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Oxygen Not Included

Found 3 results

  1. 1: Dupes who are interested in a thing, digging for example, should start with atleast 3, in that particular skill. 2: Dupes, who cannot do a thing, like cooking, should NOT have more than 0 of cooking skill 3: Remove kindness. Useless stat. There is no reason to have it. Why make a skill, that is only going to be used 0.1% of the time? 4: Remove the toggle column from the priorities tab and make it have the highest "hidden" priority of any errand. 5: Turn proximity on by default 6: Turn Auto prioritize on by default These came to my mind right now. Anything you guys want to add?
  2. Hi there, I have few ideas to make DS Together a more fun experience, since there will be more players playing. Philosophy: As with all survival and every work position in the world - specialization is the key to success. The team is stronger, if each player is specialized in something which gives him and the team benefits in the end. Where I aim - it would be great, if players had a set of skills they could explore and get better at. I am not saying it should look like some old RPG stuff, loaded with clutter of useless stuff. Just some basics. Skills: - hunting/fighting skills - crafting skills - cooking skills - harvesting skills Mechanic: - levels of each skills - basic, intermediate, expert - all skills would be increased by a small amount when the character would be doing the thing (either fighting, crafting, cooking meals or cutting trees or rocks down) - after some time (up to developers to decide, but should be long, so it is not easy), a player would become an expert and would have some benefits - benefits could be for example: - 10/20/30 % increased damage and armor for basic, intermediate and expert (hunting/fighting) - 10/20/30 % less resources needed for crafting - 10/20/30 % less resources or time of cooking needed - 10/20/30 % less time to cut down or pick up anything This way players would have another goal and could specify their place in the team of survivors. It is always like that - when few people are surviving, not everyone is making the fire , because they wouldn't last long that way. Also, this could be even more fun to see some combination of characters and roles they would play in the game. For example Woodie would be the best to use and get some harvesting skills. And Wigfried would be best for hunting/fighting. What do you think? Would you like some taint of roles in the survival wilderness? Any feedback appreciated. P.S.: Another idea, which doesn't concern skills - it would be great to have bow and arrow. Even the oldest tribes had bows and arrows. It is just that simple that this weapon is essential in surviving or killing something from a distance.
  3. I've been thinking about this a few times and I think it would be a cool and nifty addition to the already perfect game.Character Levels and leveling -- Something nifty that I've thought of is a character leveling system. It would be nice to get a somewhat more rewarding feeling when you kill a nasty tree bugger or when you successfully defend your home, and possibly your poor defenseless chester, from an incoming hound attack. So what better way to get that F&$% YEAH feeling than leveling up! =DThe variety of what this could do/upgrade on your character could be incredibly fun and addictive, so I wanted to tell a few of my ideas of what leveling up could do for your character.1. Raise your max HP, Starve meter, Sanity, Strength or defense! Doing this could make it easier to survive those harder enemies and bosses that always pester you when you are trying to create your dream.... camp. Or can raise your HP so that when you "accidentally" bite into monster meat, you won't die and than rage quit.. Or is that just me.. IT'S HAPPENED 5 TIMES!!!!1!1! DX2.Leveling could make it so your knowledge for building and improvising increases, making it so you can advance in creating the bigger and better things! Plus it will always give that sense of anticipation when you're so close to finally learning how to build that dark sword you've always wanted!Another thing that can be added to the leveling aspect could be skills. (and possibly skill points?!) Skills could be included in the leveling system and give you an extra OOMPH to your chances of survival by giving you a few helpful boosts that could end up saving your life!Some of the ideas i've been having would be like: "Become able to wear nightmare equipment without going insane" (or reduces the sanity lost)"Become able to eat any type of food, rotten or not." (that may conflict with the robot guy though)"Recieve more HP and become more full when you eat food" *These are just some survival skills. If they really wanted to add some action skills I would be fine with that. :)These features could be included in the adventure mode game type that I don't think really has anything that makes it stand out, does it? Or you could add it to every mode, your choice! (obviously)You could also make an entirely new mode for all I care! Would be a cool addition!You could also have different "skill trees" for each character so that some skills wont clash with the skill they already come with (noted above).Sooooo yeah, I thought these were a couple good ideas that I have thought of and would love to see in a future update maybe! --------------------------------------------------------------------------------------------------------------- Please feel free to comment on these ideas, for I read every comment no matter the amount! Also check out my previous post: http://forums.kleientertainment.com/showthread.php?10424-Caves-and-bows-in-Don-t-Starve-Brandon-s-thoughtsSee ya guys later!