EatenCheetos Posted February 14, 2025 Share Posted February 14, 2025 Notes: Warly is fun because he incentivizes learning about recipes and crop combinations, but he is pretty much entirely dependent on farming, has a rough early game, and doesn’t have enough passive skills. Goals: These ideas aim to give Warly more ways to work both with farms and without farms, as well as giving him more passives and viability early game. Skills: Hunter Tree: Butchery I: Warly gains 30% extra drops from animals he kills. Butchery II: Warly gains 50% extra drops from animals he kills. (This is especially potent when hunting Koalefants) Hunter’s Boomerang: Warly can craft a cheaper boomerang. Hunter’s Traps: Warly can craft a cheaper grass trap. Hunter’s Camouflage: Warly can craft a cheaper bush hat. Fisherman: Warly catches fish faster and can identify different types of fish from far away. Glow Berry Distinguisher: Warly can deduce which glow berries are safe and which are attached to Depth Worms. Efficiency Tree: Efficiency I: Warly can double a crock pot recipe for 3x the results (+50% efficiency). Efficiency II: Warly can quadruple a crock pot recipe for 7x the results (+75% efficiency). Monster Meat Expert: When a dish would have a 50% chance of becoming monster lasagna, it instead has a 10% chance. Cooking Style Tree: Cooking Styles: Warly can choose a certain “cooking style” whenever he makes a dish: Home Sweet Home: Gives +5 sanity. Preserving: Lasts 3x longer before spoiling. Hot and Ready: Raises temperature by 10 degrees. Filling Feast: Slows hunger drain by 33% for 5 minutes (unstackable). Flambé: Warly can turn his crock pot into a campfire. Potency I: The effects of Warly’s special dishes last 8 minutes (from 5). Potency II: The effects of Warly’s special dishes last 12 minutes (from 8). Survival Tree: Reinvigorated: After spending 8 minutes without eating, the next meal Warly eats gives +20 hunger, and any excess hunger is converted to sanity. Emergency Meal: When Warly is starving, his movement speed increases by 10% and he cooks 3x faster. Seconds: Warly can eat the same meal twice in a row without penalty. Bigger Chef Pouch: Warly’s chef pouch can hold 2 more items. Preserving Chef Pouch: Warly’s chef pouch slows spoilage by 75%. Shadow Affinity: Shadow Butchering: When killing a mob with rare drops, he has a 4x chance to receive that drop (maxed at a 100% chance). Lunar Affinity: Bountiful Blessing: During a full moon, Warly can put a moon idol in a crockpot to receive 1 of each type of seed. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/ Share on other sites More sharing options...
Anis5240 Posted February 14, 2025 Share Posted February 14, 2025 10 minutes ago, EatenCheetos said: Glow Berry Distinguisher: Warly can deduce which glow berries are safe and which are attached to Depth Worms. Hmmm, not sure if this warrants a skill point. Since you a.k.a everyone can identify those already by examining the berry stalk itself. (If you see the stalk being wet when there hadn't been any rain then it's a guaranteed Depth Worm). I gueeeeesss it might be kinda ok for winter/spring cave gaming time since it's raining almost 24/7 in there during those seasons but eh, just make this into basekit then it'll be somewhat good just like how Wurt can detect tentacles. Oh, also allow Warly to 'harvest' food from regular crockpots a bit faster (25%) and from his portable crockpots much faster (75%). Basekit too, of course. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797375 Share on other sites More sharing options...
Echsrick Posted February 14, 2025 Share Posted February 14, 2025 something about warly being able to eat dried meat Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797391 Share on other sites More sharing options...
theMCwolf Posted February 14, 2025 Share Posted February 14, 2025 I like the idea of him being able to use his crock pot as a standard fire pit, possibly with a fuel slot, however I always found the main appeal to be in his kitchen set (portable crock pot + seasoning station + grinding mill) which I would love to see more of that (maybe a portable drying rack or even ice box?) as for the chef's pouch, I'd rather see it get buffed through gameplay rather than just his skill tree Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797438 Share on other sites More sharing options...
HowlVoid Posted February 14, 2025 Share Posted February 14, 2025 1. Deep freeze: warly can deep freeze dishes to give them a second freshness meter (light blue) that goes over the green one. (Good for something like Meaty stew and lessen use of bundles) 2. Leftovers: warly can deconstruct food for a chance to regain 1-3 of the materials back. 3. Tenderizer 1: Warly can repair the hambat with meat Tenderizer 2: Warly can season the hambat to give it a second effect: Salt/salted wounds: Damage over time Honey/sweat aroma: lowers the enemies attack damage (theres too many characters that can slow down enemies but it can be another slowdown effect too) Spice/blinded: Causes enemies to panic Tenderizer 3: hitting enemies with a spiced hambat creates a cloud of spice that temporarily buffs the players for a few seconds when they enter the smoke cloud (cloud lasts 2ish seconds). (Doesn't stack with the food buffs) Potluck: a big pot structure, this one's a bit technical but: Has 10 slots for food items and anyone can contribute to them but only warly can stir the pot. Once stirred it restores stats over time like a tent, the stats it restores depends on what's given to it. Potluck 2/ Forest's bounty: using 10 plant items in the potluck gives gives a small chance to get a second plant item when harvesting. Potluck 3/ Ocean's bounty: using 10 fish items gives everyone a small chance to catch double fish. Potluck 4/ Land's bounty: killing animals has a small chance to produce a small meat. Small ideas i had Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797445 Share on other sites More sharing options...
Guille6785 Posted February 14, 2025 Share Posted February 14, 2025 I'm honestly less interested in his skill tree than I am in him getting a base mini-rework kind of like Walter did where he got multiple changes that are active without the skill tree. IMO Klei really needs to tweak his food memory mechanic to actually encourage variety (rather than punishing the player for not spamming meaty stews) and I believe that pretty much all of his dishes need buffs to be actually usable outside of late game worlds, since ATM the majority of his dishes waste more time than they save and the advantages they give aren't even that impressive. As for what the skill tree itself should offer, IMO there are 3 main things warly could benefit from: A branch that lets him choose a certain number of crop seeds to start with in order to eliminate the horrendous RNG involved in kickstarting crop production, an accomplished butcher branch for increasing drop rates from mobs he kills like what you're suggesting (although I think rather than increasing drops by a specific multiplier he should get extra rolls for items on top of the base loot table e.g. killing a spider would have a 50% chance for another monster meat on top of the initial 50% roll, killing a volt goat would have another 25% roll for a horn so you could theoretically get 2 horns from the same goat, etc), and a branch to let him cook specially powerful dishes and spices from even rarer items such as boss drops (I'd personally love a royal jelly spice that increases movement speed by 20% and can be fed to beefalo). As I said before, buffs that he should have in his base kit should just be given to the character itself and not baind-aid'ed in via a bloated skill tree Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797446 Share on other sites More sharing options...
HowlVoid Posted February 14, 2025 Share Posted February 14, 2025 8 minutes ago, Guille6785 said: increased duration from buffs from his own food should be part of his base kit. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797452 Share on other sites More sharing options...
SpookyXy Posted February 14, 2025 Share Posted February 14, 2025 It would be nice if as a universal change, beefalo in heat had a chance to drop beefalo milk or if Warly could get a skill to milk sleeping beefalo. This would give him better access to diary recipes which are usually hard to come by. He could also get the ability to craft whetstones to buff his weapons, because a good chef keeps his knives sharp. His affinities could let him craft dreadstone/pure brillience whetstones that give planar damage or other buffs to weapons you use them on. New recipes that use pure horror or brightshade husks would also be nice, though I dont know what effects they would give besides more planar damage/defense. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797468 Share on other sites More sharing options...
Cheggf Posted February 14, 2025 Share Posted February 14, 2025 Overcomplicated and half the tree is explicitly devoted to making his downsides less impactful which is half the reason to play the character. It would be like a Wendy skill tree where half the perks just remove Abigail. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797509 Share on other sites More sharing options...
EatenCheetos Posted February 14, 2025 Author Share Posted February 14, 2025 16 minutes ago, Cheggf said: Overcomplicated and half the tree is explicitly devoted to making his downsides less impactful which is half the reason to play the character. It would be like a Wendy skill tree where half the perks just remove Abigail. I’m not sure which half you’re looking at, because there’s only 1 skill that explicitly alleviates one of his downsides. Also, Abigail is not a downside of Wendy, so I’m not sure where that analogy comes from either. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797517 Share on other sites More sharing options...
Cheggf Posted February 14, 2025 Share Posted February 14, 2025 5 minutes ago, EatenCheetos said: I’m not sure which half you’re looking at, because there’s only 1 skill that explicitly alleviates one of his downsides. 6 hours ago, EatenCheetos said: Reinvigorated: After spending 8 minutes without eating, the next meal Warly eats gives +20 hunger, and any excess hunger is converted to sanity. Emergency Meal: When Warly is starving, his movement speed increases by 10% and he cooks 3x faster. Seconds: Warly can eat the same meal twice in a row without penalty. 6 hours ago, EatenCheetos said: Filling Feast: Slows hunger drain by 33% for 5 minutes (unstackable). 6 hours ago, EatenCheetos said: Efficiency I: Warly can double a crock pot recipe for 3x the results (+50% efficiency). Efficiency II: Warly can quadruple a crock pot recipe for 7x the results (+75% efficiency). Monster Meat Expert: When a dish would have a 50% chance of becoming monster lasagna, it instead has a 10% chance. 6 hours ago, EatenCheetos said: Butchery II: Warly gains 50% extra drops from animals he kills. (This is especially potent when hunting Koalefants) And that's even ignoring other skills that are kind of negating his downside like food lasting longer before spoiling & giving more sanity. 8 minutes ago, EatenCheetos said: Also, Abigail is not a downside of Wendy, so I’m not sure where that analogy comes from either. Because you clearly don't understand the point of downsides and can only see upsides. Warly's downsides are just as much part of the character as Abigail is to Wendy. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797521 Share on other sites More sharing options...
EatenCheetos Posted February 14, 2025 Author Share Posted February 14, 2025 I still don’t get what you mean, as the only skill there that alleviates a specific downside is “seconds”. I did my best to make the tree interesting and more than just stat boosts to what he already has. He has skills for hunting playstyles, farming playstyles, exploring playstyles, simple stay-at-home chef playstyles, or any mix of the sorts. His downsides are still there and you still have to play around them; he still has to vary up his meals and he’s still restricted to only crock-pot foods, so I’m really struggling to see what integral downside you refer to. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797522 Share on other sites More sharing options...
WilsonHiggs Posted February 15, 2025 Share Posted February 15, 2025 8 hours ago, EatenCheetos said: Seconds: Warly can eat the same meal twice in a row without penalty. That is kind of the current iteration Edit. I would love dedicated branch to learn new dishes like how Walter's had skill points to learn different kinds of ammo. They can be split by fish food, veggies and meat Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797559 Share on other sites More sharing options...
theMCwolf Posted February 15, 2025 Share Posted February 15, 2025 7 hours ago, Guille6785 said: I'm honestly less interested in his skill tree than I am in him getting a base mini-rework kind of like Walter did where he got multiple changes that are active without the skill tree. IMO Klei really needs to tweak his food memory mechanic to actually encourage variety (rather than punishing the player for not spamming meaty stews) and I believe that pretty much all of his dishes need buffs to be actually usable outside of late game worlds, since ATM the majority of his dishes waste more time than they save and the advantages they give aren't even that impressive. As for what the skill tree itself should offer, IMO there are 3 main things warly could benefit from: A branch that lets him choose a certain number of crop seeds to start with in order to eliminate the horrendous RNG involved in kickstarting crop production, an accomplished butcher branch for increasing drop rates from mobs he kills like what you're suggesting (although I think rather than increasing drops by a specific multiplier he should get extra rolls for items on top of the base loot table e.g. killing a spider would have a 50% chance for another monster meat on top of the initial 50% roll, killing a volt goat would have another 25% roll for a horn so you could theoretically get 2 horns from the same goat, etc), and a branch to let him cook specially powerful dishes and spices from even rarer items such as boss drops (I'd personally love a royal jelly spice that increases movement speed by 20% and can be fed to beefalo). As I said before, buffs that he should have in his base kit should just be given to the character itself and not baind-aid'ed in via a bloated skill tree variety in healing foods especially, I don't like how he just loses the health value because of food memory, food memory has always been kinda weird my idea would be for warly to have a longer food memory, but when he eats something new, all of the items in his food memory get maybe 25% of their time taken off, which would allow klei to make food memory even longer to discourage meaty stew spam, or even just add a queue menu where the last 3 things he ate have food memory on them, but when he eats something else for the 4th time, the food item furthest on the list no longer has food memory maybe take off the stat debuffs and instead remove a portion of sanity gained, which would make more sense, I don't want 15 different healing items each taking up their own slots in my inventory just to be able to heal effectively LOL, so maybe instead of removing health gained with food memory, instead he would outright refuse to eat things he's already eaten 3 times before, while still having the sanity and hunger penalties Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797583 Share on other sites More sharing options...
lovegrooove Posted February 15, 2025 Share Posted February 15, 2025 16 hours ago, EatenCheetos said: Notes: Warly is fun because he incentivizes learning about recipes and crop combinations, but he is pretty much entirely dependent on farming, has a rough early game, and doesn’t have enough passive skills. Goals: These ideas aim to give Warly more ways to work both with farms and without farms, as well as giving him more passives and viability early game. Skills: Hunter Tree: Butchery I: Warly gains 30% extra drops from animals he kills. Butchery II: Warly gains 50% extra drops from animals he kills. (This is especially potent when hunting Koalefants) Hunter’s Boomerang: Warly can craft a cheaper boomerang. Hunter’s Traps: Warly can craft a cheaper grass trap. Hunter’s Camouflage: Warly can craft a cheaper bush hat. Fisherman: Warly catches fish faster and can identify different types of fish from far away. Glow Berry Distinguisher: Warly can deduce which glow berries are safe and which are attached to Depth Worms. Efficiency Tree: Efficiency I: Warly can double a crock pot recipe for 3x the results (+50% efficiency). Efficiency II: Warly can quadruple a crock pot recipe for 7x the results (+75% efficiency). Monster Meat Expert: When a dish would have a 50% chance of becoming monster lasagna, it instead has a 10% chance. Cooking Style Tree: Cooking Styles: Warly can choose a certain “cooking style” whenever he makes a dish: Home Sweet Home: Gives +5 sanity. Preserving: Lasts 3x longer before spoiling. Hot and Ready: Raises temperature by 10 degrees. Filling Feast: Slows hunger drain by 33% for 5 minutes (unstackable). Flambé: Warly can turn his crock pot into a campfire. Potency I: The effects of Warly’s special dishes last 8 minutes (from 5). Potency II: The effects of Warly’s special dishes last 12 minutes (from 8). Survival Tree: Reinvigorated: After spending 8 minutes without eating, the next meal Warly eats gives +20 hunger, and any excess hunger is converted to sanity. Emergency Meal: When Warly is starving, his movement speed increases by 10% and he cooks 3x faster. Seconds: Warly can eat the same meal twice in a row without penalty. Bigger Chef Pouch: Warly’s chef pouch can hold 2 more items. Preserving Chef Pouch: Warly’s chef pouch slows spoilage by 75%. Shadow Affinity: Shadow Butchering: When killing a mob with rare drops, he has a 4x chance to receive that drop (maxed at a 100% chance). Lunar Affinity: Bountiful Blessing: During a full moon, Warly can put a moon idol in a crockpot to receive 1 of each type of seed. I really like the direction you are going, focussing on the hunting and farming part of Warley. The affinity skills feel overpowered as hell, but I really appreciate the inspiration your skill tree provides. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797653 Share on other sites More sharing options...
ZeRoboButler Posted February 15, 2025 Share Posted February 15, 2025 I did a assessment of warly's overall abilities pros and cons to try and find what was worthy of being touched up. I could be missing some things but I did find that warly, although some don't enjoy that his perks are not as accessible early or that they are attached to farming, he covers a lot of ground in terms of day to day surviving but getting to it seems to be the biggest issue, that and the food restriction perk being rather ineffective because of high value foods. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797666 Share on other sites More sharing options...
DegenerateFurry Posted February 15, 2025 Share Posted February 15, 2025 17 hours ago, EatenCheetos said: Notes: Warly is fun because he incentivizes learning about recipes and crop combinations, but he is pretty much entirely dependent on farming, has a rough early game, and doesn’t have enough passive skills. Goals: These ideas aim to give Warly more ways to work both with farms and without farms, as well as giving him more passives and viability early game. I'd agree with this overall. Honestly, I do wish he had more to incentivize exploring exotic recipes (figs, barnacles, leafy meat, stuff that uses more uncommon crops, etc) than he already does. Hunter Tree: Butchery I: Warly gains 30% extra drops from animals he kills. Butchery II: Warly gains 50% extra drops from animals he kills. (This is especially potent when hunting Koalefants) This is a nice take on something I've seen suggested countless times: a way for Warly to get Voltgoat horns more easily. I definitely agree that he needs it, and giving some meat (pun intended) to his claim of being an accomplished butcher is a good solution. I think you need to phrase this a bit differently, though. What does 30% or 50% extra drops mean when a mob typically only drops one thing? Spiders, for instance. Does this give Warly the usual guaranteed one-item drop plus a 30% or 50% chance for an extra? I think that'd be a good way to do it. You could think of that like the normal loot drop being a dice roll, and this perk giving him an extra die up to half of the time. Hunter’s Boomerang: Warly can craft a cheaper boomerang. Not terrible in the early-game, but would probably get outclassed by the normal boomerang at any point after you get an alchemy engine, which could be day 2. So, unless it's both cheaper and better, it wouldn't be worth it, especially since boomerangs are kinda niche as a bird-killing/Koalefant-aggroing tool anyway. Hunter’s Traps: Warly can craft a cheaper grass trap. Grass traps are already dirt cheap, and again, they're kinda niche. I don't see this being worth it on its own. Maybe combine this with the boomerang perk and you'd have something? Hunter’s Camouflage: Warly can craft a cheaper bush hat. Does anyone actually use bush hats? Is the 15 grass + 1 bush total cost the reason why not? I would answer no to both. People don't use bush hats because they're kinda useless. Warly has no specific reason to use them over anyone else, too. Fisherman: Warly catches fish faster and can identify different types of fish from far away. I like this one. Catching fish faster makes sense for the guy who used to be a cook on a ship (if his Victorian sailor outfit's description is to be believed), and while you can identify fish well enough just visually, it's nice for newbies, and the main selling point would be fishing more efficiently. This also incentivizes using more seafood dishes. Glow Berry Distinguisher: Warly can deduce which glow berries are safe and which are attached to Depth Worms. This one, however, doesn't really have a purpose outside of spring, since you can just hover your mouse over a glowberry to see if it's wet or not and know if it's a worm (since they're always wet if it's a worm). Additionally, by spring, you're gonna know where the glowberries nearest to your base's cave are, and they'll never be worms. Maybe add something where he gets two per harvest instead of one and you'd have something? Or maybe it could make glowberry mousse last twice as long instead. Efficiency Tree: Efficiency I: Warly can double a crock pot recipe for 3x the results (+50% efficiency). Efficiency II: Warly can quadruple a crock pot recipe for 7x the results (+75% efficiency). Interesting idea, and a fresh take on the "give Warly more food from cooking" thing I've seen suggested before. It'd be worth it for mass-producing healing food or whatever, but you'd want to avoid doubling/quadrupling up when using rare ingredients like royal jelly. Monster Meat Expert: When a dish would have a 50% chance of becoming monster lasagna, it instead has a 10% chance. I see you like gambling for bacon and eggs. I feel like a way to make this better would be making monster tartare not do HP damage. Cooking Style Tree: Cooking Styles: Warly can choose a certain “cooking style” whenever he makes a dish: Home Sweet Home: Gives +5 sanity. Not enough to be worth it. +5 is less than wearing a tam o'shanter for one minute. It's also less than eating one cooked cactus or green/blue mushroom. Crock pot foods generally cost more than those. Make it *1.5, since then we'd also be able to make negative sanity dishes more effective (since Warly can struggle to make himself insane when fighting Celestial Champion). Preserving: Lasts 3x longer before spoiling. This one, on the other hand, might be too strong. Not a bad concept, though. Hot and Ready: Raises temperature by 10 degrees. I feel like taking this one wouldn't be worth it since you're only gonna get use out of it in winter. It'd also make dishes that cool you down (asparagazpacho) worse. Filling Feast: Slows hunger drain by 33% for 5 minutes (unstackable). This coming from just any food you make would be way too good. Flambé: Warly can turn his crock pot into a campfire. Neat, but why would he want to do this? Does it provide light and warmth without fuel or is it just for cook-action-ing things? Potency I: The effects of Warly’s special dishes last 8 minutes (from 5). Potency II: The effects of Warly’s special dishes last 12 minutes (from 8). These I see in every suggested Warly skill tree and I think they're inevitable, and they're also not bad. Survival Tree: Reinvigorated: After spending 8 minutes without eating, the next meal Warly eats gives +20 hunger, and any excess hunger is converted to sanity. No. Don't encourage the "just wait until you're nearly starving and then eat a Meaty Stew/Tall Scotch Eggs" playstyle. It discourages you from experimenting with new recipes and makes Warly boring. Emergency Meal: When Warly is starving, his movement speed increases by 10% and he cooks 3x faster. This one is not bad in theory, but when paired with the previous perk, it's starting to show a pattern of encouraging a playstyle that does its best to ignore his downside. Seconds: Warly can eat the same meal twice in a row without penalty. This one would pretty much remove his downside entirely if coupled with just eating high hunger foods when you're starving. Do not add. Bigger Chef Pouch: Warly’s chef pouch can hold 2 more items. Yep, that'd be good. Preserving Chef Pouch: Warly’s chef pouch slows spoilage by 75%. It already does this, according to the wiki. In Shipwrecked, it did it by 50%. That'd be better. Shadow Affinity: Shadow Butchering: When killing a mob with rare drops, he has a 4x chance to receive that drop (maxed at a 100% chance). This one confuses me because I thought Butchery I and II were already trying to solve the Voltgoat horn problem. If that only applies to guaranteed drops and not random ones, nobody would ever pick lunar affinity because volt goat jelly mass-production is just infinitely more useful. If Butchery applies to random drops, why does this perk exist? Lunar Affinity: Bountiful Blessing: During a full moon, Warly can put a moon idol in a crockpot to receive 1 of each type of seed. A neat idea in theory, but it's also something you'd only use four times tops and then switch out for something else since once you have enough of each crop to start growing them in ideal conditions, you'd never need to do this again. I also think putting a moon idol in the crock pot is a thematically strange way to get seeds. Maybe he could instead plant a moonrock idol in an empty plot to get some special lunar seed bundle plant to grow out of it, which only becomes pickable on a full moon? Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797668 Share on other sites More sharing options...
SpiderSister Posted February 15, 2025 Share Posted February 15, 2025 The ideas in this video are all very solid, in my opinion: https://youtu.be/iBSkN9ZS8KU?si=-zT6NttHWdUydNgK Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1797686 Share on other sites More sharing options...
Curly Bill Posted February 16, 2025 Share Posted February 16, 2025 So, kind of a different take, but hear me out; The Reap and Sow update was a pretty big Warly rework. Ingredients for his dishes being made available was a huge alteration to how he plays and can attain his needed dishes. Similarly, I think before the order of Warly getting his rework, there probably needs a base game addition of a food/ingredient source; Maybe similar to the Gorge traders. I think after that, some of Warly's skills can revolve around this new mechanic. But who knows, maybe his skill tree can be that introduction. Overall he definitely needs better boosts to his portable crock pots. I think it's only 20%(x1.2?) faster, could/should be much better(x2 or at LEAST x1.5 faster); He could also use an early game portable fridge; right now all that exists is the beardger can, which is identical to what he needs, but is late game. Would love like feast like things, kinda like the winter's feast for other players; Idk just throwing some ideas out there. I want it to be more than just a few stat increases. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1798009 Share on other sites More sharing options...
reddocc Posted February 16, 2025 Share Posted February 16, 2025 the first skill of warly should be to be able to use his spices directly with his bare hands on a dish, no more chain of 8 steps to make a honey meatballs Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1798018 Share on other sites More sharing options...
Trevindo Posted February 16, 2025 Share Posted February 16, 2025 Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1798052 Share on other sites More sharing options...
xhyom Posted February 16, 2025 Share Posted February 16, 2025 For me, Warly is in a bit of a strange place in relation to what he is and what he wants in the game. He's not exactly a farmer but that's expected of him. He's not a rancher but that's what he needs. I believe he should receive perks related to food processing for the most part, something that can help in these cases but without leaning too much towards those areas. He's a chef, he probably understands very well what each part of a food is and what it's for, how it can be used to the maximum without wasting it. I would really like, regardless of what happens, for him to be able to cut large pieces of meat into two small pieces and preferably for this to also include deboning, more damage against certain animals and more drops. It could include something related to the drops from the Voltgoats too. I wouldn't go for the rancher idea that some suggests, he had a goat yeah, but I much prefer the idea of a gourmet chef who ventures out in search of the best ingredients, so for me if he could obtain these things more easily instead of "investing" in them it would be preferable. I believe he also really needs easier access to seeds in a more dumber way, in a way he doesn't have to think so much, cut parts to replant, takes seeds from the plant itself, dunno, he's not a farmer but he needs to do it more than characters with specific perks to do that, and his situation is a bit more complex arguably as he needs exactly what he needs and can't just plant randomly and be happy with whatever grows. But these would certainly be the most basic parts of his skilltree, so I would expect more things that expand on what he already has, like unique spices and foods, but I would be upset if he didn't get anything related to fixing these things. In addition to these things, I would love, although it doesn't seem very popular, for him to be able to give Ham Bat unique effects with the spices, like healing on each hit with honey, giving damage over time with chili, etc. I would also like to have a way in the game to make preserves and jams using the empty jars, but this doesn't exactly need to be something that only Warly can do... On 2/15/2025 at 8:59 AM, SpiderSister said: The ideas in this video are all very solid, in my opinion: https://youtu.be/iBSkN9ZS8KU?si=-zT6NttHWdUydNgK This aroma-related perk is adorable! I remember that in the cinematic just the smell of his food brought color to the air, it must be something really spectacular, if there's any character who needs these little flavor perks, it's him. Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1798269 Share on other sites More sharing options...
WilsonHiggs Posted February 17, 2025 Share Posted February 17, 2025 On 2/15/2025 at 2:52 AM, theMCwolf said: variety in healing foods especially, I don't like how he just loses the health value because of food memory, food memory has always been kinda weird That and recovering less sanity is precisely what makes his downside a good and fun downside. Just affecting the hunger value would be pretty bland with how easy is to cook high hunger value dishes... On 2/15/2025 at 2:52 AM, theMCwolf said: I don't want 15 different healing items each taking up their own slots in my inventory just to be able to heal effectively LOL, so maybe instead of removing health gained with food memory, instead he would outright refuse to eat things he's already eaten 3 times before, while still having the sanity and hunger penalties If you need 15 different dishes means that you are facetanking without armor. There are maaany ways to reduce the healing need, outside of the obvious one: kitting. Warly rewards player knowledge, there are many dishes with high healing value like surf n turf which you can use combined with salt, warly has a spice to reduce the damage received and a spice and a dish to deal more damage which means less time fighting, jelly beans arent affected by his downside, with the glowiny mouse/star caller staff you can wear both pieces of planar armor even at night... Warly is a bad rushing character but what you are suggesting simply ruins one of the funnier characters that rewards interacting with the wider variety of content than any other character Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1798691 Share on other sites More sharing options...
theMCwolf Posted February 18, 2025 Share Posted February 18, 2025 16 hours ago, WilsonHiggs said: That and recovering less sanity is precisely what makes his downside a good and fun downside. Just affecting the hunger value would be pretty bland with how easy is to cook high hunger value dishes... If you need 15 different dishes means that you are facetanking without armor. There are maaany ways to reduce the healing need, outside of the obvious one: kitting. Warly rewards player knowledge, there are many dishes with high healing value like surf n turf which you can use combined with salt, warly has a spice to reduce the damage received and a spice and a dish to deal more damage which means less time fighting, jelly beans arent affected by his downside, with the glowiny mouse/star caller staff you can wear both pieces of planar armor even at night... Warly is a bad rushing character but what you are suggesting simply ruins one of the funnier characters that rewards interacting with the wider variety of content than any other character Don’t really see how it ruins him, it still encourages variety if you run 3 of each healing food, but 15 different healing dishes was just an overestimate, 3 of each food is what I was saying, he stops eating the same food after he eats 3 of them, still gets both sanity and hunger penalties on the food he eats but if its such a big deal it “ruins the character” its just as easy if not more to run healing items rather than healing foods, which can stack and have no penalty for repeated use Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1798997 Share on other sites More sharing options...
WilsonHiggs Posted February 18, 2025 Share Posted February 18, 2025 1 hour ago, theMCwolf said: Don’t really see how it ruins him, it still encourages variety if you run 3 of each healing food, but 15 different healing dishes was just an overestimate, 3 of each food is what I was saying, he stops eating the same food after he eats 3 of them, still gets both sanity and hunger penalties on the food he eats but if its such a big deal it “ruins the character” its just as easy if not more to run healing items rather than healing foods, which can stack and have no penalty for repeated use It ruins the fun of dealing with his downside With thulecite armor you get only 10% of damage, extract what garlic powder protects you. How much healing you need when 2 pierogies heals you for almost 80hp which is the ammount of damage you get by getting hit for 800 damage Link to comment https://forums.kleientertainment.com/forums/topic/164090-theorycrafting-warly%E2%80%99s-skill-tree-feel-free-to-add-on-your-ideas/#findComment-1799043 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.