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Suggestion: Rethink raid boss despawn checks?


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I played Walter just today. Faced off against dragonfly and, guess what? I double tapped to shadow teleport back behind my safe walls on Woby. What did she do? She said YOU'RE A COWARD, AND A FOOL!

...And yes, she stomped the ground a bit then flies back to her arena center with full health.
What I'm saying is, can we get a small grace period for all bosses that can despawn? I wasn't even outside her arena boundaries, I was next to a magma pool and she still went away. I'm not saying just about only Dragonfly too, Bee Queen and such are prime examples of why there needs to be a small period for solo players so the boss doesn't suddenly think you surrendered and all was for nothing.

On 2/12/2025 at 3:37 PM, Baguettes said:

I played Walter just today. Faced off against dragonfly and, guess what? I double tapped to shadow teleport back behind my safe walls on Woby. What did she do? She said YOU'RE A COWARD, AND A FOOL!

...And yes, she stomped the ground a bit then flies back to her arena center with full health.
What I'm saying is, can we get a small grace period for all bosses that can despawn? I wasn't even outside her arena boundaries, I was next to a magma pool and she still went away. I'm not saying just about only Dragonfly too, Bee Queen and such are prime examples of why there needs to be a small period for solo players so the boss doesn't suddenly think you surrendered and all was for nothing.

dragonfly's roaming radius is moved to her location when you sleep or stun her, that's why she despawned

18 minutes ago, aidankocherhans said:

I've had moose/goose despawn many times for seemingly no reason. What even is the purpose of this mechanic?

I think that's just a unintended bug because the goose thats assigned to a nest will prioritize guarding it over aggroing on players, which I guess results in idle behaviors playing out when they shouldnt.

 

Also dragonfly's roaming bug is still unfixed after so many years thats kind of crazy. She only roams when you load a server next to her which makes no sense

Just now, Anis5240 said:

at this rate you might as well go to ruins, make decon staff and do le funny decon scaled flooring

I farm scale with friends, 5 people gang on dfly and run away.

And green gems is better use with rift materials or dreadstones.

Kinda weird to have this here in the beta branch right now, but anyhow.

 

It's really weird how not only Dragonfly has a very punishing (and without warning) despawn mechanic, no other raid boss has it like this.

On top of that, I find it weird that most raid bosses have functions to account for saves and loading, yet they will despawn during the loading screen and reset anyway, meaning that if your game gets interrupted in any way (game crash, power goes out, etc, or you just wanna rollback for whatever reason, it's just as valid), you have to rollback prior to starting the fight, or you get screwed over.

5 hours ago, Guille6785 said:

dragonfly's roaming radius is moved to her location when you sleep or stun her, that's why she despawned

Sadly this is a bug/oversight affecting many, many entities in the game, but Dragonfly is the one most affected by it. Off the top of my head, one of the few, if not the only one, being intended to reset their "home" location on sleep or being unloaded is Bearger.

6 minutes ago, Tranoze said:

It is most rewarding despawn mechanic if you want to mass farm scale.

You can still warn the players in some way that it will happen if they keep moving away or something, and keep the instantaneousness of it if you keep running away. It just needs some sort of feedback for the player.

5 minutes ago, hoxi said:

You can still warn the players in some way that it will happen if they keep moving away or something, and keep the instantaneousness of it if you keep running away. It just needs some sort of feedback for the player.

It does, you can sleep it to cancel the despawn.

2 minutes ago, Tranoze said:

It does, you can sleep it to cancel the despawn.

That's already too late is my point, you don't get any feedback prior to it happening, unlike with many other bosses who give player plenty of time to come back to the arena and/or attack.

And while I'm surprised sleep still works while in that state, that wouldn't work if the issue with the home location getting unintentionally overridden were to be fixed.

4 minutes ago, Anis5240 said:

not everyone is fast on their hands man

1 minute ago, hoxi said:

That's already too late is my point

It whose fault to fight her outside arena and let it goes to despawn animation at first place...
Even if you use sleep to relocate her spawn point, if you fight her as intended, she wont despawn on you.

1 minute ago, Tranoze said:

It whose fault to fight her outside arena and let it goes to despawn animation at first place...
Even if you use sleep to relocate her spawn point, if you fight her as intended, she wont despawn on you.

There's still no warning or way to revert from it. And the part of the issue is that, unless you were told, looked around, or looked at very specific bits of different bits of code, you could be using the pan flute as a new player or group of new player trying to fight Dragonfly, and get screwed over in very unintuitive ways and suddenly all progress in the fight is gone.

You really don't need to defend something unintuitive (and blame the player) just because you already know the quirks behind it.

1 minute ago, hoxi said:

There's still no warning or way to revert from it. And the part of the issue is that, unless you were told, looked around, or looked at very specific bits of different bits of code,

There are no warning or way to learn anything in this game. This is core part of this game, you dont even know how dragonfly engage when all her lavae dies unless you pay super close attention.

Literally everything in this game require you to pay attention to each failure to move on.

CC p3 have different animation on it lazer attack, which is very short to the point i didnt know it had even i have kill its 20 times.

6 minutes ago, hoxi said:

There's still no warning

If you fight dfly enough, you ll know you shouldnt run away from arena if you want to kill dfly because you ll be punished with dfly respawn. That the warning.

6 minutes ago, Tranoze said:

fight dfly enough

again, that requires people to have engaged with the fight often in the first place. what about some very very new player(s) about to tackle it? it's either DF or BQ that has bigger HP pool (even the fan fave, Klaus only have like 15k total) for people to get a decently longer fight and we all know BQ sucks ass. And of course, even BQ wasn't exempted from this problem.

Just now, Anis5240 said:

 very very new player(s) about to tackle it?

They dies. Just like normal.
Are there any guide in game saying that you can dodge attack by just walking away, then go back to attack?
Any guide say log suit is better than grass suit?
Any guide say you can stun lock one spider and punch it to death?

This is a wiki game. Every info on this game is on wiki and youtube.

1 minute ago, Tranoze said:

This is a wiki game.

the fact that people gotta consult the wiki on the regular basis ain't that comforting at all.

again, people been suggesting to at least give a grace period or a warning like Toad's. That's pretty much it.

If Klei can afford to have rabbit king respawn after every 5 minutes, then it shouldn't be a problem to make DF/BQ linger around for 5 minutes when not in fight before despawning.

1 hour ago, hoxi said:

On top of that, I find it weird that most raid bosses have functions to account for saves and loading, yet they will despawn during the loading screen and reset anyway, meaning that if your game gets interrupted in any way (game crash, power goes out, etc, or you just wanna rollback for whatever reason, it's just as valid), you have to rollback prior to starting the fight, or you get screwed over.

yeah this do be infuriating as hell. Imagine you already halfway thru the fight and died, and when you rollback to the day when said flight's still ongoing they instantly despawn. like what the hell, man.

If the player keeps his eyes on the screen while playing the game it becomes very obvious that the Dragonfly despawns when the character moves too far away from it or vice versa. Once the player learns how to fight it without running away and staying within the distance of a screen this is never an issue. That is the point of the whole fight. Tranozone is right.

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