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Quite possibly the most tone deaf skill in the game


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First I want to quickly remind everyone the skills Wormwood was given:

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1. A skill for the character that doesn't heal from food to be able to catch butterflies. 

2. Skills dedicated to increasing Wormwoods "tending" range when in full bloom. 3 skills dedicated to it when he could simply... walk into range.

3. A skill to summon the lord of fruitflies sooner. A boss which has 0 synergy with the character other than to further force Wormwood into a farming role.

4. I think there was a skill to make fruitflies friendly? Klei really wanted to force Wormwood into a tiny section of the base.

Why is this important?

Because amongst all this redundancy and impracticallity this branch survived any tweaks.

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But today im only hear to talk about:

Sappling Crafting

Sapling_Crafting.png.7f8d246ff9860066d5c631a8c4c1e908.png 5 twigs + 5 Health

Note: Lunar sapplings have quite literally no distinction from normal sapplings. Literally none.

Please note this picture:

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 A normal starting location, note the number of sappligs. 

Now what sounds more reasonable:

Crafting a shovel, two twigs and two flits to dig up 25 sappligs.

Or

Spending 125 twigs and 125 hp to craft 25 sappligs?

How many sappligs do you figure are in one world? 100? 200? What if you count the ones underground? 300?

Yes, Wormwood has an amazing skill tree.

Yes, you can use many of these amazing skills without having to interact with this one.

But why must something be so objectively terrible? No other character in the game has a skill that introduces an already existing item you find 2 seconds from spawning but at 5x the cost. The closest is Woodie's woodworker but that's cheaper not more expensive? Imagine if Woodie's planks cost 5 wood instead of 4. You'd scratch your head, just why?

I completely agree wormwood got the short end of the stick (pun not intended) by getting one of the earliest skill trees (just like Wolfgang) and tbh I doubt Klei will revisit it but I do hope they take some time to shuffle a few things around, even if it comes off as a “skill tree rework”

The one that really gets me is the removal of the perk that let Wormwood passively produce petals. Because Klei said that it was removed because of "unintended results". But that just makes me ask

1. What did it allow that pushed Klei over the edge to remove it?

2. What did they actually intend for the petals skill to do in the first place?

 

Was it burning the petals for ash to make into healing salves? Was it being able to feed beefalo the petals? Was the goal of the perk just too let Wormwood make flower garlands and pretty parasols for cheap? What gives?

2 hours ago, Guille6785 said:

I completely agree wormwood got the short end of the stick by getting one of the earliest skill trees (just like Wolfgang) and tbh I doubt Klei will revisit it but I do hope they take some time to shuffle a few things around, even if it comes off as a “skill tree rework”

The beta branch has already basically given multiple characters a sort of "skill tree rework". They've also done what should be done here and consolidated some pointless redundant "This thing", "This thing again, but number bigger", "This thing again, but number even bigger" skills. Here's hoping Wormwood can get something similar, even if it's just a few tweaks. Most of his skills are good and need zero changes at all.

I think there's an easy way to fix the lunar saplings perk: add the ability to craft either grass gekkos to it, or a special new grass tuft that doesn't need fertilized. That way, whatever worldgen you end up with (twiggy trees, grass gekkos, or both), you'd have a perk that'll ensure you can set up resource production. Also, maybe lower the twig cost for the saplings.

3 minutes ago, Edible Coal said:

is kinda funny how wormwood skill tree looks a lot ulgy

more like the early ones barely have anything to distinguish them between characters

winaynay? shelves

Wendy? Ouija board

everyone else? just crickets plain old boring looks

9 minutes ago, Anis5240 said:

more like the early ones barely have anything to distinguish them between characters

winaynay? shelves

Wendy? Ouija board

everyone else? just crickets plain old boring looks

i wasnt refering to the looks of the tree but eh, lets not forget wolfgang skill tree has literally no decoration

6 hours ago, HowlVoid said:

But why must something be so objectively terrible?

Subjectively.

It's not hard to think of a situation where one would want to craft a sapling that has a different appearance (megabasing). I'm not saying you personally have to like it, but this is an incorrect use of the word "objectively."

8 minutes ago, lowercase skye said:

Subjectively.

It's not hard to think of a situation where one would want to craft a sapling that has a different appearance (megabasing). I'm not saying you personally have to like it, but this is an incorrect use of the word "objectively."

It's funny you mention megabasing since this skill doesn't even allow you to craft grass tufts to complete the basic resource duo and a thing that can actually threatened to go extict via conversion to geckos (though very unlikely and takes a long time but could happen)

7 minutes ago, somethin said:

craft grass tufts to complete the basic resource duo and a thing that can actually threatened to go extinct via conversion to geckos

meh reaper is there to prevent such thing from happening, love that thing

Without entering in how balanced or imbalanced has become walter, i really wish klei revisits previous skill to make them more similar with Walter's. There are no filler skills, everyone is useful and can be considered in certain situations and is one of the skill trees with more configurations (i hope they reduce the conditions to pick "woby there/here" tho).

Is sad to compare Walter's to wormwood's left braches; woodie's, Wigfrid's Wolfgang’s, wortox's and Wilson's entire trees...

2 hours ago, WilsonHiggs said:

Without entering in how balanced or imbalanced has become walter, i really wish klei revisits previous skill to make them more similar with Walter's. There are no filler skills, everyone is useful and can be considered in certain situations and is one of the skill trees with more configurations (i hope they reduce the conditions to pick "woby there/here" tho).

Is sad to compare Walter's to wormwood's left braches; woodie's, Wigfrid's Wolfgang’s, wortox's and Wilson's entire trees...

Walter was the most hated character in the game. That's why he got a Willow-tier Skill Tree.

Characters that already see play won't get that. Walter needed this skill tree because nobody played him in the first place.

6 hours ago, lowercase skye said:

Subjectively.

It's not hard to think of a situation where one would want to craft a sapling that has a different appearance (megabasing). I'm not saying you personally have to like it, but this is an incorrect use of the word "objectively."

Nope, it's objectively the worst skill.

I have compared it to every other skills in the game in this tier.

Most are boosts or introduce a new interaction to the game.

When you think of it objectively it has almost 0 use cases.

What you've just described is subjective because megabasing is more about "aesthetic" and less about gameplay value.

Appearance is literally a subjective value. 

You can encounter 10-80 sapplings at spawn. That is not subjective but a numerical fact in how quickly this skill is outclassed.

If the best defence is "it has a use, that use is it looks pretty", that's not really a good argument to something having small to none gameplay value.

1 hour ago, BezKa said:

Hm? Older skill trees aren't as good as the new, more powerful skill trees? There was a word for that I believe...

Precisely Wolfgang’s and willow's added some of the stronger buffs and skills

4 hours ago, Anis5240 said:

meh reaper is there to prevent such thing from happening, love that thing

I love that thing too, but before I get the scythe an angel sheds a tear when one converts while I pick some grass I replanted, leaving holes in my immaculately placed position. I still want the skill to include grass tufts tho.

55 minutes ago, AliceShiki said:

Walter was the most hated character in the game. That's why he got a Willow-tier Skill Tree.

Characters that already see play won't get that. Walter needed this skill tree because nobody played him in the first place.

Nobody is asking for powerful skills. Walter's portable campfire isnt powerful but is something funnier than simply having a filler skill like wortox's "souls come at you faster" or a downside removal like a lot of woodie's skill points

37 minutes ago, WilsonHiggs said:

Nobody is asking for powerful skills. Walter's portable campfire isnt powerful but is something funnier than simply having a filler skill like wortox's "souls come at you faster" or a downside removal like a lot of woodie's skill points

THIS!! Jesus the amount of filler in Wortox's Skilltree is insane.

7 hours ago, Anis5240 said:

winaynay?

Lol this made me chuckle 

2 hours ago, HowlVoid said:

Nope, it's objectively the worst skill.

What you've just described is subjective because megabasing is more about "aesthetic" and less about gameplay value.

Aesthetic in a sandbox game is quite literally gameplay value

Without regrowth there is no other way to get more lunar saplings, much less in as controlled of a fashion even with regrowth turned on - inarguably, this presents a use for the skill that a player (such as myself) could find eons more important than X or Y from that tree. The word objective does not apply here

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