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Changes

  • Woodie’s Boards carving recipe will now override the regular Boards recipe whenever it’s available.

Bug Fixes

  • Fixed Wortox's Naughty and Nice idle animations missing a few layers.
  • Fixed the “Mutate Abigail” action failing silently when Abigail isn't summoned.
  • Fixed the “Mutate Abigail” action not playing an animation for predicted clients.
  • Fixed a crash when reviving with a Perennial Altar.
  • Fixed Walter being unable to mount Woby while he is carrying a heavy object.

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https://forums.kleientertainment.com/forums/topic/164667-game-update-658642/
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1 hour ago, Mike23Ua said:

Does this also apply to if boards are assigned to your quick crafting tab? Because from my past experience they counted as two separate crafting recipes.

Probably not you'll just have to rebind that tab to the correct recipe each time

  • Like 1
1 hour ago, Mike23Ua said:

Does this also apply to if boards are assigned to your quick crafting tab? Because from my past experience they counted as two separate crafting recipes.

If it works like Walter's Rope Recipe (which I believe is the point of this QoL), then yes.

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5 hours ago, JesseB_Klei said:

Changes

  • Woodie’s Boards carving recipe will now override the regular Boards recipe whenever it’s available.

 

There is some confusion that comes from this recipe, especially to newer players, and I think I have figured out why that confusion happens: the crafting animation visually shows Woodie holding lucy on hand to cut the logs and craft the boards, but if lucy is actually equipped on Woodie's hand slot, the player becomes unable to craft the recipe.

copia2dst.jpg.c9b720611f7248f90919a5ae38387cbc.jpg
Since all recipes that need lucy use logs and players are usually holding lucy after having chopped trees for those logs, this confusion ends up happening more often than not. I only noticed that because I was playing with a friend that was trying out Woodie and he was confused by why he couldnt craft some Woodie recipes sometimes.

Edited by Picklesaurus
  • Like 8
42 minutes ago, Picklesaurus said:

There is some confusion that comes from this recipe, especially to newer players, and I think I have figured out why that confusion happens: the crafting animation visually shows Woodie holding lucy on hand to cut the logs and craft the boards, but if lucy is actually equipped on Woodie's hand slot, the player becomes unable to craft the recipe.

copia2dst.jpg.c9b720611f7248f90919a5ae38387cbc.jpg

yea its REALLY annoying having to have lucy in his inventory instead of in his hand. i get the detection is only checking your inventory + chest + opened container (only other case of this happening is with magic station 1, where you craft the hat and you auto equip it after you craft) but i dont see why it cant just be changed so it also detects equipped items

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1 hour ago, Echsrick said:

what about walters ropes?

 

21 minutes ago, aidankocherhans said:

Does Walter's rope skill also do this?

It does do this, but in a very funny way (at least when I played him). Learning Twine Twirler actually locks the original 3 grass recipe so it's impossible to use, in exchange for the 2 grass one. This way, you can't actually use anything except the cheaper rope in recipes.

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I forgot to write this when the main update got its launching trailer:

Is anyone else a bit annoyed that there was no reference on why Abigail suddenly under certain circumstances with the new skilltree be able to for a small moment take on a more human-ghost instead of bedsheet ghost form? 

I had expected there to be something changing in the story of the game to make this sudden change.

8 minutes ago, NPCMaxwell said:

I forgot to write this when the main update got its launching trailer:

Is anyone else a bit annoyed that there was no reference on why Abigail suddenly under certain circumstances with the new skilltree be able to for a small moment take on a more human-ghost instead of bedsheet ghost form? 

I had expected there to be something changing in the story of the game to make this sudden change.

because the trailer is made in december, back then there is no sisturn 3 skill
theres nothing change in story , is just wendy learn to use lunar flower to bring abi closer to mortal realm

1 hour ago, Edible Coal said:

because the trailer is made in december, back then there is no sisturn 3 skill
theres nothing change in story , is just wendy learn to use lunar flower to bring abi closer to mortal realm

Hmmm that closer to the mortal realm sounds like it could be explained better though is what I meant actually. It would have been interesting in one of the short videos (I didn't know they make the trailers so far in advance, sorry) to see her and Abigail interact in a way that shows the power of the sisturn / lunar flower and its influence.

Edited by NPCMaxwell
1 hour ago, NPCMaxwell said:

Hmmm that closer to the mortal realm sounds like it could be explained better though is what I meant actually. It would have been interesting in one of the short videos (I didn't know they make the trailers so far in advance, sorry) to see her and Abigail interact in a way that shows the power of the sisturn / lunar flower and its influence.

You can even see at the end of the cinematic how waltet gives a badge to woby in reference of the badge system (RIP) 

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8 hours ago, NPCMaxwell said:

I forgot to write this when the main update got its launching trailer:

Is anyone else a bit annoyed that there was no reference on why Abigail suddenly under certain circumstances with the new skilltree be able to for a small moment take on a more human-ghost instead of bedsheet ghost form? 

I had expected there to be something changing in the story of the game to make this sudden change.

or wortox nice/naughty thing...were...i dont know..a krampus shows up in the back watching wortox and wortox feels confused about takin sides or something i dont know

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