I had to put to defeat her, and I didn't bother having to rollback at all since that was a new test world, it felt like a fair fight. From that day, I hardly ever got killed by her, not because I'm a professional or something, but because I realized that these are just pixels on a screen, and I just have to go over my emotions and perfect a procedure by using PRACTICE to face the problem of defeating her alone.

This is a video from 7 months ago of me killing Dragonfly with little to no preparation, I adapted in the moment and was able to defeat her as wormwood completely alone without healing, even after making a bunch of mistakes:

So yeah, this boss is not as unforgiving as I thought it was before facing her. You can see I used the cheese to remove the larvae from the fight, and I used a panflute to calm her down. I did that to make the fight easier, since I'm in an alone world. I don't think there's any shame in doing that, but I will say something though, after fighting her with ice staves and kiting her enraged form as Wes, I realized how this boss is way more fun to master than to just cheese. I really don't say this lightly, but I think Klei should remove the wall cheese. I don't really think the panflute method should be gone away though, since it makes the fight a bit more viable for people fighting her alone, and it costs some uses as well. Also the fact that putting her to sleep makes sense with calming her enraged phase down. The boss allowed me to commit more than 10 mistakes, all it took was a bunch of time and rotations to kill it. If I did animation canceling, this fight would've been over around 15% faster, but I was not comfortable doing that with no healing. Dragonfly is a medium to learn, hard to master boss for me. But she's a fair boss in my opinion. She does not need a rework, she does not need to have health scaling and she does not need to get hard either in my opinion. Her having 27 thousand hp means that you will get punished a lot for making hard mistakes, and that's the whole point of a fight. She attacks once every 6 attacks you do without animation cancelling, and you can sometimes even do 7 attacks if you dodge her correctly. She's nowhere similar to Nightmare Werepig for example, that has way less health, but will attack way faster.

Bee queen is a medium for me. She has too many minions to deal with, and I never killed her when playing Wx-78 and Wes for example. As Wendy, Bee queen gets as easy as fighting Deerclops as Wes. You just gotta equip some armor, have 2 potions and follow her around while holding F. I never like the fact that I couldn't kill her as other characters, and that as wormwood, I had to use around 6 or 7 bramble husks and 5 to 6 thulecite crowns and a bunch of honey poultice. The fight IS unfair, but at the same time, I didn't think strongly about it. I did cheesed her a bunch in my life, I would mostly just kill her with gunpowder, or use moleworms to block her path and burn her to death. I never really cared that she was unfair since I would basically prefer to use gift wraps over bundling wrap. But I made sure that every time I played as Wendy, Willow or Maxwell I would kill her normally, and not activate the winters feast event. This is just my opinion though.

If I were to be completely fair as a gameplay design orientation, I have to admit that Bee Queen is unforgiving to the point of not being viable as Wilson because of how many resources you would be spending to defeat her. I don't think that Klei should rework Bee Queen like they did with Crab King though. I believe there should be a fair way to deal with grumble bees, similar to how we can panflute enraged Dragonfly. I know that we can use that AoE barnacle weapon, but the grumble bees respawn way too quickly for that. It is unfair on a solo gameplay, but it gets laughable in a multiplayer world. This problem should be fixed by Klei in my opinion.

Now one of the most fun fights in the game for me is Nightmare Werepig and Scrappy Werepig. Nightmare Werepig requires you to be insane to start the fight, and he has a very strong negative sanity aura which requires you to get some sort of sanity healing. This is just extremely easy to get over it, you can easily get a shovel and go to the green mushroom forest and dig some green caps and then cook them for sanity, and you can even get some cactus in the surface in preparation for the fight, so I don't see a problem with that. Requiring these things will only make it so that people that are unprepared will get punished, having to deal with nightmare creature while fighting him at the same time, allowing him to heal up while we're not attacking him. His kneeling phase is a cool mechanic in my opinion. It rewards you for dodging him, and gives you a nice big window to do some damage. One critique I have with this fight is that the Huff Huff will happen exactly after dodging him 3 times. Not that I want that changed, because it would interfere with people that have already learned the fight, but for future fights, I wish it was something between 3 to 5 lunge attacks to potentially trigger this phase. Making it 3 just allows us to know when he's going down, instead of trying to hit him in between lunges. People fighting him will just step aside 3 times, then hit and repeat. I like the fact that he can lunge attack right after leaving the Huff Huff fight. And I really love seeing streamers complaining about how "unfair" it is. Yeah man, that's the point in my opinion, I believe that the boss shouldn't be put in our hands, it should have at the very least SOME sort of random number generator to make it feel more engaging, real and exciting to fight him. Scrappy Werepig on the other hand will very much punish you for not learning his fight. He is one of the hardest bosses they released lately. You can't count hits to kite him regularly like dragonfly, the time changes IF you get hit, which is another very exciting mechanic that people don't seem to understand how great it is. Instead they call it bad or unfair. But I feel that it removes the fact that we could just tank and heal them. He'll also throw you away when you get hit, which is yet another great thing. A whole bunch of players complain about how boring it is to fight Deerclops, because you can just tank and heal her, but with Nightmare Werepig and Scrappy Werepig, it's a whole different story. And I appreciate Klei for doing such an amazing job with these bosses, while still not getting praised for it. So people shouldn't be complaining about defeating this guy, they should understand the idea behind him and get over it with practice.

I got some complains about the Celestial Champion fight that feel valid for me. As a solo player, this fight is way too easy. Not because I even practiced it, but because of how telegraphed his attacks and phases are. When I first ever hopped into this fight, I had seen a video before of someone killing him, and I thought "wait, that's it?". The boss's first phase will jump repeatedly at you, and then stop and do nothing for a long period of time, giving you a window to hit them. This will then repeat over and over until the last phase. Not only you just need to know how to avoid his attacks, but you also can just kill him solo with a hambat, 2 football helmets, 20 uncooked green caps and 5 pierogi, things you can obtain on literally day 3. The reason why I believe his fight was made so easy is only because he has 3 phases and a bunch of health, so with this setup I just mentioned on a regular damage character it will take you around 2.5 days to kill him. That's a long long fight. Also because the preparation for this fight requires you to kill Crab King, do Pearl's tasks, find the ruins, find the archives, do the moon stone event and also complete all Wagstaff's quests when inside the moonstorms while also collecting moongleams and infused moon shards on your way there. But for me? That does NOT justify making his fight like that. Not only it is boringly easy to defeat him, but it's also a letdown. He is the Celestial Champion, I would expect him to have at least an enraged phase, at least a surprise attack. I think his crystals are an interesting mechanic, but they could've been something more than that. His second phase should be more different from his first phase. And his attacks should have some surprise or even be quicker when he's getting close to low health. Now I don't believe that changing the celestial champion is great a idea, I'm actually just pointing out these things so that in the future, new bosses won't have so many basic predictable fights, or being too unfair like Bee queen. For me, the perfect balance are the giant Werepig's fights, those are great examples of a great and fair fight.

The ancient fuelweaver is a hot topic here. I believe that he should be just like the way he is. Him being able to heal himself and shield himself from harm are 2 mechanics that reminded me of toadstool which I wanna talk about later. If you kill the unseen hands too quickly before the healing phase starts, he will shield himself a lot quicker after you dealt with the healing minions. That's a common mistake that a lot of people do, and then they complain about the fight being unfair because he shields himself all the time when they've been breaking his shield way too soon. I believe that he's a hard fight because it requires you to juggle between a nightmare amulet, damaging weapons, armor, sanity food, healing food, lazy explorers, weather pains and the bee queen crown. But guess what? I have never ever in my life used weather pains for this fight lol. I have never in my life used a single bee queen crown for this fight as well. I fight him with 2 lazy explorers, and I just drag fuelweaver around his arena like he's my little puppet and I have this Re-Zero level of rollback experience to practice this. I learned this on youtube, and it took me 3 rollbacks to perfect the strategy. It is a hard fight when you don't know what you're doing, similar to deerclops, but it just has some extra steps. And the fact that the fight gets much easier with more people it's great.

Regular toadstool and Misery toadstool are rated very hard for me, but not because they're actually hard, but because they just take so much time. I really don't mind this at all, I just look at the fact that he won't really attack that fast, and you can manipulate him extremely easy. Here's how I do it, you just spawn him and hit him while dragging him behind a pond, when he does his spore on your head, try running very far from him on one side (left or right), then repeat until he tries to go back to the center of the arena. After he gets close to the center, or after some seconds if he couldn't get there, he'll try to spawn his spore trees. Immediately you should get a torch and start burning his trees (that's why you need to place the sporeclouds very far from him), after he's done spawning all of them, he will run faster. You can save a lot of torch durability by simply equiping it just at the moment you're gonna use it, having it equipped all the time will make it run out very fast and will burn through your torches, alternatively you can just use some fire staves and cooked green caps, I think 5 fire staves are enough for misery, but bring some grass and twigs for torches just in case. Well, after he's running faster, you can just drag him to behind the opposite pond of the one he spawned his spore trees from because when the spore trees get burned, they will release some spore clouds so you can't fight him around that area, once he's behind the pond, start hitting him and kiting him with a walking cane, and putting the sporeclouds aways. Once you see him getting slower, check for the trees, when the last tree is getting burned, change to your weapon and start hitting him again, I recommend a weather pain, and to fight him in spring, you can also bring a rain coat and some head armor. Make sure to use the start caller staff around before the fight as well, you can also put a pillar to protect against earthquakes in his third phase which are a very nice QoL. And that's it, just repeat until he's dead. If you die, just rollback. The only reason I put this fight as Very Hard on solo is because of how long it takes. So he'll really punish you for making mistakes, sometimes taking you 3 to 5 more phases if you don't do them correctly.

So that's my experience with these bosses and how I usually defeat them. This post HAS to be highly opiniated, since I can't really put my finger on what other people are doing since I'm not them. But I can guarantee you that the way I play the game works, and it's not as hard as you might think it is.

Now for a boss analysis, I decided to break down boss fights into some specific categories.

  • Giant's Health and Damage Window.
  • Giant's Items Minimum Requirements and QoL Options.
  • Giant's Fight Preparation, Summoning and Travel Time.
  • Giant's Learning Curve Versus Mastering Curve and Progression Cycle.
  • Looks, Thematic and Lore.
  • Giant's Solo Fight Versus Multiplayer Fight and Balance Issues.
  • Giant's Loot.

I'm gonna go over most giants in alphabetic order. Starting with Ancient Guarding.

  • Giant's Health and Damage Window.
    • Ancient Guardian has 10,000 health. As Wilson, you won't really have much trouble fighting him, the fight takes less than 8 minutes with a hambat, without animation cancelling. Taking in consideration how this fight works, I can safely say that this boss should not have any more health points nor have them taken from him. Not only it takes just minutes to fight him, but he's also very easy to stun, allowing us to have a very big damage window if we stun him correctly. He has enough health to drag the fight long enough to make the Lightbulb plants in his arena turn off in the middle of the fight. This is a great "surprise" situation, and a very nice way to kill an unprepared player. So if by making his maximum health points lower, we would lose that lights out phase, then I don't believe his health shouldbe lower.
    • I'm gonna give it a 10/10 execution.
  • Giant's Items Minimum Requirements and QoL Items Options.
    • Ancient Guardian will require you to have some sort of light source to defeat him. You can use a torch (very easy to craft) to set him on fire, or even bring a lantern with you, and drop the lantern behind a pillar while fighting him. The best and cheapest way to deal with this item requirement though is to just craft a miners hat beforehand and wear a body armor. This will ensure that you can clearly see him in the dark, and also dodge the earthquakes that will consequentially spawn from his slamming into the pillars. He will also spawn tentacles, which can be seen, but are better dodged by hearing it's spawning sound. For me, the item requirement of this boss is very cheap, he won't really push you too much into crafting a star caller, since you don't really need that for the fight unless you really want to. Minimum requirements for him are very cheap and situate very well with the fact that he's one of the first cave bosses and it's always available, while also having very reasonable health and a large attack window. You can definitely bring some movement speed items as Quality of Life like the Magiluminescence, and they will greatly help stunning him on further pillars since the longest he charges, the more time he'll stay stunned.
    • Because of this, I'm going to rate it 9.6/10, just a little under 10 because the miners hat will require an alchemy engine and a firefly to craft.
  • Giant's Fight Preparation, Summoning and Travel Time.
    • There's not really much to say about his fight preparation, you don't really need to clear much around. There will be the occasional clockworks around, and they might get aggressive to you if you hit the Ancient Guardian close to them, but they also just be set on-fire to be dealt with. You can obviously just clear the whole labyrinth before the fight but I don't think that's really necessary. It's great that the boss has a very easy to prepare fight, you just hop into it and that's it. since it's a very early boss, and a starter one of the caves. You might have trouble getting to him, some times he will spawn really far away from the complete ancient pseudoscience station, but that's just a problem with the ruins generation that will consequentially affect this fight and how quickly we can get to him. I think Klei should really focus on trying to fix how the ruins is generated. And to make matters worse, you can sometimes get really large fake monkey villages in-between some ruins parts and the ancient guardian, basically separating them from each other and forcing you to traverse between monkeys to reach your destination. In the original Don't Starve game, the Ruins are way better, each place will have it's own enemies abundantly, and each enemy will get place correctly at their specific place. Instead, in Don't Starve Together we get sometimes a very ugly and small ruins. The bridge that separates the mud biome from the ruins feels too secluded and with too little warning around. The Lichen biome pillars will some times get in the way and end up blocking your path, which could definitely kill you, and you couldn't do anything, because of a bad world generation. The Monkey Villages feel too easy to avoid when they're are secluded, and not really worth going to anywhere close after exploring once. We don't really have much of a reason to actually fight slurpers or depth worms since those are so outdated, and their loot table is extremely niche. I wish there was more to monkey villages, like maybe some more loot set pieces, or some more thulecite walls formation. I just think that anything would make a huge difference to this place and would allow us to not get too annoyed by having to walk miles from place to place because of a biome being on top of another. And that directly affects the Ancient Guardian fight.
    • So I'm going to rate it 6/10 only because of the fight preparation really, but travel time can sometimes be a 1/10.
  • Giant's Learning Curve Versus Mastering Curve and Progression Cycle.
    • Learning how to fight the Ancient Guardian is a breeze in my opinion. It doesn't take too long to know that he'll get stunned behind the pillars, and it doesn't also take too long to know how to dodge earthquakes. However, on phase 2, his tentacles have a really really tricky fast attack, making it a bit harder to see if you are not familiar with it. The troll of him spawning a bunch after dying is also something that I myself forget some times and do actually get killed by it. I don't think there's nothing unfair or wrong with that, because the fight is already so easy to learn it's basics, so having this really makes him a bit more dangerous than it seems at firsts, and I really like that. I think that mastering this fight is not that hard. The learning curve will cover 95% of the fight for your, and the mastering will cover 5%. All you get from learning how to fight him without stunning him on pillars is not having to deal with earthquakes, but you can always just build the stone pillar from the blueprint he drops for an easier second time, unless you want rocks from his fight. This boss will have a great position in the game. Not only he can be fought at any time in the game, but you can get a lot of resources and weapons and armor in the labyrinth chests that will greatly aid you in the fight. He is a boss that is needed to be killed in order to face the Ancient Fuelweaver, however I don't see that as a problem, and more as an exciting boss to kill.
    • For those reasons I will give him a solid 8/10. I don't really reason with the fact that this boss will only benefit you very slightly with trying to perfect his fight without the pillar interference, and the fact that there's nothing more other than you getting forced to ram him into a pillar is but a minor inconvenience for me. But nothing to be changed really, his fight was way way worse before.
  • Looks, Thematic and Lore.
    • I love his looks, it's survivors quotes are sad, cause it implies that he's been suffering in there for a long time because of a curse. I believe he was the king's great warrior, and unfortunately he's now a rambling beast that knows nothing other than to murder. He's locked in a dark, forgotten place, full of webs and spiders. His loot is nothing more than useless items for him, and what was once a city more valuable than gold, now is but a giant labyrinth in the middle of nowhere, forgotten by time.
    • My my, the fuel has changed you - Maxwell.
    • I think that his lore doesn't go as deep as some other ones we know, but still, is such a sad tragedy. My honest rating has to be a 10/10.
  • Giant's Solo Fight Versus Multiplayer Fight and Balance Issues.
    • The Solo experience of this fight is extremely solid. And by the time he's dead, I can really say it was a fun fight. For multiplayer however, we have this problem of this fight being just extremely easy, and just a joke really. He will die in 10 to 15 seconds against 6 players. I don't see some balance issues because of this though, this boss is nothing more than an introduction to the ruins, and I like the fact that it gets very easy with more people. You don't really feel bad for stomping him because of the situation of the fight. Most people in groups will leave 1 or 2 people to fight him while others just explore around.
    • It's a 10/10 for me.
  • Giant's Loot.
    • Perfect, plenty and great RNG. Really exciting to get additional gems and the introduction of some items without the need to craft them. It's perfect even after completing the ruins or even reaching late game. Ruins loot is still one of the best in the game, while still having their place in the meta.
    • 10/10

Ancient Fuelweaver.

 

  • Giant's Health and Damage Window.
    • Fuelweaver's health points are solid in my opinion. The fact that the regular Wilson will be able to beat him solo in only 3 to 4 cycles is great. The boss's damage window can be a little tricky though, since you need some tricks to get the timing right, and I already talked about this is in this post. It's hard, and it's very punishing if you accidentally allow him to heal himself. He is indeed the final boss of the game, so I believe there's nothing wrong with that.
    • Health and Damage window? 10/10. You will precisely get a bunch of time between phases if you execute his fight correctly, and his health won't be a problem to you, since the fight can be dragged on a bunch, you just need some patience.
  • Giant's Items Minimum Requirements and QoL Items Options.
    • This boss will require lots of items, and there are a bunch of quality of life recommended ones. But the ones you truly need for a concise and casual fight in my opinion are a Nightmare Amulet, 2 Lazy Explorers, Thulecite Crowns, Thulecite club, 20 cooked cactus or cooked green caps, some healing like blue mushrooms and the Fossil Fragments + Ancient Key + Shadow Atrium. The key is behind an amazing boss in my opinion, so nothing wrong with that. The Fossil Fragments are behind mining some stalagmites beforehand, which I don't see as an issue, it's very easy to obtain them even without the need to destroy the spider ones, since you can also get a bunch from regular ones, but the fact you can get them consistently is very nice. The Shadow Atrium on the other hand is rather complicated, you need a beefalo or some specific perks to move the marble pieces and then fight the Shadow Pieces. For him being the original Last Boss Fight, I believe that this is nothing more than necessary. It's a step that'll put you behind some nice strategies and great rng. You can also bring a bee queen hat or weather pain to the fight, but those are not necessary and just quality of life items, and because of how hard it is to kill bee queen solo without AoE, I don't feel like this requirement is great. All brightshade gear requirements are also very recommended, but they also take a lot of work to get, so I wouldn't really bother getting them, only if you decide to kill the celestial champion first.
    • I don't see in any way how the minimum item requirements are anything but reasonable, you're fighting the very last one of his kind, the lost ancient king who's know completely corrupted in shadow fuel forms, and can use great magic to snare and kill you. I love his bone cage idea, and it gives the lazy explorer a nice use, since it's an item that can be crafted and found while doing the fuelweaver's quest in the ruins. For me, it's a 9.2/10. Not a 9 because of this requirement giving great use to the nightmare amulet and lazy explorer, and not a 9.5 or 10 because I don't think the Marble Pieces should force you to either walk around the whole map and take days to assemble or tame a beefalo, but that's highly my opinion since I'm not that fan of beefalo's AND it's just a small point down from 10 because it's very indirectly and ties within the marbles pieces fight instead, but still impactfull.
  • Giant's Fight Preparation, Summoning and Travel Time.
    • Preparing the fight is very easy, you just place everything at the spot and then fight him right there. You can also bring a bunch of life giving amulet just in case you die and restart the fight whenever you want to. Getting to the atrium has been made really better with recent updates so I have nothing to say about it. They also made putting the fossils together in the right formation guaranteed if you're holding the shadow heart so that's perfect.
    • Very nice, has already been fixed and made better, 10/10
  • Giant's Learning Curve Versus Mastering Curve and Progression Cycle.
    • Learning fuelweaver has great results on your gameplay. By learning how to manage your inventory better, you're going to consequentially be better at every single other fight and situation in the game. Some times in the ruins while fighting shadows, and other times at dangerous situations while sailing for example. It's really hard to get his fight by just going blind. You need a bunch of tries to understand his cycles, but once you get the hang of it, it's like just changing another lightbulb, or walking a bike. He will greatly punish you for doing the rotation wrong, and also for moving too soon or too late, which are very reasonable mistakes that can be easily fixed by bringing an extra lazy explorer. Mastering fuelweaver is very very hard, and requires more than 10 kills in my opinion. It's probably the hardest boss to master it's rotation without armor and lazy explorer. The fight is still doable like that, but it's extremely hard to consistently do, since you need to keep his bone cage timing in your head, while moving in very specific locations, and also destroying unseen hands at the same time, the timing needs to be perfect. Progression? Well, the only reason he's that hard and unfair is because he's the last boss of the original progression, you cannot ask for less. He's tough, and I like that he was born to take more than some punches. He's an optional boss, very time consuming to summon and get to for the regular player, so it's more than reasonable that he's going to be way harder than the regular Deerclops. The fact that you can kill fuelweaver very easily after the first time is also very great, since the bone armor will greatly aid you in the fight, as well as the shadow thurible for helping you by making fuelweaver unable to use his bone cage while you're close to it. Just very nice replay ability.
    • For me, it's 10/10 execution. Couldn't really be any harder, nor any easier. It's a great achievement to fight him, and an even better one to master.
  • Looks, Thematic and Lore.
    • Just insane, literally. Probably the best lore in the game, the best thematic in the game, and him hitting you with his head is such a Klei thing to do, I love it. The addition of quotes while fighting. The tense music. His screaming Low bass sounds, bone sounds while walking. His walking animation, his lifting hands animation, his screaming from side to side animation, his spawning animation. The implementation and the fact that he doesn't really wanna fight him, but rather just deactivate the portal. Oh my gaud.
    • Perfect/10. 
  • Giant's Solo Fight Versus Multiplayer Fight and Balance Issues.
    • Fuelweaver solo will put a nice challenge to those folks who think they're tough, and they'll quickly realize that they're not as good as they thought they were. It's honestly an amazing ego breaker. It's just lovely how he'll thematically out you to the ground. In the multiplayer worlds, he will definitely be an easier kill with 2 people, and way less forgiving. But when you get to 3 to 6 people, he's just another boss out there. It's honestly great that he's easy to kill in a group, since not only he's very time consuming to summon, but also because his fight will require a lot of preparation. So to compensate that, a quick multiplayer fight is a great thing to have. And if you want the challenge, you can always try it alone, and let your friends watch hehe. No balance issues there for me.
    • 10/10
  • Giant's Loot.
    • Just very nice. Casual complete damage reduction for most regular giants. Very great lunar island use for the helm. And an amazing summon you can use to clear the ruins at the very little cost of needing night vision.
    • 10/10

Antlion.

 

  • Giant's Health and Damage Window.
    • Very little health, almost too little. Sometimes considered the easiest boss in the base for being stationary, so nice damage window. You're not really supposed to fight him I guess. But if you want to not need to feed him all the time, it's a very easy fight, and great for being a seasonal boss.
    • 10/10
  • Giant's Items Minimum Requirements and QoL Items Options.
    • You kind of need the desert goggles for the best fight, and some body slot armor. But you can also kill him on top of a beefalo if you want to. I really enjoy the sandstorm mechanic and the desert goggles "requirement". Some quality of life is being able to put cobblestones down after or before his fight.
    • 10/10
  • Giant's Fight Preparation, Summoning and Travel Time.
    • Really easy to find. Just requires a cold thermal stone to summon, and it's kinda funny to see her get angry by getting tricked. Really really cool summoning. Don't really need much arena preparation.
    • 10/10
  • Giant's Learning Curve Versus Mastering Curve and Progression Cycle.
    • Learning curve is a bit tricky. Unless you see how to fight her somewhere, you're not gonna know that, and unless you know she can lock you in place and try to kill you there, you might have some trouble discovering that. But all of this is completely not a reason to remove any points since we gotta remember this fight is optional. You always have the option to trade rocks with her. Mastering curve is nice as well, knowing that she'll get faster with lower health will help you react better the next time, and knowing how to position your character to trick her into releasing sand spikes at your desired location is a nice trick to learn that will make the fight even easier. It's not required for progression.
    • 9.6/10 because it can sometimes be a bit hard for her being a seasonal boss, but not too low rating since the fight is optional.
  • Looks, Thematic and Lore.
    • I personally don't find anything particularly appeasing for my taste about her. But if we analyze her execution, it's very good. I like her screams sounds and the fact that it's an underground giant bug that'll demand you to bring it rocks or else she'll hurt you. It's kinda silly and funny at the same time to know she's trying to finesse you over some very easily available rocks. All animations are perfect as expected from Klei.
    • 10/10
  • Giant's Solo Fight Versus Multiplayer Fight and Balance Issues.
    • The fight is very different in multiplayer, and can get even harder. But being a seasonal boss and an optional fight, that's more of a good thing than a bad one since it balance it out pretty greatly.
    • Unexpectedly balanced, 10/10.
  • Giant's Loot.
    • After the addition of the turf raiser hat, 10/10. The Cult of the Lamb secret loot is a very nice implementation.

Armored Bearger.

 

  • Giant's Health and Damage Window.
    • Having double health from bearger is expected. Long damage window makes this boss arguably one of the coolest ones if you go in blindly. It really proves to be a hard challenge, while also allowing you to have a beating time if you execute the fight correctly. I like that,
    • 8.8/10, I just think his health could be a little bigger, but I don't think that would've been a great idea anyways because of planar mechanics. Maybe the boss would be too hard without planar damage, but anyways, that's just my opinion.
  • Giant's Items Minimum Requirements and QoL Items Options.
    • For me, fighting him without planar stuff is way way way harder, and the fact that you can't stun him is also very challenging. To fight him you only really need a hambat and maybe a walking cane, but I would recommend either the void gear or brightshade gear as QoL. You can get BS gear right after cc, so that's not a problem in my book.
    • Now, I think the game should force you to fight him without brightshade gear first, for you to get an idea of how hard the boss is, and they should add a way to stun him without planar damage, but a very tricky and specific funny one. But that's just my opinion, because so many people in the forums were complaining about this boss being easy easy easy, while I was here testing him with a hambat and forcing myself to enter this progression cycle only to see how fun and dangerous the fight can get. 1 mistake and you're good as dead since he'll attack you non-stop. Personally a 4/10 for me, Klei please do better, the fight is too easy with planar, and there's no reason to not fight it without it :/
  • Giant's Fight Preparation, Summoning and Travel Time.
    • It requires a rift open, and you to kill bearger first. No travel time since it comes to you. Can fight him anywhere.
    • Can even burn his corpse if you don't bother so 10/10
  • Giant's Learning Curve Versus Mastering Curve and Progression Cycle.
    • Just, 0/10. The fight would be a 10/10 if it didn't force you to use planar to progress the fight and the game. Mastering him is 1% of the fight, since the learning curve already will teach 99% of the fight. Very disappointing in my opinion that we just have such an amazing idea of a boss, have people make a complete joke of him, and to then tell everyone that it's the hardest boss you guys ever made, when I can telegraphically know what he's gonna do 100% of the time, and sometimes can even trick him into doing buttstomps without dodging by running from him, and then attacking him.
  • Looks, Thematic and Lore.
    • There were 2 designs, and I liked that they make him better with the second one. Lore? I don't know really, we have no idea what gestalts are, we just know that they screw things up pretty consistently and are parasitic hosts. Thematically I'm a fan, I like a zombie giant badger with bear mixed up.
    • I just wished he had his ribcage exposed really, and some gestalt white energy dropping from there. Other than that a solid 7.7/10.
  • Giant's Solo Fight Versus Multiplayer Fight and Balance Issues.
    • I don't think there's a problem with a solo fight, but the multiplayer setting for this is ridiculous, he dies in seconds in all scenarios. I guess he's just an introduction boss for these rifts so it's okay.
    • 9/10 because we can't really make it that harder for multiplayer I believe. He's one of the first ones..
  • Giant's Loot.
    • 1000/10 incredible, amazing. Polar bearger bin is one of the best items the entire game.

*Will add some other bosses in the future but for now I got more things to do.

 

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Why does the rules of how difficult the boss is boils down to how well you can fight it with a football helmet and a ham bat. 

At most people end up using a little bit of spells like what the pan fluid or ice staff but there's so many techniques out there that can be used to take these creatures on but for some reason it's not seen as like a valid option. 

I don't know if there's just some stigma to using the world's resources to help the player you know survive.

Maybe it's just a mark of pride where it's like oh I can do it with this little resources .

I'm just wondering because I see this pop up a lot about how bosses should be remade and characters and how they do things and the way that things have gone lately especially with more characters getting kind of combat stuff.

This feels like this should be 4-5 different threads rather than one.
A lot of these group things that have a variety of ratings, and for group fighting polls I would say its only worth it to have options for solo, 2, and 3+ since at 3 or more players the fight dynamics are typically similar (The boss is less predictable due to so many people competing for aggro, but the players have more damage and actions to pool together. So either single target bosses get smashed or AOE bosses become a nightmare to gauge the behavior of.)

So like, if you did this as a "Seasonal/minor trigger boss", "Overworld raid", "Underground raid", "Sea bosses", and  "Post rifts" with sufficiently broken up options I might feel there's value to contributing, but this versions too messy for me to really feel like I have anything valuable to say.

37 minutes ago, Hollow soul 3 said:

Could you give a tldr?

use chatgpt to make a resume for you.

19 minutes ago, Arcwell said:

I would give completely different difficulty ratings for Bee Queen vs. Dragonfly. Same goes for CC vs. FW. I can't vote in any way on this poll that reflects that.

yeah you can comment that, and use the comments to then give your rating if you want. I can not possibly make more questions but I wanted to include those and I hope you understand. Make a medium rating for both, that's what I asked for.

Ah bro, this poll is the worst one I have ever made XDDDDD. Someone voted deerclops as very hard with 6 people, but very easy with 5 like whaaaat. I can't man XDDD.

You have to give one vote for solo, one for 2 people, another for 3 etc...

33 minutes ago, DVGMedia said:

pan fluid

interesting.

At the very least most people agree that Bee Queen and dfly gets way easier with 3 people. That's the nature of the game.

You've grouped together bosses that do not deserve to be grouped together, as the posts of others have pointed out.

Bearger and Antlion are harder than Deerclops and Moose/Goose. Scrappy Werepig is harder than Nightmare Werepig.

Ancient Fuelweaver is so much harder and more unforgiving than Celestial Champion that it's not even funny.

You can't just say "I don't want to hear about the poll being bad" when you make a bad poll and expect not to receive any criticism. It's so bad that any information gotten from it would be completely useless.

Edit:

I skipped past the first post using the scroll bar after seeing "please don't point out how bad my poll is :(", but I have to say, I'm honestly impressed.

You have made even me look like someone whose posts are succinct in comparison to yours.

Bee Queen & Ancient Fuelweaver are easily the two hardest bosses in the game. They would be a low hard for a solo, a low medium or high easy for two, and very easy for three or more. But for some reason you've paired them with the extremely easy dragonfly and the not-much-harder celestial champion, so the averages are plummeted way down and I'm voting as if those bosses aren't that hard. 

I’m going to just be completely honest with you: I did not read your massive wall of text that makes any post I’ve ever made seem small in comparison. But I did try my best to skim through it a bit.

As for my personal opinion on not just the games bosses, but also in general it’s content- I feel like this should have dynamic scaling, or maybe even difficulty sliders to adjust?

The reason why I say this is because I look at the content of this game and the things I’ve tried to do with and I’ve always found myself thinking something along the lines of:

”Wow this boss might would be really fun if I fought it with a group of players like the developers intended for me to do, but fighting it Alone just isn’t worth the time, the effort or if I’m being honest: The Rewards either.”

That sums up DST PERFECTLY. Like take Dragonfly for example: I only EVER fight this boss for a completely cosmetic and entirely useless pet den critter, yes I know it drops gems when fought, but dude… that’s so outdated by now it isn’t even funny: Gems literally grow from Trees now. And no that’s not a Joke.

So then WHY am I fighting a 27,500hp Dragonfly? Other than the Gems and the completely Cosmetic Broodling pet, the only other thing I can think of is maybe for its Scales or the Dragon Furnace Recipe? 

Why am I Specfically choosing Dragonfly to discuss? Because this boss has an actual “fainting” mechanic so that if enough players are smacking it, it faints and falls to the ground so you can get in even more completely free damage without it fighting back.

Yeah you heard that right, it’s actually easier to fight D-Fly in a group with its intended faint mechanic then it is to “Let Me Solo Her” where it’s not impossible, but much more complicated to trigger the faint mechanics.

All the entire time I’m sitting there thinking to myself: “I might would fight this thing way more often if I could lower its health, or the faint mechanic could be triggered more easily”

Hey come to think of it- games like 7 Days To Die, State of Decay 2, TMNT Shredders Revenge, Trinity Fusion, Minecraft, etc etc all have difficulty Sliders so I can adjust various things about the game (such as how much damage a creepers explosion does to me, or I can toggle on certain settings from Hardcore Modes like SoD 2 Lethal, while keeping turned OFF the parts of Lethal Difficulty that I do not find to be enjoyable (in my case that was pinpoint accurate Human AI) 

So now: The ball is Klei’s Court, do you continue to make frustratingly hard bosses for solo players to try to Fight, that are a cake walk when in a group of 3-4 players- Or do you do the more sensible thing and actually listen to logic for once and look at your games content and say to yourself:

”You know, maybe even complete total newbies would enjoy the Rift mobs if we just lowered the amount of health and damage that they dish out as an optional difficulty toggle.”

Cause yeah I don’t think anyone playing on “Relaxed Mode” still needs to attempt to fight a 27,500 hp Dragonfly that “Faints” when enough people hit her.

56 minutes ago, GenomeSquirrel said:

Now that you mention it, I never got around to fighting scrappy pig, took a break while it was introduced and I’m not sure how to start the fight.

Not having dealt with the crappy werepig is a blessed life.

 

EDIT: as far as substantive stuff goes, no sharkboi?! Definitely need multiple threads for these. Bee queen needs a tier of her own (and is a good example of a polarizing figure. same for FW).

Werepig and Klaus have a weird inverse property of difficulty.
 

1 is difficult, 2 is medium, 3 is easy, past that it gets harder because the attacks become far less predictable. In Klaus' case its unpredictability+ more Krampus + more deer fissure attacks.

6 hours ago, DegenerateFurry said:

Bearger and Antlion are harder than Deerclops and Moose/Goose. Scrappy Werepig is harder than Nightmare Werepig.

Ancient Fuelweaver is so much harder and more unforgiving than Celestial Champion that it's not even funny.

i would remove bearger since he is super easy for me even solo but other than that i hard agree.

 

i also struggle because celestial champion is very hard but fw is literally very literally unplayable for me because of my disabilities combo'd with the playstyle requirements not allowing me alternative ways to fight. a 3player 8 for one and a n/a under any circumstance for the other seems like it wouldn't tally out to "10" but what other option do i have?  at the very least it would not be usable data for telling anyone anything about either boss other than "not easy"

 

You did ask not to say it, but it needs to be said.

This set of polls is horrible.

Why would I choose between 1-10 and then choose between easy/medium/hard? It makes no sense. 

The poll is awful to read with all the repetition.

The amount of text you have produced might be interesting and useful, but currently it helps no one in it's exhaustive form.

If you want reliable results out of your "study", cut 80% of it and try again. It won't only benefit your goals, but it lowers the threshold of engagement, resulting in wider results.

Trust me, I create and manage questionnaires for living. This really needs trimming.

11 hours ago, MA7xGE said:

You did ask not to say it, but it needs to be said.

This set of polls is horrible.

Why would I choose between 1-10 and then choose between easy/medium/hard? It makes no sense. 

The poll is awful to read with all the repetition.

The amount of text you have produced might be interesting and useful, but currently it helps no one in it's exhaustive form.

If you want reliable results out of your "study", cut 80% of it and try again. It won't only benefit your goals, but it lowers the threshold of engagement, resulting in wider results.

Trust me, I create and manage questionnaires for living. This really needs trimming.

The poll worked as of now. You can use it to see that most people don't really think bosses are any harder than (very easy) after 3 or 4 players. And most of the time, large servers are playing with up to 12 people, so there might be something to be changed about this.

3 hours ago, astareus said:

The poll worked as of now. You can use it to see that most people don't really think bosses are any harder than (very easy) after 3 or 4 players. And most of the time, large servers are playing with up to 12 people, so there might be something to be changed about this.

So, what you're saying is that the only data you've gotten is that all of the bosses are too easy if you have 4+ players.

Which is something everyone already knows.

It's one of the reasons I'm advocating for health scaling, since that'd mean boss fights would last longer with more players without making them harder than they already are for solo players.

1 minute ago, DegenerateFurry said:

So, what you're saying is that the only data you've gotten is that all of the bosses are too easy if you have 4+ players.

Which is something everyone already knows.

It's one of the reasons I'm advocating for health scaling, since that'd mean boss fights would last longer with more players without making them harder than they already are for solo players.

cool

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